A title that will put a smile on the face of every indie fan and folks who remember the good old days of gaming. Crystals Of Irm is heading straight to PC, PlayStation 4, 5, XBOX One, Series S|X, and Nintendo Switch on January 21st, 2027! It wouldn’t be us if we didn’t invite you to check out our carefully crafted trailer, straight from the deepest dungeons of our video magician.
Speaking of dungeons, in Crystals Of Irm you will have plenty to crawl into! Dungeons mean dreadful monsters, backpacks full of loot, and powerful spells. As the party leader of three heroes from Irm, you will unleash your force on all the monstrosities in unparalleled fast-paced Grid Battles where your wits will be tested. So, move quickly!
But smiting opponents all day might make you tired, naturally. So, explore the Overworld map, talk to vibrant characters in unique cities, quarries, mines, and farms. Or, grab a rod and just catch your breath while fishing. There are plenty of ways you can enjoy your time in a game that sheds some new light on retro games and creatively blends first-person dungeon crawling with bullet-hell battles.
On behalf of Deck13 Spotlight and developer David Schütze, we’re honoured to invite all gamers to exploreCrystals Of Irmon PC and Consoles, January 21st 2027. Mark your calendars, polish your armor, pick powerful spells and may the Crystals shine for you!
As I am sure some of you know, and many of you do not, 2026 saw something called the Slow Game Club. It was something of a cool idea that I vaguely heard about late last year, but it was actually sold out by the time I did. What it is, in their words, is ” No endless libraries, no recommendation engines, and no algorithm deciding what you should play. Just twelve games, one a month, hand-picked by people who love games and want you to discover something extraordinary.“
That is the simple idea behind Slow Game Club, and to tell you the quality of games coming up, some of last year’s games are in the press release, and I will share those, but the first game for 2027 has been announced already, and that is Esoteric Ebb, with the rest being announced well by the time you read this, honestly.
Here are some of the important highlights from the press release below.
Key information about Slow Game Club
£49/€59/$59 annual launch pricing
An amazing indie game delivered every month via Steam key
A members-only Discord community to discuss and review each game, including a curated book-club style discussion group.
An exclusive live podcast and Q&A with every single developer
Available worldwide.
Physical Merch Box including:
An SGC-themed “Retro” Scarf
An SGC-branded vintage dad cap
A premium SGC-branded notebook
An SGC Mousepad with custom artwork
Exclusive SGC-branded Sticker Pack commissioned by indie game artist Frederikke Frydenlund (Art Director of Nippets)
6x Art cards with art commissioned by Into Games IG50 winners for every order
The club returns following a sold-out 2026 membership featuring Thank Goodness You’re Here!, Sorry We’re Closed, Promise Mascot Agency, despelote, Wanderstop and The Drifter.Our 2026 collection has a combined average Metacritic Score of 81.5.
Between them, the collection went on to include a BAFTA British Game winner, a BAFTA Game Beyond Entertainment winner, an Australian Game Developer Awards Game of the Year winner and an Indie Game Awards Best Debut winner.
We picked almost all of these before they were even nominated. We don’t claim to predict awards. We just know a good game when we see one.
And the members agree. In a survey of 327 members, 87% said Slow Game Club offered great value for money. The most common reason for joining? Discovering games they would never have found on their own. One member put it simply:
“I’m terrible at making decisions, and a subscription where I get given a game means it’s far easier to just… play a game instead of getting stuck on what to buy.” Another added: “Slow Game Club feels very well curated, and so far none of the games have been a complete miss for me.”
Twelve more independent games, all 2026 releases, chosen for their extraordinary worlds, characters and experiences. Already announced is Esoteric Ebb, the offbeat, narrative-rich fantasy CRPG from developer Christoffer Bodegård and publisher Raw Fury. The other eleven remain under wraps for now. Partly because the games are still in their launch period, and partly because the surprise is half the fun.
“I got sick of seeing a wall of games that a line of code told me I should play; I wanted real recommendations by real people. Most of the game store gurus are gone now, so consider Slow Game Club your resident indie expert. We do the crate-digging, the exploring, the deep dives. We respect your time, and then let you experience a game as it was intended. Slowly.” Brandon Cole, Creator of Slow Game Club and Co-Founder of Into Games
PLAY GAMES. HELP KIDS MAKE THEM. Slow Game Club was created by Into Games, a UK-registered charity helping young people from low-income backgrounds access careers in games. 100% of proceeds support its charitable work, including free game clubs, careers festivals and internships.
2027 memberships launch Thursday 5 November at 10:30 GMT. £49 / €59 / $59.
If this looks like something you would be into, you can sign up here. https://www.slowgame.club/ ( Full Disclosure: Savior Gaming does NOT receive monetary compensation from this site; the link is provided in case you are interested in gaming and possibly helping a charity.)
So first and foremast, insanely huge thanks to Saber Interactive for granting us access to the game. This particular game was the game I’ve been most excited for all year. As a longtime fan of Clive Barker’s writing, The Hellbound Heart, Hellraiser, and Hellbound: Hellraiser 2 I was incredibly pumped to see Barker’s world unfolded of pain and pleasure in game form.
We play as Aiden Lynch, a dude who simply loved a girl. Convict, addict, Aiden never felt whole until he met Sunny, who seemed to share his need for pain and desire as well as her own inner darkness. During a night of BDSM play, she brings out the box, summoning the Cenobites. Sunny is torn apart and whisked away to the mysterious Labyrinth. Now Aiden must not only face a deadly, sadistic cult devoted to the enigmatic Cenobites but face never-ending depravity and torture to save the woman he loved. Can Aiden survive and free Sunny from hell itself or will he give in to the darkness of Levithan?
Ok, much like Terminator: Resistance and Alien: Isolation, the love and attention to detail for the source material is incredible. The labyrinth, the Cenobites, the creatures, Levithan are all captured beautifully. The game uses its IP to the fullest extent, and respects it in ways so few games do. Doug Bradley triumphantly returns to voice the iconic Hell Priest, Pinhead, and is still spine chilling in his line delivery. The game’s strongest feat is making you feel on edge, whether it’s being chased by the gruesome Chatterer through the mazes of the Labyrinth, or roaming through the smoky, vulgar sex clubs fronted by the cult. Seriously, full disclosure, this game holds nothing back in terms of sex and violence- totally understand why this game nearly got the dreaded A rating.
As for gameplay, it’s very akin to Resident evil 7 and Dying Light in terms of melee combat. The box adds a lot in terms of abilities and puzzle solving. The box grants you telekinesis, pyrokinesis, and can summon chains as a ultimate attack. Combat is most fun using the box and strategically wiping out crazed gimp and hell beasts. I appreciate that the game is about creativity and never gives you too much to work with but never fully leaves you dry. I will say, I wish weapons weren’t so flimsy. Melee weapons feel like they’re made of glass so you have to use them sparingly. Aiden himself practically feels like he too is made of glass; god love you if you get set on fire. A few times I was annoyed and wished I had some kind of armor or the weapons lasted longer. Overall, it was still mostly fun to play throughout.
The game had a few clipping issues and a few funny glitches at times but meanwhile played well. During a ten hour hour playthrough, I had just 1 hard crash and only really noticed a couple laughable glitches. My biggest complaint that had nothing to do with skill (because I fully admit I sucked at this game) is the inventory system. I get having to worry about space for weapons and health. I hated having to factor in treasure. The real killer has the oddly huge size of the ammo boxes. I don’t see why a box of ammo should take up nearly as much space as 9MM, SMG, or a damn bear trap. Inventory layout is borrowed from Resident Evil 4 but I can’t lie, I felt it was unneeded enemy in the game.
In the end, I had a lot of fun with Hellraiser: Revival. It’s a good, shorter horror game that doesn’t wear out it’s welcome and it’s a hell of a treat and love letter to an incredible horror writer and his most iconic work. I’d absolutely recommend it with full warning; it’s not for the faint of heart. It is an 8/10. Thanks again to Saber for sharing it with us. May the gaming gods bring you glory.
Deck13 Spotlight is proud to announce Lair of the Leviathan, an old-school RPG developed by the talented teams of Nostalgic Realms and Whiskybarrel Studios, two solo developers who joined forces to create the game of their dreams, as no one else was willing to take on this mission.
wo developers, one quest
RPGs have lost their identity over the last decades. Once, they were about exploring and writing your own adventure. Getting lost in interesting side quests, forming a party, and fighting well-balanced turn-based battles. Large worlds to explore at your own pace. Handcrafted dungeons and towns brimming with detail and life. A world the players experience in mind, instead of showcasing bombast all over the place. Game maps that beckon you to forge your own path rather than a task list of quest markers.
That’s what Lair of the Leviathan is all about. We’re hoping to bring back what was great about RPGs. That intangible magic that somehow got lost along the way. Inspired by legendary series such as Ultima and Pools of Radiance, with a mix of the early Baldur’s Gate games. All visualized in a stunning pixel-art style as seen in the official Announcement Teaser.
nnounced among friends
Lair of the Leviathan was revealed during the Announcement Event for Drova II – Torn Lands, another old-school RPG to be published by Deck13 Spotlight, where frenetic applause echoed in the old dungeon-like location when the last scene revealed amazing cover art by Matt Stawicki, and everyone knew that this marks the return of the era of RPGs.
Lair of the Leviathanwas officially announced for PC and Consoles. Gamers can now wishlist on Steam and GOG. A first Announcement Teaser has been released, with further details to follow in the coming months.
The only person you can rely on is yourself. And another yourself. And another. Silver Lining Interactive and 11 bit studios are thrilled to announce that The Alters Complete Edition, inclusive of Last Variable DLC, will officially launch for PlayStation 5 on 20 November for £34.99/€39.99/$39.99.
In The Alters, you play as Jan Dolski, a simple worker attempting to outrun a deadly sunrise in a massive rolling base on a deadly planet. To survive, Jan extracts the quantum element Rapidium to forge “Alters” – cloned versions of himself rooted in the life choices he never made.
Along with the complete base game and 4 Deluxe Outfits, The Alters Complete Edition comes fully integrated with the new story expansion, Last Variable. This major story DLC focuses on the Jan Scientist alter, who can finally pursue his true calling (outside of just survival) – research.
The Variable Left Behind
Following the base campaign’s split ending where Jan Scientist stays behind on the hostile planet, The Last Variable expansion adds roughly 20 hours of story content centered around managing a static underground base and specialized scientist clones. Together, your team works to unlock a mysterious surface ecosystem called the Oasis, weathering 13-year heat phases via cryosleep while surface-bound Alters age and endure harsh environmental threats. But will they change once faced with the vulnerability of ageing?
The Alters Complete Edition brings the definitive Jan Dolski survival experience to physical media for the very first time, packing both the acclaimed base game and The Last Variable expansion onto a single PlayStation 5 disc. Collectors can pre-order their copy today at major retailers ahead of its November 20th release.
The Alters Complete Edition – What’s Inside?
Base Game – Experience an award-winning, story-driven sci-fi survival game.
Last Variable DLC – Follow the story of Jan Scientist who stays behind on the planet. Average playtime is estimated at 20 hours.
4 Deluxe Outfits – Spacesuit and Tracksuit, in silver and gold options.
Developed by Portuguese studio Digitality Games, Voltaire: The Vegan Vampire is a fun action-farming roguelite set in Transylvania, the homeland of none other than Dracula. But Voltaire is not your average vampire. After an epiphany, the young vampire decides to give up blood and adopt a plant-based diet to prove to his father that there are other ways for a vampire to survive
During the day, players will have to grow their own crops using magical seeds, expand their farm, and explore new territories while gathering the food needed to make Voltaire stronger. Every crop grown will be one step closer to becoming the world’s first vegan vampire.
But once night falls, things will get complicated. Dracula is not willing to accept his son’s choices and will send his minions to destroy his crops and force him back onto a “proper” vampire diet. Players will have to defend their crops against hordes of supernatural creatures and face powerful bosses using Voltaire’s vampiric abilities and powers.
Worshipis a Pikmin-inspired singleplayer roguelike set in an open world, where players take on the role of a cult leader recruiting an army of followers to prove their devotion to an eldritch god of their choosing. Blending the minion-management charm of Pikmin and the dark whimsy of Cult of the Lamb, Worship invites players to command their followers, draw blood-symbol rituals on the ground to cast spells, and forge their own path through run-based adventures.
Worship launched into Early Access on Steam in July 2025 and has been building a dedicated community since its announcement. The team is pleased to announce the official release date of Worship d for PC and PlayStation 5. Additional platforms are scheduled for 2027.
A Pikmin-like mix of RTS, exploration and puzzle solving.
Command an army of devout followers eager to die for the cause.
Draw blood symbols to cast devastating eldritch rituals on the nonbelievers.
Meaningful bosses that can singlehandedly end your cult.
Eldritch prophecies: Worship’s roguelite progression. Complete challenges during your runs to unlock new gods, more power, skins and more!
Vast open areas to explore and corrupt in a world on the verge of collapse.
Flavorful hand drawn animations in a distinctive black and white art style with scattered splashes of color.
The Depths of the Damned update introduces Spillway, a new mission which sends players into the deep and dangerous recesses of an unseen area of the Hive. The notorious domain of Tertiums Water Cartel is a sprawling labyrinth of tunnels, waterways and forgotten passages, crawling with chaos, decay and threats best left undisturbed. Spillway’s journey is far from straightforward. Strike teams must choose their paths wisely, some routes are more perilous than others. One thing is certain, all lead to the Prophet of Decay – a twisted Psyker boss encounter. The Spillway campaign is only the beginning, Depths of the Damned also introduces an array of new content! The Update will be available from September 29th on Steam, PC, PlayStation 5 and Xbox Series X|S.
Expanded Arsenal: The warband is expanding their armory against Chaos with six new weapons coming to Darktide! Players will be able to unleash a mix of both new weapon marks and weapon families accessible to a range of in-game classes.The new weapon marks include the Crusher Krourk MK VII, Double-Barrelled Shotgun Krouk Mk IV, Gromm Mk I Battle Maul and Mk V Slab Shield. For the new weapon families Darktide is introducing the Ogryn Cruncher, Huntsman’s Shotgun and the Ogryn Thugshot. For a more in depth breakdown of the weapons check out Fatsharks forums for an upcoming Feature Highlight.
Face The Prophet of Decay: Deep within the Hive, something has taken root. Little is yet known about the Prophet of Decay, save for one grim certainty…they are no ordinary spawn of Chaos. A powerful Psyker, the Prophet has made the depths its domain and what awaits the Strike Teams in the dark remains to be seen. More information on the Prophet of Decay will be revealed in the weeks ahead.
Other Transmissions from the Hive: Alongside the above the Depths of the Damned update will also feature additional content, such as a new live event, store rotation and quality of life improvements.
Red Dunes Games and Agate today announced that Port of Jumanah is now available on Steam, Epic, and PlayStation Store. Divers will also be tempted by a new full-release trailer showcasing the game’s fast-paced underwater expeditions, exotic sea creatures, vibrant worlds, and evolving port.
In Port of Jumanah, you play as Mansour, a pearl diver about to embark on the adventure of a lifetime. Descend fearlessly into dangerous waters to fight sea monsters, experiment with new equipment and upgrades, and make decisions that shape each expedition. Back on shore, the resources and allies that you recover will help rebuild Jumanah’s port and open new possibilities for future runs.
“Port of Jumanah is an homage to our region’s Pearl Diving history…with a delightful touch of nonsense. At its heart is an upbeat Arabian regular guy who always seems to encounter dangerous and often cute things (but mostly dangerous) with a cheerful disposition and sheer grit. Whether you play casually or hardcore, just remember the often-forgotten rule of the sea: if it looks suspicious, it probably is. Enjoy, habibi.” said Sultan Darmaki, CEO and Creative Director at Red Dunes Games.
Key features include:
Dive into ever-changing danger: Explore the depths, confront sea monsters, and discover new opportunities during each expedition.
Build a powerful loadout: Upgrade your gear and experiment with different combos to tackle increasingly dangerous encounters.
Recruit unusual allies: Meet a colorful cast of characters who can help (or complicate) the journey.
Rebuild the port: Bring your discoveries back to Jumanah and transform the port as progress continues.
A playful maritime adventure: Experience a colorful, story-rich world filled with humor, fantasy, and decisions that you’ll probably regret.
Maneater was a blast. Pure and simple. Fun, goofy, bloody, weirdly educational fun. Seeing confirmation we’re getting a sequel absolutely brought a smile to my face. I can’t wait to see what kind of bizarre mutations we’ll get and hopefully some new ways to devour our prey. I liked that there will be new predators as well to face off against. As you’d imagine, I’m really pumped to dive back in as a shark. May the gaming gods bring you glory.