Redout: Space Assaultbuilds on the series’ trademark lightning-fast action, high-skill gameplay and impressive visuals while adding new weapons and spaceflight mechanics. A deep single-player career mode filled with unique story missions ensures there’s tons of adrenaline-inducing space combat to go around.
Take control of a Super Orbital Recon Fighter during the 2395 colonization of Mars. Shoot down Rebel drones and fighters, dodge enemy fire, and blast at breakneck speeds through exotic galactic locations. With fully customizable vehicles and weapon upgrades, you’ll have to outsmart, outmaneuver, overpower and outclass your opponents in the most exciting arcade space battle in the cosmos!
Redout is the first internal IP developed by the 34BigThings team, a tribute to classic AG racing legends of the past such as Wipeout and F-Zero. Speed, adrenaline, fast-paced action, and eye-popping graphics are trademarks of this franchise, andRedout: Space Assault’s fascinating story is a prequel to the originalRedout.
Redout: Space Assaultwon “Best Music” at the 2020 Excellence Awards by MEGAMIGS thanks to its smashing sound effects with full stereo support and an entirely dynamic soundtrack that complements the furiously fast and frantic space battles.
Set in the 90s,Kathy Raintells the story of a strong-willed journalism major who must come to terms with her troubled past as she investigates the mysterious death of her recently departed grandfather. Armed with her motorcycle, a pack of cigs, and a notepad, Kathy delves into a local mystery surrounding her hometown that will take her on a harrowing journey of emotional and personal turmoil.
As she follows the trail of clues left by her grandfather, questions emerge: What was Joseph Rain really looking for that night all those years ago? What turned him into a mere shell of a man, confined to a wheelchair? What secret did a suicidal young artist take with her to the grave, and why are so many people in Conwell Springs going mad? The truth is dark, sinister, and yours to uncover…
New toKathy Rain: Director’s Cut:
Expanded narrative, additional plotlines, and an extended ending giving new dimension to beloved characters.
Remixed soundtrack with fresh tunes for the new chapters.
Several unlockable motorcycle paint jobs to personalize your beloved Katmobile.
Enlarged game environments to fill up the entire screen without black bars on the sides.
It’s that time again for ININ games to release another flashback collection with Turrican Flashback. This one brings you four full games with Turrican 1,2, Super Turrican and Mega Turrican in all its glory on the Nintendo Switch and PlayStation 4.
These go all the way back to the Commodore Amiga tho they did get released on the Mega Drive and Super Nintendo later. At the time this game was known for an amazing soundtrack and I for one can not wait until I can experience it as I was a little young for its original release. Enjoy the trailer and until the release on January 29th may the gaming gods being you glory.
This is something new, that honestly won’t happen again probably. As some of you know I did a small stint in the U.S. Army and recently I’ve had need to buy a weapon for work. Something I honestly thought I would never do again. So after some searching and thinking I picked up a Glock 17 Gen 5.
Why? I can’t say really. Couple of my friends own Glocks and they felt nice to hold and the 17 as a 9mm just seemed and felt like a nice fit. It is t overly powerful but is reliable, even fully loaded with the 17 round mags it isn’t that heavy and I feel like I could teach my kids to shoot with it just as well as protect myself at work if I unfortunately ever need to.
Thanks for listening by the way, just thought I would share my new purchase. Best wishes and may the gaming gods being you glory.
Sword of the Necromancer is another upcoming action roguelite, this one releasing on January 28th, for the PS4,Xbox One, Nintendo Switch and PC. This one however has a twist, as you attempt to bring someone back from the dead you can being your vanquished foes back to life in order to join your fight to gain enough power to make it to the end. Check out the trailer, and may the gaming gods being you glory.
Curse of the Dead Gods, available now on PC Steam early access but coming soon (February 23rd) to full release on Steam as well as PS4, Xbox One and Nintendo Switch is a dark fantasy action roguelite from Focus Home Interactive and Passtech games.
It has done well in early access, usually hovering around 90% in reviews and it isn’t hard to tell why with the support the game has received. Watch the trailer and see what you think. Best wishes and may the gaming gods being you glory.
This is my first post in awhile personally, and there are a few reasons for that I won’t bore you guys with. Long story short I had a mild health issue that involved a ton of test that thankfully ended with me NOT having cancer. So big shout out to my friends for filling in where they could and you guys for your patience. (And apologise to anyone still waiting for any reviews)
With that out of the way, I managed to get a bit of time in with Wasteland 3 lately and I have to say I am amazed with how well this one plays. The PS4 version of Wasteland 2 is quite buggy as many people know and while 3 isn’t issue free they are minor and few and far between so far.
The game is graphically beautiful and the music amazingly sets the tone. The really big selling point tho is how well the game makes it known that your choices can and will come back to haunt you, and it really doesn’t stop you from doing messed up things. For example I killed a group of kids that I viewed as murderous traitors. At the time this seemed like a great idea, later when I had to deal with their psychotic parents tho, well it still seemed like a good idea but they pissed me off.
How you build your characters is also important. Don’t have someone that can deal with fixing machines and you may very well end up fighting extra turrets you didn’t want to deal with because you can’t shut them off. Nobody with an explosives skill? Be prepared to deal with mines and traps you can’t do anything about. It is however very hard to make a team that can do it all.
That being said the story so far is fun and I enjoy that I can mess with people during conversations. Best wishes and may the gaming gods being you glory.
As always with these things, a huge shout out to Paradox Interactive for hooking us up with a review copy of Empire of Sin. I have been a long time fan of the company and their games, so getting to review one was nothing short of amazing.
The game itself has a simple premise,you pick a member of the mafia and create an empire. I felt obligated to pick Al Capone first.
Each mob boss has their own special talents or buffs, some will make brothels cheaper to maintain or alcohol easier to make, things like that.
As you build your empire you will obviously need to recruit more and new allies to help run and protect your empire. Each new person will want a cut of the money tho, and will even have people they prefer to work with or simply don’t like and have their own loyalty levels to worry about. One particular guy liked me more when we were in a battle and I viciously executed a man for example.
Building your empire will take patience, a willingness to commit random violence and the ability to know when to play nice with the other bosses and when you should probably just kill them and take over their stuff.
The game itself is quite good looking, though as you could imagine isn’t the best looking game on the console. The sound however is exactly what the doctor ordered. The cars and streets sounds sound like they came straight from a movie and while I’ve never believed people talked that way, every character sounds like they stepped right out of Hollywood stereotypes from the classics.
Aa much as I can say I love the game, there were some things I didn’t like. For example at times the camera angles drove me nuts or I’d run into lengths of downtime that just seemed to drag forever. The worst was on occasion I wasn’t quite sure what an option was going to do when I picked it during dialogues.
What really stopped this game from truly being great for me however was the combat. The basics of what it should be are there, weapons to upgrade, a cover system that matters and works. But the maps are pretty redundant and with the camera angles what they are at times I couldn’t truly enjoy what never left being very basic or feeling like it was just an added on mini game in a way. Added to this the other bosses always seem to want to be your friends until randomly they didn’t, usually when it made no sense.
Over all though, the game is a 7/10 for me. I enjoyed it, and I can see where some people would fall in love with this game. I will definitely be revisiting this one from time to time. Best wishes and may the gaming gods being you glory.
As always at first I want to give a huge shout out the my friends over at Taito for hooking me up with a copy of Space Invaders Forever. This is actually one of the first games I played as a kid, sitting on my dad’s lap and his old Intelivision. Yes in one way or another me and Taito go back a couple years.
Over it’s life Space Invaders as a series as made a few dollars, in fact around 500 million of them and has according to legend even caused a small spike in crime and a coin shortage in the very late 70’s and early 80’s in Japan.
As you can see, this as bit to live up to in terms of quality. So some of you may be asking how do you mess up or even improve a simple concept as aliens moving back and forth across a screen towards the Earth as you collect various power ups and shoot them?
Well I don’t know how you screw this up and neither does Taito. What they decided to do was give us three games with some sexy graphics, add new game varients such as one that lets you and up to 3 friends try to beat levels as fast as possible or that combine Space Invaders with Arkanoid and give you a new way to play.
It never hurts to mention Taito makes retro games for the lack of a better term, and just makes them modern. If you somehow hate the very concept of space invaders this won’t change your mind, but if you have never played it or loved the older versions this one is the best I have played. The sound and graphics are top notch and bring the series to a new level, but they haven’t done anything to reinvent the wheel that will make long time fans shake their heads and ask why like so many have, but they have given us options that change the game in fresh new ways.
This one was a blast to play and the platinum is challenging but very much reasonable to get, one I may shoot for. As far as retro games go this one is a 9/10 for me. Best wishes and may the gaming gods being you glory.
As always, a huge shoutout to the people over at Frontier for hooking me up with a review copy of this one. I have waited many years to play this one but I never really had the chance. That all changed though when they announced the console version.
For those that don’t know the idea here is to build a fully functional and profitable amusement park. You will do this by creating paths, building rides, hiring and firing staff and even setting prices for tickets, food and drinks and even a quick way to skip through lines faster.
Graphically the game is beautiful. From lighting, down to the explosions. Yes I did say explosions. More on that later however. The lighting changes as the day goes on with shadows from trees and umbrellas moving appropriately. It is very well done and it isn’t often I say this, it felt good to turn them off. I mean that as a compliment by the way since I once spent about 10 minutes messing tables so the shade would look right on paths.
I won’t talk about the story because bluntly there really isn’t one and nobody should expect one. That being said if you enjoy the idea of micro managing the building options you are going to be in heaven. Don’t panic, there are easily hundreds of pre-made options to choose from. There is no lack of coasters , shops and rides. But the things you can design are nothing short of amazing. Beautiful coasters, entire malls and shopping districts, piece by pain steaking piece.
All of that means very little if the game doesn’t function well though and many times PC games don’t come over to console very well. Truth be told while the controls aren’t perfect and I can see where a mouse would make building a bit more precise I didn’t have any issues. Frontier honestly really managed to nail the controls here, which in recent years thankfully is something many have managed to do successfully.
As for my final score here, I have to say I was ready for this to be a complete wreck. Which there is actually a trophy for doing by the way. Build a coaster, and create a coaster that involves around 300 guest I believe it was. Yes, your coasters aren’t automatically successful. You need to worry about gravity, will they make them sick? Do they even enjoy it? Do you even care to finish it and instead want to launch them up into the air? Not that anyone would do that. Anyway, this game is aa 9/10 for me. Any fan of this type of game really needs to give this one a go, and buy the DLC, it adds some cool rides and such. Best wishes and may the gaming gods bring you glory.