Battlefield V Beta

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Going in to the Battlefield V beta. There has been a lot of talk about a lot of things but honestly, this is really just a good-looking battlefield game. The controls are almost exactly what you would expect, tho I will admit the begging for help to be revived when you get killed annoys the hell out of me. But the shooting feels nice and the graphics looked great.

Another major problem that I hope they fix,is the match finding. I spent as much time finding a match as I ever did playing and if that isn’t fixed the game will be in terrible shape. All in all tho my honest take away is if you have always enjoyed the Battlefield games you will enjoy this one, but from the beta I don’t see this one changing that opinion. Best wishes and may the gaming gods bring you glory.


Ultra Age (PlayStation 4)

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Ultra Age coming from Intragames and developer Next Stage and is being called a “High speed rogue-like” game feature single player action. The game is expected to release in 2019 and has been featured at events such as PS Arena in Korea and Tokyo Game show 2018 on hall 3 C15. The game looks quite interesting like Intragames other title I played Survive! Mr. Cube Review and I don’t doubt this will be another interesting experience. Best wishes and may the gaming gods bring you glory.


Sonic Live Action Movie


For some odd reason I will never understand, we are getting a live action Sonic movie starring James Marsden and Kim Carrey. Not much is known about the story aside from it will take place in the Green Hills zone when a cop helps Sonic escape from the government. Now I have played plenty of Sonic games and I can’t recall him ever trying to get away from the government or even the cops being involved. While I don’t doubt Carreys ability to play Eggman/Robotnik or any of the actors honestly the entire concept of a live action Sonic movie just seems really, odd. I’m honestly not even sure who came up with this idea or why aside from possibly being a quick cash grab or why this would be thought of as a good idea. What are your thoughts? Best wishes and may the gaming gods bring you glory.

Project Hospital Preview


Recently it was announced that Project Hospital would be released on October 30th 2018. With that announcement Oxymoron Games decided to give some of us a little preview of the game, and I greatly appreciate being one of the people getting to preview this long-awaited game.

For those that aren’t aware, Project Hospital is a tycoon style management game. It is done in quite a realistic way, you will need to build rooms to deal with any number of issues ranging from the common cold to more severe issues requiring surgery. You will need to manage staff for both a night and day shift,from doctors down to janitors each with specific needs.

The game will start you off with a few short and easy to follow tutorials. They will guide you thru the basics of hiring and building of a hospital. It will prepare you adequately tho they do leave quite a bit for you to figure out on your own. That isn’t a bad thing, none of it is to hard just there really. But how bout the game play and the graphics?

Well graphically the game looks pretty good. It won’t win any awards or blow your mind but it gets the job done. The sound also falls into the same category really if I am being honest. Admittedly I have never met anyone that plays a tycoon game and does it for graphics and sound. It is all about the game play and functionality, and outside of a few minor issues that can easily be fixed by the time the game launches the game really shines in this department. One example is for some reason when placing an employee in a room the employee was offset from where my mouse was by a good 2 or 3 inches. Janitors also seem to act pretty odd at times but they warned us about that going into the whole thing as well.

At the end of the day the preview version is a late build beta with a few things still to be added and polish to be done and just over 2 months until release. With that much time clearly things will be improved. Before plaything this I was looking forward to the game, and now I am down right excited. October 30th will be a good time for tycoon fans. Best wishes and may the gaming gods bring you glory.

Blossom & Decay (Preview and Pre-Alpha)

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Blossom & Decay is an interesting game, but before I get into it I want to explain how this came into my life. Not long ago on Twitter I asked everyone to recommend some good indie projects to me and I ended up following and being followed by Konspiracy Games. Then I got busy and I kept meaning to shoot them a message and see what they were up to. Their game looked interesting but I just never got the chance. Then a little bit ago they actually sent me a message. I won’t go into details but it was basically just them introducing themselves and giving me some info about the game, basically the info I was going to ask for anyway. This lead to me getting into a pre-alpha demo of the game. So after I tell you about that I will be linking some stuff at the bottom for you guys to read up on, because the short version of this whole thing is simple. If you are a fan of building and exploring games, you will want to keep an eye on this game.

First thing I have to get out-of-the-way, this was a pre alpha demo of the game so it was a bit rough around the edges. The controls could be a bit stiff at time and I often found myself a bit confused as to what I should be doing. It was easy enough to figure out tho, so even tho they invited me into their discord I never really had to go ask about anything. I would have used it to report bugs but I am yet to hit one. I am sure they are there, but admittedly I have good luck with missing bugs. I usually only get the game breaking ones. ( looking at you Fractured but Whole you game breaking bastard)

Now for the game itself, what is it? Why should you be excited? Is it fun? Well the game itself is essentially what you make it. Literally. You start out getting off a boat. As you enter the world, at least in this version, you get a small tutorial of how things work. After that the world is your oyster as they say. You want to build a farm? You can do that. You want to go exploring, feel free. Do you want to get a group of friends together and raid a nearby farming settlement and steal all their stuff, you can. I should point out tho, they will be pissed. Those are real people, and they worked hard to build that farm. If they can’t hunt you down they may pay people to do it. See the world is ever changing in accordance to what the people feel like doing.  People can essentially set up their own towns, with laws and stores all with real people.

One example of this started right after I started playing. I built a small fire on the beach where I started, got some food and just messed around. About half a dozen players had this same idea. They have all since moved on. I don’t know where they went, they all left while I was asleep. Really asleep by the way, you can give commands to your player, but they stay in the game when you aren’t. My guy was crafting a few odds and ends for when I came back. The game being browser based allows for a handy feature by the way (as confirmed by both the creators and I have personally done this with my cell phone) you can start on your PC, run to the store and check on your game with your phone. As of now its mostly only useful for crafting tho, which honestly is why I wanted it in the first place.

As I stated earlier the game is a bit rough, but at this early stage the game has a boat load of potential and is already fun to play. I will be watching this game and checking back in without a doubt. Below I have listed some materials, and definitely check out their Twitter. Best wishes and may the gaming gods bring you glory.


Empire In Ruins, Revisited.

Empires In War is an Indy title for PC getting ready for release in the coming months from the company Hammer and Ravens.


Many of you may remember a while back when we first looked at the game Empires in Ruins (Preview) The guys over there have been hard at work getting things together for release and the EGX event in September. Sadly living in the United States I won’t be attending the event to visit them and check things out. They were however kind enough over the weekend to hook me up with a beta to check out.

A few things to note, the beta is on whats known as a workbench map. It is basically just there for test purposes and isn’t in the full game. Another thing is pretty much everything started out unlocked and there was no tutorial. A bit of fooling around tho and I got the hang of it. I just wanted to say up front, I didn’t play anything close to a full version of the game. I can honestly say tho, I am already impressed and looking forward to more.

The game itself looks good. Fantastic in fact. Each character and building carefully created with care.


This is just one example I swiped off their Twitter page. I do recommend you check them out over there, they are pretty good about posting updates about what they are doing.

Another part of this I absolutely loved was the music. I rarely say this about games, the music for me is usually just there for me but I actually found myself looking forward to the next wave simply because I liked the music that sounded to me like a sort of hybrid bagpipe rock music sort of deal.

Now the part why most of you are probably still reading, the actual game play. The beta itself. It only showed the real-time combat portion of the game, and none of the story. You start with a small amount of resources to get you started. You can build what you want to survive the first wave or two, it’s up to you really. I won’t tell anyone what to do here that is on you. You two builders will get these built pretty fast, then you can get to the action. As your towers protect your main building from enemies you will get some gold to help you build new ones. The first wave for me consisted of these guys.

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Now I have to admit, I loved reading the descriptions for these guys simply because they made me laugh. I will include a few of my favorites below. As a general rule each wave gets a little harder than the last, with a few easy waves tossed in to give you time to repair or just introduce you to a new enemy. One way consist of a new flying enemy that was pretty easy for me to kill because he was alone, but later multiple showed up and they pretty much ruined my life for a bit. They designed the came in such a way that if you understand how it works and set things up right you can be prepared for anything, if you just randomly toss things down like I did my first go at it you could really do a number on your future. That isn’t to say the game is unforgiving, it is quite fair. The game will just reward you for knowing what each unit does and how to prepare for it.

A good example of this is late game my main building was practically dead, I think I was on wave 18 or 19. I wasn’t prepared for this unit that can use the water to swim around and avoid the roads and it used that to attack me. Game over for me. I couldn’t be mad, this was in no way unfair or cheap. I made a mistake and paid the price.

I must say I have played my fair share of Alpha and Beta versions of games, many with varying degrees of quality. Some being damn near broken to the point I question why they would even let them be played, others they were perfectly playable and I was happy to give my feed back and look forward to seeing how they turn things around. This one however falls into a class all its own. I have never before played a beta where I really didn’t have much to say. I played it for a few hours and never ran into bugs. I never thought the game was unfair towards the player, and even when I thought that dude with the giant hammer or the guys with the muskets did more damage than I liked, it didn’t do anything to stop my enjoyment. They are just stronger units you need to account for,and once I did I was back to killing things. This game is definitely on my must own list when it comes out. Check it out in the Steam Store. Best wishes and may the gaming god bring you glory.