Is It Wrong to Try to Pick Up Girls in a Dungeon? Infinite Combate (PS4 Review)

First, once again huge shout out to the guys over at for tossing us a review code for a game I honestly had no clue was based on an anime but wanted to play anyway because the name instantly made me ask the question, what is this game about?

Well for better or worse the game is not about picking up women in a dungeon. You will play as two characters, Bell Cranel and Ais Wallenstien as their separate stories unfold and cross paths. It is a very basic story that matches a very basic dungeon crawler. I don’t say any of that as an insult though.

The combat is quite simple, mostly just typical hack and slash with some special moves. There are some difficulty spikes if you don’t make it a point to grind out some items and such to upgrade your equipment. Weapons upgrades and even some new weapons and armor themselves require you to sell certain items at the store itself.

The quest system however is where the game sadly loses me. It is basically just a matter of go to the guild, accept a quest run though the same basic dungeon levels, kill enemies, get to the stairs or find the items, and the quest is over. This is pretty easy to use but it doesn’t really make for interesting gameplay in the long term but it is essentially necessary for playing the game in full.

Graphically the game isn’t going to outshine the competition but I enjoy the cute anime like cut-scenes and such and the sound also is nothing special, but serves the purpose it is intended for. I never felt the music was out of place or taking away from what I was doing. The game however would be better off played by fans of the series or for more hardcore fans of dungeon crawlers as I feel the more casual base will really just feel let down. This game is a nice 7/10 for me. I enjoyed it, but it clearly was made for fans of that series. Best wishes and may the gaming gods bring you glory.

Nexomon: Extinction Nintendo Switch Review

As always I like to be upfront with these things, so a huge shout out to the guys and gals over at PQube for the review copy of this one. Always love being chosen for these things and this is no exception.

That being said, this game has received some mixed reviews and they are honestly quite deserved. I would LOVE to go through this whole review, but truth be told if anyone does that they are really just doing it as a challenge and aren’t being totally honest. The game starts out fast, but you will essentially finally be old enough to go get your first Nexomon. You will be attacked by a wild creature, though this one is a huge dragon, and someone will show up and let you choose your first. Unlike Pokemon tho you get nine choices, don’t beat yourself up over it though, you can get them all a little later anyway.

From here your adventure will start with you hiding in a cave and having to escape by fighting your way through some wild Nexomon which you can catch. You will quickly notice however that power leveling serves very little purpose since the wild pok…I mean Nexomon, will level with you. This is actually nice because it creates an environment where you can explore where you choose and catch what you want to use.

The story is actually pretty good and is quite a bit more mature than most Pokemon clones, it is also quite a bit more challenging. The game also has quite the sense of humor to it and doesn’t shy away from making fun of itself.

Part of my biggest issue with the game is the difficulty comes mostly from the fact that in a battle or two your team will be totally drained. Even evolving doesn’t much help the situation at least early on. Healing is also done at some weirdly positioned buildings and while i understand what they were going for with the whole feeding the Nexomon and using different traps it didn’t always feel right. The balance just always seemed off in both battles and trapping.

All in all I have to admit the game was very enjoyable. I will even so far as to say its the best Pokemon clone I have played. The game isn’t perfect, but for me it was good enough and the right support for some balancing issues it would be even better. I give this game a 7/10. Best wishes and may the gaming gods bring you glory.


This is one of those games that I wasn’t sure about so I hit up my good friends over at Sometimes You and said hey guys, mind telling me more? And they said here just play it! Ok none of that is true, but they did toss me a review code and for that i am grateful.

Swordbreaker starts off with a quick little story that explains why your character about how our adventurer ends up hearing about the castle where our game takes place, and how he ends up going there.

The game has a very simple premise, one that I thought I would hate. It plays out like a sort of choose your own adventure graphic novel. You read short paragraph about your surroundings with some amazing artwork to go along with it. Each choice you make will change events of the story, some times for the better sometimes for the worse. Luckily when making the game they decided to be quite forgiving, you can die three times before they force you to restart entirely. For me this not only encouraged me to take more risk, it also made me test out some of the silly options to see what would happen. By the way, many of the silly options can be quite worth it.

The game has over 300 scenes to view and at least 3 “proper” ends that involve making it through the entire castle. There are numerous others, mostly involving you dying. The choices however aren’t just simply this or that and that is it. Most of the choices have future repercussions or even benefits. I once saved a character just to find out 20 minutes later it could save me a ton of time figuring out a puzzle.

All in all there isn’t a ton to say about this game. A single play through may take 2 minutes because you made a lot of bad choices, might take about 45 minutes or an hour. The story is pretty good and has some nice twist and turns. I can easily recommend this game to anyone that just wants to relax. 8/10, best wishes and may the gaming gods bring you glory.

RPG Maker MV Console Review (PS4)

As this always starts, huge thank you to NIS America for hooking me up with a copy of this one. You all know I have a history with the PC release so I was very excited to see how it translated to the PS4. Now if you want some small details about how NIS America doesn’t publish the console version you can look at mt preview from earlier last month.

RPG Maker MV Console Release Date

  This however will simply focus on the actual game play. First the tutorial will give you the basics of what you need to do, and it does it quite well. It will show you how to add tiles and how to use those tiles to make structures and how to add maps. It will also show you how to then use events to connect those maps. This is a bit weird to explain, but essentially events are used to do everything from transitioning from one map to another, to talking to NPCs and creating shops. The can be as basic as talking to a kid in a village that wants to whine about not having an apple to as advanced creating a 12 step quest that will result in that same kid getting an apple after your characters slay an ogre and deliver the apples he drops and making that kid run home and disappear all together, and yes you can do exactly what I just described with some patience and imagination.  

  The character creator is also quite easy to use, tho a bit limited. You can mostly just pick parts and change colors but there are quite a few parts to pick and choose from and you do have parts for men, women and children, and there is also a randomize option that you can keep hitting until you get something you like, or that is simply off the wall and use that. This for example is the picture of a character I made, his only purpose is to exist in the little game I am making, in fact the helmet he is wearing is only on his head so someone can ask him why he is wearing the helmet.



The map editor is amazing and far more in depth than anything you will find on console and is only matched on PC honestly by other game making software. There are thousands of tiles you can use to make your maps, from water to snow and desert. Trees and ocean,mountains basically just about anything you want, you can have. I even turned a motorcycle into a flying bike because, well reasons I guess, it was there. I simply felt the need to do it. You can design any kind of RPG trope you want from a cave to a tower to a city busting at the seams with activity. Or do what i did, be lazy and put four buildings and pretend they live in the middle of nowhere.

So far I have not scratched the surface of what can be done here. This is very much a how far down this rabbit hole do you want to dive situation. Want to make that old fashioned Dragon quest (Dragon Warrior) you always felt the world deserved, do it. he combat system is built right in. Felt that Final Fantasy VI could have been better? Do it right this time. (the only downfall is that there is no true active time battle system) but you can choose from some premade spells, items, and weapons or go into the system and start from scratch, design each and every item and what it does, each and every spell and how it is cast and its animation and yes, even the match on how damage is calculated. That is all at your disposal. Now you don’t HAVE to do that, you can simply use their stuff but they won’t stop you from messing with it.

Speaking of creating stuff, no RPG is complete without monsters, and yes those are tours to create and manipulate as well. From starting bats and slime to end game dragons. Or mess with your friends and just palate swap the slime until the end of time. Your call guys.

The game however isn’t perfect, mostly because for as great at creating stuff as it is, you have to be patient and sink time into it. You wont make anything truly decent without sinking a ton of hours into this, and YouTube will be your best friend. This isn’t made for people that want to dive in and make a game because that can’t be done. Even tho they managed to simplify making a game by taking the hardest parts out of it, and by that I mean coding and the actual part of designing all of these tiles, you still need to design all the cities and such and the characters. Also on one occasion the game crashed while I was saving and I lost about an hour of work, but seeing as how that was a one time thing that easily could have been on my end so I won’t hold that against it. I am truly looking forward to seeing what other people make. This game from me tho will get a 9/10, with the note that this game is designed for RPG fans that dream of making their own. Everyone else, probably won’t appreciate this game for what it is.. Best wishes and may the gaming gods bring you glory.

Steam Tactics (Nintendo Switch Review)

As always when I do these things, a huge shout out to the guys and gals at Sometimes You for tossing me a review copy of this one.

Now as for the game itself, in a nutshell, the king is sick, you lead a group of airship pilots on a quest to save him at the orders of the queen and on the way a whole lot of people will be trying to stop you. I put that in a nutshell because I don’t like to ruin things for the readers. The important part here is the combat, which I will get to later. First I want to get to the visual and the sound.

Graphically the art style is great, I love watching the planes go through the motions and fly around and see the missiles fly through the air and explode. It is a great throwback to the more simplistic time when a game being fun mattered more than anything else. That isn’t to say they aren’t quality, because they are. For the type of game it is and the cost of it ($9.99) the value and quality are top-notch.

The sound falls into the same category of obviously not winning any awards when compared to AAA titles, but it isn’t meant to be. It serves its purpose very well, the explosions and planes sound fantastic and will suck you into what is going on. I even found myself enjoying the music during the battle at times.

All of this would mean nothing if the combat wasn’t good. After all, this is a turned based tactics game. Many of tactics games have been spoiled by terrible combat even tho they had great stories, or they had no customization at all.

You will be happy to know the customization here is close to being absolute in terms of who can equip what items. You can basically make any character into whatever you want, give one all the canons, turn one into a flame-throwing nightmare, do the smart thing, and balance people out. The choice is yours. You can even combine weapons that are the same to make them stronger.

The combat itself is simplistic, but I don’t mean that as an insult. There is nothing going on in the background and everything is upfront. If something is going to contribute to your attack or defense, it is there in the menus for you to go to and see. That doesn’t mean the combat is easy to master tho. If you make a mistake you can find yourself surrounded by enemy ships getting hammered or in a position where you can’t shoot at ships that can easily hit you since not every weapon fires the same distance or in the same direction.

Once I found myself trapped in a corner with two ships equipped with flame throwers unable to hit them since my cannon could only hit two spaces away. I won the battle, but I did lose that ship because I was careless.

The game is fun and I appreciate how simple it is to dive into and play and at its price point, I have no choice but to recommend this one.  Is it the best game in the genre? No, absolutely not. And people looking for a true challenge in that “Dark Souls” way also won’t be satisfied. But the story is fun, the customization and combat are easy to get into and are satisfying. For me, it was an 8/10. Best wishes and may the gaming gods bring you glory.

Imperiums: Greek Wars Review

As always when I write these things, Huge shout out and thank you to Kube Games for hooking me up with a copy of this one. Been looking forward to it for a bit and was not disappointed.


Now to start off, if you have no real experience with the 4X/grand strategy genre every, you need a game that will walk you into it and teach you the ropes. I won’t say this is the best game to start with, but it certainly is not the worst. It has a nice tutorial that will take about an hour or so to get through. There will still be plenty of things to master and learn, but this will get you moving.

As you go through this you will see quickly that the game looks nice, not breathtaking but these games never do. We aren’t talking about a high-end developer here, what we have is a small group of guys that love what they do and treat it like their children, and it truly shows. The graphics and sound serve the game well and at no point did I run into any graphical or sound issues that made me feel like this game wasn’t worth investing my time into.

The gameplay itself does a fantastic job of recreating that one more turn feeling that these games are known for. Every road built and every field to keep the population fed takes you one step closer to whatever goal you are working towards.  That goal may be a new city, a new ally, starting a war, the choice is yours really.

That being said there were some things I didn’t much care for.  Sometimes it seemed like allies would just turn on you or do some odd things, even if it wasn’t what was best for them. Similarly, loyalty also seems to change at odd times, for some reason I’ve had troops turn on me while winning wars but they weren’t all that disloyal to begin with.

I honestly don’t know what to say about this game. I don’t feel I can explain in enough detail to truly explain it in enough detail what it all entails, but I don’t want to skimp out on telling you what a great experience on what the game itself is. I have played plenty of games like this in the past, and I enjoyed this one. If you are looking for something to scratch that civilization itch, this game just may do it for you. It is a solid 8/10, and one I will be enjoying for a while. Best wishes and may the gaming gods bring you glory.


void tRrLM(); //Void Terrarium! PS4 Review

Yup, you know what time it is guys, a huge shout out to NIS America for tossing me this one to review, love you guys. By the way, from now on  I am just calling this one Void instead of all that other stuff, I don’t want to type it all out every time I mention it, just know the full name is in the title.


Now the story on this one is a bit odd to explain, so I will actually just copy and paste it from their email then explain from there.

In a world contaminated with toxic fungi, a discarded maintenance robot finds a girl named Toriko on the brink of death among the discarded junk in a scrapyard. After nursing her back to health, it is revealed that she may very well be the last remaining human, and is highly vulnerable to the deadly conditions of the outside world. To ensure her survival, the robot and his newfound friend, a decommissioned AI known as factoryAI, creates a refuge for her within a terrarium. To reinforce the terrarium as well as Toriko’s poor health, the lone robot must venture into the wasteland to gather resources while battling the vagrant machines and mutated creatures that roam there. Along the way, the uncertain future of Toriko’s existence and with her, the entire human race, will slowly come to light…

Now, all that tells you a ton and nothing at the same time. You play as a robot that kind of looks like a mouse, you start at level one and will advance through different dungeons that change every time you enter them. Each time you restart at level one and lose all of your items. This is because when you return all the items in your inventory are turned into needed resources to build and care for your human, Toriko. This sounds like a pain but it actually works very well.

Don’t worry about powering up your robot tho, as you build certain things for your human, whether it is upgraded things for her tank or just small quality of life things for her like a better bed and such they give your little robot upgrades to its health and attack or whatever else you may need. This way you will start out with an advantage and as you level up you become stronger in the dungeons themselves, this encourages you to build al the upgrades as soon as you can.

The graphics aren’t great but they are nice and fit the roguelike style RPG very well. The sound also falls into the same category.

For me the real success tho was the fact I found myself wanting to know more about how the world ended up here. Why was Toriko the last human left? Was she even the last one? What did FactoryAI have to do with it if anything? All these questions kept me diving back in for just one more time before going to be.

The game isn’t perfect, but there are no major bugs or glitches, tho at times the translations were a bit weird and a couple times I caught words repeating. ( for example it might say and and in a sentence) And there are a couple odd difficulty spikes. The game is still a solid 7/10 and worth picking up to me tho for the price that it is. Best wishes and may the gaming gods bring you glory.


It is that time again to give out thanks to those that have given me things to play and share with you guys. This time it is 704Games and Motorsport Games. it has honestly been years since I played a NASCAR game, I am talking early PS3 ( actually it was Xbox 360 I think) and my brother and I would play it for hours. We mostly didn’t play it properly, we always liked to make other people crash. For you guys tho, I broke tradition and did things right. Mostly.


First thing first, the graphics. I play on a PS4 Pro and a 4k TV. You guys all know while I take my PC gaming slightly more seriously than I do my career as an astronaut that I don’t have, my console set up is top of the line. I did not expect this game to be one of the better-looking games I have played recently, but it absolutely is.

Don’t get me wrong, I don’t want to oversell this to you guys, it is not the best looking game out there, but out may be the best-looking racing game on the PS4, and at the very least is the best looking NASCAR game on the system to date.

The sound is also great, this game includes all the cars and trucks from NASCAR cup series, NASCAR Xfinity series, and NASCAR Gander RV and Truck series, and they sound like they should sound. Racing around the Pocono Raceway SOUNDS like you are at the Pocono 500. I may not be a fan of racing but considering it is less than an hour from my home, I have been to it a couple times. Numerous friends and families go every year and have dragged me there. Plus, free beer.

As with all games tho, the gameplay is what is important. From the standpoint of someone that has not played a NASCAR game in probably a decade, this feels like the definitive version of NASCAR. It has everything I could possibly want, great handling amazing customization for the cars and trucks, the controls and visuals are just downright beautiful. Also, the career mode is all I want from a career mode. I start at the bottom, race for a company, and choose if I want to start my own team or not.

This is where the “but” comes in. As someone that doesn’t really care for racing games, the cliche still holds true. Eventually, I felt like all I was doing was making left turns all day. The finer points of racing were lost on me. I understand them, I know what drafting is and how it works and why you need to do it at the higher difficulty levels to win (tho you can just turn the yellow flags and damage off and just spin cars out until you win if you play on easy) Buying this game is like buying any sports game, unless you are a die-hard fan, I can’t really justify buying it every single year at launch. If you don’t have one tho or haven’t bought one recently, now is a good time to upgrade. I have seen this one get some pretty low scores because it is “Just like last year” or “all you do is turn left” but I won’t just it for those things. I will only just it for what it is, and what it is to me, was a fun experience that was made for race fans, and for them, it is an 8/10. Best wishes and may the gaming gods bring you glory.

Hardspace: Shipbreaker PC Review (Steam Early Access)

Once again it’s that time for me to say thanks to Focus Home Interactive for hooking me up with a review code to review excellent work.

Have you ever wondered what it would be like to drift through space and just dismantle ships for salvage? To use the proper tool for the proper job and just slice through metal and rip off an antenna or power supply and wrangle it through space into the proper spot so it can be repurposed? Yea honestly I never wondered that either, but that is exactly what this game is. And you will have to do all that before you run out of oxygen. ( Unless you use the in-game option to shut that off.

Now hear me out, this does sound boring as hell, but do you know what else does? Farming Simulator, The Sims, and basically any racing game. All of which are pretty fun and this is no exception. Once you get used to the controls and the fact that just because you let go of the controls to move doesn’t mean you will stop moving, because that is how space works. The game is actually almost like a puzzle game, what’s the best way to dismantle everything and the most efficient way to do it? Of course, as your career goes on you will be able to dismantle bigger ships. The 15-minute time limit can be frustrating so you may want to shut it off as I mentioned earlier, but that is also part of the challenge.

The graphics and sound to this game I found to be amazing even on the average laptop that I use for gaming. It is by no means some sort of impressive juggernaut of gaming, as I am mostly a filthy console gamer that dabbles on my laptop mostly for the paradox grand strategy games. It just all fit nicely and actually had one of the best into music I have heard in recent gaming.

Unlike most games I review for a company I won’t give this a permanent score because I don’t want someone to see it in a month and say well damn it only gave it this, it is way better now or I can’t believe he gave that crap such a high score. This game is in early access and will be changing. This does feel like a game getting into early on tho because it could be exciting to see how this one grows, and I can’t stress this, for now, the score, FOR NOW, is 8/10 and we will certainly revisit this in a few months. Best wishes and may the gaming gods bring you glory.

Crosscode PS4 Review

A few things I want to get out of the way before I begin. First as always, a huge thank you to the people over at Deck13 interactive and everyone involved in this game for tossing me this review copy. It was a magnificent throwback to the 16-bit era. And if you are one of those collectors that love the hard copy of things, they have you covered here at where you can get it on PS4 or Nintendo Switch from a base version all the way up to collectors editions that are individually numbered. ( Also, I do NOT get any sort of kickback for mentioning that, they just asked me to include it and since I enjoyed the game I was happy to oblige) The last thing I wanted to say is that I do apologize for this review being later than they usually are. Like many, COVID has slowed some things up and caused some issues.

Now on to the review itself. Graphically, if you are looking for a AAA title with flashy graphics that will push the bar higher, this game isn’t made for you. They clearly made this game for those people that love the good old days of 16-bit era RPGs like  Secret of Mana or the newer Cosmic Star Heroine, except what many of you won’t know is this game came out a bit before Cosmic Star. About two years in fact. I would put the two games in the same class in terms of quality tho.


The battle system is also pretty standard for the genre. You will walk around, run into enemies, and instead of entering a new scene for a battle you will stay and fight in that field in a fast-paced yet strategic way. You will have attacks from a distance or up close. It doesn’t do anything to reinvent the wheel, but it turns just fine.

The story is pretty unique, that isn’t always a compliment. I don’t have an issue with it, but I wasn’t entirely fond of it. The game starts with what is basically an interactive cut scene but it isn’t much explained until later. You then will play as Lea, a typical mute girl most old RPGs have, tho this game explains why she is mute. That is actually much appreciated. It will be explained that you are actually just more or less an avatar in an MMORPG called CrossWorlds. I won’t go much more into the story than that because I don’t want to spoil anything because while for me I didn’t enjoy I do think that was a personal preference. Others that I have talked to enjoyed it and thought I was insane.

Now the reason you are all here, do I recommend this game? Sure, the price is more than fair, and if you need something to scratch that nostalgia itch this will do more than that. I may even add it to my Nintendo Switch collection so I have an old school RPG in the go. 7/10, would absolutely buy this myself. Best wishes and may the gaming gods bring you glory.