Tour de France 2026 PlayStation 5 Review

Tour de France 2026 was sent my way by Nacon, a company I have recently started working with, and I really enjoy it, so please show them some love when you can.

Now, for those of you who may not be familiar with the Tour de France, it is the world’s most prestigious bike race. It takes place annually in July and lasts about 23 days, covering (for Americans) about 2,200 miles, or 3,500 km for everyone else.

Now, for the gameplay itself, it is fantastic. It seems like anything you could ever want in a bike racing game is here. Want to switch team members mid-race? Feel free. Want to slam into a wall and fly off your bike? I’ve done it. Guy with an accent, I don’t know, lecturing you because you suck? Yup, he is there, and boy, do I suck. I will not be winning the Tour de France

Let me be perfectly clear about this: I will not be winning because of my skill level, not because of the game. There are multiple difficulty levels and tutorials that teach you everything you need to know to play this game. You can play different races, different modes ect, it isn’t only one race to play, and you can save mid-race, you aren’t forced to try to run the whole 21 legs of the race in one go. This is simply the hardest racing game I have ever played.

Now I have seen other people play these games and seen videos of them playing this one, and they are fantastic. Zooming down hills, taking turns like a pro, not even using many of the helpful options that exist, like the arrows to let you know when you are attempting to take turns too fast and at the wrong angle. The game truly does want you to succeed. Unfortunately for the Tour de France 2026, despite its best efforts to help me, I was unable to help myself.

Now I know what you are thinking, Savior, should I buy it? Honestly, yes. It was still a 9/10 experience to me. The sound and graphics are great. The controls are wonderful. This is a sports game done right. Best wishes, and may the gaming gods bring you glory.

Horde of Distraction Steam Demo

Horde of Distraction is a game being made by Static Feed, and they asked me to check out their demo. The game is described as “An incremental game inspired by classic RPGs. Fight monsters, collect rare gear, progress through a vast skill tree, and defeat powerful bosses!” on their Steam page, and honestly, I really didn’t know what that meant. Turns out it means use your mouse to hover over stationary enemies, and either they die, or you do.

After an hour of playing, this is me killing everything

Now this sounds pretty boring, honestly. Trust me, I understand being skeptical; I certainly was. The demo starts out pretty slow, in typical RPG fashion, killing rats for a little bit of money and maybe earning some levels. You then use that money to buy some upgrades. I tell myself one more run.

I went a little overboard and got them all

After a little bit of rat killing and barrel breaking, some new enemies show up. They are a bit tougher; they do more damage. I tell myself one more run, again. I can’t go out this way. At this point, I have some basic gear, and I am hoping to get some more so I can merge it into better stuff. One more run turned into many more runs.

Before I realize it, I have killed the final boss of the demo, and I am asking myself questions about my life I didn’t know I had, most notably, how was this fun, or when can I get my hands on the full game? Most importantly, why is there a skull in my inventory that seems to have no use?

I obviously won’t be giving a score to a demo, but I encourage everyone to go check this thing out. It plays very well and is far more fun than I ever expected it to be. As an added bonus, the trailer has a bull playing guitar. Check it out below, and may the gaming gods bring you glory.

Arms of God Steam Review

Arms of God was sent my way by Galaktus Publishing and Dark Jay Studio, which I always appreciate. The best way to describe this game would be a roguelite arena shooter with a sort of bullet-hell (or heaven) feel. Top that off with some pretty serious gore and some metal music, and you pretty much have Arms of God. Imagine Doom if Doom Guy were a religious zealot and could use 5 weapons all at once.

They kick ass for the Lord

Here is where I won’t pull punches; the game for many will feel short. You can run through it if you don’t care to do it all in about 3-4 hours, depending on your skill level. Honestly, for less than $12 thats not bad, especially in early access. If you are the type, however, that wants to truly dig in and experience all the difficulty settings and unlock more characters and see how all the weapons can be combined, this game offers far more than the surface implies.

I quickly found myself wanting to know if my holy hammer would work better as an electric hammer. Could this pitiful gun be made into some sort of beast of a weapon? Just when I thought I was done and had this thing figured out, I found a new blessing that made what I thought was an ok weapon an amazing weapon.

Is the game perfect? No, of course not, nothing is. Enemies, for the most part, feel kind of meh to me. I would like to see some more variety in what I am killing on each level, or maybe they could be scarier since they are demons after all. Don’t get me wrong, they aren’t bad by any means. We have all seen far worse in more expensive titles. The rest of my complaints are so minor that I am more than happy to blame them on my system than the game. This is a 9/10 title that fans of the genre owe it to themselves to play. Best wishes, and may the gaming gods bring you glory.

The Lost Wild – Dinosaur Survival Horror Game Coming 2027

In The Lost Wild, players embark on an immersive evasion-based survival horror experience where they are pitted against nature’s ultimate hunters — dinosaurs. They assume the role of Saskia, who wakes up on a mysterious island overrun by prehistoric creatures. To survive, Saskia must explore derelict research facilities nestled in a lush wilderness and be resourceful while evading and overcoming this unstoppable threat.

Players become the hunted as the dinosaurs roam the abandoned facility, seeking out their prey. It’s essential to observe movements and patterns to learn about their behavior, to stay alive in this violent primal world. Choosing the best path forward is key, as players use stealth and caution, or venture off the beaten path to discover hidden routes which might lead to safety.

“The Lost Wild is a survival horror experience unlike any other, one that is built around slow burn tension while players are hunted by intelligent dinosaurs. These are not monsters, these are wild animals that think of you as prey,” said Great Ape Games CEO Nick Gregory. “This idea has persisted in various forms and iterations over the years. What started as a shared passion for dinosaurs, curiosity, and a love of games eventually grew into a fully fledged grassroots studio with over 25 talented people behind it. We now find ourselves in the incredibly fortunate position of building our dream dinosaur game, a true love letter to the genre, alongside one of the best publishers in the industry.”

Players can acquire useful items to improve the chances of survival, but will become subject to ever-increasing dangers the deeper Saskia explores, while using non-lethal weaponry, resulting in intense cat and mouse-style gameplay. Players can create distractions and use the environment to their advantage or temporarily scare off deadly predators using a combination of non-lethal weaponry to escape and evade. 

Outmaneuver, distract, run, and if all else fails, hide.

For more information on The Lost Wild, visit: https://annapurnainteractive.com/games/the-lost-wild 

Popular medieval survival RPG Bellwright coming to Xbox Series and PS5 consoles on June 9th

Bellwright is a medieval open-world survival RPG where you can establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Now available on Steam Early AccessBellwright saw numerous updates that PlayStation and Xbox players can enjoy at launch, including the Halmare Isles map, offering over 10 square kilometers with all new story-based quests with multiple progression lines, expanded armor and equipment, new animals and buildings, and introduces a Loyalty & Faction system. 

This console edition of Bellwright has been optimized for big screen play with dedicated gamepad support. Offering new controls, this is the most accessible Bellwright has ever been, ensuring that console players can immediately get fully immersed in the world of Karvenia.

“We’ve always wanted to bring Bellwright to the largest audience possible, and now PlayStation and Xbox players will be able to play the full game with over two years of major content updates,” said Creative Director and Project Lead Florian Hoffreither.

Bellwright is available to wishlist on Xbox and PlayStation and is playable now in Early Access on Steam.

Advice for a New Game Journalist/Blogger Part 1

Every so often, while I screw around on Twitter, yes, I refuse to call it X still, or Facebook, or that toxic hell pit we call Reddit, I come across someone asking for advice on how to get into reviewing games and how to make videos, or even podcasting. Sometimes it is even a real-life friend, and I always felt weird answering these questions because who am I to give this advice? I have always been upfront about the fact that I don’t make my living doing this; this is my passion project, so to speak. I simply love gaming.

Today you get fox pictures

Lately, however, people in my life have been pointing out that while I don’t make a living doing what I do, I have come a long way for someone who does this as a hobby. 10 years ago, I was a guy reviewing games and movies I owned, and I wouldn’t send a company an email because I didn’t think anyone would ever send me even a small indie game. When I finally did, I was mostly ignored. When I wasn’t, I was told I didn’t have the viewers, or they didn’t know who I was, and good luck. Now I’m not exactly being sent AAA titles or anything, EA and Rockstar aren’t exactly kicking down my door to review their stuff. They don’t need to either.

Look at this cute bastard

I have gotten to review games like Disgaea from NIS America, all of them that have come out in the last like 8 or 9 years, actually. I got to work with Sega and review Two Point Hospital Review (PS4), in fact, some of the very same companies that once told me no, now send me emails asking me to cover their games.

It’s tired, poor thing

So my first piece of advice in what I hope becomes a series of weekly advice posts is this. Stay the course, and measure success in your own terms in a reasonable way. Maybe it is getting your first review code, which you can’t get unless you ask. Maybe it is your first 100 views or your first 1000. Whatever it is, don’t let other people define it for you, or it will eat you alive, and you will fail. Remember, sometimes success is simply holding the line and taking a step forward while everyone else takes a step back. Feel free to drop a comment, hit me up on Twitter, or shoot me an email if you have a question about this, and I will do my best to help. Best wishes, and may the gaming gods bring you glory.

Dune: Awakening Arrives On Console September 22nd!

Dune: Awakening arrives on PlayStation 5 and XBOX on September 22 — alongside a full single-player mode, new scalable difficulty and game customization options, the epic conclusion to the story in Book One, and more. All additions will also be available on PC.

The best version of Dune: Awakening yet
New and returning players alike on PC and console will land on Arrakis September 22nd with access to everything added and improved since PC launch, plus all the new additions and improvements coming with the September release.
For a full overview, check out the infographic below and read today’s announcement on DuneAwakening.com.
The game is also coming to XBOX Game Pass as an XBOX Play Anywhere title and will be Handheld Optimized, so you can play it across XBOX on PC, XBOX Series X|S, ROG XBOX Ally, and XBOX Cloud with full cross-play and cross-progression support.
Beyond consoles, the game is also Steam Deck verified and supports GeForce Now.

Realm of Ink PlayStation 5 Review

Realm of Ink is a new action roguelite from Leap Studios, which I am glad they sent me. You play as swordsman Red, though there are other characters you can unlock. With you is your trusty ink companion, Momo. Together, you fight through different levels and worlds using the power of the Fox and different ink powers to defeat destiny. Death is meaningless, as it just gives you a chance to rewrite the story, quite literally, as you will discover throughout the story.

It has always been my experience with these games that, while a good story helps, it is the graphics, gameplay, and quality of upgrades and abilities that determine if the loop is worth it. All of this is where Realm of Ink truly shines. With a unique, almost washed-painted background aesthetic and a seemingly endless combination of weapons, gems, and forms, there is plenty of replay value. If that weren’t enough, just when you think you have mastered the game, there is the endless trials of challenge mode in the Trial Valleys.

Is the game perfect? No, far from. I feel like Momo, while cute, doesn’t exactly serve much of a purpose aside from being a sort of mascot. Many of the characters you meet also sort of feel stale and one-dimensional, and only exist to sort of fill a role and nothing else. The shopkeeper is basically just greedy and money-hungry, but you get hints that he is actually nice and charitable if you are his friend. The cook is sort of ditsy and obsessed with cooking, but you get hints that there is more to her. Every character falls into this same pattern. They are X thing, but let’s hint at more. The game is a 9/10 experience, one I can’t possibly recommend enough. Best wishes, and may the gaming gods bring you glory.

Where Dolls Hang

What starts as a missing persons investigation quickly spirals into a nightmare in Where Dolls Hang, a new psychological survival horror game from Steelkrill Studio. Inspired by Mexico’s infamous Island of the Dolls, the game blends detective investigation, survival systems, and psychological horror inside a living forest filled with mannequins, puppets, and disturbing secrets hidden deep within flooded swamps and isolated wilderness.

  • Investigate Crime Scenes in Real Time: Examine bodies, place evidence markers, bag corpses, and photograph clues using an immersive in-game camera system
  • Survive a Living Forest Inspired by Real-World Folklore: Explore flooded swamps, hidden waterways, and isolated wilderness areas where danger escalates after dark
  • Balance Investigation and Survival: Craft supplies, upgrade your safehouse, navigate by boat, and survive dynamic weather and adaptive threats stalking the forest

What begins as a missing persons case slowly becomes personal as players search for clues tied to the disappearance of the detective’s own daughter. Investigate crime scenes, examine bodies, photograph evidence, and survive a hostile wilderness that grows increasingly dangerous after dark. Beyond the forest trails, flooded swamps, and hidden waterways can be explored by boat, leading to isolated locations filled with disturbing discoveries and hidden dangers.

Between investigations, players return to a customizable safehouse where they can craft supplies, upgrade equipment, and prepare for the next descent into the unknown. Dynamic weather systems, adaptive threats, survival mechanics, and immersive detective gameplay combine to create a horror experience where uncovering the truth can be just as terrifying as surviving the forest itself.

Key Features:

  • Detective Investigation Gameplay: Examine bodies, place evidence markers, bag corpses, and photograph crime scenes using an in-game camera system
  • A Living Forest Inspired by Real-World Folklore: Explore a disturbing wilderness  inspired by Mexico’s infamous Island of the Dolls
  • Survival Horror Exploration: Scavenge resources, craft tools and weapons, and upgrade your safehouse to survive increasingly dangerous nights deep within the forest.
  • Boat Traversal & Swamp Exploration: Navigate flooded regions and hidden waterways while uncovering isolated areas cut off from the main map, and  customize boats with unique perks and storage options
  • Dynamic Threat & Weather Systems: Adapt to changing conditions as weather and darkness directly impact visibility, stealth, and enemy behavior 

Where Dolls Hang launches on PC via Steam in 2026. Players can wishlist the game now and prepare to uncover the horrifying truth hidden deep within the forest.

Steam

FORENSIC – M.E. Protocol PlayStation 5 Review

FORENSIC – M.E. Protocol was sent my way by the fine folks over at JanduSoft, which I always appreciate. Forensic- M.E. Protocol is a rather interesting game, less for what it does and more for what it doesn’t do in today’s gaming world. You won’t be seeing any insane cinematic scenes or experiencing action scenes here. No, the star of this show is your ability to solve crimes in a very real and methodical way.

The game won’t hold your hand and point you where to go; it simply gives you a crime scene, such as a murder or kidnapping. You must then find the evidence and piece together what happened using an impressive level of tools. This might take you some time and require you to visit the evidence multiple times.

The game doesn’t try to impress you with fancy sound or visuals; instead, it tries to draw you in with realism. Empty rooms sound empty, sometimes with dripping water or the sound of machines, your only company in the background as you carefully try to figure out what happened.

This is also where the issues start to pop up. How fun this is, for starters, is debatable. Especially when the controls can be finicky, and the voice acting can leave much to be desired at times, and break the immersion they worked so hard to create. Worse, the tutorial level is a term I use generously. It barely tells you how to play the game or how to use the tools, which means there is quite a bit of trial and error involved in working it out. This could be a great game, but instead it is simply a good game. For the price tag, however, it is still quite impressive. It is a 7/10 experience that people who enjoy the crime genre will probably enjoy. Best wishes, and may the gaming gods bring you glory.