John Carpenter’s Toxic Commando is one of those games that looked interesting, but I won’t lie to you, I did not have high hopes for it. It is also worth noting that Dark Horse Comics did a 3-issue limited run of comics called Toxic Commando Rise of the Sludge God that works as a prequel to this game, which you don’t need to read to understand this game at all. I, in fact, never heard of it until I was doing some research on this. Also, huge shout-out to Saber Interactive for setting me up with a pair of codes so me and @torstenvblog could check this out together.

Now, if you have ever played a game like Left 4 Dead or World War Z you know the idea of how the game is played. You and a group of friends fight through a massive number of enemies with a loadout of guns you choose beforehand and try to survive. If you are smart, you won’t head right for the objectives; you will hit the spots to pick up things like spare parts, which can be used to unlock special boxes or fix up weapons that can only be compared to the finales of Left 4 Dead.

Speaking of Left 4 Dead, this comparison is bound to be made; the special enemies here are quite similar in some ways and vastly different in others. I don’t want to get into spoiler territory by describing each one of them. Part of the fun of both games for me was having no real knowledge of them and running into these things at random. I will say there is no equivalent to The Witch, a lady crying until you get close, that you can sneak by, but if you startle her, she attacks you. Everything else is pretty well represented in some way.

The real question is how it plays, and the answer is far better than I expected. The controls are tight, with guns feeling powerful. I never counted how many there are, but there is a trophy for killing at least 1 enemy with 19 different primary and secondary guns ( which I went out of my way to get), and each gun feels different. Better, there is a nice mix of SMGs, shotguns, and assault rifles, but sadly, only one Sniper Rifle.
The superpowers for classes are also a nice addition to the formula, however. I really enjoyed playing as a healer because at later levels, the healing circle also damaged zombies. The thing is, each class functions differently depending on how you set it up. Your drone can do vastly different things over time, which gives you plenty of reason to experiment. Better yet, with Sabers’ history of driving games the cars have never felt better. Most of them have a wench attached to them for tearing down doors and such, but in true Snowrunner style they can also be used to get you out of mud while traversing the decently sized maps.

Now I could keep going on about this game, but I feel like you get the idea. This is probably the best game like this we have had in a long time, and as someone who still plays Left 4 Dead to this day, I am going to say something very unpopular. This is better. It is a 9/10 experience, and if you don’t let nostalgia for the past and rose-tinted glasses get in the way, you will see that this is all the fun of those games from the past, in a beautiful new era, with some nice perks. Best wishes, and may the gaming gods bring you glory.






















