Resident Evil: Welcome to Raccoon City

Resident Evil has never been bigger with the overwhelming success of Resident Evil Requiem as well as the remakes and the hype buzzing around Zach Cregger’s new film reboot. So what happens when you try to be faithful to the games that started it all on a shoestring budget and a even more half-ass understanding of the source material then the Paul W.S. Anderson movies that came before?

Claire Redfield has returned to Raccoon City in search for her estranged brother Chris. Raccoon City is a near dead town overseen by the Umbrella Corporation. Chris, a member of the police’s S.T.A.R.S team is sent to investigate trouble in the Spencer Mansion in the Arklay Mountains while trouble begins in town. A sickness is spreading and Claire’s only companion is bumbling rookie cop, Leon Kennedy. Zombies, monsters, secrets-what is really going on in Raccoon City?

This movie frustratingly tries biting off more than it can chew by combining the stories of the first two RE games into one and fails pretty miserably at it. There are names and easter eggs galore from the games but none of it is implemented well. Chris is a smarmy pro Umbrella crybaby, Leon is a dumbass who only was only a cop because his daddy pulled strings, Wesker is a chilled out bro, and Lisa Trevors is a friendly ghoul secretly living in the orphanage. The shoestring budget is pretty apparent. The zombies, what very little their are, don’t even look like zombies, the monsters except for the licker look like they were ripped off of the sci-fi channel, and the city itself looks like a small town instead of a bustling city. There are a few great sets like the mansion and the police station that made me happy but feel really out of place. What makes this movie entertaining unfortunately is how unintentionally hilarious the movie comes across. There’s one scene Savior and I watched on repeat for almost twenty minutes because we couldn’t stop laughing- just watch the flaming zombie scene and thank us later. In the end, if you’re a die hard RE fan avoid this movie like the plague. If you want something to rip on with your friends and few beers, this is for you. May the gaming gods bring you glory.

Skautfold: Moonless Knight Xbox Review

Skautfold: Moonless Knight is a semi-open world game sent to me by Red Art Games. I find myself having a hard time truly describing this one. I feel like Soul Like gets tossed around far too easily these days, but I feel like not using the term also would be dishonest. With a system that relies heavily on your ability to guard and dodge, and will both punish and reward you for doing so. I would almost say the game may be unbeatable if you can’t manage these systems well.

The story, however, is still the main selling point here. You play as Gray, a 2nd Knight from Brittania. You are sent to aid in a negotiation in Japan that quickly goes badly when a cult that is well known to both sides decides now is the time to kill the Emperor. Your mission quickly becomes to aid the Dawn Empire in freeing the castle from the clutches of this evil cult and the magic they have trapped you all in.

Now, if you are looking for something new from this Metroidvania, you won’t really find it here. The combat, story, and graphics are all things we have seen in some capacity before, if I am being truly honest here. How many times have most of us shot a zombie or killed a Nazi in WW2, however? These things exist because they are fun and they work or challenge us. That is where Skautfolt: Moonless Knight shines. It takes all these things and puts them into a tight package you can enjoy at a nice $15 price point.

While the game will feel unfair to many in terms of difficulty, for those who enjoy a challenge, it offers a story worth seeing. It is a 7/10 title that could use a few tweaks, but is well worth the price asked. Best wishes, and may the gaming gods bring you glory.

Grind Survivors PlayStation 5 Review

Grind Survivors was sent my way by Assemble Entertainment, a company that has been great to work with in the past. This time around, they sent me their new Rogue Survivor game that has a nice twist to it. Rather than the usual fight until you die, unlock things, and move along, you will also collect weapons. You can then either recycle these weapons to collect ashes that can then improve other weapons or combine weapons to create stronger weapons.

There is no shortage of weapon types either. While initially you only have a couple, such as dual machine guns, a pistol, and a shotgun, as you beat more difficult runs, you get a Tesla rifle that shoots electricity and buzz saws. Multiple characters to choose from will also increase the strategies available to you, as each one has its own special ability.

The first level and difficulty last 10 minutes, with every one after that usually lasting about 20 minutes. Each biome also has an endless mode to truly test your skill and build on. This brings me to my biggest complaint about the game. When you start, you can only choose the burnt forest biome. Until you beat this at level 5, you can move on to the others. Each time you move up, you are basically stuck repeatedly running through the new difficulty level, upgrading a legendary weapon to beat it, as your old weapon is essentially outdated already. This really throws off your flow.

I honestly can’t pick a favorite game of this genre right now, between this and Devil Jam. PlayStation 5 Review: Fans of the genre are eating well right now. At $15, this 8/10 should not be missed. This game will test your skills in the best way possible, and the replay value is absolutely there. Best wishes, and may the gaming gods bring you glory.

Remothered: Red Nun’s Legacy’ Revealed at Future Games Show (PC, PS5, XSX, Switch 2)

Remothered was the first game we developed at the very beginning of our journey, and after our experiences with A Quiet Place and Mafia: The Old Country, we returned to the series because we couldn’t accept seeing Remothered fade away,” said Stormind CEO Antonio Cannata. “We decided to make this game out of a strong sense of respect and responsibility toward Remothered and its community, who thought this project had been abandoned.”

Remothered: Red Nun’s Legacy will dig deep into the story and present new special skills that expand the gameplay pillars of Remothered,” said Game Director Antonio Cutrona. “While the game is a standalone experience that fans of old-school horror can dive right into and enjoy without playing the first two games in the series, it will offer the conclusion that long-time fans have been waiting years to play.”

The team at Stormind has also released the first in a series of three developer diaries celebrating the return of Remothered. In today’s new video, CEO Antonio Cannata and Game Director Antonio Cutrona talk about the feelings that motivated the studio to take up the project. They also discuss how the team is focusing on the franchise’s roots to bring a sense of closure to long-time fans, expanding on its established gameplay, story and challenges while throwing in some surprises for players new and old to discover. The dev diary is available to watch now on YouTube.

In Red Nun’s Legacy, players will enter a world where nothing is quite as it seems. Exploring a convent, you’ll need to use your wits to overcome disturbing revelations, secrets, and a twisted reality to learn the truth behind the Red Nun—all while surviving the relentless Stalkers preying upon you.

Named one of the scariest games of all time, the original Remothered: Tormented Fathers hooked fans with its twisting narrative and tense survival horror atmosphere when it debuted in 2018. Stormind Games has a strong pedigree for creating stand-out horror titles, including developing the first two installments in the Remothered franchise, developing 2024’s A Quiet Place: The Road Ahead from publisher Saber Interactive, and working with Behaviour Interactive. In 2025, the team co-developed Mafia: The Old Country with Hangar 13, bringing an immersive authenticity and cinematic atmosphere to its story.

Key Features

  • Survive Horrific Stalkers: Challenge your survival instincts by hiding and evading from the murderous Stalkers hunting you down, and even fight back in critical moments.
  • An Homage to Old-School Horror: Feel the atmosphere of this heartfelt love letter to third-person survival horror adventures of the past.
  • Harness Hypnosis Powers: Read objects to reveal forgotten memories, expose concealed passages, and reshape your understanding of the environment.
  • Explore a Richly Detailed World: Find clues and key items in a sprawling game world, and solve puzzles to access new areas and progress to the final revelation.
  • Uncover the Secrets of the Cristo Morente: Learn the forgotten story of the convent, the cradle where the terrifying myth of the Red Nun began.

Remothered: Red Nun’s Legacy is available to wishlist on PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC via Steam, the Epic Games Store and GOG.com. For the latest news and updates from the game, visit remothered.com, and follow along on Twitter/XInstagramFacebookTikTok and YouTube.

About Stormind Games

Stormind is an independent AA studio creating original and licensed horror games for PC and consoles. The team is best known for the survival horror saga Remothered and A Quiet Place: The Road Ahead, the first-person horror adventure based on the Paramount Pictures franchise. They also co-developed Mafia: The Old Country alongside Hangar 13 and 2K.

Devil Jam’ EXPLODES onto consoles (XB/SW/PS5) 26th March 20206

Indie developer Rogueside is bringing its hell-forged action roguelite Devil Jam to PlayStation 4 and 5, Microsoft Xbox Series X/S, and Nintendo Switch, on 26th March 2026. Get ready for non-stop escapades in a chaotic underworld, where players take on the role of a doomed musician bound by a demonic contract and forced to survive an infernal performance that never ends. As the cursed guitarist battles through swarms of demonic enemies in tightly designed combat spaces, dodging incoming threats while attacks fire automatically, you can focus on positioning, movement and wise decision-making in the hope of surviving until the encore.

Hell Bells – Save me

Each run throws new powers into the mix, courtesy of the who’s who of the underworld. Brace yourself for wild upgrades that transform your build on the fly: think screen-clearing attacks and unpredictable experimental abilities. The grid-based system lets players rewire how attacks activate and combine, in hopes of surviving the relentless madness.

Turn up the volume to infernal!

The killer soundtrack plays a central role in Devil Jam, with award-winning composer Deon van Heerden returning to collaborate with Rogueside following his work on Warhammer 40,000: Shootas, Blood & Teef. His high-energy compositions thrash along with the dynamic gameplay pacing, giving each challenge its own sonic personality.

For those about to rock…

  • Smart Loadouts
    Use the 12-slot gear system to build clever combinations and unlock powerful killer combos.
  • Hand-Drawn Hell
    Bold, fully hand-animated characters and effects bring the underworld roaring to life.
  • Bosses Worth the Hype
    Battle towering foes, including Death himself – it doesn’t get more metal than that.
  • Run For The Hills, Run For Your Life
    Fast, intense encounters reward quick thinking, sharp reflexes and smart decision-making.

It’s time to fear the reaper.

Devil Jam became a cult classic when it rocked onto PC last year, and the console release includes a hefty upgrade based on fan feedback. One brand-new story and 4 new challenges which offer players more profound insight into the cursed world and its larger-than-life cast, and you’ll find two new battlegrounds to endure: The Overgrowth, a claustrophobic arena filled with twisting paths and looming fungal growths, and Thorns of Crimson Death, a sprawling combat space built around relentless enemy pressure and wide-open encounters.

The Bearer & The Last Flame Now Available for Pre-order on PlayStation 5

Meridiem is pleased to announce that The Bearer & The Last Flame is now available for pre-order on PlayStation 5. The game will also be available on Steam and in physical format, with two editions available on March 6, 2026, for PlayStation 5. Developed by Dark Reaper Studio, The Bearer & The Last Flame is an epic action-adventure dark fantasy game, created by a single developer, inspired by classic Soulslike titles that will immerse you in a world ravaged by death.

Meridiem has been responsible for the design and creation of these physical editions: The Bearer & The Last Flame – Standard Edition for PlayStation 5 which includes the PlayStation 5 game and The Bearer & The Last Flame – The Knight’s Edition, which includes, in addition to the PS5 game, a game guide and a special sleeve. 

In the far reaches of the extinct land of men, darkness has ravaged every sign of life. The lost souls of bloodthirsty warriors seek rest in the underworld, where demons of the abyss, the darkest creatures, and soulless sorcerers dwell. Darkness looms over the land, and only faint traces of light remain. There is no solace for life,  yet in the high mountains of Selender, a glimmer of hope has emerged.

A living soul has received its charge. Carry the last flame, illuminate the lands of night, and return the fearsome creatures back into the abyss.

Features:

  • Relive the essence of classic Soulslike games: experience strategic combat in a world full of mysteries and a deep story told through the environment and the enigmatic characters you encounter on your journey.
  • Choose from various characters: forge your destiny in this unforgettable adventure. Select your hero from different characters originating from unique worlds.
  • Challenging difficulty: master a combat system where every strike matters. Face demanding enemies with mechanics that reward precision, strategy, and constant learning.
  • Variety of enemies across different environments: confront a vast range of unique creatures, night beasts, demons, and soulless undead, each designed to exploit your weaknesses.
  • Memorable enemies and bosses: prepare for epic battles against terrifying creatures and colossal guardians. Each encounter is a unique challenge filled with tension and reward.
  • Choose your fighting style: customize your strategy with an arsenal of over 200 unique weapons. Master melee combat, ranged attacks, or the arcane power of magic.
  • Explore the vast landscapes of Hyperborea: traverse dungeons, caves, and castles in an epic medieval fantasy adventure.

The game will feature an original soundtrack composed by Francisco Arroyo, bringing a fresh and distinctive musical style to the experience.

The Bearer & The Last Flame will be released in physical format in two editions for PlayStation 5 and digitally for PlayStation 5 and Steam on 6 March 2026.

Loan Shark Coming to Playstation 5 January 20th

Loan Shark is a game I have long wanted to play since I read about it on PC, and I am currently reviewing Xbox ( you will see it soon), and will now be out on PlayStation. In fact, depending on where you live, it is probably live now. Enjoy the details and the Xbox launch trailer below. ( I can’t find one for PS5)

In Loan Shark, players step into the worn boots of an indebted angler trapped in a cycle of obligation he cannot escape. A single night at sea, meant to be routine, becomes something else entirely. The water feels heavier. The silence stretches. And when the nets finally come up, they carry more than fish.

That is when you meet Cagliuso, a one-eyed, talking fish whose strange gift promises salvation. His offer is simple, almost reasonable. Too reasonable.

What follows is not a power fantasy, but a slow, unsettling negotiation where every gain seems to leave something behind. Time, certainty, morality — all become part of the exchange.

Drawing on classic “deal with the devil” storytelling, Loan Shark unfolds as a compact psychological horror experience focused on pressure, choice, and consequence. The sea becomes both workplace and threat, and the ticking approach of unseen creditors ensures that nothing ever feels truly safe. The horror lies less in what is shown, and more in what is implied — the sense that something is watching, waiting, and counting the cost alongside you.

Key Features

  • Compact yet memorable experience — A focused narrative horror adventure, approximately 30 minutes in length
  • Underwater eye-cam mechanic — Track bites from below the surface while eerie watchers lurk in the depths
  • Fish & gut gameplay — Catch fish and carefully gut them under pressure, missteps have consequences
  • Surreal dialogue & choices — Bargains from Cagliuso force players to weigh risk versus reward
  • Time pressure & looming threats — With creditors closing in, every second counts
  • Atmospheric psychological horror — A restrained, unsettling tone driven by sound design and implication

Deep Fringe Debuts in Early Access Jan 15

Deep Fringe from Publisher Thousand Generation releases into early access today and is a hardcore tactical RPG. You can watch the trailer above and read the features below about what looks like an amazing game. You can also wait a bit to see my full review, as they were kind enough to send me a review copy. Best wishes, and may the gaming gods bring you glory.

Key Features of Deep Fringe

Shape the Battlefield Your Way

With limitless tactical possibilities, every moment is an opportunity to redefine the fight. Reshape the terrain, destroy obstacles, or create new pathways. Position your squad to dominate from the high ground or outmaneuver enemies in the chaos. Knock foes into traps, hurl them into hazards, or send them tumbling off the map. Switch seamlessly between top-down and isometric views to gain the perfect perspective on battle.

Command Powerful Units

Each character has unique destructive or support abilities and distinct combat roles. With a wide variety of units to command, players can unleash devastating attacks and reshape the fight with every move. Deep customization through skill trees and cybernetic enhancements adds further depth, allowing for tailored strategies and new layers of tactical complexity in combat.

A Gripping Story Lore

Venture into hostile territories to uncover the secrets behind the apocalypse and the factions vying for control. Each expedition reveals a new chapter in the war-torn world’s mysterious past. Form alliances or spark rivalries with factions and characters you encounter. Your decisions shape the course of the conflict and how the story unfolds. The Early Access version offers 10 hours of main story content, plus plenty of side maps to keep you engaged.

Nostalgic Art Direction

With its hand-drawn retro style, Deep Fringe offers a visually distinct and fractured world. The detailed artwork brings to life a world full of unsettling creatures and decayed landscapes. Whether you’re a fan of post-apocalyptic settings or just appreciate art that feels alive and raw, Deep Fringe delivers a visual experience that sticks with you.

Highly Customizable Level Editor

Unleash your creativity with an easy-to-use graphical editor that lets you create your own levels, characters, and campaigns. Share your creations with the community through the workshop for limitless player-made challenges.

Spaceslog Beta Review

Spaceslog is an upcoming space colony simulator, set to release in 2026, from Produno Games Studios. They were kind enough to send me a beta of the game. The game is set to release into early access on April 3rd.

If you have ever played games like RimWorld, you are familiar with the general concept of how the game is played. You make a few characters with different stats and personalities, and you build your ship. You set areas for cooking or storage and build sleeping areas and what have you. This game does nothing to reinvent the wheel, so to speak. It does, however, give you a new setting to play a genre many of us love.

The setting works out well, but more importantly, for those in the beta, the game has gotten consistent updates. I had a few complaints as I was making notes for my review about things like the pathfinding, but that has been taken care of in a recent fix. Trying to play with a controller gave me issues at first so I didn’t bother. It turns out there was an issue with using a controller if Steam was already running, but the controller wasn’t launched VIA Steam, and that was also taken care of. The game also works pretty well with an Xbox controller, tho I do prefer it with a mouse and keyboard, admittedly.

I’m not going to give this game a score, as I am only playing a beta that won’t be released for several months. The state it’s in is very much playable, and with the amount of updates they are putting out, I am pretty confident that come its April launch, we are looking at a solid title worth keeping an eye on for fans of the genre. It may not ever be equal to Rimworld, but it is shaping up to be a nice alternative. Best wishes, and may the gaming gods bring you glory.

Frostpunk 2 Fractured Utopias DLC – PS5 Review

Some of you may remember that not long ago, I covered the release of Frostpunk 2 PS5 Review. 11 Bit Studios was kind enough to send me the Fractured Utopias DLC on PS5. The question is, will this be worth the $13 price tag? Let’s explore that question.

For starters, everything comes into play during the Utopia Builder mode. So if you don’t play this mode, you are already out of luck. Don’t get me wrong, I don’t see why you wouldn’t play what is basically the main mode of the game, but it is worth noting that this is where all the content is. Right from the start, you will notice you have the option to start with a faction, of which there are 8 new ones in total to discover.

Each faction also has its very own skill tree to make your way through. This alone will add hours of gameplay, making your way through each one can be a challenge, and it leaves plenty to see. I find this alone well worth the money.

This is just the tip of the iceberg of what is new. Each faction has new variants on housing, unique laws, HUBS, abilities, and more. So much so that after hours of playing, I haven’t seen them all. I have also seen at least 40 new narrative events, and the store page claims there are over 100.

The only disappointing part of this is that we were only given one new map to play on. The two new premium tales, Doomsayers and Plague, are nice, however.

At the end of the day, this is a very nice DLC. We have all paid far more for DLC and gotten far less. $13 is a fair price for everything it gives. I would have liked one or two more maps, but I can live without them. It is an 8/10 DLC that fans of the game should definitely pick up. Best wishes, and may the gaming gods bring you glory.