Remothered: The Red Nun’s Legacy

First, a huge thank you to Stormind Games for sending us the deluxe version of the game. The soundtrack is exquisite and I really enjoyed the artbook; absolutely worth the extra money. This is my first time with the Remothered series, so unfortunately I can’t really compare it to the previous installments or pick up on the series overall connections.

Sarah’s daughter Agata went missing without a trace. Her and her husband might’ve come across a glimmer of hope at the Ashmann Villa beneath the looming, slumbering volcano Mt. Etna. Quickly Sarah and her husband are separated and it becomes clearly they aren’t safe. Sarah is plunged into a dark mystery of vengeful nuns out for blood as she discovers her own supernatural gifts, learning Agata maybe the final piece in a horrific puzzle.

Oh boy, the story of this game is not for the faint of heart. Much like Hellraiser: Revival and Mouthwashing, this game deals with some incredibly heavy topics such as sexual assault and the trauma related to it. There is a trigger warning upon starting the game, but I’m just putting it out there. The game’s overall story I found to be one of it’s best selling points. I was genuinely intrigued to find out what in the hell was going on. I will say I wasn’t so much invested with Sarah, the player character, but the tragic story of Gloria we unravel throughout the game through memories. I really enjoyed the use of psychic abilities like recovering memories and finding secrets within mirrors.

Gameplay is predominately stealth based with puzzle solving. You can’t kill the enemies but hide, run, and stun. I was utterly grateful this wasn’t an Outlast situation where it’s running simulator. The enemies are persistent but not enough to be annoying. The Bride is the standout enemy of the game for good reason, her design is pretty damn disturbing and instantly elevates the anxiety the game does well to maintain. I like the unsettling black and white clips littered throughout the game with some jaw dropping imagery I wasn’t prepared for. The puzzles aren’t too demanding but not brain dead.

I must confess I wish the game clicked more with me. Partly way it took me so long to finish this review was trying to putting my finger on why it wasn’t. Great story, atmosphere, music, and enemy design with solid gameplay. I think part of it was I never connected with Sarah at all. Her voice actress did great. All the voice talent did. Sarah does a few stupid things throughout the game like running into danger alone when she could’ve had back up if she waited thirty seconds, and some of her narration made me laugh when it wasn’t supposed to. I found the enemies of the story so much more engaging than the main character. Part of it maybe the stealth aspect which makes traversing slow, which ain’t bad, but when you suck at path finding like myself, that means a lot of ground to back track.

In the end, I enjoyed Remothered quite a bit although ultimately, the game wasn’t quite for me. As it stands, I’d give it a solid 8/10 because it will hook you and keep on edge throughout a fair length game. Again, many thanks to Stormind Games for sending us the deluxe version, and may the gaming gods bring you glory.

Mouthwashing

So first, huge thank you to Wrong Organ for providing the code for this journey. Also, a standing ovation because I loved my brief but insanely impactful time with Mouthwashing and can’t wait to see what they do next.

We flip positions as crew members of the doomed delivery ship ,Tulpar, stranded in space after a devastating collision. Resources are dwindling. Much of the already small vessel is sealed off but tufts of thick emergency gel. Tensions of a already weary and disgruntled crew are pushed vastly beyond their breaking points. The captain, Curly, seemingly purposefully caused the crash in a fit of insanity it seemed. Curly, now horrifically immolated, is confined to medical, leaving James in charge, adding to the swelling tension. All this misery, all this pain, and for what? What could possibly be worth the slow decay of five lives?

Normally, I’m not a fan of this kind of gameplay. It’s predominately point and click with some very light stealth and puzzle solving thrown in. The game thankfully doesn’t waste a minute and is expertly paced. The story griped me from start to finish and the characters have a pretty surprising amount of depth for a game that lasts roughly 3 hours. It’s extremely rare for a story to truly hit me and actually stay with me long after. Mouthwashing is the kind of story I wish I wrote. The superstars of it are the visual and sound designs. Visually, the game is absolutely disturbing with some incredibly unsettling visuals augmented by the claustrophobic, derelict setting reminiscent of Alien. The sound design grossed me out at times in the best ways and the music have me a Kubrick vibe that contrasted and complimented the visceral, cerebral horror at play.

In the end, I cannot recommend Mouthwashing enough. Its a terrific story that brings us face to face with some true fears. It’s refreshing to see cosmic horror that doesn’t lean on monsters, disease, or ghosts. Mouthwashing is the cruelest nail in the coffin of a cog in the corporate machine and the demons we can’t escape, even in the deepest reaches of outer space. I’d gladly give my experience on Ps5 a 10/10. May the gaming gods bring you glory.

Tower Tactics 2 Now Avaliable on Steam


Developer asraworks and publisher Assemble Entertainment have released their strategy sequel Tower Tactics II to Steam Early Access. Roguelike deckbuilding powers the ultimate tower defense game, where players must defend against the relentless enemy waves by building increasingly ridiculous decks and uncovering the most powerful combos to survive the game’s toughest challenges.

https://youtu.be/Y8YQjPQY2xU?is=0bKKGP2dbCNkRR29


The Sal’koth are back, and the universe is their target. Guided by Kaya, a new generation of tactical heroes must grow stronger, master new powers, and fight through increasingly dangerous encounters. Complete quests, uncover the truth, and destroy the Sal’koth before they plunge the universe into darkness. Players need to use the cards they’ve collected to build and upgrade their defenses, attack enemies, manipulate the battlefield, and create powerful combinations to obliterate the enemy.



Experiment with 190+ cards, 150 trinkets, 5 playable characters, new enemies, decks, maps, tiles, and game modes to find your ultimate build.
Shape your strategy before every run with custom starting cards and trinkets, then grow stronger through the revamped Sanctuary.
Dominate the enemy waves with Hero Cards, powerful effects, card items, status effects, and new enemy abilities.
Take your deck-building strategy on the go with full controller support and Steam Deck compatibility.
Build your own maps, share them on Steam Workshop, and take on challenges created by other players.

BigFire Games Releases New CINDER CITY Developer Preview

NC has just launched the official Steam page for CINDER CITY, its upcoming open-world, cinematic third-person shooter, set in a dystopian near-future Seoul, developed by BigFire Games.

NC has also released a new developer video preview featuring gameplay footage from the current development build.

Please find the full announcement below and the latest assets here. We would be so grateful for any coverage of the news and the new video.

CINDER CITY is coming to PC, PS5 and Xbox Series X|S.

NC (formerly NCSOFT) launched the official Steam page for CINDER CITY today, its upcoming open-world, cinematic third-person shooter developed by BigFire Games. Players can now visit the Steam page to learn more about the game, view newly released screenshots, and explore key features. 

Those who add CINDER CITY to their Wish List will receive the latest news and updates as development progresses. NC also refreshed the official CINDER CITY website and launched an official Discord channel, where it plans to share the latest news and updates on the game’s development. 

Alongside the Steam page launch, NC released a new Developer Video Preview featuring gameplay footage from the current development build. In the video, Lead Concept Artist Samuel King and Project Manager GH Shin introduce the game’s setting and development vision.

Dungeon Crawler Carl

The Apocalypse is here and it’s being televised. Carl just broke up with his girlfriend Beatrice while she was on vacation. Bummed, still babysitting her apartment and her fluffy show cat, Princess Donut, Carl is in a bad spot. When Donut attempts to runaway in the middle of the night, Carl runs into the night in just his jacket and boxers. All hell breaks loose. Millions dead instantly, leaving the baffled survivors with an announcement: they’re now contestants in a intergalactic game show. Thrown into the Dungeon, now dubbed Crawlers, the survivors most traverse hellscapses full of monsters, looting for gear, and facing bosses before the level collapses. 18 floors, each harder than the rest. And Carl’s only companion is Princess Donut…

The hype around this book was pretty nuts. Every author tuber I follow has this book somewhere on their bookshelves, I’ve seen it posted all over Instagram and Tiktok, and recently it was greenlit for a series on Peacock. I went inn totally blind, weary of literary Blockbusters. This is one of the rare times I think it was warranted.

Dungeon Crawler Carl is a really fun book with great characters, humor, heart, lore and some really cool action. As a gamer, I enjoyed the gaming tropes and found the setup really relatable. Carl and Doughout are great characters that play well off each other, though Doughnut does steal the show more than not. Matt Dinnaman’s writing is down to earth and easygoing, making for a smooth read. My only real complaint is I feel like the book doesn’t come to a real climax. It just ends. No main antagonist per say. There’s alot of threads to be followed up on and their are plenty more books so I’m not too mad. In the end, I loved this book and I highly recommend checking on it. May the gaming gods bring you glory.

Kynseed Launches for Consoles on 4 August

Today PixelCount Studios has announced that its acclaimed PC life sim sandbox RPG, Kynseed, will launch for PlayStation 4/5, Xbox Series X|S, Xbox One and Nintendo Switch on 4 August.

ynseed’s free new Tavern Update is also available to all PC players from today. This community-requested feature allows players to run a tavern of their very own where they’ll serve refreshments, manage stock and hire staff to create a lively social hub and bring NPCs together. 

Developed by veterans of the Fable series, in Kynseed players plant a mystical acorn and raise it into a family tree where their choices form the branches. Players will raise a family, farm the land, run a business, and explore a vast world filled with colourful NPCs as its inhabitants age and reveal their secrets. When a character dies, control passes to their children and the adventure continues across generations.

Since launching on PC in December 2022, Kynseed has seen more than 10 major game updates, adding significant new features including:

  • The Tavern: Serve food and drinks, hire staff and acquire useful perks to create a social hub where all NPCs come together. 
  • A deeper story experience: New tasks and characters, plus a new region and combat level designed to bring gentler story pacing. 
  • Customisation: Unlock hundreds of items through gameplay to customise the interior, exterior and function of farms. 
  • Friends & family builds: Forge closer friendships with NPCs to enlist their aid in building farm structures with additional benefits, or to help with repairs and gaining access to new areas. 
  • Progression Tracking: Comprehensively track progress across all activities, with over 400 challenges available offering money, items and customisation unlocks. 
  • Quality of life updates: General improvements to NPCs, new batch crafting, an instant messaging system for task/event alerts and much more. 

Kynseed’s new content will be available for console players at launch, alongside a newly-optimised console UI and controls. A full list of updates can be found here. 

Kynseed Features:

  • A generation-spanning story. Embark upon an epic adventure filled with joy, sorrow, comedy, and tragedy, where choices matter and decisions echo through the generations. 
  • Run a business. Forge tools as a blacksmith, run a store, mix potions as an apothecary, or find other ways to build a fortune.  
  • A world of exploration. The land of Quill is filled with characters, secrets, danger, and dark faery tale creatures to battle. 
  • Farm the land. Grow ingredients for food and potions, work the soil, and set up home for your family.  
  • Develop Relationships. Quill is full of colourful NPCs who will remember your deeds, actions, and pranks.   
  • Find proverbs. Unlock the lore and secrets of this mysterious dark faery tale world. 
  • Gather materials. Forage and farm to craft items, cook recipes or mix cures for a range of bizarre maladies. 

“Bringing Kynseed to consoles is a milestone we’ve been working toward for a long time,” said PixelCount Co-Founder Neal Whitehead. “The PC community has been incredible and their feedback has helped us make the land of Quill even richer and more vast than it was at launch just over two years ago. We know that many players want to experience the land of Quill on consoles, and we’ve spent a long time ensuring the console experience feels natural, intuitive and complete.”

Sir Ian Livingstone, games industry legend and Chairman of PixelCount Studios, added: “The ambition of Kynseed has always been to offer players a level of freedom and legacy-building rarely seen in sandbox RPGs. From deep crafting to exploration to mastering the combat system to farming to running a blacksmith shop, or simply watching your family grow, Kynseed has it all in a wonderfully whimsical way! We are delighted that PlayStation, Xbox, and Switch players will finally get to plant their own family trees on 4th August.”

Kynseed will launch for PlayStation 4/5, Xbox Series X|S/Xbox One and Nintendo Switch on 4 August and is available to pre-order now for £19.99/$24.99/€24.99.   

The Cabin Game reveal trailer

There’s a few rare times I see a trailer for anything and truly have no idea what the hell went on. This game is one of those cases. I got a bit of a PT vibe meets Cabin in the Woods feel which could be pretty cool. Some of the imagery was interesting. Honestly this one of those games I’m pretty invested in just to find out what the hell is actually happening. May the gaming gods bring you glory.

The Florist-Gardens of Death gameplay trailer

So once again I came across a game channeling some old school horror vibes ala the Tortured Souls series. Admittedly this game gives off a huge, classic Resident Evil 1 vibe with the scenery. What I think is cool is the idea of killer plants and plant monsters. In that regard I was getting a lil bit of Poison Ivy’s section of Batman: Arkham Asylum feel too. The tank camera is a lil bit of a con but if the game is smoother, I’ll be ok with it. In the end, I’d definately would keep on eye out for it when it comes to PS5. May the gaming gods bring you glory.

1492 – Colonization of the New World

1492- Colonization of the New World was sent my way by Salty Olives, and as of 5/17/2016 are facing some legal issues with the title. Which before I get to my review, I will copy and paste their statement.

The store page for 1492: Colonization of the New World is currently unavailable due to a legal notice.
We are reviewing the situation and working to resolve it as quickly as possible. The game will return to the store once this process is complete.
Thank you for your patience and support — we’ll share updates as soon as we have more information

This situation is new for us, so we don’t yet know how long it will take. We’re working to resolve it as quickly as possible so we can get back to Update 1.1.

To clarify what’s happening:

Take-Two Interactive has sent a legal notice to Valve Corporation regarding alleged IP concerns. We have not been contacted directly, this is between Take-Two and Valve.

1492 is inspired by Sid Meier’s Colonization, which we’ve always been open about. We’ve only used elements we believed to be in the public domain, but Take-Two appears to disagree.

We’re reviewing the notice and will respond via Valve. Some minor changes may be made.

That said, based on our initial review, we believe there is a possibility that this notice may be automated (AI?) and triggered by specific words or phrases found in the game.

At this stage, we are not convinced there is a valid case. It’s not uncommon for larger companies to take a cautious and wide-ranging approach to IP protection.

Without being out of the way, let me get to my review. The game is much like Civilization on a smaller scale and in a different role to start. You aren’t on your own as a new country, but as a colony of said country. I started by making my own city with a few people and attempting to get things rolling. I had a single ship to send back to England with some furs and to get new people to help run my new settlement.

Thankfully, the ship, after it hits the open see will simply travel to England, then let you decide what you are doing there, then come back. You can, of course, control it on your coast. I really like this approach because it lets me focus on my side of the ocean.

How you handle things like the natives and other countries in the Americas is up to you. I chose not to make my life harder by going to war with them, but it is an option. I simply enjoyed trading and setting up new settlements. You do have to be careful, however, since not everyone will just take whatever you stroll up to their town with. I learned this the hard way with a (metaphorical) truckload of furs nobody wanted until I got to what is probably modern-day Texas from Pennsylvania.

Now I won’t lie to you. The sound and graphics of this game aren’t the best, but the game is fun. It is a nice 6/10 title I enjoyed, but can’t say there isn’t better out there. It is, however, a nice change of pace, and if their legal issues get straightened out, I can see it having a fan base and, with a few updates, being a great game. Best wishes, and may the gaming gods bring you glory.

Welcome, Dear Human announcement trailer

Sometimes I find some really cool stuff wandering down the Youtube rabbit holes. The trailer looks odd but the art style is really eye catching. The concept looks pretty interesting and I can see it being a fun kinda creepy. Admittedly the narrator made me think of Patrick Stewart which also helps. Anyway, this game looks like something interesting I’d like to check out someday if it lands on consoles. May the gaming gods bring you glory.