Arms of God was sent my way by Galaktus Publishing and Dark Jay Studio, which I always appreciate. The best way to describe this game would be a roguelite arena shooter with a sort of bullet-hell (or heaven) feel. Top that off with some pretty serious gore and some metal music, and you pretty much have Arms of God. Imagine Doom if Doom Guy were a religious zealot and could use 5 weapons all at once.

Here is where I won’t pull punches; the game for many will feel short. You can run through it if you don’t care to do it all in about 3-4 hours, depending on your skill level. Honestly, for less than $12 thats not bad, especially in early access. If you are the type, however, that wants to truly dig in and experience all the difficulty settings and unlock more characters and see how all the weapons can be combined, this game offers far more than the surface implies.

I quickly found myself wanting to know if my holy hammer would work better as an electric hammer. Could this pitiful gun be made into some sort of beast of a weapon? Just when I thought I was done and had this thing figured out, I found a new blessing that made what I thought was an ok weapon an amazing weapon.

Is the game perfect? No, of course not, nothing is. Enemies, for the most part, feel kind of meh to me. I would like to see some more variety in what I am killing on each level, or maybe they could be scarier since they are demons after all. Don’t get me wrong, they aren’t bad by any means. We have all seen far worse in more expensive titles. The rest of my complaints are so minor that I am more than happy to blame them on my system than the game. This is a 9/10 title that fans of the genre owe it to themselves to play. Best wishes, and may the gaming gods bring you glory.
- Arms of God Steam Review
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