Where Dolls Hang

What starts as a missing persons investigation quickly spirals into a nightmare in Where Dolls Hang, a new psychological survival horror game from Steelkrill Studio. Inspired by Mexico’s infamous Island of the Dolls, the game blends detective investigation, survival systems, and psychological horror inside a living forest filled with mannequins, puppets, and disturbing secrets hidden deep within flooded swamps and isolated wilderness.

  • Investigate Crime Scenes in Real Time: Examine bodies, place evidence markers, bag corpses, and photograph clues using an immersive in-game camera system
  • Survive a Living Forest Inspired by Real-World Folklore: Explore flooded swamps, hidden waterways, and isolated wilderness areas where danger escalates after dark
  • Balance Investigation and Survival: Craft supplies, upgrade your safehouse, navigate by boat, and survive dynamic weather and adaptive threats stalking the forest

What begins as a missing persons case slowly becomes personal as players search for clues tied to the disappearance of the detective’s own daughter. Investigate crime scenes, examine bodies, photograph evidence, and survive a hostile wilderness that grows increasingly dangerous after dark. Beyond the forest trails, flooded swamps, and hidden waterways can be explored by boat, leading to isolated locations filled with disturbing discoveries and hidden dangers.

Between investigations, players return to a customizable safehouse where they can craft supplies, upgrade equipment, and prepare for the next descent into the unknown. Dynamic weather systems, adaptive threats, survival mechanics, and immersive detective gameplay combine to create a horror experience where uncovering the truth can be just as terrifying as surviving the forest itself.

Key Features:

  • Detective Investigation Gameplay: Examine bodies, place evidence markers, bag corpses, and photograph crime scenes using an in-game camera system
  • A Living Forest Inspired by Real-World Folklore: Explore a disturbing wilderness  inspired by Mexico’s infamous Island of the Dolls
  • Survival Horror Exploration: Scavenge resources, craft tools and weapons, and upgrade your safehouse to survive increasingly dangerous nights deep within the forest.
  • Boat Traversal & Swamp Exploration: Navigate flooded regions and hidden waterways while uncovering isolated areas cut off from the main map, and  customize boats with unique perks and storage options
  • Dynamic Threat & Weather Systems: Adapt to changing conditions as weather and darkness directly impact visibility, stealth, and enemy behavior 

Where Dolls Hang launches on PC via Steam in 2026. Players can wishlist the game now and prepare to uncover the horrifying truth hidden deep within the forest.

Steam

The Cabin Game reveal trailer

There’s a few rare times I see a trailer for anything and truly have no idea what the hell went on. This game is one of those cases. I got a bit of a PT vibe meets Cabin in the Woods feel which could be pretty cool. Some of the imagery was interesting. Honestly this one of those games I’m pretty invested in just to find out what the hell is actually happening. May the gaming gods bring you glory.

Inspired in Shovel Knight and Kirby, Mago: Hyperdelicious Edition Releases on PC and Consoles in Q4 2026 (Physical and Digital)

May 26, Miami, United States – Peruvian independent developer Dream Potion Games and ABONICO GAME WORKS, Resistance Studios, Selecta Play and Hidden Trap are proud to announce that they joined forces to bring the nostalgic and charming adventure platformer Mago: Hyperdelicious Edition in its best version to PC, PS4, PS5, Xbox One, Xbox Series S|X, and Nintendo Switch in Q4 2026. Additionally, the game will receive physical editions (standard and collector’s edition) for PlayStation 5 and Nintendo Switch

Mago: Hyperdelicious Edition is a retro-styled 2D platformer with RPG elements, featuring beautiful pixel art, original mechanics and charismatic characters. Embark on a thrilling journey as you run, jump, and wield your trusty wand to make your way through 8 vibrant and diverse worlds. Each world boasts its own distinct theme, mechanics, challenging bosses, hidden secrets, and surprisingly original mini-games.

Selecta Play has opened pre-orders for the Mago Hyperdelicious Edition physical editions in two editions: standard and Gourmet Box for PlayStation 5 and Nintendo Switch. The upcoming physical edition is scheduled to launch by November 30, 2026, with a standard edition at a price of 39.99 EUR / USD and a collector’s edition at a price of 69.99 EUR / USD and containing the following: Physical gameDioramaPostcards66 page collector’s manual.Collector’s box.

New content added in the Hyperdelicious Edition

  • New Post game World (Dream World). This new world has its own world map, 4 new boss battles, collectibles, a new “gameplay breaker” that plays like a Zelda dungeon, 3 new costumes, and a new mechanic that changes the world from dream to nightmare (changing tiles, enemies and music in real time).
  • New “Easy Mode”: The easy mode can be activated at any time. If you do, you get double health, pits don’t kill you instantly (they just send you back to the latest secure ledge) and checkpoints don’t cost orbs.


Auto Run feature: We have added an autorun feature that can be activated at any moment. This means that you no longer need to press the run button for the character to run.

GAME FEATURES

  • A nostalgic experience worth your time

A classic magical adventure with beautiful pixel art and intuitive controls. Travel a vast world with many levels, mini-games, and secret locations!

  • Unique areas to explore each with its own mechanics!

Hand-crafted levels, each with its own challenges: from colorful teapot prairie, a humongous tree guarded by a fierce centipede, ancient ruins of a mysterious civilization that rests on the back of a huge bird – this journey has it all!

  • You get a wand. You also get a mecha!

Use your magic wand to purify evil from the world, solve riddles by affecting your surroundings. Some levels allow you to use a powerful mecha robot. It’s time to show the villain’s enemies what you are made of (metal, mostly)!

  • A great variety of bosses and enemies as well as collectibles to unlock

Each level presents a different challenge, each boss – a new threat to overcome. By collecting secret orbs in each level you unlock new items and improvements. Can you find them all?

  • Chill in the beautiful town of Musicalia

Looking to take a break? In the town of Musicalia you can buy new upgrades and meet interesting characters, some you might even recognize!

  • An amazing soundtrack

Listen to a beautiful soundtrack brimming with nostalgia that will instantly bring back the nostalgia of the golden age of video games.

Acclaim and Wabisabi Games Take the Slopes by Storm With New HYPERyuki: Snowboard Syndicate Gameplay Trailer

During BitSummit in Kyoto, Japan, publisher Acclaim, Inc. unveiled an all-new gameplay trailer for HYPERyuki: Snowboard Syndicate, the explosive new arcade snowboarding game making its way to PC and all major consoles. 
Developed by Mexican indie studio Wabisabi Games (RKGK / Rakugaki), HYPERyuki: Snowboard Syndicate pays homage to the fast-paced gameplay and trick-fueled action of classics like SSX and Jet Grind Radio.
“As Mexican 90s kids, we grew up watching anime on national TV and playing Japanese games nonstop,” said Anward Noriega, CEO and co-founder of Wabisabi Games. “We’ve always been deeply in love with Japanese pop culture, so having the chance to showcase HYPERyuki to a Japanese audience at BitSummit truly feels like a full-circle moment.”
The HYPERyuki BitSummit trailer carves through the competition with unmatched style, showcasing the game’s diverse roster of snowboarders, a selection of snowy locales to shred your way through, and more gravity-defying tricks than you can shake a snowboard at.

Key Features

  • Challenge – Think you have what it takes to impress? In Challenge mode you’ll have to complete objectives to hit the highest score possible. Ride rails, collect trinkets, and hit impressive tricks to top the leaderboard.
  • Race – Speed down the slopes against NPCs or other players in this fast-paced game mode. Tricks will increase your boost meter, making style and speed an important balance.
  • Chill – Enjoy a calm experience, hang around the tracks, and enjoy the view in this endless mode. Who knows? Maybe you’ll even find some secrets along the way!
  • Multiplayer – Compete against friends both online and in person! Play online with up to seven of your friends or play local multiplayer through split screen.
  • Shred – Bomb the slopes as a sentient snowboarding taco!

The Witcher 3: Wild Hunt – Songs of the Past Announced For 2027

The Witcher 3: Wild Hunt – Songs of the Past Announced

CD PROJEKT RED today announced that a third expansion to The Witcher 3: Wild Hunt, one of the most critically acclaimed and best-selling role-playing games of all time, is coming next year.

Snapshot

  • Songs of the Past is a third expansion coming to The Witcher 3: Wild Hunt
  • It will launch in 2027 on PlayStation 5, Xbox Series X|S, and PC
  • CD PROJEKT RED is co-developing Songs of the Past with Fool’s Theory
  • Songs of the Past will return players to the role of legendary monster slayer Geralt of Rivia for a brand new adventure when it launches in 2027 on PlayStation 5, Xbox Series X|S, and PC.

CD PROJEKT RED is co-developing the expansion with Fool’s Theory, a team comprising industry veterans who worked on The Witcher 3. More details on Songs of the Past will be released in late summer 2026.

The Witcher 3 has sold more than 60 million copies since its release in 2015 and is the winner of more than 250 Game of the Year awards and 1,000 industry awards. It lets players explore a dark fantasy open world as witcher Geralt of Rivia as he takes on the most important contract of his life: saving his daughter Ciri.

More information about The Witcher 3: Wild Hunt can be found on its official website as well as FacebookBluesky, and X.

BREAK THE CYCLE AND REWRITE YOUR DESTINY! REALM OF INK OUT NOW

About Realm of Ink

Realm of Ink is a fast-paced, ink-washed action roguelite where the line between fate and freedom begins to blur. As Red pursues the Fox Demon, she discovers she exists inside a story not of her own making, and the only path to freedom is rebellion.

In this living manuscript, every death reshapes the narrative. Players unlock new combat forms, supernatural abilities, and evolving Story Relics that transform each run into a new battle for survival. Along the way, they will confront powerful bosses guarding the truth behind the Ink Realm and encounter more than 20 mythical beings inspired by Chinese folklore and literature. 

With every slash, revelation, and rebirth, players move closer to breaking the cycle and writing their own ending.

Key Features

  • Endless Cycles & Rebirth – Break free from prewritten fate as you unlock powerful new forms with every run. Harness the Fox Demon’s immortal abilities, uncover evolving Story Relics, and challenge four unique bosses standing between you and the truth.
  • Creative, Fierce & Fluid Combat – Master 9 distinct combat forms and weapons, each with unique playstyles. Equip more than 40 elemental Ink Gems to forge devastating synergies and enhance your build with 200+ unlockable perks and artifacts.
  • Evolving Ink Pets – Fight alongside deadly Ink Pets capable of evolving into more than 15 unique forms depending on your chosen Ink Gem combinations and combat style.
  • A Vibrant Eastern Fantasy World – Explore four atmospheric realms inspired by Chinese folklore, battle more than 20 mythical creatures, and uncover hidden stories through lore encounters and character interactions.

Prepare to defy destiny and rewrite the story. Realm of Ink is out now on PC V1.0 via Steam and Epic Games StorePlayStation 5Xbox Series, and Nintendo Switch.

The Florist-Gardens of Death gameplay trailer

So once again I came across a game channeling some old school horror vibes ala the Tortured Souls series. Admittedly this game gives off a huge, classic Resident Evil 1 vibe with the scenery. What I think is cool is the idea of killer plants and plant monsters. In that regard I was getting a lil bit of Poison Ivy’s section of Batman: Arkham Asylum feel too. The tank camera is a lil bit of a con but if the game is smoother, I’ll be ok with it. In the end, I’d definately would keep on eye out for it when it comes to PS5. May the gaming gods bring you glory.

Ledgerbound, the comedy tactical RPG from former Helldivers 2 leads comes to Steam on 14th July!

Get your paperwork in order, because Ledgerbound’s launching on Steam on 14th July! The turn-based tactical RPG, featuring comedic writing from Helldivers 2’s former Narrative Director, blends tactical party-based combat, bureaucratic worldbuilding, and very peculiar love interests to romance (all HR approved, of course.)


Processing paperwork and saving the world may seem like the most crucial tasks ahead, but even Employee-of-Every-Month Rayna knows that love is worth fighting for. Meet the eligible bachelors and bachelorettes in the new Release Dating Announcement trailer:

About the game:

Life as an insurance adjuster was fantastic: overtime, exceeding quotas, denying claims and increasing profits for the Shareholders’ benefits. But when world-shattering tragedy strikes, it’s your turn to step onto the battlefield as a company-sponsored Hero. With a quest to fulfill, goals to hit, and a peculiar party of characters to join you in battle and get to know in a (HR-approved) dating simulator, overtime is looking likely.

Features:

  • Pencil Pusher: Explore the bureaucratic realm of Eldarra, where corporate culture reigns supreme.
  • Compelling coworkers: Form a D&D style party of allies, and deepen relationships over time.
  • Workplace romance: Grow even closer to your party via the HR-approved dating simulator.
  • Turn-based combat: Conquer all who stand in your way with a Rock Paper Scissors battle mechanic.
  • Quarterly bonus: Trade in a company vouchers for stat-boosting corporate swag

Hellforged Playtest Thoughts

Hellforged recently had a public playtest. In fact, I believe it is still going on, so go check it out. Grindstone Games was actually nice enough to let me into the test a bit early. You may know them for Jotunnslayer: Hordes of Hel, PlayStation 5 Review, which is fantastic in its own right. With this being a similar game, their experience comes in very helpful.

The basic gameplay is the same for every roguelike like this, except it isn’t quite a roguelike. While it has a similar game loop, kill things, level up, pick new moves and powers. The game is really an extraction game. You will collect new weapons, and if you finish the level or manage to make it to the extraction point, you keep them. You can equip them, level them up, etc.

Of course, if you fail at either one of those things, say goodbye to everything you just found. The look is actually very satisfying. Don’t worry about griefers either, since it is a single-player experience. I’m not going to give this a real score. With a release date later this year, there is plenty of time for them to mess with the balance, either good or bad. But as the game sits, it is definitely one to watch. I had a lot of fun and look forward to the full release. Best wishes, and may the gaming gods bring you glory.

Star Trek: Voyager – Across the Unknown | Patch 1.7 is live – the Delta Flyer is here

Quick heads-up: Patch 1.7 for Star Trek: Voyager – Across the Unknown drops on Steam today, and it comes with a fan favorite: the Delta Flyer is now in the game, completely free for all players. Console players won’t have to wait long either. The patch is scheduled for consoles in early June.

Built in the Shuttlebay, the Delta Flyer brings a brand-new questline with Tom Paris in Sector 7, construction mechanics, and a combat ally role that won’t split your rewards. There are also new Delta Flyer-specific branches in several existing quests, including Old Friends, New Enemies, The Drone, and Uprising.

Beyond the Delta Flyer, 1.7 is a hefty quality-of-life and stability pass: overhauled bridge UI, PlayStation gamepad support, a wave of quest fixes across some of the game’s bigger storylines, and a bunch of crash and save game fixes.

Patch 1.7 Changelog

Patch 1-7 introduces the Delta Flyer, including a new questline with Tom Paris, construction mechanics, and combat support functionality. The update also adds new Delta Flyer event and quest branches. 

Delta Flyer & Shuttle System

  • Added the Delta Flyer as a new game mechanic!
  • Added a new Delta Flyer introduction questline in sector 7 with Tom Paris.
  • The Delta Flyer can be constructed in the Shuttlebay.
  • The Delta Flyer is limited to one and requires a Shuttlebay level 3.
  • The Delta Flyer can be used as a combat ally without splitting combat rewards!
  • Added new Delta Flyer-related event options across several points of interest and sometimes adjusted balancing of normal shuttle options.
  • Added Delta Flyer-specific branches to selected quests, including Old Friends, New EnemiesThe Drone, and Uprising.
  • Updated shuttle naming: “Standard Shuttle” is now “Class 2 Shuttle”.

Quest & Event Fixes

  • Fixed several blockers in existing quests, including Duranium InfestationFriendship OneEquinoxDark FrontierScorpionGood ShepherdInnocenceState of FluxThink Tank, and Live Fast and Prosper.
  • Fixed cases where questlines could become stuck after loading older savegames.
  • Fixed incorrect or missing POI visibility in several missions.
  • Fixed several incorrect dialogue branches, missing conditions, and wrong outcome priorities.
  • Fixed morale questline issues related to dissatisfaction, final warnings, and mutiny.
  • Fixed cases where heroes could become unavailable incorrectly after events.
  • Fixed several missing or incorrect quest tracker texts.
  • Improved handling of questline resets for patched savegames.
  • Fixed some multiple choice event options not being usable at high difficulty settings

UI & UX Improvements

  • Reworked Bridge combat ally room management UI.
  • Added HUD indicators for recruited combat allies.
  • Improved Shuttlebay room management visuals.
  • Added warning when switching production options to prevent accidental progress loss.
  • Added cargo icons to Cargo Bay room overlays.
  • Improved room descriptions for Sickbay, Bio Lab, Borg Alcove, Waste Deassembler, and other rooms.
  • Improved custom difficulty UI text handling.
  • Updated tutorial images to match the current UI.
  • Improved gamepad tutorial images and controller input detection.
  • Reduced visible gamepad cursor flashes between events.
  • Fixed several text overflow issues in UI.
  • Fixed missing or incorrect hero impact descriptions.
  • Added support and icons for Playstation gamepads

Balance & Gameplay

  • Fixed shuttle build cost and build time tech bonuses.
  • Adjusted morale penalties and morale quest timing.
  • Weakened the second tutorial fight to better match shield balance.
  • Adjusted threat level changes in selected quest outcomes.
  • Fixed several room limit and resource modifier issues.
  • Improved Borg encounter behavior so certain enemies can no longer flee or surrender repeatedly.

Stability & Bug Fixes

  • Fixed crashes related to loading screens and game close.
  • Fixed room widgets not reacting correctly after room removal or cancelled construction.
  • Fixed room deactivation/destruction issues that could cause unintended resource loss.
  • Fixed cases where inactive rooms still allowed UI interaction.
  • Fixed resource modifiers not stacking or resetting correctly in some cases.
  • Fixed build limit display issues.
  • Fixed duplicate crew names.
  • Fixed several localization, typo, and text formatting issues.
  • Fixed missing explanation for Contamination Cloud phenomenon

Visual & Audio Updates

  • Updated endgame visuals.
  • Improved hull bar UI visuals and feedback for low hull. 
  • Fixed visual issues in several rooms and cutscenes.