System Shock (2023)

We begin our story as a hacker getting busted by the Trioptimum Corporation after failing to steal tech. Edward Diego, the man in charge, offers us a deal: face the wraith of the company or do disable the safety protocols on Shodan, the AI for Citadel Station. After disabling the AI, we find ourselves on Citadel. Shodan has gone insane. Most of the crew is slaughtered, many reconfigured into cybernetic monstrosities, the machines have gone rogue, and genetic experiments are running amok. Can you escape the wrathful clutches of a wannabe god?

The original System Shock is a pioneer of immersive sims, heavily inspiring games like Bioshock and Prey. I was thrilled when the remake dropped, having never been able to experience the original.

First, Shodan is easily my favorite part of the game. Terry Brosius is absolutely iconic with her cold, hateful delivery. Shodan has become one of my all time favorite game villains. She is a all encompassing presence on Citadel with multiple Doomsday schemes to eradicate humanity. The game is a lot more eerie and unsettling than I thought it’d be, even more so having Shodan’s face following you, and her cameras eyeing your every step. The enemies themselves are haunting. I love he game’s overall cyberpunk sci-fi horror aesthetic.

Gameplay is very old school in some of the best and worst ways. This game does not hold your hand. You had better pay attention, take some notes, and be ready to dig through every nook and cranny for audio logs and data sticks for what the hell to do and where to go. Like the horror games of old, there’s a hell of a lot of back tracking but I found it fun. The environment tells a story and every floor I found either something fascinating or terrifying. Most of the combat is FPS which is solid, even awesome at times. It was pretty awesome beheading Temu Borg with a laser sword or setting mutants on fire with dragon breath shotgun rounds. There are plenty of puzzles and the cyberspace segments which give me a retro Star Fox meets 80’s space shooter vibe.

While there’s so much of this game I love, I’d be lying if I said this game didn’t piss me off at times. Their were times the game’s objectives are too abstract and for the second half I had to lean real heavy on Youtube to finish the game. Much like Dark Souls dying has big consequences. Autosave is unpredictable and more than I want to admit, it made my life way harder so save often. I also love the game’s retro approach but dammit a few small quality of life improvements would’ve done wonders like having your total ammo on your HUD, not just what’s in the clip. Automatically reloading would be nice too. Like every game, there are pain in the ass part, System Shock’s are FromSoft levels of brutal. I played the game on all the easiest difficulties possible and still took me 36 hours because of the back tracking and difficulty spikes. It wasn’t always fun but it was fulfilling much like my time with Sekiro: Shadows Die Twice.

In the end, I loved the System Shock remake and I’m willing to say it’s up their with Resident Evil 2 (2019) and Dead Space (2023) as far as horror game remakes go. It’s absolutely not a game for everyone, its hard as hell but well worth a play. May the gaming gods bring you glory, insect.

Alien: Isolation 2 trailer

Hallelujah! Alien: Isolation was my nightmares come true in the best ways. I heard whispers of a sequel but I didn’t believe it until we got the full reveal. We’re stuck on a dark, dreary planet being hunted by the Alien. So far I enjoy what I see. We don’t get much information, which I’m glad for. I’m absolutely going to follow Isolation 2. May the gaming gods bring you glory.

Resident Evil: Veronica remake reveal

We finally have our next RE remake after the banger that was Resident Evil 4 Remake . Personally its Veronica as opposed to the original or Resident Evil 5. I can already tell just from the reveal trailer it’s going to be a wildly different game in a lot of ways. The set up isn’t the same and I know damn well they are redoing the Ashford lore. Overall I’m pretty pumped and I’m sure it’ll be a good time (even Resident Evil 3 (2020) wasn’t all that bad.) May the gaming gods bring you glory.

Until Dawn 2 reveal trailer

Until Dawn was one of my biggest surprises of the PS4 era. I loved the story, the atmosphere, and there was passion behind it. I never really expected a sequel to Supermassive’s masterpiece. Upon seeing this, I’m just very confused how this is a Until Dawn 2. I feel like this might’ve been a project they slapped the title on to generate buzz. It doesn’t look bad by any means, just hardly what I think any of us were expecting. Hopefully we’ll get a better idea what’s coming soon. May the gaming gods bring you glory.

The Cabin Game reveal trailer

There’s a few rare times I see a trailer for anything and truly have no idea what the hell went on. This game is one of those cases. I got a bit of a PT vibe meets Cabin in the Woods feel which could be pretty cool. Some of the imagery was interesting. Honestly this one of those games I’m pretty invested in just to find out what the hell is actually happening. May the gaming gods bring you glory.

The Florist-Gardens of Death gameplay trailer

So once again I came across a game channeling some old school horror vibes ala the Tortured Souls series. Admittedly this game gives off a huge, classic Resident Evil 1 vibe with the scenery. What I think is cool is the idea of killer plants and plant monsters. In that regard I was getting a lil bit of Poison Ivy’s section of Batman: Arkham Asylum feel too. The tank camera is a lil bit of a con but if the game is smoother, I’ll be ok with it. In the end, I’d definately would keep on eye out for it when it comes to PS5. May the gaming gods bring you glory.

Welcome, Dear Human announcement trailer

Sometimes I find some really cool stuff wandering down the Youtube rabbit holes. The trailer looks odd but the art style is really eye catching. The concept looks pretty interesting and I can see it being a fun kinda creepy. Admittedly the narrator made me think of Patrick Stewart which also helps. Anyway, this game looks like something interesting I’d like to check out someday if it lands on consoles. May the gaming gods bring you glory.

Remothered: Red Nun’s Legacy

So I never played Remothered so I can’t say I was hyped for this game. However, this installment peaked my interest. The imagery alone is off putting and looks to be more suspense driven then your typical running sim or survival horror experience. I’m always looking to expand my interest when it comes to horror games so I would definitely like to see more. May the gaming gods bring you glory.

Resident Evil: Welcome to Raccoon City

Resident Evil has never been bigger with the overwhelming success of Resident Evil Requiem as well as the remakes and the hype buzzing around Zach Cregger’s new film reboot. So what happens when you try to be faithful to the games that started it all on a shoestring budget and a even more half-ass understanding of the source material then the Paul W.S. Anderson movies that came before?

Claire Redfield has returned to Raccoon City in search for her estranged brother Chris. Raccoon City is a near dead town overseen by the Umbrella Corporation. Chris, a member of the police’s S.T.A.R.S team is sent to investigate trouble in the Spencer Mansion in the Arklay Mountains while trouble begins in town. A sickness is spreading and Claire’s only companion is bumbling rookie cop, Leon Kennedy. Zombies, monsters, secrets-what is really going on in Raccoon City?

This movie frustratingly tries biting off more than it can chew by combining the stories of the first two RE games into one and fails pretty miserably at it. There are names and easter eggs galore from the games but none of it is implemented well. Chris is a smarmy pro Umbrella crybaby, Leon is a dumbass who only was only a cop because his daddy pulled strings, Wesker is a chilled out bro, and Lisa Trevors is a friendly ghoul secretly living in the orphanage. The shoestring budget is pretty apparent. The zombies, what very little their are, don’t even look like zombies, the monsters except for the licker look like they were ripped off of the sci-fi channel, and the city itself looks like a small town instead of a bustling city. There are a few great sets like the mansion and the police station that made me happy but feel really out of place. What makes this movie entertaining unfortunately is how unintentionally hilarious the movie comes across. There’s one scene Savior and I watched on repeat for almost twenty minutes because we couldn’t stop laughing- just watch the flaming zombie scene and thank us later. In the end, if you’re a die hard RE fan avoid this movie like the plague. If you want something to rip on with your friends and few beers, this is for you. May the gaming gods bring you glory.

The Empty Desk is launching on consoles this April!

JanduSoft ispleased to announce that The Empty Desk, a psychological thriller developed by Cheesecake Games, will be released on Xbox Series X|S and PlayStation 5. In this narrative-driven adventure, players step into the shoes of Detective Thomas H. Bennett as he faces his final case before retirement, an investigation that quickly spirals into a disturbing journey where reality begins to fracture.

Set within the mysterious headquarters of Blackthorn & Co, The Empty Desk blends investigation, exploration, and psychological tension to deliver a gripping experience. As players uncover the secrets behind a high-profile death and a puzzling disappearance, they will navigate a haunting environment where every clue brings them closer to the truth… or further into the unknown.

The Empty Desk will launch on April 17 for €10.49 / $10.49, with a 20% launch discount for a limited time.

Immerse yourself in a psychological thriller with narrative adventure elements and unsettling details. Join Detective Bennett on his final case and uncover dark secrets in a world where reality bends and sanity wavers. The Empty Desk is the first chapter of the Detective Bennett: Solved Cases saga—a psychological thriller with narrative adventure elements and hints of horror. It immerses the player in a true crime story while exploring the effects of a mind trapped in a cycle of repetition and emotional burnout.

In this first installment, veteran homicide detective Thomas H. Bennett, just one week away from retirement, faces one final and unsettling case that could change him forever. As you delve deeper into the game, reality crumbles before your eyes.

Features:

  • A complete story you can finish: Between 2.5 and 3.5 hours of gameplay, designed to deliver the full experience from beginning to end.
  • Deep narrative: Follow Detective Bennett’s final mission as he confronts a homicide case that devolves into something far more unsettling and emotionally devastating.
  • Psychological exploration: The game tackles themes of mental health, emotional burnout, and workplace alienation through Bennett’s experiences and the dark mysteries of Blackthorn.
  • Tense atmosphere: Blackthorn offices are a changing, disorienting environment where reality distorts, and every step reveals new threats and secrets.