Monster Friday-Wendigo

I have decided to do something a little different and set aside Fridays to sort of look into and discuss a different creature, monster, or supernatural entity. So if you like the series please let me know and enjoy our first entry, the Wendigo.

The story of the Wendigo goes back to the Native Americans and the people of the First Nation in Canada. One of the many stories goes like this. A hunter or group of hunters were out one winter day to get food and became lost, probably in a storm. Due to the weather, they were unable to find food or a way home and eventually became lost, hungry, and cold. Eventually, a hunter succumbed to his hunger and ate another hunter or human. This resulted in a sort of curse that made them constantly hungry and wanting nothing more than human flesh never able to get enough to eat.

How they look varies widely, some myths have them being human-like in appearance others have them being more animalistic but they are almost always much larger between 10-13 feet tall, and despite being almost skeletal in appearance because of them always starving they are much stronger and dangerous than they appear. They also traditionally have an almost demon-like appearance. Some say green skin with no fur, others say they have fur. They always seem to have large teeth and a large head and unparalleled strength, for comic fans try to imagine being a human trying to fight the incredible Hulk.

Their habitat is usually said to be the Atlantic coast and North America, most notably Canada and the upper part of the United States such as North Dakota tho it isn’t uncommon to hear stories in Pennsylvania from Appalachia. If you know, you know. If you don’t stick around and I will eventually get to it being from PA myself or you can check out TikTok, they will happily tell you about how they don’t go out at night, and if you hear voices or cries for help in the trees to definitely ignore them.

Now how do you kill a wendigo? Here is where the fun begins, the lore here is vastly different, and knowing what we do about these huge cannibal bastards none of them would be easy. Some of them are as straight-forward as grab a weapon and beat/stab/shoot them to death. Others state you will require a silver weapon. These are the easiest examples. Another example was that you need to subdue it somehow, cut out its heart and set the heart on fire. This one seems to be the most difficult because a few others I came across also require fire but they simply tell you to use something flaming to burn the heart within the creature or set the thing on fire in general. Either way, we should probably hope these things aren’t real or we at least don’t have to deal with them. Best wishes and may the gaming gods bring you glory, and just in case, happy hunting.

The Caligula Effect: Overdose is finally coming to the PS5 This Year!

Many of you may remember when I reviewed The Caligula Effect: Overdose on the PS4 in what seems like the distant past. The Caligula e Effect is now coming to the Playstation 5 in 2023. For those that may be new to the game it follows the go-home club on club on their quest to break out of a fictional world they are trapped in and return to the real world.

The battle system is unique in that you can actually see what will happen before it happens and plan each move to create combos and possibly interrupt the enemies plans to prevent otherwise devastating outcomes. Definitely keep an eye on The Caligula Effect: Overdose coming to Playstation 5 later this year, and may the gaming gods bring you glory.

 void* tRrLM2(); //Void Terrarium 2 Playstation 4 Review

Oh NIS America I love you guys, and as always they have sent me a copy of this game as they did with void tRrLM(); //Void Terrarium! PS4 Review many years ago, and it was a fun-filled game that despite its flaws kept me diving back in for more. Has the sequel changed anything however is the question however?

The game takes place after the first one, once again we are taking care of our cute human Toriko who is the last human on earth. While the games are directly connected you don’t need to play the first Void Terrarium to understand this Void Terrarium as the start of the game does a solid job of filling you in on the details without spoiling the last game. Just know you will end up caring for Toriko in a new tank in a new section of the same contaminated world, as the same robot with the same A.I. partner.

This time the game adds a bit of a twist to the story, as the A.I. figures out a way to send you into a sort of VR representation of what the world used to be in order to discover more about our dear Toriko whose health isn’t exactly great. Along with this new section of gameplay you will still be decorating her tank, growing plants in it as well as crawling through the wasteland attempting to find food and supplies to create new items from the blueprints you are supplied with or find.

The combat is simple and straightforward. You will move around a large map, and each move counts as a turn with you and the enemies going back and forth much like many other dungeon-crawler roguelikes. Each time you return home all of your items are transformed into materials for creating things, however, each time you create something most things have a permanent stat buff that applies to your character, Robbie the Robot. This makes getting further into the dungeon easier each time even if the random drops aren’t in your favor.

Each time you level up you will be given the option to choose abilities for these runs, some are extra item slots, stat buffs, or increased healing abilities. Which skills you pick can vastly change how you play, and often you will pick and choose which item to bring and which one to simply leave behind.

This was one of my main issues with the first game that is still an issue in this one, item management is far too difficult and because of it, you will end up making far more runs than I would have liked just to make something simple like a chair. It felt like they were trying to really stretch it out by making you run through the same sections over and over. You will be doing a lot since for the most part, you have to repeat each section each time you want to get to a different section. This is understandable since enemies get stronger as you go it was repetitive and very fast.

Graphically and the sound of the game weren’t very different from the first one. It is an upgrade, and both set the tone and serve the game well. There is nothing wrong or any sort of glitches with them, they also aren’t amazing or anything to brag about. All in all, if you enjoyed the first game this one is an upgrade and you will enjoy it, but you won’t suddenly like this game if you didn’t like the first. I enjoyed my time with it, and I feel safe recommending it to fans of the genre. A sold 7/10. Best wishes and may the gaming gods bring you glory.

Old-School RPG Vendir: Plague Of Lies Out Now on IOS and Android

Thunderful and Early Morning Studio are pleased to announce that Vendir: Plague of Lies is available now on iOS and Android ahead of a PC and consoles release later this year. Building on Early Morning Studio’s established RPG-pedigree, Vendir delivers tactical turn-based combat, a cast of fascinating characters to recruit and interact with, and a deep and storied world to explore.

Drawing on the rich-history of classic RPGs, Vendir: Plague of Lies’ party-based combat uses a turn-based system to create intriguing tactical battles. Your party will be composed of a cast of compelling characters who will add to the game’s story as much as they do your prowess in combat, interjecting themselves in your conversations with NPCs to create a tapestry of conversational options. This feeds into a splintering narrative where your choices have a long-lasting impact on the story.

The once-great kingdom of Vendir is now under the tyrannic King Elrik who rules with an iron fist, his judgements harsh and his punishments torturous. When discovering an ancient prophecy promising the end of Elrik’s reign, two siblings must make their way from one muddy end of the Kingdom to the other- inciting Elrik’s wrath every step of the way. Challenge the truth in a Kingdom drowning in a plague of lies.

Expect to encounter an intricately crafted world, steeped in history and brought to life through a carefully crafted atmosphere and the stories of the people that inhabit it. It is a world where your decisions will have real weight and consequence – in conversation, combat, crafting and every other aspect of this old-school RPG created by a studio with a true passion for the genre. 

“We have put everything we have learnt from the success of our previous titles, Vampire Fall Origins and Champions of Avan, into creating our biggest and best title yet in the form of    Vendir: Plague of Lies,” said Emir Kuljanin, CEO and Co-Founder at Early Morning Studio. “I’m really excited for players to begin exploring the game today and discover for themselves why we say this is a game where your choices, in everything from combat to conversation, really matter.” 

Vendir: Plague of Lies

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To wishlist on Steam visit:

Choice of Life: Middle Ages 2 – Switch Review

So I was at home when I got an email this morning from the company Red Black Spade. I don’t know a ton about it, but Slava Gris was kind enough to toss me a review code for the upcoming title Choice of Life:Middle Ages 2 for the Nintendo Switch.

Before I get into that however, I did discover this isn’t the first game from Red Black Spade I have played, they are also responsible for Catmaze Xbox series S/X Review which was another title I covered.

That brings me to Choice of Life which is essentially a series of choices given to you on cards. Starting as a baby you are given simplistic things, some of them as amusing as simply trying to communicate by saying goo goo or gah gag. As your young prince grows the decisions also grow. Do you want to sleep through class? Throw a tantrum on your birthday? Or do you want to study hard and learn even when it isn’t the most fun time.

The repercussions for these decisions can be anything from getting scolded by an Aunt or Uncle, to losing an item like I don’t know,your crown getting stolen (not that this happened to me…) Or death. Ok these aren’t random examples, I enjoy screwing around and seeing what happens. This prince probably doesn’t like me very much.

The graphics these play out in are simplistic and have no voice acting which is fine because this isn’t some massive AAA experience,in fact when I mentioned I got an email from Slava Gris, he happens to be the one guy in the company and it might be a bit odd if he were doing all the voices. They serve their purpose well and I actually believe the game is better because of it.

I sank more than a few hours into this game today, much to the dismay of my family because I wanted to see what happened to this prince,and what sort of bad things I could make happen to him. The game thankfully makes this quite easy because unlike most games like this death doesn’t send you back to the start,it simply lets you make choices again. If you simply want to play a stress free story, this one is great. 8/10, and may the gaming gods bring you glory.

My Thoughts on Remasters

Remasters are a surprisingly touchy subject for some people. Go into any comment section for any upcoming remaster, Tales of Symphonia, Baton Kaitos hell even the long awaited but amazing looking (yes I am bias as hell) Suikoden. You will quickly see comments about stop remastering and remaking games and make original things and IPs etc.

  Don’t get me wrong this isn’t an exclusive thing, plenty of people love them. There is nothing wrong with any of this,I actually agree we need to make new IP’s. We also need to keep games we love or even in the case of Baton Kaitos and I don’t understand why people enjoy it.

We have seen over 5 million games created,many simply cannot be played anymore.There are assorted reasons for this, arcade machines created by now defunct companies that you can’t get parts for, just as an example. Another example is they were online only games and the servers are simply shut down.

Remasters not only give a new generation a chance to play these games but also keep them alive instead of being lost to time. Just as importantly they give companies the chance to earn money to make new products with and even gauge interest in reviving old IPs. What better way to test the waters and see if a series needs to come back than see if people are still interested in the older games? Bring them back and if they sell well it may be safe to move forward with a sequel.

I understand both sides of the argument,but for me there is room for both new games and Remasters. In fact, I’d argue it doesn’t make sense from both a financial and a historical sense to ignore old titles people are still interested in. Best wishes and may the gaming gods bring you glory.

Cities Skylines Console Remastered out now on Xbox Series and PS5

All players who own Cities: Skylines PlayStation®4 or Xbox One edition can also download the Remastered edition for free on their respective consoles as well as the Remastered DLCs up until the Airports expansion (more will be released in the coming months). In addition, players who purchase the Remastered edition on current-gen consoles, are able to download the PlayStation®4 or Xbox One editions.

Cities: Skylines – Remastered takes the robust city-simulation game to a higher level and leverages the power of current-generation consoles. With the addition of buildable tiles, a map editor, and more, plus improved graphical performances, this remastered version for PlayStation®5 and Xbox Series X|S is the biggest and best Cities: Skylines console experience to date.

25 buildable tiles – that’s 16 additional tiles from Cities: Skylines on Xbox One and PlayStation®4!
Quick selection tool
UX Improvements, such as precision placements, distance indicator and updated snapping options
New environmental controls panel allowing players to adjust time of day, rain, fog, and environment coloring
Map editor
An overall graphic performance increase

Cities: Skylines Main Features
Build the city of your dreams: plan road networks, bus lines and parks. Bring on a smog-filled industrial revolution or create a quiet beach town ideal for tourists powered by renewable energy. Bring education, healthcare and safety to your citizens. Build it your way!

Multi-tiered and challenging simulation
Playing as the mayor of your city, you’ll be faced with balancing essential requirements such as education, water electricity, police, firefighting, healthcare and much more, along with your city’s economy. Citizens within your city react fluidly, keeping you on your toes with ever-evolving demands.

Extensive local traffic simulation
Managing traffic and the needs of your citizens to work and play will require the use of several interactive transport systems – use careful road planning alongside buses, trains, subways, and much more.

Districts and policies
Be more than just another city hall official! Create a car-free downtown area, assign free public transport to your waterfront, or ban pets in suburbia. Designate parts of your city as a district in order to set policy at the local level, and give different parts of town their own personalities.

After Dark expansion included
Watch your city become an entirely different place at night: a day-night cycle will have your citizens seeking out places to unwind after work. Add in new policies and zones to create popular hotspots and provide enough taxis and trains to get to and from the clubs!

Wanted:Dead Xbox Series Review

When developer Soleil and publisher 110 Industries tossed me a copy of this one to review I wasn’t really sure how I would feel about this one, and I am grateful they took me out of my comfort zone with this one. Thanks by the way guys and gals. The makers of Ninja Gaiden and Dead or Alive also created this one, so I knew I was getting into something special, even if I was about to hate my life for a while.

LT Stone

You play as LT Stone, leader of what is known as a Zombie Squad ( don’t worry you aren’t actual zombies) and the game takes place over about a week in Hong Kong. while the game is a combination hack-and-slash third-person shooter there are plenty of mini-games to pass the time between missions. I want to get this out of the way first because honestly they are pretty minor but range from interesting such as the crane game and the many different options to play in the shooting gallery to the more annoying or nonsensical such as eating as much Ramen as possible. Don’t worry though you can’t get stuck at them and they don’t change the story it is simply a do-your-best sort of deal and many can be outright ignored.

I just like this cat

Graphically the game is nice and gory. It won’t be long before heads and arms are flying off. There is even a chainsaw at some point and they actually censor bar parts of it. It is actually rather refreshing. This isn’t the only thing I loved, setting off a sprinkler system and watching the water just cascade down was a nice touch. The lights on the water were also fantastic I thought.

The sound was also pretty great, I wasn’t exactly fond of the music but the guns sounded nice and powerful, and swords slamming into each other or cutting through was excellent.

The part everyone is here for however is how-is the gameplay and I will not lie you can tell the Ninja Gaiden creators were involved. It is very fast-paced, whether you are dodging strikes, grenades, or bullets. Taking cover is quick and intuitive, and for me, it didn’t even matter. The game offers two difficulty settings, essentially normal and hard. So the first level I was doing ok until I hit around halfway and I died. Over and over again. Then something pops up, in true Nina Gaiden style, and asked if I wanted a hidden difficulty setting and made the game even easier. I of course said no and died over and over again. countering and dodging and I still could not get the hang of it.

Eventually, I just accepted the difficulty setting whos name I can’t spell and won’t even try, I will just call it Savior Sucks at Life Mode. Now Savior Sucks At Life Mode made the game a lot more enjoyable, gave me some more heals, made the game a bit easier and let me die a little less. I still died, the game isn’t at all easy but it is fun. I love the characters and the 80’s action feel to it.

The game isn’t for everyone, but for fans of action games, especially those that want to relive their love of Ninja Gaiden, this game is for you. A solid 8/10. Best wishes and may the gaming gods bring you glory.

Hellraiser (2022)

This movie gets a lot of hell (pun intended) and honestly I don’t think it deserves it. I will go on the record and say it is probably the 2nd,if not 3rd best of the series. First off,it’s one of the few movies that still did practical effects in this day and age,so huge shout out to that. Jamie Clayton did a great job playing a difficult role, and unlike the most recent movies in the series this one had a plot and script that actually made some sense.

This time around we basically got to see what would happen if a very rich man got bored and collected the puzzle, had someone solve it and watched them die. Yes he was a very sick man, but at the same time who wouldn’t want to know what that thing did?

Obviously the story builds from there as we meet our main character Riley who’s brother has disappeared and she believes this insane puzzle is responsible,one that she now thinks may be after her (spoiler alert,it is) I truly wish I could get more into the story without absolutely destroying the movie for you all,but it completely would.

What I can say is the practical effects in this movie show why more movies need to go back to using them. Best wishes and may the gaming gods bring you glory.

Labyrinth of Galleria: The Moon Society PS5 Review

As always with this, huge thank you to NIS America for sending me a copy of this to play. I love working with these guys. Been doing it for years and hopefully will be doing it for years more.

With that out of the way, first person dungeon crawlers are always hit and miss to me. My first one was the original Phantasy Star back from 1987 (I didn’t play it until a few years later,I was about 4 back when that came out) and I remember being so lost and having to draw my own map,and I was horrible at it. Labyrinth of Galleria isn’t quite like that,they do give you a map that fills in as you explore and through the Witch Petition system you can unlock the ability for the map to mark things on its own and for you to create your own marks, both of which are very helpful.

The Witch Petition system is pretty interesting, it lets you change the game and make it easier or harder,unlock some new abilities. All sorts of things that honestly probably don’t even need to be in the game but make for a fun system to have. This is where the hit and miss comes in for me. A lot of things in the game will leave you wondering why it is even there,but also make it kind of interesting.

Graphically the game isn’t impressive by any means. It is basically serviceable and let’s you play. The monsters aren’t bad and the designs are interesting but at the same time it isn’t anything we haven’t seen before. Unfortunately the sound kind of comes off the same way. It fits the esthetics and I never found it off putting,but I don’t remember it really either.

The story itself isn’t very memorable either. You play as a girl name Eureka (and I say that very loosely as technically you aren’t her) who is working for an old witch lady named Madame Marta. Together they use fully customizable puppet soldiers to explore the Labyrinth under the mansion and find treasures known as curios that the owner of the mansion wants.

Eureka and Marta

If you are asking if the battle system saves what sounds like a very mediocre experience,it does not. In a roughly 40-60 hour game depending on how many of the battles can simply be won hitting the triangle button and just letting people attack and the assortment of moves early game is abysmal anyway so really any sense of strategy wouldn’t exist anyway. This does start to change as you unlock more and more types of characters to create covens with different parts but that takes some time.

He looks familier

If you liked Labyrinth if Refrain you will probably enjoy this one, and Labyrinth of Galleria isn’t a bad game, it’s fully functional and there is plenty of enjoyment to be had from it. I did have an odd sense of joy each time I found one of the curios for example, and the crafting within in the game is quite a bit deeper than I expected. But outside of it’s niche audience, if you are looking for an entry place for this genre this isn’t it. 6/10, and may the gaming gods bring you glory.