Strictly Limited Games and ININ Games are very excited to present the logo and key visual for Clockwork Aquario. After being lost for almost 27 years, the colorful Clockwork Aquario will be released in the beginning of 2021.
The game will be published for Nintendo Switch and Playstation 4 as limited physical editions. Clockwork Aquario will also be available digitally in the Nintendo eShop and the PlayStation Store. Other platforms to be announced at a later date.
The development of Clockwork Aquario started in 1992 and is the last arcade game ever developed by the legendary company Westone. Originally designed by the chief publisher, and co-founder of Westone, Ryuichi Nishizawa, Clockwork Aquario can be described as the swan song of a company that was part of an era with historic milestones such as the Wonder Boy / Monster World series.
Large character sprites, beautiful animations, vibrant colors – the game had everything an arcade game fan could dream of. But in the early 1990s 3D games and fighting games were booming in the arcades, so 2D games like Aquario, that relied on beautifully drawn pixel art, were no longer regarded as commercially feasible for the arcade centers. So the game never got released. Something that Strictly Limited Games and ININ Games needed to change.
The side-scrolling action game can either be played alone or with a friend in co-op.
Players can choose from three different characters, each of them with her/his individual moveset: Huck Londo, the daring ghost hunter, Elle Moon, the brave adventuress and Gush, the warmhearted giant robot.
This is probably the freshest 27 year old game that gamers ever enjoyed – and as this treasure stems from the arcades, it won’t go easy on the player!
This post will be split in 2 sections. One will be the explanation of the delays and changes made to the game and the second section will be the most recent development notice uploaded on the development blog which you can find here. However it is in Japanese so the second section of this post […]
Larian Studio’s newest Baldur’s Gate 3 Community Update video, released September 10th, breaks down the game’s cinematic ambitions for early access, which begins on September 30. It also introduces more interactivity through Stadia Crowd Choice and Twitch integration. A huge leap from Divinity: Original Sin’s rock-paper-scissors multiplayer interactions, Baldur’s Gate 3 features 1.5 million words, with fully cinematic dialogues.
Using a mix of performance capture and bespoke adaptive cameras, the game is able to react to whoever you are and whatever you do, both in multiplayer and single-player. With the addition of streaming integration, even viewers who may not own the game now have a say in the player’s journey.
Larian’s Cinematic Director, Jason Latino, explains, “You’re telling your story, and we’re shooting it for you. We’re taking that camera down from being above the players and down into the drama, right into the action.
“I can’t think of another early access game that’s done cinematics on this level,” he added. “There’s a lot of games where the moment you add cinematics, they have to get smaller. We didn’t want to do that.”
Community Update #6 – Multiplayer & Cinematics goes into detail about how Larian is combining a cinematic, player-driven narrative through early access, with multiplayer interactions both within and outside of the game session. It shows how far the team has come since Divinity: Original Sin, back in 2014.
When enabled by a streamer, Crowd Choice brings the journey to YouTube viewers, where Stadia viewers can vote. The streamer is seamlessly presented with the results in percentages, and can then choose to follow the players, or go their own way.
Twitch integration works by numbering each dialogue option, which corresponds to viewer choices. This feedback is seamlessly integrated into the game, where both streamer and viewer will see each percentage vote next to each dialogue option. What’s more, players will be able to interact with the Twitch overlay to access the player’s inventory, character sheet, skills, and spells.
Both of these features are launching day one of early access, respectively, on PC and Stadia. This not only brings the community closer to the player, but also, due to the amount of permutations in dialogues, enables streamers to “DM” their own adventure for viewers, letting viewers partake in the story regardless of whether they own the game. Players will be able to become a part of their favorite streamer’s own private canon. Or, as a streamer or viewer, hide the feature entirely. It’s up to them. As always, the game reacts appropriately.
Early access is rapidly approaching, and Larian is happy to launch with nearly everything needed to give players a sense of the ambition behind Baldur’s Gate 3. Dialogues have more permutations than ever before, and so too does the game. Not only does the game retain the narration previous Larian titles are so well known for, you’ll often see that action on screen — whether it’s a vampiric bite in the night, or a slip of the tongue on a goblin’s foot. Of course, there are many more for players to discover on their own.
Whether in solo, with friends — or streaming with an audience — no matter how you choose to experience Baldur’s Gate 3, the tools and systems that allow the game to adapt to the story forged by players are ready for early access on September 30.
Red Art Games is pleased to announce that online pre-order for the physical boxed version of Kholat on Nintendo Switch are available now, with a limited edition of 3800 copies with a price of €29.99/£27/$35.
Billed as the most terrifying journey of your life, Nintendo gamers can experience this epic adventure game, which was created by Polish indie developer IMGN.PRO and narrated by famous British actor Sean Bean.
After three decades in dormancy, we welcome the return of a true legend. Developed by one of Europe’s greatest independent studios of all time, Factor 5’s Turrican series became one of the most acclaimed and well regarded video games of all time shortly after its release in 1990.
Now, teaming up with the original development team, Strictly Limited Games is excited to bring back this legendary IP.
As this always starts, huge thank you to NIS America for hooking me up with a copy of this one. You all know I have a history with the PC release so I was very excited to see how it translated to the PS4. Now if you want some small details about how NIS America doesn’t publish the console version you can look at mt preview from earlier last month.
This however will simply focus on the actual game play. First the tutorial will give you the basics of what you need to do, and it does it quite well. It will show you how to add tiles and how to use those tiles to make structures and how to add maps. It will also show you how to then use events to connect those maps. This is a bit weird to explain, but essentially events are used to do everything from transitioning from one map to another, to talking to NPCs and creating shops. The can be as basic as talking to a kid in a village that wants to whine about not having an apple to as advanced creating a 12 step quest that will result in that same kid getting an apple after your characters slay an ogre and deliver the apples he drops and making that kid run home and disappear all together, and yes you can do exactly what I just described with some patience and imagination.
The character creator is also quite easy to use, tho a bit limited. You can mostly just pick parts and change colors but there are quite a few parts to pick and choose from and you do have parts for men, women and children, and there is also a randomize option that you can keep hitting until you get something you like, or that is simply off the wall and use that. This for example is the picture of a character I made, his only purpose is to exist in the little game I am making, in fact the helmet he is wearing is only on his head so someone can ask him why he is wearing the helmet.
The map editor is amazing and far more in depth than anything you will find on console and is only matched on PC honestly by other game making software. There are thousands of tiles you can use to make your maps, from water to snow and desert. Trees and ocean,mountains basically just about anything you want, you can have. I even turned a motorcycle into a flying bike because, well reasons I guess, it was there. I simply felt the need to do it. You can design any kind of RPG trope you want from a cave to a tower to a city busting at the seams with activity. Or do what i did, be lazy and put four buildings and pretend they live in the middle of nowhere.
So far I have not scratched the surface of what can be done here. This is very much a how far down this rabbit hole do you want to dive situation. Want to make that old fashioned Dragon quest (Dragon Warrior) you always felt the world deserved, do it. he combat system is built right in. Felt that Final Fantasy VI could have been better? Do it right this time. (the only downfall is that there is no true active time battle system) but you can choose from some premade spells, items, and weapons or go into the system and start from scratch, design each and every item and what it does, each and every spell and how it is cast and its animation and yes, even the match on how damage is calculated. That is all at your disposal. Now you don’t HAVE to do that, you can simply use their stuff but they won’t stop you from messing with it.
Speaking of creating stuff, no RPG is complete without monsters, and yes those are tours to create and manipulate as well. From starting bats and slime to end game dragons. Or mess with your friends and just palate swap the slime until the end of time. Your call guys.
The game however isn’t perfect, mostly because for as great at creating stuff as it is, you have to be patient and sink time into it. You wont make anything truly decent without sinking a ton of hours into this, and YouTube will be your best friend. This isn’t made for people that want to dive in and make a game because that can’t be done. Even tho they managed to simplify making a game by taking the hardest parts out of it, and by that I mean coding and the actual part of designing all of these tiles, you still need to design all the cities and such and the characters. Also on one occasion the game crashed while I was saving and I lost about an hour of work, but seeing as how that was a one time thing that easily could have been on my end so I won’t hold that against it. I am truly looking forward to seeing what other people make. This game from me tho will get a 9/10, with the note that this game is designed for RPG fans that dream of making their own. Everyone else, probably won’t appreciate this game for what it is.. Best wishes and may the gaming gods bring you glory.
Focus Home Interactive and Lightbulb Crew have revealed that the hit horror-inspired tactical RPG Othercidewill launch on Nintendo Switch on September 10! As Humanity’s last hope against the Suffering, you’ll lead your army of Daughters in deep turn-based battles against fearsome bosses, pulling off a spectacular dance of strategic actions and counters to survive.
What’s more, September 10 will also bring Othercide’s first free post-launch content drop to players on PC, PlayStation®4 and Xbox One. The update will introduce exciting new gameplay mechanics and “Dream Mode,” which will let players fully enjoy Othercide’s gripping campaign, story and lore with a more accessible level of challenge. This update will be available on Nintendo Switch later this fall.
Normally I’m not a Sherlock Holmes enthusiast but this movie does look entertaining. The cast is pretty good and I do like Henry Cavil as Sherlock, which sends me back to how I used to picture Sherlock. I like the concept and I think it could be a fun action comedy. May the gaming gods bring you glory.
As a DC fanboy, I can tell you Whedon’s cut made me sad. Here, I see hope. I like that we get way more time to develop Flash and Cyborg; I like Steppenwolf’s updated design and the first appearance of Darkseid. I like Batman being more serious and the first look at Superman in the black suit. I hope there really is a glimpse of Lantern somewhere. I can’t wait to see it, despite the long ass runtime. May the gaming gods bring you glory.