Dark Souls is a game I have a long history with. I played it years ago when it was originally released back in 2011 on PS3, and while I enjoyed it for what it was, I was one of the few people who recognized its flaws, I felt. Not only did it have a ton of frame rate issues, but its hit boxes were also a mess, and platforming was a nightmare. Places like Blighttown were a trainwreck due to its horrible lighting, and the frame rate drops made it even worse. Most of the levels weren’t even that good for me. When I heard about the remaster, however, I was excited because I knew most of these issues were about to be fixed, and they honestly were.

The problem is that with all of these issues fixed, the game isn’t the masterpiece people have convinced themselves it is. Most of the time when people talk about the game, it’s how crappy Blighttown is or how awful Bed of Chaos is. They say things like or well once you open up fast travel, the game really opens up. This doesn’t happen until the last 4 or 5 mandatory bosses of 23 total bosses. 26 if you count the DLC, which, honestly, without a guide, you won’t find. The DLC is possibly the most assinine thing in existence to get to.

Most of the areas in the games challenge also rely on things like walking on an invisible path that you will see if the snow falls on it, or if someone left messages. Find this random candle so you can see, or be the right build so you can cast the right spell. These aren’t good designs in all honesty; this is pretty much RNG.
None of this is to say Dark Souls is a bad game; it’s not. I’ve finished it. It is, however, not worth being so highly regarded as people think it is. It has many flaws, many of which I didn’t list. Dark Souls is a solid game, but not only is it not the first of its kind, but it isn’t the best of its kind by any stretch. Best wishes, and may the gaming gods bring you glory.













