Lootbound was sent my way by the nice folks over at Artdock Games, which I always appreciate. Lootbound, at its core, is a roguelike with turn-based combat that is made for people who want a simplistic game to kill some time with for not a lot of money. If you go into this with that in mind there is a lot of fun to be had here, but if you are expecting a huge, in-depth game, you will be disappointed.

You start the game with one character, and each run you start alone. As you progress, you can pick up weapons and items to fit into your inventory. You can also recruit several companions such as a paladin or bard. These later become people you can start as. You don’t control them, as they are their own people. They are still super helpful, and you can outfit them with gear just like you do yourself.

As you lose runs, you unlock more ways to power up your team with permanent buffs, which make runs easier. You also unlock them if you win, but the first couple I unlocked I did because I lost; admittedly, it is based on total runs, not wins or losses.

This is where a lot of people leaving negative reviews seem to have an issue. Most of what you are doing is powering up and making “numbers get bigger,” and the game lacks strategy; this, however, is the strategy. Knowing what to pick and how to fit the most into your inventory is the challenge. The game isn’t perfect, but it is also only $15. Is it perfect? No, it also isn’t even a great game. It is, however, a good game. A solid 7/10. Best wishes, and may the gaming gods bring you glory.
















