Ashfield Hollow is an upcoming zombie game, and if you had to describe what it is, the simple answer is just yes. Can you grow crops? Yes. Kill zombies? Yes. Want to go fishing or craft some stuff? Yes. See, the demo is still probably easily 10 hours of content or so, with the full game supposed to be released around Q1 of 2027, but don’t let that stop you from checking this thing out now.
Now, I will be clear: Bitquest Studio did hook me up with a copy of this demo, but as far as I can tell, it isn’t any different from what you guys can download off Steam. The game has basically everything you could want, to the point that my thought was that something has to be either badly done or it has to mesh very badly.
This is where I was wrong. Everything in the game really feels like it has weight to it. Growing food is important for your very survival, and with Camp Ashfield being one of the last places left for humanity, the decision to leave it and search for supplies will also be a decision to carefully consider.
At the same time, I never really felt overwhelmed. The game does a good job of introducing things in a way you can get started on, but doesn’t overwhelm you. This game is for people who enjoy games like Stardew Valley, but don’t have the time to learn Project Zomboid. Ashfield Hollow gives you a great mix of the two, at least the demo makes it seem that way. As many of you know, I don’t score demos, but the full game is one I hope to come back and give you a full review of. Best wishes, and may the gaming gods bring you glory.
The Divinities have been freed. Discover the Torn Lands that the Mist revealed. An all-new world to explore. New Factions to join. On which side will you make your stand?
Developer Just2D and Publisher Deck13 Spotlight are proud to announce Drova II – Torn Lands, the sequel to the indie smash hit Drova – Forsaken Kin. The time has come to return to the Otherworld as the Dark Fog seems to be gone. The magic has returned to Drova, but a dangerous wound remains… a ravine that splits the lands in two. An unknown threat lingers in the depths.
Drova II – Torn Lands offers exactly what players would expect from a worthy successor: an open world that is slightly larger but similarly detailed, an improved and expanded combat system, two new factions, more decisions to influence the story, all new cultures to get to know, and the very same approach: no quest markers. No Bullshit. The philosophy is the same: With every design decision, the premise is to take the player seriously.
Building upon this philosophy, the mission for Drova II – Torn Lands was clear: Improve upon the strengths, iron out what wasn’t perfect yet, and deliver an experience that players will remember even after years have passed. A true classic.
The Divinities are free – the world is not!
The Divinities have been freed after the events of Drova – Forsaken Kin. The Dark Fog is gone. A ravine is dividing the land. It winds its way not only through the parched earth, but also through the minds of those living in the Otherworld. There are shadows in the dark. An unknown threat. Will those who live be prepared for what is about to come? Two factions, each built around their Divinity. It is up to you whom you will join: Will you choose to follow the Bear Mother or will you join the ranks of the Great Ram?
Cultures are clashing; tension is rising. You have to decide at some point. And decisions will influence how the world is shaped. Your decisions will make an impact on how quests turn out and on how the story unfolds.
Decisions will eventually lead to fights you cannot avoid. But that’s a given, as the Otherworld, while freed from the Dark Fog, is still a dangerous place with well-known and new monsters roaming in the wilderness. The beloved combat system has been improved and expanded, offering more choices, even more unique combat styles and well-iterated mechanics.
Drova II – Torn Lands has been announced for PC and Consoles. It stays true to the philosophies of its predecessor while improving upon the strengths in every aspect. More details about the ambitious Action RPG will be released in the coming months. Drova II – Torn Lands is supported by the Games Fund Germany and the Federal Ministry of Research, Technology and Space.
What once was a fairy tale for children, has become a dark reality. And this March, Forge of the Fae, the story-rich pixel JRPG from Datadyne LLC, will unleash the world of the Fae.
What awaits you in Forge of the Fae? Join Fiora and her friends as they set off on a journey to solve a series of mysterious disappearances. Explore a mystical world inspired by 19th-century Ireland, but be warned: your decisions will influence what the future holds. You might even awaken an ancient threat…
The newly released trailer marks an important milestone, not only because it reveals when players can finally start exploring the Celtic-inspired world, but also because developer Datadyne LLC and Publisher Deck13 Spotlight have worked hard to bring this adventure to life over the last five years.
Classic Turn-Based Combat, Exploration and Puzzle-Solving
Inspired by classic JRPGs, Forge of the Fae combines strategic turn-based combat with exploration, puzzle-solving, and character-driven storytelling. Players will be challenged to master the “ARC Crystal” system, which offers versatile, customizable spells and abilities, and the “Adrenaline” system, adding depth and excitement to combat. Alongside the action, environmental puzzles, secrets, and optional discoveries scattered throughout the world encourage exploration and reward players with powerful items and hidden lore.
Forge of the Faewill release in March 2027 for XBOX One, Series X|S, PlayStation 4, PlayStation 5, Nintendo Switch, Nintendo Switch 2, and PC via Steam and GOG. A free demo is available through Steam. Wishlist the game now on Steam and GOG!
Deck13 Spotlight is proud to announce Lair of the Leviathan, an old-school RPG developed by the talented teams of Nostalgic Realms and Whiskybarrel Studios, two solo developers who joined forces to create the game of their dreams, as no one else was willing to take on this mission.
wo developers, one quest
RPGs have lost their identity over the last decades. Once, they were about exploring and writing your own adventure. Getting lost in interesting side quests, forming a party, and fighting well-balanced turn-based battles. Large worlds to explore at your own pace. Handcrafted dungeons and towns brimming with detail and life. A world the players experience in mind, instead of showcasing bombast all over the place. Game maps that beckon you to forge your own path rather than a task list of quest markers.
That’s what Lair of the Leviathan is all about. We’re hoping to bring back what was great about RPGs. That intangible magic that somehow got lost along the way. Inspired by legendary series such as Ultima and Pools of Radiance, with a mix of the early Baldur’s Gate games. All visualized in a stunning pixel-art style as seen in the official Announcement Teaser.
nnounced among friends
Lair of the Leviathan was revealed during the Announcement Event for Drova II – Torn Lands, another old-school RPG to be published by Deck13 Spotlight, where frenetic applause echoed in the old dungeon-like location when the last scene revealed amazing cover art by Matt Stawicki, and everyone knew that this marks the return of the era of RPGs.
Lair of the Leviathanwas officially announced for PC and Consoles. Gamers can now wishlist on Steam and GOG. A first Announcement Teaser has been released, with further details to follow in the coming months.
I have so much respect for what Blatty’s original novel and Friedkin’s iconic movie did for horror. As for what came after-not so much, although I heard Legion was pretty good book and Exorcist 3 was the best the series had to offer since the original. Anyway, it’s Flannigan’s turn after the disaster that was Believer. Already, I see a major improvement just in style and star power alone. I was almost hyped but I gotta be real, the finally moment with Scarlett made me laugh my ass off. I’m convinced The Exorcist is lightning in a bottle. One shot wonder- leave as is. No need for prequels, sequels, reimaginings, se-boots, reboots, legacy sequels, spin offs, or a damn cinematic universe (though seeing Linda Blair fight Michael Myers in the Further woulda been funny as hell). As is, I’m vaguely interested in Martyrs but I’m not hooked. May the gaming gods bring you glory.
Jason has never been my go to in the slasher realm (team Michael all the way) but admittedly I’m happy to see a comeback of sorts. I really dig the idea of a prequel going into Pam Voorhees’s descent into grief and eventual madness at the loss of her son as well as hopefully a more human look at Jason before he become the iconic death machine. I liked the trailer more than I thought I would as well as the callbacks to the original movie. I’m actually pretty excited to see how Peacock and A24 pull it off. May the gaming gods bring you glory.
Halloween is upon us and sometimes, we need something simply fun. A24 presents us with Slayground, which looks likes a cool horror romp at a haunted house. Admittedly, I have a soft spot in my heart anytime I hear Bodies by Drowning Pool. The killer looks pretty cool too. Given the fact A24 has a part in it, I’m sure the movie will have some elevated hook we aren’t seeing. Worst case, it looks like a nice slasher to populate the season. May the gaming gods bring you glory.
Focus Entertainment Publishing and Afterburner Studios are proud to announce Elta: Defy All Gods, coming early 2027 to PC (Steam), PlayStation 5 and Xbox Series X|S. In this adrenaline-fueled action-platformer, players will need to brawl their way out of corrupted worlds with their dragon-god companion, no matter what enemy or challenge stands in their way. Prepare for your rise as a divine champion with Elta: Defy All Gods‘ new public demo, available on all platforms October 1.
A new take on the action-platformer genre from Afterburner Studios
Developed by the indie team behind Dreamscaper, Elta: Defy All Gods aims to carve out a new space in the action-platformer genre by taking inspiration from both brawlers and 3D metroidvania games to create a fresh, high-octane, gameplay-first experience.
“For our second title we’ve gone much bigger, taking all we’ve learned about weighty combat, satisfying game feel, and fluid action to another level,” said Ian Cofino, Co-Founder & Game Director at Afterburner Studios. “Focus Entertainment has been a terrific partner in our goal to create a world-class action title, enabling our team to realize a very ambitious vision.”
Elta: Defy All Godsis planned for release in early 2027 onPC (Steam),Xbox Series X|SandPlayStation 5. To let all players experience what makes Elta: Defy All Gods stand out among action-platformers, a free demo featuring the beginning of the game will be available October 1 on all platforms. Wishlist now and keep an eye on Focus Entertainment’s official channels to stay updated on the game!
About Elta: Defy All Gods
Brawl your way out of corrupted worlds alongside your dragon-god companion in an adrenaline-fueled action-platformer blending free-form melee combat, fluid platforming and sci-fi exploration. Become the champion of your fallen god, Elta.
Show your fighting prowess with intense melee combat, mixing lethal martial arts and devastating magic attacks in explosive group fights
Explore three winding science-fantasy worlds, and chain your traversal abilities to reach new areas and discover their hidden secrets
Hone your skills and become stronger alongside Elta, walking in the steps of your ancestors to unlock new fighting moves and acrobatic skills
Bring down the gods who wronged your people, exiled for centuries, and help Elta set things right to pave the way for a brighter future
About Afterburner Studios
Ready to try a new approach to making games outside of the large studio system, Afterburner Studios was founded in the summer of 2018 by Robert Taylor, Ian Cofino and Paul Svoboda with a mission to create evocative action experiences that put fun first.
Their debut title, Dreamscaper, launched in August of 2021 on PC and Switch, then Xbox and Game Pass the following year. Since release, Dreamscaper has garnered critical praise and reached over 750,000 players.
KOEI TECMO America and developer Gust in collaboration with TOHO Co, Ltd., announced The Apothecary Diaries: The False Imperial Brother, the first-ever console game adaptation of the popular franchise The Apothecary Diaries. Alongside Maomao and other iconic characters, fans will discover a new exclusive story and characters conceptualized by series author Hyuganatsu. The Apothecary Diaries: The False Imperial Brother is currently in development and set to release early 2027 on Nintendo Switch™ 2, Nintendo Switch™, PlayStation®5, and PC via Steam®.
In The Apothecary Diaries: The False Imperial Brother, players follow Maomao, a pleasure-district apothecary who now works in the rear palace. She finds herself investigating the Five Mysteries and Five Curses, two chains of strange phenomena and conspiracies causing chaos throughout the rear palace, the pleasure district, and streets of the capital. During her investigation, she stumbles upon the would-be-suspect, a masked man calling himself the “imperial younger brother”. As rumors swirl, Maomao is roped into an investigation that will lead her to uncover a shocking secret that could destroy the imperial court.
To conduct their investigation, Maomao will be joined by familiar figures such as Jinshi, the influential eunuch of the rear palace, as well as new characters including Guanyu, a travelling actor whose fame is growing in the capital. To uncover the truth behind the Five Curses and the identity of the “imperial younger brother”, fans will need to explore, gather evidence, and organize the information at their disposal to make deductions, while also gathering apothecary ingredients to concoct the medicines.
During the investigation phase, players will be able to not only explore the scene, but also the surrounding city and the rear palace to find clues or interview witnesses. By venturing outside the city, Maomao will be able to gather the ingredients needed to concoct medicines that can serve as evidence or enable her to help her friends. Once the players have gathered enough information and evidence, they will be able to review them in the deduction phase.
Throughout the deduction phase, Maomao will review clues and succinctly summarize the facts to help her unravel the mystery and present her theory. However, simply presenting deductions will not always be enough, and fans will need to be able to present solid proof as the other party argues back. They will need to carefully select their answers by reviewing the information, present the relevant evidence by looking into Maomao’s notebook, or combine information together to convince the other party. The more information players gather, the more evidence they will be able to produce, helping them to solve the case.
The Apothecary Diaries: The False Imperial Brother will be presented in more detail during a special livestream broadcasted live from the KOEI TECMO stage at the Tokyo Game Show 2026 on Sept. 20, 2026, featuring the voice actors Aoi Yuki (Maomao), Takeo Otsuka (Jinshi) and Yohei Azakami (Guanyu).
The Apothecary Diaries: The False Imperial Brother is currently in development and is scheduled for release in early 2027 on Nintendo Switch™ 2, Nintendo Switch™, PlayStation®5, and PC Steam®. The game will include Japanese voices with English text.
For more information on The Apothecary Diaries: The False Imperial Brother, be sure to visit the official site, subscribe to the official KOEI TECMO America YouTube channel, like us on Facebook, and follow us on X, Instagram, and Discord.
As you all know, we here at Savior Gaming love horror movies and games. It is just kind of what we do, so when Perceptum popped up in my email, you can say I perked up a little bit. Alone in a house with a mirror, seeing weird and scary stuff is definitely something with potential, and I will be keeping an eye on it.
Coming toPlayStation 5, Xbox Series, andSteam in Spring 2027, here is everything you need to know about Perceptum and why you might get the feeling you’re being watched when the title drops:
· An empty house. A missing family. A mystery the police couldn’t solve. Playing as a Medium, you’ll investigate a cold and seemingly quiet case. Equipped with only a mirror to see what the naked eye can’t and a “gift” to home in on sounds when closing your eyes, the oppressive family home will be yours to search for clues and solve puzzles. Are you brave enough to find out what truly happened here?
· Risk and reward go hand-in-hand with vulnerability playing a leading role. Hidden traces are scattered throughout the house and with your only two mechanics to help guide you, every creek, whisper, and scuttle will be felt to your core.
· An inescapable, intense atmosphere not for the faint hearted. The feeling of being watched. A suspicious shadow. An unexplainable distant noise. You are certainly not alone. The house feels and follows your every move, daring you to question every detail.