Harry Potter 2026 trailer 2

My feelings on the Potter series are pretty mixed overall. I’ve loved it, hated it, appreciated it, and now I’m just numb to it. Part of it was growing up during the height of Potter mania. Admittedly J.K Rowling has soured the overall experience of her work for me over the years.

When we got the first trailer for the reboot, I was very meh to it. Mostly I just felt like it was the same exact movie with different faces. Watching the second trailer, all that kept running through my head was “we have Harry Potter at home.” Hogwarts, the uniforms, the scenery looks strikingly similar to the original movies only without natural color grading (I seriously hate modern filmmaking’s hatred of natural lighting). I mean, it looks fine for what it is. If this was the first attempt at bringing the Wizarding World to screen, I’d honestly be fine with it. However, the others exist and were mostly bright, enjoyable and full of heart. I’ll give the new series a shot but I’m not getting my hopes up. May the gaming gods bring you glory.

Port of Jumanah Has Set Sail on Steam, Epic, and PlayStation Store

 Red Dunes Games and Agate today announced that Port of Jumanah is now available on Steam, Epic, and PlayStation Store. Divers will also be tempted by a new full-release trailer showcasing the game’s fast-paced underwater expeditions, exotic sea creatures, vibrant worlds, and evolving port.

In Port of Jumanah, you play as Mansour, a pearl diver about to embark on the adventure of a lifetime. Descend fearlessly into dangerous waters to fight sea monsters, experiment with new equipment and upgrades, and make decisions that shape each expedition. Back on shore, the resources and allies that you recover will help rebuild Jumanah’s port and open new possibilities for future runs.

“Port of Jumanah is an homage to our region’s Pearl Diving history…with a delightful touch of nonsense. At its heart is an upbeat Arabian regular guy who always seems to encounter dangerous and often cute things (but mostly dangerous) with a cheerful disposition and sheer grit. Whether you play casually or hardcore, just remember the often-forgotten rule of the sea: if it looks suspicious, it probably is. Enjoy, habibi.” said Sultan Darmaki, CEO and Creative Director at Red Dunes Games.

Key features include:

  • Dive into ever-changing danger: Explore the depths, confront sea monsters, and discover new opportunities during each expedition.
  • Build a powerful loadout: Upgrade your gear and experiment with different combos to tackle increasingly dangerous encounters.
  • Recruit unusual allies: Meet a colorful cast of characters who can help (or complicate) the journey.
  • Rebuild the port: Bring your discoveries back to Jumanah and transform the port as progress continues.
  • A playful maritime adventure: Experience a colorful, story-rich world filled with humor, fantasy, and decisions that you’ll probably regret.

Maneater 2 announcement trailer

Maneater was a blast. Pure and simple. Fun, goofy, bloody, weirdly educational fun. Seeing confirmation we’re getting a sequel absolutely brought a smile to my face. I can’t wait to see what kind of bizarre mutations we’ll get and hopefully some new ways to devour our prey. I liked that there will be new predators as well to face off against. As you’d imagine, I’m really pumped to dive back in as a shark. May the gaming gods bring you glory.

Until Dawn 2 release date trailer

I’m still very confused how this is a sequel to Until Dawn. I gave some leigh way when the Until Dawn 2 reveal trailer dropped. After getting a more in depth look, I’m still fairly convinced the title was tacked on for brand recognition. On it’s own, the game looks nice visually so far. The story elements aren’t really grabbing me so far. I’ll keep an eye out but in the end I’m not really anywhere near as hyped as I should be. May the gaming gods bring you glory.

Hell Let Loose: Vietnam PlayStation 5 Review

Hell Let Loose: Vietnam was sent my way by the fine folks of Team 17 who I always love working with. Ironically, this game brought me some trouble before it was announced because many of my friends are shooter fans, and as I have been reviewing games for so long and have been working with Team 17 for many of them, they actually sent me the reveal trailer a few days before it was revealed as part of the announcement. Not being able to tell or show people I KNEW would be excited about it was brutal. So when the clock struck 0 and we were able to post about it, I did get a couple of phone calls asking me how I could keep that to myself. Ok so it didn’t cause me trouble; it was hilarious.

As for the game, this will be hit and miss for many people, because it is essentially a hardcore shooter. It is as close to being in Vietnam as you can get without having been in Vietnam. In my first game, I decided I wanted to launch mortars and ended up the leader of a mortar crew, but I had no crew at first. This meant I was just a regular soldier because you need all 3 people to set up the mortar. The leader is simply a spotter, while another has the supplies needed to build it, and the third has the actual mortar launcher. You can then work as a team with the spotter finding targets, helping you aim, finding enemies an telling you where they land. One person aims the actual launcher while the third actively fires.

Many things in the game work this way; one person on each team is even the overall commander, and if that person doesn’t have a mic, you will be in a lot of trouble. In one game I joined, we were backed into the upper right corner of the map; however, the team didn’t quit, and the commander had a great strategy. We managed to fight our way out and come back and win. See, unlike Battlefield, you aren’t necessarily limited to deaths or time; you have to take the entire battlefield itself like a real war.

Even snipers work as a group, sniper and spotter, like real life

Hell Let Loose: Vietnam is not for everyone; I love the game for many reasons, but it is very team-based. If you want to simply run and gun, this game is not for you. Worse, if you don’t want to be careful every step of the way, you are going to have a bad time. This is the Vietnam War at its best, by showing it at its worst. People will hide in the trees, behind rocks, and death will rain from the skies, and sometimes you can do everything right, and it will still go wrong. This is a 9/10 experience for those who love the style. Best wishes, and may the gaming gods bring you glory.

Hearth and Hamlet Steam Review

Hearth and Hamlet was sent my way by Gamersky Games, and I always appreciate it. Hearth and Hamlet is a little weird for me because, admittedly, the start is a bit boring and slow to get going. You start out assigning a worker and clicking the mouse to get some resources to and get your camp set up, and build the very bare basics of a place to live.

You get here eventually

Eventually, you can build more and bigger houses and logging camps and fishing; this unlocks more workers that you can assign to auto-collect resources and more of them faster with more advanced buildings that you can upgrade. How interesting you find this is completely subjective; I enjoyed it once the game started moving, but the opening hour or so was kind of a slog.

There are a few issues with this cozy game; however, you don’t really get to choose where anything goes, or even what you build when. You simply get the option to build things at certain times as you finish quests. Now I understand why I am not allowed to start the game building a fishing dock or why options are limited at first, but to completely streamline the choices feels less like a game where I can help shape a country and more like I am simply there to hit the button while my friend builds it, without the added benefit of hanging out with my friend.

That being said, I don’t expect a ton out of an $8 game. I do expect a little more engagement, however. It is a 6/10 title that, on sale for 50% off, becomes worth buying. Best wishes, and may the gaming gods bring you glory.

Void Salvage Steam Review

Void Salvage was sent my way by Myrdann Games, which has made several small titles over the last few years, with Void Salvage seemingly being the best one. It is a sort of roguelike/ incremental game similar to many free to play game except you avoid many of the pitfalls of the free-to-play genre by paying a very reasonable $7 for what is actually quite a bit of gameplay.

Now I won’t pretend the game is perfect; there are some issues- nothing major and some of it could just be the system I am playing on, I suppose, but I doubt it. Minor slowdowns when things get busy, for example. The game is still being worked on and updated, however.

The game has a massive amount of skills, weapons, cores, and upgrades to find and use. While some balancing would be nice, it can drag after a couple of prestiges; what game doesn’t? The soundtrack is pretty relaxing, which surprised me; I wasn’t really expecting such a relaxing experience when I booted this one up. Half the fun is finding new and fun ways to kill enemies in both game modes, tho the game does favor one over the other; I won’t spoil which.

The game could use some quality-of-life upgrades. It would be nice to see more about the enemies more easily and faster, or have it be clearer about where I am going and what’s happening when I get there. But for the price tag, the game is damn good. 7/10, best wishes, and may the gaming gods bring you glory.

No Rest. No Peace. Guns of Eschaton reveals new trailer confirming 2026 launch

In Guns of Eschaton, every bullet counts — including the ones you don’t fire. Players must study whatever is trying to kill them, while never knowing quite enough to make the journey feel safe. Old-fashioned guns may replace swords, and a demonic train may replace a dragon, but the philosophy remains: understanding your opponent is just as important as mastering your own arsenal.

A deep progression and buildcrafting system gives players the freedom to develop their own approach to the apocalypse. Firearms, different ammunition types, occult abilities, talismans, armor, consumables, and active and passive skills can be combined into highly individual builds, creating different solutions to the challenges of the world. There is no single way to become a legendary gunslinger.

The apocalypse doesn’t have to be faced alone. Guns of Eschaton was designed as a solo-first experience, with co-op offering a different way to experience the journey and adding another layer of replayability. Playing together brings a new rhythm to the game, introducing different strategies and tactics for shared survival. The challenge and the story remain, but sharing the journey changes the experience.

A World Built to Be Discovered

The distinctive visual identity of Guns of Eschaton was shaped by acclaimed worldbuilder and Art Director Viktor Antonov, whose work helped define the worlds of Half-Life 2 and Dishonored, among other celebrated titles. Working alongside Eschatology Entertainment’s international team of experienced developers and artists, Antonov established a visual language in which architecture, environments, characters, narrative, and game design are closely connected.

The result is a handcrafted world that takes the familiar imagery of the 19th-century American frontier and transforms it through occult horror, mythology, religion, history, and the supernatural. It is a Wild West players may recognize from films, books, and popular culture — but one now burning in the flames of the apocalypse.

Rather than simply providing a backdrop for combat, the world itself is part of the experience. Exploration, environmental storytelling, encounters, and player decisions gradually reveal what happened to this frontier — and what role the player has in its fate.

No Rest. No Peace. Guns of Eschaton launches for PC, PlayStation 5, and Xbox Series X|S in 2026.

Key Features

  • Every bullet counts: Face off in deliberate, high-stakes gunfights where preparation matters as much as aim. Study enemies through the Codex to uncover weaknesses, master precise timings and calculated parries, and wield mystic abilities granted by the occult.
  • Build your legendary gunslinger: Create a playstyle of your own through deep character progression and flexible buildcrafting. Experiment with a vast arsenal of firearms, ammunition types, occult powers, talismans, armor, and consumables. Combine active and passive abilities, discover powerful synergies, and learn deadly tricks from legendary gunslingers.
  • FPS gunplay meets Souls-like combat: Familiar principles from two established genres are rebuilt around one combat philosophy. Precision shooting, weapon mastery, enemy knowledge, resource management, timing, and buildcrafting come together to create an FPS where simply pulling the trigger is rarely the whole answer.
  • Explore an occult apocalyptic West: Journey from East to West through an original world shaped by Viktor Antonov’s distinctive art direction. 19th-century frontier Americana collides with occult horror, mythology, religion, and the supernatural as the Old West burns in the apocalypse.
  • Find your own way through the end times: Weapons, abilities, equipment, builds, exploration, and player choices allow different players to approach the world and its challenges in very different ways.
  • Ride alone or together: Experience the complete journey solo or alongside an ally in co-op, with full progression allowing players to tackle the challenges of the dying world. Alone, it is a personal test of mastery. Together, it becomes a different experience built around coordination and shared survival.

Mortal Shell 2 PlayStation 5 Review

Mortal Shell 2 is the newest souls-like to hit the market from Playstack, and as the clock struck the 0 hour to get my request in, through a weird twist of fate over on Twitter (yes, I still refuse to call it X), I ran into Playstack’s very own Charlotte, who worked I don’t want to know how many hours the weeks leading up to release to get review codes out to slobs like me. So thank you, Playstack, and a special thank you, Charlotte; you did not go unnoticed.

Without a shell, dude is ugly.

If you never played a Mortal Shell game, you play as a hero in Mortal Shell 2, the Harbinger sent on a quest to collect the Ova (of which you are a surviving one of) and save the world from evil. You can inhabit what are known as Shells; each has its own abilities to help you fight. Tiel, for example, is more stealth- and speed-based, while Proxima is made to take advantage of her lightning to essentially stunlock enemies. There are 8 in total to choose from once you find them all.

The flowers do not help at all

I am going to get the bad out of the way before I gush over the game, because admittedly it has some issues. Far more so if you play on PC; luckily, I know a few others who played through side by side. It is very unoptimized on PC currently, with people falling through the floor on the final boss, enemies doing extremely weird things like running away for no reason, and frequent crashes. The game is playable, but there are some decent issues.

Found a lute, had to play it.

On PlayStation 5, I did not have a single crash in at least 50 hours. However, I loved the lute as a side arm, and I did die a couple of times when attempting to run because my character would simply sit down and play the lute. See if you have the lute out and hit the run button; he plays it. This should not be an issue, but currently there is a weird glitch where he will occasionally sit down and play his main weapon like the lute. I won’t say it is rare; I have seen it at least 10 times. But it also isn’t common, considering that in my 50 hours I probably had the loot for 40 of them.

These spots don’t do anything; you can just enjoy the view

Once, while trying to sit next to a random guy with a bag on his head, I suddenly found myself in the sky. Also, while getting the Tiel Shell, I walked through a door instead of opening it. Both soft-locked the game, and I had to quit out and restart. Nothing major, but it was annoying.

Now, on to the good. First, the game is beautiful; it is better looking than some AAA titles I have played. Second, I wasn’t sure how I would feel about the lack of stamina in combat, which is becoming more common nut Mortal Shell 2 nails it. Dodging and light attacks being infinite sounds like it would make the game easier, but it is easy to get caught up and then be punished. A new level of patience is now required for some enemies, not just bosses.

Another thing I love is the exploration; while I wish beacons were a bit better proportioned, discovering a new dungeon or beacon feels like an accomplishment. It reminded me of Elden Ring in many ways. Stumbling on a new weapon or tarstone was always a treat.

proof I saw the ending

There are so many good things to say about Mortal Shell 2; I actually can’t say them all in one review without this thing going even longer than it already has. Expect to see me talk about this one again. While I love this game and I wish I could give it a higher score, the technical issues can’t be ignored. For now, it is an 8/10 because, to me, the fun I had can’t be ignored. But to go higher would be dishonest. Best wishes, and may the gaming gods bring you glory.

Night of the Living Deadpool

Aren’t you just sick of zombies? Well, I’d bet Wade sure is. After waking up from a gnarly food coma, our favorite (or not so favorite) Merc with a Mouth finds himself in the midst of a zombie apocalypse. Along his quest for a cure he encounters survivors, lunatic church grannies, and the revelation his healing factor maybe the world’s last hope or the final nail in it’s coffin.

So I gotta start by shouting out our mutual friend and battle buddy Arragas for the epic comic haul. Honestly, Deadpool has always been special because he was my gateway into reading Marvel comics. Stories like this are a prime example why. It’s not a long read and it doesn’t require homework or an encyclopedic knowledge of characters to enjoy. Bunn, who also did a great job writing Deadpool vs Carnage , fills the story with humor and the all so important drops of pathos many forget to include with Deadpool. I like the zombies are vocal and actually tragic, lamenting their undead fates and feeling sorrow for the pain they are causing. The art is really eye catching, predominately black and white with Deadpool and his speech bubbles being the only color- a cool nod to Kirkman’s Walking Dead books. The book pokes a lot of fun at everything from Walking Dead to Evil Dead to NIGHT OF THE LIVING DEAD and Dawn of the Dead . In the end, this is damn quick, fun read that I highly recommend checking out. May the gaming gods bring you glory.