There’s a few rare times I see a trailer for anything and truly have no idea what the hell went on. This game is one of those cases. I got a bit of a PT vibe meets Cabin in the Woods feel which could be pretty cool. Some of the imagery was interesting. Honestly this one of those games I’m pretty invested in just to find out what the hell is actually happening. May the gaming gods bring you glory.
Space Haven is the newest ship-building colony manager from Bugbyte, and they were kind enough to hook me up with a copy to check out. This one is a hard one for me to review. On one hand, I love the concept; on the other hand, I am so bad at the game. This isn’t the game’s fault, the game; there is a VERY extensive tutorial. I know, as a reviewer, I am not supposed to admit to any of this. There is probably some special place in reviewer hell I will go to, or a list I get added to where IGN or Game Informer will never hire me. Spoiler alert, that was never going to happen anyway.
The general idea is this: you build a ship as your people attempt to find a new world to live. Now this can be one large ship, or a series of small ships if you want. I won’t lie, there may be an advantage to one over the other, but my people keep dying. Once from a lack of oxygen, once from a lack of food. Pretty sure they just killed themselves once because they didn’t want to live with me anymore, but I can’t prove that one.
Jokes aside, my only real complaint about the game is that the only true mission of the game is to find Eden; everything else is more or less the same thing over and over again as you jump between systems. The good news? This is more than enough for most people. Proven by the fact that the game is sitting at very positive reviews on Steam with over 5000 reviews. My lack of skill aside, it is still an 8/10 title. Just be prepared for a long but needed tutorial. Best wishes, and may the gaming gods bring you glory.
So once again I came across a game channeling some old school horror vibes ala the Tortured Souls series. Admittedly this game gives off a huge, classic Resident Evil 1 vibe with the scenery. What I think is cool is the idea of killer plants and plant monsters. In that regard I was getting a lil bit of Poison Ivy’s section of Batman: Arkham Asylum feel too. The tank camera is a lil bit of a con but if the game is smoother, I’ll be ok with it. In the end, I’d definately would keep on eye out for it when it comes to PS5. May the gaming gods bring you glory.
So likely due to the backlash over the first trailer for the latest DC show, it was pulled off much of the internet. So now we have round 2 and I think it looks much more promising. There’s a few scenes of Hal Jordan looking pretty badass. The sci fi elements came through a lot more and it’s at least starting to look like a Green Lantern property. I’m not super sold on the suit still, I think it’s still too brown and unappealing for my liking. I can’t say I’m super hyped for this show, but I’m starting to see some promise which is a big step forward. May the gaming gods bring you glory.
Sometimes I find some really cool stuff wandering down the Youtube rabbit holes. The trailer looks odd but the art style is really eye catching. The concept looks pretty interesting and I can see it being a fun kinda creepy. Admittedly the narrator made me think of Patrick Stewart which also helps. Anyway, this game looks like something interesting I’d like to check out someday if it lands on consoles. May the gaming gods bring you glory.
So I never played Remothered so I can’t say I was hyped for this game. However, this installment peaked my interest. The imagery alone is off putting and looks to be more suspense driven then your typical running sim or survival horror experience. I’m always looking to expand my interest when it comes to horror games so I would definitely like to see more. May the gaming gods bring you glory.
Aliens: Fireteam Elite was one of the video games of all time. No, that last sentence wasn’t a typo. It was a alright experience with some cool moments but even as a fanboy of the Alien series, I wasn’t really blown away by it like I was Alien: Isolation nor was it the hilarious trainwreck of Aliens: Colonial Marines .
As for the sequel, I’m getting much the same vibe. We see some new Xeno types that barely resemble the iconic monster. I’m sure me and Savior would get some level of enjoyment out of it but I highly doubt it’ll be full or even half price worth. I did laugh seeing the queen at the end- remembering the travesty of the finale of the previous game. In the end, I’m pretty meh but with friends I’m sure it’ll be fine but if you want a epic horde shooter, there’s always Left 4 Dead or the surprisingly awesome John Carpenter’s Toxic Commando. May the gaming gods bring you glory.
We love us some Evil Dead here at Saviorgaming. Whether its the classic, the absurd goofball epic of Army of Darkness, or even the incredible piece of theater: Evil Dead: The Musical . Burn is the 6th movie in this confusing and purely insane saga, with Evil Dead: Wrath also in the works.
Burn appears to be a dark family drama at its rotted deadite heart. Their are two trailers, both with different footage; Youtube kept censoring the first, more gruesome trailer, so we’re off to a good start. I miss the uncanny sight of the claymation deadites of old, but the modern ones are slowly growing on me. As always, I’ll always miss the legend that is Bruce Campbell as Ash but Burn looks promising. May the gaming gods bring you glory.
In the years before Doom and Doom: Eternal , the Doom Slayer was a slave to the Kreed Makyr. Dispatched to a world overrun by the demon scourge, the Doom Slayer must band together with a kingdom to make a stand against the endless armies of hell.
Ok guys, real talk time: there’s A Lot of story in this particular entry. No longer is the story stuffed into notes or audio logs most of us didn’t pay a lick of attention to. It’s Doom. Most of us come for the brutal demon slaughter with badass weapons to loud, unrelenting metal music. Thankfully we get plenty of that. I love the aesthetic of this game. The weapons are a mix of medieval and sci fi, with giant robots, biomechanical dragons, and a certain special horror figure tossed in. The shield is the biggest gameplay change. You can whip it around like Captain America, sawing through fodder hoards and stunning bigger enemies, as well as parrying critical attacks. The parrying mechanic is fine but I felt like it was overused to living hell. Instead frantic combat that made you think on a microsecond’s notice like Eternal, most of this game comes down to the shield. It made the game stale in a way the previous entries weren’t for me.
The game takes a grander, more open approach than any other Doom has. I found it mostly fun to explore and gather loot to upgrade my abilities. The enemies are your pretty standard Doom fare, with a couple new enemies that can murder you real quick if you don’t learn to parry. The weapons themselves range from great to meh- the Super Shotgun, the Ravager, the Accelerator, Rocket Launcher, and Chainshot were my personal go-tos. Some weapons I felt were cool in theory but I nevr found much use for a lot of the options I was given all around. The epic set pieces were a huge win for me, fighting giant kaiju demons in a robot mech and flying around on my badass dragon were a long time metal nerd’s dream come true.
The game leans heavy on it’s story but sadly I wasn’t really invested. There’s long cutscenes that while beautiful feel like they belong in another game. A lot of the game is basically generic fantasy game dialogue and hyping the Slayer up as if he wasn’t already a absolute legend. As I said, while I appreciate the effort, the story didn’t really do anything for me.
In the end, I found Dark Ages to be the weak point of the trilogy but far from terrible. It’s a damn fun, truly epic experience at times that just leans too heavy on the shield parry and a meh story for me but still well worth grabbing. May the gaming gods bring you glory.
So Savior and I are a bit befuddled with Zach Cregger’s work. I admire the man’s style and creativity- you’re never getting a straight slasher, possession, or monster romp with him. I appreciate that. He’s also, for better or worse, a director that likes making WTF movies. That’s all well and good but I was skeptical finding out out he was doing a Resident Evil movie.
On it’s own, the movie looks solid. It has a nice atmosphere and intrigue I’d come to expect from Cregger’s work. However, looks nothing like Resident Evil. At all. It’s been widely known this movie is outside the game’s canon, and vaguely happens around the Raccoon City outbreak. I know a lot of the fanbase is pretty pissed how distant it is from the games- even I’m not too happy about it myself- but considering what Netflix gave us, Resident Evil: Welcome to Raccoon City , and the Milla Jojovich movies, least this looks competent. I’ curious to know more and I do want to see it, regardless. May the gaming gods bring you glory.