Sensory Masterpiece Root Double -Before Crime * After Days- Xtend Edition for Nintendo Switch

ININ Games is happy to announce the first collaboration with Sekai Project for one of Japan’s greatest adventure games, Root Double -Before Crime * After Days- Xtend Edition! The game will be published physically, and digitally, in North America and Europe for Nintendo Switch. ININ Games will also create an exclusive Limited Edition and Collector’s Edition, both of which will be only available at the Strictly Limited Partner Store. Pre-orders for the Limited and Collector’s Edition will start soon, with the retail pre-orders to follow soon after.

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Developed by Regista and directed by Ever17 creator Nakazawa Takumi, Root Double -Before Crime * After Days- Xtend Edition follows the events of a nuclear meltdown at a research facility from two different points of view.

Leaving an unknown amount of survivors inside and a reactor at the verge of exploding, the rescue team is sent in to figure out the situation and save the ones left inside. Unfortunately the leader of the rescue team is suffering from amnesia, which makes the situation even more complicated. The player will uncover the events that have led to this disaster. Combining the stories of the different characters and experiencing every twist and turn is the only way to uncover the truth of what happened that fateful day.

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What separates Root Double -Before Crime * After Days- Xtend Edition from contemporary games is its unique and highly involved Senses Sympathy System, in which the player must follow his senses and gut feeling and prioritize which character they want to focus on and follow, drastically changing the scenario and the outcome at every step. One wrong move can lead to their demise, and the many endings of the game are certainly not happy ever after…

The Switch port features fully HD graphics and crystal clear sound. This exclusive Collector’s Edition of the classic adventure game is a one of a kind with never before seen items and extras designed exclusively for ININ Games. Among the items are the new acrylic stand for fan favorite Yuri, an all new collector’s box design and a new artbook, as well as the fantastic soundtrack on a double CD-set with an all new jacket design.

The Collector’s Edition for Root Double -Before Crime * After Days- Xtend Edition includes:

  • Collector’s Box with magnetic latch
  • Nintendo Switch Game with reversible Cover
  • Acrylic Stand of Yuri
  • Character Bio Art Cards
  • Art Book
  • Double CD Complete Soundtrack
  • Mini Shikishi
  • Poster
  • Sticker Sheet

For the first time outside its original Japanese release, a limited set of body pillows, aka dakimakura, will be available exclusively in the Strictly Limited Games Partner Store.

Together with Sekai Project, we are extremely happy to provide you with some of Japan’s finest visual novel adventures, and Root Double -Before Crime * After Days- Xtend Edition is one of the greatest of all time and an unforgettable thriller from start to finish.

SQUAD-BASED RPG BATTLE HUNTERS COMING TO PC AND SWITCH ON OCTOBER 20th

Independent developer Phase Two Games today announced that their squad-based fantasy adventure RPG Battle Hunters will launch on PC and Nintendo Switch on October 20th.

Ahead of its October launch a playable demo of the game will be available on PC courtesy of the Steam Game Festival Autumn Edition taking place between the 7th and 13th October.

Players will command a team of 3 adventurous heroes, plunging headlong into dungeons, caves, forests and swamps as they heed the call for help from the mysterious ‘Old One’. This will not be an easy quest by any means; a vast array of beastly adversaries and monstrous villains will impede your journey across several different regions of the kingdom. Fear not though, for many mighty heroes stand ready to join the adventure as your valiant trio takes the fight to the forces of darkness. 

Battle Hunters lets players form an adventurer party of 3, chosen from a line-up of 28 unique hero characters who are met and recruited along the journey. Be it the Wizard, the Gunslinger, the Assassin, or any other hero, each has their own specialized fighting skills and unique abilities that players can level up and enhance along the way. 

With an original and fresh approach to combat, through a combination of turned-based and real-time action, Battle Hunters gives players the opportunity to build a uniquely skilled team of adventurers. Different heroes bring a range of strengths and weaknesses to the battle, and with such a wide array of enemies to confront, the player must use the right combination of heroes to suit their own battle style, and to ensure victory.

Players will face off against devious goblins and lumbering trolls, as well as vicious gargoyles and unstoppable stone golems so creating a formidable band of heroes with the right skills can make all the difference.
Battle Hunters arrives on Steam and Nintendo Switch on October 20th, check out the games Steam Page here with a chance to play the demo in the Steam Game Festival Autumn Edition from October 7th:

https://store.steampowered.com/app/1393340/Battle_Hunters/

Announcing Disgaea 6: Defiance of Destiny!

The first new Disgaea game in six years is here, dood! SRPGs are gonna get a serious punch in the throat with Disgaea 6: Defiance of Destiny, coming summer 2021 to Nintendo Switch™!

Meet Zed, a zombie that has risen above them all except one—the strongest God of Destruction! Can a mere Netherworld zombie rise up and destroy a god? Features such as Super Reincarnation, 3D visuals (a first for this series), and adjustable gameplay settings make this the perfect game for both new and old Disgaea fans!

Preorder the Disgaea 6: Defiance of Destiny Limited Edition on the
NISA Online Store, which includes:

Disgaea 6: Defiance of Destiny for Nintendo Switch™
“Behind the Seams” Hardcover Art Book
“Defiance of Dissonance” 1-disc Soundtrack
“Stitched Together” Pin Set
“Roll Call” 28″ x 40″ Cloth Poster
Disgaea 6: Defiance of Destiny SteelBook®
Collector’s Box

Clockwork Aquario – First Peek!

Strictly Limited Games and ININ Games are very excited to present the logo and key visual for Clockwork Aquario. After being lost for almost 27 years, the colorful Clockwork Aquario will be released in the beginning of 2021.
 

The game will be published for Nintendo Switch and Playstation 4 as limited physical editions. Clockwork Aquario will also be available digitally in the Nintendo eShop and the PlayStation Store. Other platforms to be announced at a later date.

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The development of Clockwork Aquario started in 1992 and is the last arcade game ever developed by the legendary company Westone. Originally designed by the chief publisher, and co-founder of Westone, Ryuichi Nishizawa, Clockwork Aquario can be described as the swan song of a company that was part of an era with historic milestones such as the Wonder Boy / Monster World series. 

Large character sprites, beautiful animations, vibrant colors – the game had everything an arcade game fan could dream of. But in the early 1990s 3D games and fighting games were booming in the arcades, so 2D games like Aquario, that relied on beautifully drawn pixel art, were no longer regarded as commercially feasible for the arcade centers. So the game never got released. Something that Strictly Limited Games and ININ Games needed to change.

The side-scrolling action game can either be played alone or with a friend in co-op. 

Players can choose from three different characters, each of them with her/his individual moveset: Huck Londo, the daring ghost hunter, Elle Moon, the brave adventuress and Gush, the warmhearted giant robot.

This is probably the freshest 27 year old game that gamers ever enjoyed – and as this treasure stems from the arcades, it won’t go easy on the player!

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“In the 90s, when game centers were dominated by fighting games, there was one title which had never been released, even though it was completed after more than two years of development and repeated changes. This title is Clockwork Aquario. Who would have thought that it would be restored and playable again? I would like to express my heartfelt respect and gratitude to those who have worked so hard to restore it. I don’t think it’s an exaggeration to say that this work is a great piece of 2D art, where the pixel artists of that time put their hearts and souls into. I’d be happy if people would appreciate and enjoy it.” – Ryuichi Nishizawa

Baldur’s Gate 3 Introduces Crowd Choice on Stadia & Twitch Integration on PC

 Larian Studio’s newest Baldur’s Gate 3 Community Update video, released September 10th, breaks down the game’s cinematic ambitions for early access, which begins on September 30. It also introduces more interactivity through Stadia Crowd Choice and Twitch integration. A huge leap from Divinity: Original Sin’s rock-paper-scissors multiplayer interactions, Baldur’s Gate 3 features 1.5 million words, with fully cinematic dialogues.

Using a mix of performance capture and bespoke adaptive cameras, the game is able to react to whoever you are and whatever you do, both in multiplayer and single-player. With the addition of streaming integration, even viewers who may not own the game now have a say in the player’s journey.

Larian’s Cinematic Director, Jason Latino, explains, “You’re telling your story, and we’re shooting it for you. We’re taking that camera down from being above the players and down into the drama, right into the action.

“I can’t think of another early access game that’s done cinematics on this level,” he added. “There’s a lot of games where the moment you add cinematics, they have to get smaller. We didn’t want to do that.”

Community Update #6 – Multiplayer & Cinematics goes into detail about how Larian is combining a cinematic, player-driven narrative through early access, with multiplayer interactions both within and outside of the game session. It shows how far the team has come since Divinity: Original Sin, back in 2014.

When enabled by a streamer, Crowd Choice brings the journey to YouTube viewers, where Stadia viewers can vote. The streamer is seamlessly presented with the results in percentages, and can then choose to follow the players, or go their own way.

Twitch integration works by numbering each dialogue option, which corresponds to viewer choices. This feedback is seamlessly integrated into the game, where both streamer and viewer will see each percentage vote next to each dialogue option. What’s more, players will be able to interact with the Twitch overlay to access the player’s inventory, character sheet, skills, and spells.

Both of these features are launching day one of early access, respectively, on PC and Stadia. This not only brings the community closer to the player, but also, due to the amount of permutations in dialogues, enables streamers to “DM” their own adventure for viewers, letting viewers partake in the story regardless of whether they own the game. Players will be able to become a part of their favorite streamer’s own private canon. Or, as a streamer or viewer, hide the feature entirely. It’s up to them. As always, the game reacts appropriately.

Early access is rapidly approaching, and Larian is happy to launch with nearly everything needed to give players a sense of the ambition behind Baldur’s Gate 3. Dialogues have more permutations than ever before, and so too does the game. Not only does the game retain the narration previous Larian titles are so well known for, you’ll often see that action on screen — whether it’s a vampiric bite in the night, or a slip of the tongue on a goblin’s foot. Of course, there are many more for players to discover on their own.

Whether in solo, with friends — or streaming with an audience — no matter how you choose to experience Baldur’s Gate 3, the tools and systems that allow the game to adapt to the story forged by players are ready for early access on September 30.

For more information, turn to Community Update #6 – Multiplayer & Cinematics, which also features a lengthy community Q&A

 Kholat  Nintendo Switch Classic Horror Getting Physical

– Based on True Events –

Red Art Games is pleased to announce that online pre-order for the physical boxed version of Kholat on Nintendo Switch are available now, with a limited edition of 3800 copies with a price of €29.99/£27/$35.

Pre-Order Link  www.redartgames.com

Billed as the most terrifying journey of your life, Nintendo gamers can experience this epic adventure game, which was created by Polish indie developer IMGN.PRO and narrated by famous British actor Sean Bean.

Eerie church
“We are very proud to announce the physical version of Kholat on Nintendo Switch – one of the best titles to usher in the new school term!” – Michael Binkowski – CEO of Red Art Games.


Kholat was previously released on PC /PS4 /XB1, where it sold over 700,000 units across those three platforms and accumulated over 3.5M users, becoming one of the most popular indie horror games. Kholat is an exploration adventure game with elements of horror inspired by the event known as Dyatlov Pass Incident. The player will plunge directly into the boundless scenery of the inhospitable Ural Mountains with the task of finding out what really happened. Controlling the main character you trace the steps of a group of nine Russian college students who went missing in February 1959 on Kholat Syakhl.

Kholat is told through a first-person horror adventure framework and presents an atmospheric storyline of intrigue and mystery. With standard survival equipment including map, compass and flashlight, the player must balance their health and well being with the challenges that unfold. A sense of unease will wash over the player as  periods of time pass,  the cold winds and wintery conditions that prevail as you move from location to location. Limited information in the form of notes and cryptic voiceover as the player journeys through the world add to the experience of feeling lost as ghostly figures roam looking for their prey!
Shrine Shot

Features

  • Narrated by Sean Bean 
  • immersive exploration experience 
  • Chilling atmosphere and tension 
  • Self made story inspired by true events 
  • Non-linear open world 
  • Challenging exploration
  • In-game navigation by map and compass 
Packshot

After Thirty Years Turrican is Back!

After three decades in dormancy, we welcome the return of a true legend. Developed by one of Europe’s greatest independent studios of all time, Factor 5’s Turrican series became one of the most acclaimed and well regarded video games of all time shortly after its release in 1990.

Now, teaming up with the original development team, Strictly Limited Games is excited to bring back this legendary IP.

Suicide Squad Kills the Justice League reveal trailer

So I’m a huge fan of Suicide Squad comics and when it was revealed the next Rocksteady DC game was going to be a Suicide Squad game, I was pumped…until I saw the trailer. While I like the character cast, something bothers me about the art style, though I admittedly love King Shark’s design. I think the idea of hitting the JLA during there first go is biting off way more than they could chew, like Enchantress from the movie. While we have plenty of time, since it ain’t dropping until 2022, I hope the gameplay kicks ass. May the gaming gods bring you glory.

 

Batman: Gotham Knights reveal trailer

As a humongous Batman, DC, and just general fan of epic video games, I adore the Batman: Arkham trilogy ( we don’t really talk about Origins.)  Batman: Arkham Knight wrapped the series up in a nice bow as far as I’m concerned, so why continue? Seriously, I can’t understand why this game really exists except a cash grab. A Red Hood game seems like it would’ve made more sense and could have brought a extra layer of conflict having Todd stay evade Nightwing while cleaning up Gotham. My favorite part was the reveal with the Owls at the end did me hope but not much. May the gaming gods bring you glory.

 

RPG Maker MV Console Release Date

With the release date quickly approaching for the console release od RPG Maker MV, September 8th for the NA and September 11th for EU on Nintendo Switch and PS4 there are a few things you should know right out the gate. First off, I can not make this clear enough, this is NOT a review and should not be taken as one. This is just some info for you guys about the game. All of it can be confirmed on their website over at https://nisamerica.com/games/rpgmaker-mv. You guys all know about my relationship with NIS America, I have reviewed quite a few of their games, but they do not pay me to say anything and I don’t get kickbacks aside from the occasional review copies they send me, and I have on occasion given them less than good reviews. Looking at you The Princess Guide (PS4 Review.

That being said, the Second thing you need to know is NIS America does NOT publish the PC version. You won’t be playing games made by PC users on your PS4 or Switch or publishing your games on Steam with the console version.

The third thing you need to know is at launch there will be something called RPG Maker MV Player. It is a free download even if you do not own RPG Maker itself and it will allow you to play people’s creations. So if you want to see what people are making but not create them yourself, its a good option.

Honestly, as long as you keep those two things in mind and realize this is pretty much for making a game specifically for the console you buy it on and that you will be learning fundamentals of making a game minus all the coding, meaning this isn’t going to be an exciting action-packed game but a slow methodical game you will need to sink time into to see results, you may want to look into it. Or you can wait for my inevitable review because we all know I’m going to be picking this one up, just like I did the PC version. Best wishes and may the gaming gods bring you glory.