It’s that time of year again, everyone. Train Sim World 7 is out, and DoveTail Games has once again set me up with a review copy. If you missed my coverage of that, you can find it here. I said last year that if you haven’t got a chance to play a Train Sim World game, that 6 was a great place to start, and this year makes the game even more approachable than ever. They have added a control scheme for those who want to use it, so you can now control the major stuff of the train easily from the controller. This is fantastic if you just want to relax and check out the beautiful scenery, and it is beautiful.

For those that enjoy the more hardcore simulation style of the games, don’t worry, they haven’t changed it on you. By all means, turn the UI off, stare at the dash, move every control knob and stick on the train, and fully immerse yourself in the experience of hauling a massive machine through Bavaria or Yorkshire. Or be like me and stick to the in-between and leave the UI on so you have the extra help and maybe crash the train a few times in Florida. Seriously, letting me drive a train is the worst thing to happen to Florida since Florida man discovered bath salts.

The game isn’t perfect; however, it is fun. When you get to certain areas, you will notice they did manage to push the PS5 (at least the base model) to its limits at points. There are some noticeable slowdowns here and there when things get super busy, mostly on the German routes. Kind of seems like the Axis once again lost to the Allies here, considering the British and American routes rarely suffer these issues. I jest, come on guys, the war’s over; stop making these jokes.

The game is a lot of fun, and fans of trains will have a lot to work with, and I am not 100% sure what carries over from the previous year’s game, but I know some things do, which is pretty cool. For me, the game is an 8/10 experience, and fans of the series will enjoy it. Best wishes, and may the gaming gods bring you glory.

















