This post will be split in 2 sections. One will be the explanation of the delays and changes made to the game and the second section will be the most recent development notice uploaded on the development blog which you can find here. However it is in Japanese so the second section of this post […]The Development of Inazuma Eleven Great Road of Heroes.
Larian Studio’s newest Baldur’s Gate 3 Community Update video, released September 10th, breaks down the game’s cinematic ambitions for early access, which begins on September 30. It also introduces more interactivity through Stadia Crowd Choice and Twitch integration. A huge leap from Divinity: Original Sin’s rock-paper-scissors multiplayer interactions, Baldur’s Gate 3 features 1.5 million words, with fully cinematic dialogues.
Using a mix of performance capture and bespoke adaptive cameras, the game is able to react to whoever you are and whatever you do, both in multiplayer and single-player. With the addition of streaming integration, even viewers who may not own the game now have a say in the player’s journey.
Larian’s Cinematic Director, Jason Latino, explains, “You’re telling your story, and we’re shooting it for you. We’re taking that camera down from being above the players and down into the drama, right into the action.
“I can’t think of another early access game that’s done cinematics on this level,” he added. “There’s a lot of games where the moment you add cinematics, they have to get smaller. We didn’t want to do that.”
Community Update #6 – Multiplayer & Cinematics goes into detail about how Larian is combining a cinematic, player-driven narrative through early access, with multiplayer interactions both within and outside of the game session. It shows how far the team has come since Divinity: Original Sin, back in 2014.
When enabled by a streamer, Crowd Choice brings the journey to YouTube viewers, where Stadia viewers can vote. The streamer is seamlessly presented with the results in percentages, and can then choose to follow the players, or go their own way.
Twitch integration works by numbering each dialogue option, which corresponds to viewer choices. This feedback is seamlessly integrated into the game, where both streamer and viewer will see each percentage vote next to each dialogue option. What’s more, players will be able to interact with the Twitch overlay to access the player’s inventory, character sheet, skills, and spells.
Both of these features are launching day one of early access, respectively, on PC and Stadia. This not only brings the community closer to the player, but also, due to the amount of permutations in dialogues, enables streamers to “DM” their own adventure for viewers, letting viewers partake in the story regardless of whether they own the game. Players will be able to become a part of their favorite streamer’s own private canon. Or, as a streamer or viewer, hide the feature entirely. It’s up to them. As always, the game reacts appropriately.
Early access is rapidly approaching, and Larian is happy to launch with nearly everything needed to give players a sense of the ambition behind Baldur’s Gate 3. Dialogues have more permutations than ever before, and so too does the game. Not only does the game retain the narration previous Larian titles are so well known for, you’ll often see that action on screen — whether it’s a vampiric bite in the night, or a slip of the tongue on a goblin’s foot. Of course, there are many more for players to discover on their own.
Whether in solo, with friends — or streaming with an audience — no matter how you choose to experience Baldur’s Gate 3, the tools and systems that allow the game to adapt to the story forged by players are ready for early access on September 30.
For more information, turn to Community Update #6 – Multiplayer & Cinematics, which also features a lengthy community Q&A
– Based on True Events –
Red Art Games is pleased to announce that online pre-order for the physical boxed version of Kholat on Nintendo Switch are available now, with a limited edition of 3800 copies with a price of €29.99/£27/$35.
Pre-Order Link www.redartgames.com –
Billed as the most terrifying journey of your life, Nintendo gamers can experience this epic adventure game, which was created by Polish indie developer IMGN.PRO and narrated by famous British actor Sean Bean.
- Narrated by Sean Bean
- immersive exploration experience
- Chilling atmosphere and tension
- Self made story inspired by true events
- Non-linear open world
- Challenging exploration
- In-game navigation by map and compass
After three decades in dormancy, we welcome the return of a true legend. Developed by one of Europe’s greatest independent studios of all time, Factor 5’s Turrican series became one of the most acclaimed and well regarded video games of all time shortly after its release in 1990.
Now, teaming up with the original development team, Strictly Limited Games is excited to bring back this legendary IP.
As this always starts, huge thank you to NIS America for hooking me up with a copy of this one. You all know I have a history with the PC release so I was very excited to see how it translated to the PS4. Now if you want some small details about how NIS America doesn’t publish the console version you can look at mt preview from earlier last month.
This however will simply focus on the actual game play. First the tutorial will give you the basics of what you need to do, and it does it quite well. It will show you how to add tiles and how to use those tiles to make structures and how to add maps. It will also show you how to then use events to connect those maps. This is a bit weird to explain, but essentially events are used to do everything from transitioning from one map to another, to talking to NPCs and creating shops. The can be as basic as talking to a kid in a village that wants to whine about not having an apple to as advanced creating a 12 step quest that will result in that same kid getting an apple after your characters slay an ogre and deliver the apples he drops and making that kid run home and disappear all together, and yes you can do exactly what I just described with some patience and imagination.
The character creator is also quite easy to use, tho a bit limited. You can mostly just pick parts and change colors but there are quite a few parts to pick and choose from and you do have parts for men, women and children, and there is also a randomize option that you can keep hitting until you get something you like, or that is simply off the wall and use that. This for example is the picture of a character I made, his only purpose is to exist in the little game I am making, in fact the helmet he is wearing is only on his head so someone can ask him why he is wearing the helmet.
The map editor is amazing and far more in depth than anything you will find on console and is only matched on PC honestly by other game making software. There are thousands of tiles you can use to make your maps, from water to snow and desert. Trees and ocean,mountains basically just about anything you want, you can have. I even turned a motorcycle into a flying bike because, well reasons I guess, it was there. I simply felt the need to do it. You can design any kind of RPG trope you want from a cave to a tower to a city busting at the seams with activity. Or do what i did, be lazy and put four buildings and pretend they live in the middle of nowhere.
So far I have not scratched the surface of what can be done here. This is very much a how far down this rabbit hole do you want to dive situation. Want to make that old fashioned Dragon quest (Dragon Warrior) you always felt the world deserved, do it. he combat system is built right in. Felt that Final Fantasy VI could have been better? Do it right this time. (the only downfall is that there is no true active time battle system) but you can choose from some premade spells, items, and weapons or go into the system and start from scratch, design each and every item and what it does, each and every spell and how it is cast and its animation and yes, even the match on how damage is calculated. That is all at your disposal. Now you don’t HAVE to do that, you can simply use their stuff but they won’t stop you from messing with it.
Speaking of creating stuff, no RPG is complete without monsters, and yes those are tours to create and manipulate as well. From starting bats and slime to end game dragons. Or mess with your friends and just palate swap the slime until the end of time. Your call guys.
The game however isn’t perfect, mostly because for as great at creating stuff as it is, you have to be patient and sink time into it. You wont make anything truly decent without sinking a ton of hours into this, and YouTube will be your best friend. This isn’t made for people that want to dive in and make a game because that can’t be done. Even tho they managed to simplify making a game by taking the hardest parts out of it, and by that I mean coding and the actual part of designing all of these tiles, you still need to design all the cities and such and the characters. Also on one occasion the game crashed while I was saving and I lost about an hour of work, but seeing as how that was a one time thing that easily could have been on my end so I won’t hold that against it. I am truly looking forward to seeing what other people make. This game from me tho will get a 9/10, with the note that this game is designed for RPG fans that dream of making their own. Everyone else, probably won’t appreciate this game for what it is.. Best wishes and may the gaming gods bring you glory.
Focus Home Interactive and Lightbulb Crew have revealed that the hit horror-inspired tactical RPG Othercide will launch on Nintendo Switch on September 10! As Humanity’s last hope against the Suffering, you’ll lead your army of Daughters in deep turn-based battles against fearsome bosses, pulling off a spectacular dance of strategic actions and counters to survive.
What’s more, September 10 will also bring Othercide’s first free post-launch content drop to players on PC, PlayStation®4 and Xbox One. The update will introduce exciting new gameplay mechanics and “Dream Mode,” which will let players fully enjoy Othercide’s gripping campaign, story and lore with a more accessible level of challenge. This update will be available on Nintendo Switch later this fall.
FINAL FANTASY® XIV Online today celebrates its 7th anniversary since the release of A Realm Reborn in 2013, introducing a special event that brings the festivities into the game for all to enjoy. The anniversary arrives alongside the title surpassing 20 million registered players as well as the release of Patch 5.3, which introduces an expanded Free Trial experience to make it easier than ever for new players to start their adventure.
The Rising anniversary seasonal event will run through September 14th and offers a unique questline whereby players will be tasked with helping out J’bhen Tia in Ul’dah. His exhibition of stained glass evokes memories of a pivotal moment in history, but he needs the assistance of a willing volunteer to ensure the event proceeds without a hitch! New rewards go to those who assist in this feat, including a Wind-up Ardbert minion and replica artwork to use in player housing.
All players level 15 and above, including new adventurers exploring Eorzea with the recently expanded Free Trial, are eligible to participate in the event and earn all of the rewards. Complete details about the event, including where players can begin the questline, may be found here: https://na.finalfantasyxiv.com/lodestone/special/2020/The_Rising/89gmadhdzc
SQUARE ENIX® today welcomes seasoned adventurers and newcomers alike to explore a world like no other, as FINAL FANTASY® CRYSTAL CHRONICLES® Remastered Edition is now available on the Nintendo Switch™ system, PlayStation®4 computer entertainment system, and the App Store® and Google Play™ Store for mobile devices.
To watch FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition Launch Trailer, visit: https://youtu.be/F3L9pKapfxo.
In FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition, adventurers can embark on an enchanting adventure either solo or with friends via online multiplayer with cross-play functionality*. Including a host of new and updated features such as updated graphics, a newly-composed soundtrack, end-game high-difficulty dungeons, a new Mimic mode feature and more, FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition welcomes all players to take up the crystal chalice and explore a unique and magical world.
Players can also try the game for free from today with the release of FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition Lite**, which provides access to the first three dungeons in both single player and online multiplayer with cross-play functionality. Additionally, players who purchase the full game will be able to host multiplayer sessions with players using FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition Lite, so a full party of up to four caravanners can play through up to 13 dungeons in the fantasy adventure together with one copy of the full game. Save data can be carried over from FINAL FANTASY CRYSTAL CHRONICLES Remastered Edition Lite to the full game, ensuring players can seamlessly continue their progress in the magical fantasy adventure.
For returning FINAL FANTASY CRYSTAL CHRONICLES players eager to relive their memories, new downloadable content is also available to purchase which will allow characters to take on the appearance of classic FINAL FANTASY CRYSTAL CHRONICLES series characters via the game’s new Mimic mode, such as Layle (FINAL FANTASY CRYSTAL CHRONICLES: The Crystal Bearers™), Leo (FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King™), Sherlotta (FINAL FANTASY CRYSTAL CHRONICLES: Echoes of Time™) and many more. Additionally, special weapons bundles are available to let adventurers take on their adventure in style.
With the release date quickly approaching for the console release od RPG Maker MV, September 8th for the NA and September 11th for EU on Nintendo Switch and PS4 there are a few things you should know right out the gate. First off, I can not make this clear enough, this is NOT a review and should not be taken as one. This is just some info for you guys about the game. All of it can be confirmed on their website over at https://nisamerica.com/games/rpgmaker-mv. You guys all know about my relationship with NIS America, I have reviewed quite a few of their games, but they do not pay me to say anything and I don’t get kickbacks aside from the occasional review copies they send me, and I have on occasion given them less than good reviews. Looking at you The Princess Guide (PS4 Review.
That being said, the Second thing you need to know is NIS America does NOT publish the PC version. You won’t be playing games made by PC users on your PS4 or Switch or publishing your games on Steam with the console version.
The third thing you need to know is at launch there will be something called RPG Maker MV Player. It is a free download even if you do not own RPG Maker itself and it will allow you to play people’s creations. So if you want to see what people are making but not create them yourself, its a good option.
Honestly, as long as you keep those two things in mind and realize this is pretty much for making a game specifically for the console you buy it on and that you will be learning fundamentals of making a game minus all the coding, meaning this isn’t going to be an exciting action-packed game but a slow methodical game you will need to sink time into to see results, you may want to look into it. Or you can wait for my inevitable review because we all know I’m going to be picking this one up, just like I did the PC version. Best wishes and may the gaming gods bring you glory.