Woman Simulator Steam Review

Woman Simulator was sent my way by Sebasa Games, and it is always nice to be sent a game by someone I don’t normally work with. That being said, Woman Simulator was not the game I was expecting. I was kind of expecting a sexist mess of a game, and instead was treated to a game that did a decent job of showing what domestic abuse is kind of like.

You play as Nina, a housewife to a husband who is into some shady stuff. Part of the game is using the little spare time you have to figure out what those things are. That is, between doing the laundry, ironing clothes, doing the dishes, and mopping the floors. You also need to keep yourself in a good mood, or your husband will be displeased. Now the game shows this off in different ways, like your husband jump-scaring you or showing up to stare at you while you work.

The major issue is that much of the game isn’t done very well. The controls are very clunky; the graphics, translation, and music are obviously done with AI (this is disclosed on the Steam page), and while there may be a good way to do this, Woman Simulator is not a good example of it. For $8, I don’t exactly expect a top-tier game, but I do expect some effort to be made beyond shock value and curiosity. This is a 4/10 game that maybe after some patches or on a deep discount, it might be worth a few bucks, but otherwise treat it like the relationship it portrays and leave it. Best wishes, and may the gaming gods bring you glory.

YAR: Forgotten Throne PlayStation 5 Review

YAR: Forgotten Throne was sent my way by the fine folks over at Axyos Games, which I always appreciate. Before I go on, here is a second opinion to go along with mine from Gaming With Noobs. His experience was different from mine, but his feelings were quite similar.

First, the good: for a budget title, the game looks solid. Second, the game clearly had a lot of love put into it, which Axyos does with their titles. I can’t deny the heart they put into their games. Unfortunately, a lot goes wrong with this game very fast. The story is a very basic good vs. evil, as you side with one of 2 factions. These factions basically mean nothing so pick whatever you want.

That is if you can get that far, some of the bugs in this game are horrible. One forced me to restart, but thankfully I got it right after the tutorial. For some reason, my controls for walking back and forth simply reversed when I loaded my save. Yes, by this I mean when I hit up to walk forward, I walked backwards and vice versa. No amount of fiddling with the options set it right. So I set things back to default, and nothing. Restarted the game, and everything was fine.

The hitboxes also aren’t great, but admittedly the animations themselves aren’t bad. Combine this with a very weird (but admittedly deep) crafting system and the game quickly becomes kind of a burden to play. IF you can get past all of that, I will admit there is some fun to be had. The characters you meet can be fun and interesting at times, if not a bit poorly acted. Some of the views are also really nice, and they seem to have improved the English translation since the Steam release tho it still has issues. The game, however, is still a 5/10, and that is being generous. Don’t pay $30 for this. Best wishes, and may the gaming gods bring you glory.

Sledders PlayStation 5 Review

Sledders on PlayStation 5 is a snowmobile game, nothing more and nothing less, and Bonus Stage was nice enough to send me a copy to check out. If they seem familiar to you, they helped with games like Gladio Mori and Disk Golf Masters. I always like working with these guys, and I appreciate this one as well.

Now, when I say Sledders is a Snowmobile game and nothing more and nothing less, you might be thinking, “No shit, Savior, it has a picture of a snowmobile on it. Tell us about the races.” Well, I can’t; there aren’t any. There is no campaign, no story, no races. It is just you,a massive open world, realistic physics, and you and (hopefully) your friends joyriding and making your own fun.

Now, something you may not know about your friend Savior: if it is on the ground, I can probably drive it. Tractor trailer? School bus? ATVs of many kinds; I have driven more things than most people only dream of. I have actually never ridden a snowmobile. No clue if these physics are as accurate as they say. The internet, however, does know, and they were happy to confirm what I already suspected. It is 100%; these games never are, but it is pretty damn close.

This brings me to the last thing I have to say. How much you enjoy this game completely depends on whether you have friends to play with and if you enjoy just riding around on a snowmobile. I did not enjoy my time with this game, even while playing online. It was nice to play in the snow without being cold for once, though. If you do enjoy these sorts of things, however, it is a great experience: 8/10. If you don’t, this will be boring as hell and best avoided. May the gaming gods bring you glory.

Back to Dawn PlayStation 5 Review

Back to Dawn was sent my way by Clouded Leopard Entertainment, for which I am grateful. Now you may remember seeing this on Savior Gaming before, and that is because I have reviewed it on Steam in the past. The game itself is still a prison escape RPG. You have two different characters to choose from. I went with the recommended first-timer route of Thomas the fox. A news reporter who, when given the chance to take a bribe to bury a story to help out a major business and political leader, makes the morally right choice. This, of course, lands him in prison for a crime he didn’t commit. Bob, your other option is an undercover agent sent into the prison. You can probably put about 20-30 hours into each story.

The game is, in theory, pretty simple: be a good inmate, work your prison job, and get to know the other inmates. It is worth noting that they have polished up the localization and subtitles since the last time I played. The characters definitely seem to have more life to them, and this is saying something because a lot of them were fun to get to know before.

My main issue with the game unfortunately still hasn’t changed; the start is super slow and can get repetitive, and that will turn a lot of people off. If you can get past that, however, you will be treated to the best story a prison escape game has ever offered. This is combined with some of the most fun characters to get to know, with multiple endings possible. I highly recommend it when you first start, and you get the option with Thomas to take the money, do it. It is worth it, in my opinion. The game is a 9/10 experience, and is possibly even more relaxing on your couch with a controller than it is on your PC. Best wishes, and may the gaming gods bring you glory.

Dungeons and Degenerates PlayStation 5 Review

Many of you may be familiar with Dungeon and Degenerates. I have reviewed it before on Steam. This time, Yogscast Games has let me check out the console release, and I was really curious to see how this version compares. It has been about 2 years since the PC version. The answer to that is quite a bit, as since my original review, the game has hit 2.0.

The basics of the game have stayed the same; you and an opponent play traditional Blackjack closest to 21 wins with the person that loses taking the difference as damage. Reduce their health to 0 and win. Some cards will have special abilities, far too many to mention, and with the inclusion of the 2.0 Doubling Down update, there are even more cards and floors to play on.

There are also a number of decks to choose from, each with its own abilities; for example, hearts will heal you when you score 21. I won’t ruin the surprise of what the rest of them do.

The real question is, how does it work on a controller? With the addition of so much stuff, really, my original 7/10 score could only go up unless the controls don’t work well. I am happy to say the game feels right at home on a PS5 controller. At $15 the game is well worth the price; this is now a 9/10 title for fans of games like this. Best wishes, and may the gaming gods bring you glory.

Monster Cuisine Steam Play Test Thoughts

Monster Cuisine is set to release sometime in 2027, and Team Machavelli was nice enough to let me in on a current playtest. Please realize that everything I am about to say and describe is subject to change and is far from being finished. With that being said, the playtest does leave me with a lot to be excited about.

The game starts with you dropping a ton of money (apparently) to buy a franchise so you can sell monsters as food, or so you thought. Turns out it is just regular food named after monsters. Beef sold as minitour legs, if you will. This does not sit well with our hero, though he hilariously plays it off as if he were joking.

The game manages to take itself both seriously and not seriously at the same time in this regard. You will quickly find yourself going out on hunting trips, and this is where I found the game was at its best. The combat is fluid and feels pretty nice. I never felt like I was fighting against the mouse or keyboard, and this is big for me because I prefer a controller.

The next stage is cooking up the critters you kill. This is done in stages, and it is pretty in-depth. It isn’t as simple as tossing a goblin on the grill and feeding people. You will be following a recipe book, cutting and crushing things, etc. This isn’t hard, but I do think it needs a little work to be more intuitive at times. If there is a weak link in the gameplay, this is it. However, if this is the weak link, we are still getting a damn good game.

Finally, your next step is to open your tavern. This may actually be my favorite part because you get to actually run the tavern. You will be pouring drinks and making food to fulfil orders, for example, and the controls to do so work well and aren’t needlessly complicated. It is also a nice touch being able to watch your sprite just slide stuff down the bar like he is in a movie or something.

Obviously, I won’t be giving Monster Cuisine a score since this was only a play test. This one still has plenty of time to cook with a 2027 release date on the horizon, but an action RPG that lets you hunt monsters to craft new weapons and armor, create food, and run a business that functions this well in playtest is worth waiting for. Best wishes, and may the gaming gods bring you glory.

Time Break Chronicles Steam Review

Time Break Chronicles on Steam is far from new; in fact, the Steam page says it entered early access on September 1st, 2020. That’s a long time for a game to be in EA, and even longer for a turn-based RPG. So I asked Warrior General Games if they would hook me up with a copy so I could play it, and they were nice enough to do it, so huge shout-out to them.

The first thing you will notice is that the graphics are that old throwback sort of pixelated SNES style, and they have that turn-based combat as well. Now, if you know me, I am a sucker for exactly this, but I will also come down hard on a game for doing this badly because, honestly, it isn’t hard to do. Happily, it is done very well, with my only real complaint being if you are one of those people who insist you will only play with your favorite people and not with what classes work, you may have a hard time. The game has probably around 100 people; I have not unlocked them all, or even most of them, to be honest. But you will find some more useful than others.

The hub is essentially a city within the void you play the game in, which is a nice touch. All your runs start here basically, and you can get your team ready to go here, upgrade all sorts of things, and build your town. Everything you would hope a hub for a roguelike would have is here.

The only real issue I have with the game is the music. It is super repetitive, but admittedly, as of October 2nd, there was an update that did improve it, and the game leaves early access soon I do need to stress something very important. Most of the game is currently available in EA, with only a couple of things left to add, and that final piece of major content to add is the music. However, as I always say, you don’t get credit for what will or could be, only what is. The game is currently an 8/10 title and is $15 on Steam. The price will go up when it leaves EA, so buy it now if you enjoy turn-based RPGs. Best wishes, and may the gaming gods bring you glory.

Lostbound Steam Review

Lostbound was sent to me by Tambu Games, which I always appreciate. In many ways, this budget title ( only $7) plays a lot like old Zelda titles. You simply walk around, enter dungeons, find some keys, kill enemies, blow some stuff up with bombs, kill a boss, and hopefully leave with a new relic. Each relic grants you some sort of new bonus to an ability or stat, etc.

Fighting, however, is done in a sort of side-scrolling game, which works very well. Now you may be asking, what is the catch? Every roguelike nowadays seems to have one. Well, the catch is quite literally you if you aren’t both quick and careful. See, every so often, a giant black hand will try to drag you into the abyss and try to end your run early. This might be because you backtracked over the same spot again or took too long in a dungeon.

I would say don’t worry, but you probably really should. See, while the hand isn’t exactly something you need to constantly worry about, it is something you need to be aware of for sure. Being careless can cost you the run.

Truth be told, I can’t really complain about this game. It looks nice enough for a game in its price range, and it functions very well. The only thing is, I can’t really say it does anything well either. It is the sort of game you can enjoy for a while, then just sort of let it go. It is a 6/10 title that you will enjoy for a while and is worth the price, but I don’t see it being anyone’s favorite either. Best wishes, and may the gaming gods bring you glory.

Ashfield Hollow Steam Demo Review

Ashfield Hollow is an upcoming zombie game, and if you had to describe what it is, the simple answer is just yes. Can you grow crops? Yes. Kill zombies? Yes. Want to go fishing or craft some stuff? Yes. See, the demo is still probably easily 10 hours of content or so, with the full game supposed to be released around Q1 of 2027, but don’t let that stop you from checking this thing out now.

Now, I will be clear: Bitquest Studio did hook me up with a copy of this demo, but as far as I can tell, it isn’t any different from what you guys can download off Steam. The game has basically everything you could want, to the point that my thought was that something has to be either badly done or it has to mesh very badly.

This is where I was wrong. Everything in the game really feels like it has weight to it. Growing food is important for your very survival, and with Camp Ashfield being one of the last places left for humanity, the decision to leave it and search for supplies will also be a decision to carefully consider.

At the same time, I never really felt overwhelmed. The game does a good job of introducing things in a way you can get started on, but doesn’t overwhelm you. This game is for people who enjoy games like Stardew Valley, but don’t have the time to learn Project Zomboid. Ashfield Hollow gives you a great mix of the two, at least the demo makes it seem that way. As many of you know, I don’t score demos, but the full game is one I hope to come back and give you a full review of. Best wishes, and may the gaming gods bring you glory.

No More Room in Hell 2 PlayStation 5 Review

No More Room in Hell 2 was sent my way by Green Name Room Publishing, and I truly appreciate it. The game itself looks solid, but there are better ones out there, and admittedly, while the pathfinding could use a bit of work, the sound and weapons are very nice. The reason we all play these games is to kill zombies, and there are plenty to go around for the up to 8 people on each map.

This is the unique part of No More Room in Hell 2: while there is permadeath, you will lose your responder. See, you have two different types of levels: responder and account. The account level unlocks permanent passive perks and loadouts. These never go away and can be used by any responder you recruit. When you lose a responder, however, they are gone forever. This changes depending on the difficulty level. On easy and normal, they are truly only gone if the party gets wiped out, but higher than that, any death sees them killed without a certain item.

The 8 players will all start at different points on the map and simply raid the place for supplies, kill zombies, and do assorted side missions before extracting. Now, you can skip much of it and simply speedrun everything, but the supplies are how you advance most of your experience.

Now you may have noticed I haven’t said much about this game in a negative way, and it is because I don’t have a lot of bad things to say. The big one is that some of the hitboxes on the zombies can seem a bit iffy, most notably while using melee weapons. The worst part, however, is if you don’t have at least a couple of friends to play with; playing with random people is going to be super hit-and-miss. Some people can be very greedy and will simply watch you die when they could easily save you. However, when you find a good group, the game can be magical for a time. Until you find yourself repeating missions /within missions over and over again. The game is still a 7/10 and worth the $30 in my opinion, if you like zombie games. Best wishes, and may the gaming gods bring you glory.