Capes (Xbox review)

Capes from Daedalic Entertainment and Spitfire Interactive, which they were kind enough to toss me a review copy, is a tactical turn-based RPG. Think X-Com with superheroes.

The game itself plays the same as most games like this. You take turns moving your characters, using skills or attacks, and you get a handy turn order bar off on the right. The ability to disarm enemies is also a nice touch. It feels cool to teleport in, hit a spin move, and knock guns out of someone’s hands.

That some up the gameplay, and honestly if you like X-com and superheroes you will probably enjoy this, but the game isn’t all sunshine and rainbows. For starters the characters themselves look for lack of a better phrase, odd. They have a cell-shaded look to them that is very inconsistent between fights, your hero lair,and what I will call story-boards because I can’t in good conscience call them cut scenes. In fact,at first I wasn’t entirely sure the people I just fought with were the people talking.

The battles themselves are on smaller maps and are rather short which I like, but leveling up characters to feel more powerful was kind of a chore to me. I never really felt like a superhero during battles because even run of the mill goons could somehow wreck my day. I don’t mind the difficulty of the game, but at least let me fight other people with powers so Dave the security guard doesn’t drop my supposed super-heroes.

The game isn’t nad tho by any means, but at $40 there is better out there. You will definitely want to wait for a sale on this 6/10 superHero game. Best wishes and may the gaming gods bring you glory.

Author: Savior699

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