War on Wheels Brings Physics-Driven Car Combat to a Post-Apocalyptic Wasteland

War on Wheels is a modern, tactical turn-based car combat game developed by Psychic Software, an award-winning indie studio based in Galway, Ireland. Featuring a unique application of simultaneous turn-based, physics-controlled vehicular combat, War on Wheels delivers a deeply tactical experience where terrain, momentum, speed, and vehicle handling matter as much as weapons and armor.

Set around the year 2100, seventy-five years after a solar catastrophe devastated Earth, players command a privateer company navigating the chaotic politics of the Badlands warzone. 

In combat, players control multiple vehicles and issue simultaneous orders while accounting for wheeled-vehicle momentum and terrain. Victory depends on understanding tyres, acceleration, surface types, cover, weapon recoil, and the armor layout of each vehicle.

War on Wheels is built on the foundation of Darkwind, Psychic Software’s vehicular combat MMO that has been live since 2006. Nearly two decades of live community feedback and millions of play sessions have shaped the mature, battle-tested tactical systems now powering this rebooted experience.

War on Wheels features five original soundtracks produced by DIEM, including a headline theme featuring rapper Jeorge II, inspired by the game’s post-apocalyptic world of solar flares, gangs, and deathracing.

“Darkwind has been evolving with real players for almost twenty years,” said Sam Redfern (Game Director) and Kirsty Halloran (Marketing Director). “War on Wheels takes everything we’ve learned about tactical vehicular combat and rebuilds it for a modern audience.’’

KEY FEATURES

Simultaneous Physics-Controlled Turn-Based Combat

Plan precise manoeuvres where momentum, terrain, acceleration, and recoil determine victory or destruction.

Vehicle Construction & Customisation

Build and upgrade battle cars using dozens of chassis types, weapon systems, and armor configurations.

A Deep Single-Player Campaign

Lead your company across a ruined continent, take contracts, loot enemy hardware, and navigate the politics of the wasteland.

Online Deathracing Leagues

Compete in multiplayer combat and organise clan-run leagues for long-term challenges.

AVAILABILITY

War on Wheels is currently in development for PC via Steam, with other platforms planned to follow.

A Demo will be available later this year.

Players can wishlist the game now to follow future updates.

 The Mound: Omen of Cthulhu Launches July 15, 2026

Following a noteworthy announcement and a first glimpse of gameplay during the November Xbox Showcase, ACE Team and NACON, in collaboration with four experts of the genre, unveil what makes The Mound: Omen of Cthulhu unique: a purely cooperative gameplay experience, featuring a group of explorers during the Conquistador era, who must survive horror and madness. The Mound will be available on July 15, 2026, on PlayStation®5, Xbox Series X|S, and PC.

You and your companions are on the deck of your galleon. El Capitán has given you a contract to fulfill: gather as much wealth as possible, find a missing person, locate an ancient fort, and, if possible, return safe and sound from this perilous expedition. As soon as you set foot on the shore, at the edge of the jungle, a vague sense of dread takes hold. In this jungle, treasures and mysteries await you, but so do unspeakable entities ready to make you regret ever setting foot in their territory.

At the beginning of each expedition in The Mound: Omen of Cthulhu, players form a group of up to 4 explorers and choose a contract to complete. Their mission is to collect treasures and identify new areas of the island to explore. They must act quickly because the longer the expedition lasts, the more numerous and dangerous the creatures become. The inventory is limited, and the basic weapons encourage avoiding conflict and defending oneself rather than playing aggressively.

The other danger that awaits the adventurers is the loss of their sanity. Faced with the cosmic horrors they confront, the players gradually fall victim to hallucinations: an ally appears as a monstrosity (or vice versa), an apparently harmless plain is actually a deadly pit, bushes seem to come to life, a rain of blood falls without warning… If the explorers return alive from their journey, El Capitán will be pleased… But he already has other contracts to offer them.

Inspired by H.P. Lovecraft’s cosmic horror short novel, The Mound: Omen of Cthulhu invites players to form a squad of 2 to 4 members to embark on an uncharted continent in search of a legendary city containing invaluable treasures.

The Mound: Omen of Cthulhu launches on July 15, 2026, on PlayStation®5, Xbox Series X|S and PC.

Atomic Heart Reveals DLC 4, “Blood on Crystal,” Coming April 16 (PC, PS, Xbox)

“Blood on Crystal” is an all-out, bloody showdown!

Experience the thrilling, high-stakes conclusion of Atomic Heart with “Blood on Crystal!” P-3, the Twin and their comrades must venture deeper into Facility 3826 than ever before to battle CHAR-les and make a last desperate bid to save humanity from total annihilation. Visit the new Wave Platform and the classified Crystal Complex as you unearth the unspeakable truth behind CHAR-les’ nefarious plans.

Face a new breed of enemies with the full might of your arsenal

Take on the ultimate challenge as you face off against the Polymorphs, a new cast of mysterious beings spawned from the horrific experiments of CHAR-les himself. Harnessing the properties of polymer to assume elemental forms, the Polymorphs will force you to adapt your fighting style on the fly and make the most of your arsenal. You’ll encounter the wildest bosses still lurking in Facility 3826, but thankfully you’ll have access to the mightiest glove abilities and weapons yet to deal with them.

Atomic Heart’s Ultimate Edition unveiled!

In addition to “Blood on Crystal,” this spring will also markthe release of Atomic Heart’s new Ultimate Edition in both retail and digital stores. Pre-orders for the limited physical edition, including a new, exclusive SteelBook, are already available at participating retailers with a release set to March 24. Digital versions will become available on April 16 with the release of “Blood on Crystal.”

Devil Jam’ EXPLODES onto consoles (XB/SW/PS5) 26th March 20206

Indie developer Rogueside is bringing its hell-forged action roguelite Devil Jam to PlayStation 4 and 5, Microsoft Xbox Series X/S, and Nintendo Switch, on 26th March 2026. Get ready for non-stop escapades in a chaotic underworld, where players take on the role of a doomed musician bound by a demonic contract and forced to survive an infernal performance that never ends. As the cursed guitarist battles through swarms of demonic enemies in tightly designed combat spaces, dodging incoming threats while attacks fire automatically, you can focus on positioning, movement and wise decision-making in the hope of surviving until the encore.

Hell Bells – Save me

Each run throws new powers into the mix, courtesy of the who’s who of the underworld. Brace yourself for wild upgrades that transform your build on the fly: think screen-clearing attacks and unpredictable experimental abilities. The grid-based system lets players rewire how attacks activate and combine, in hopes of surviving the relentless madness.

Turn up the volume to infernal!

The killer soundtrack plays a central role in Devil Jam, with award-winning composer Deon van Heerden returning to collaborate with Rogueside following his work on Warhammer 40,000: Shootas, Blood & Teef. His high-energy compositions thrash along with the dynamic gameplay pacing, giving each challenge its own sonic personality.

For those about to rock…

  • Smart Loadouts
    Use the 12-slot gear system to build clever combinations and unlock powerful killer combos.
  • Hand-Drawn Hell
    Bold, fully hand-animated characters and effects bring the underworld roaring to life.
  • Bosses Worth the Hype
    Battle towering foes, including Death himself – it doesn’t get more metal than that.
  • Run For The Hills, Run For Your Life
    Fast, intense encounters reward quick thinking, sharp reflexes and smart decision-making.

It’s time to fear the reaper.

Devil Jam became a cult classic when it rocked onto PC last year, and the console release includes a hefty upgrade based on fan feedback. One brand-new story and 4 new challenges which offer players more profound insight into the cursed world and its larger-than-life cast, and you’ll find two new battlegrounds to endure: The Overgrowth, a claustrophobic arena filled with twisting paths and looming fungal growths, and Thorns of Crimson Death, a sprawling combat space built around relentless enemy pressure and wide-open encounters.

Popular medieval survival RPG Bellwright coming to PS5 and Xbox Series consoles

Bellwright is a medieval open-world survival RPG where you can establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.

Now available on Steam Early AccessBellwright recently saw a massive expansion with its Maiden Voyage update last December, adding the new Halmare Isles map, which is roughly 25% the size of the original game! At over 10 square kilometers, this region includes all new story-based quests with multiple progression lines, expanded armor and equipment, new animals and buildings, and introduces a Loyalty & Faction system.

The Severed Gods Steam Demo Review

The Severed Gods is an upcoming fantasy roguelike RPG that if you have ever played the Octopath Traveler series you already know how to play. You fight enemies in a turn based style, hit their weaknesses to break them and cause massive amounts of damage. Some times an almost cartoonish amount if you do it right. (compared to when you start) I have never achieved these numbers, but you can see some of their numbers over one Twitter. (I refuse to call it X)

I hate this guy.

The biggest difference is the levels of combat, and I mean that quite literally. Take the above skeleton, his feet are considered low, arms are mid and head is high. Attacks each attack one or more levels. If you use them on a wrong level they can still hit, but they do face a penalty on accuracy. This adds a great dynamic to combat, you won’t be able to simply worry about the kind of attacks you learn but also the levels they strike at.

The demo is great, picking which path to walk isn’t a random thing, you have to decide to take battles , head towards a camp, fight mini bosses and while there are random events I never felt they were forced on me that often. I truly felt like I was on an adventure and failing didn’t feel like anything other than a consequences of my choices. More importantly, the improvements and changes made between runs didn’t feel abstract or pointless. The world changes and my characters and runs felt better and like progress was being made. I went into this excited to try something new, and I left excited for the full release. This is absolutely a demo you will want to play. Best wishes, and may the gaming gods bring you glory.

Game Feeder Pack 2 launches 24 February for theHunter: Call of the Wild

As many of you may know, in my downtime, I enjoy shooting virtual animals even though I haven’t gone hunting in probably 12 years. So I am happy to announce that Game Feeder Pack 2 will be launching on the 24th of February for TheHunter: Call of the Wild. You may remember I reviewed the first one. So enjoy some details and the trailer, happy hunting, and may the gaming gods bring you glory.

 Avalanche Studios Group has announced the Game Feeder Pack 2, featuring three new game feeders for theHunter: Call of the Wild for PlayStation, Xbox, and PC via Steam, the Epic Games Store, and Microsoft Store. This latest DLC pack will be available on all platforms from 24 February. 

Game Feeder Pack 2 introduces three new specialised feeders to attract herbivores, omnivores, and even predators. This solid and indestructible trio of feeders – the Mineral Lick, Scent Tube and Carcass Feeder – are specifically designed to attract a diverse array of species, including elusive carnivores and predators. Study prey, find the perfect location and bait, and beware, or you might just become the bait yourself.

Over The Top: WWI Releases March 6th

The 100 vs. 100 real-time shooter Over The Top: WWI delivers brutal and completely over-the-top combat in third person. Players arm themselves with a diverse arsenal, including a huge selection of guns, artillery, planes, and even tanks.

Zurich, Switzerland, February 6, 2026 – The 100-versus-100 shooter from developer Flying Squirrel Entertainment and GG Publishing will be released on Steam for PC on March 6, 2026, following a successful beta with many community-driven playtests. Over The Top: WWI offers over-the-top, intense multiplayer fun in the muddy battlefields of World War I. Players can experience the warfront as Germans, British, or French. The game will feature a time-limited 15% launch discount, lowering the price to 16.27$/€/£. Afterwards, the game will cost 19.14 $/€/£.

With a mighty arsenal of deadly weapons and vehicles, players fight their way to the front lines, leaving a trail of destruction in their wake. Over The Top: WWI features massive 100-versus-100 battles as German, French, and British soldiers. Players have access to a wide range of rifles, heavy artillery, tanks, and other historical war elements, such as aircraft and bunker fortifications. The same content is also available in the additional single-player mode, where huge armies of bots bring massive WW1 battles to life.

The game features 12 historically inspired maps from the Western Front of WW1, with more to come after release. The maps, vehicles, and uniforms stand out for their detail, as the team members behind Over The Top: WW1 are historical reenactors and therefore place great emphasis on recreating the WW1 experience.

Key Features

●        Epic, large-scale warfare: Up to 200 players or bots simultaneously compete against each other on the battlefield.

●        Total Annihilation: The realistic battlefield takes on different forms throughout the game thanks to player-driven destruction. Players will dig trenches, and explosions will tear deep craters into the landscape. The battlefield evolves with the dynamic weather, wind, season, and time-of-day system.

●        Various branches of the military: Players can take on 8 entirely different roles in the army, such as Officer, Sniper, or support classes like Engineer.

●        Vast selection of weaponry and vehicles: There are over 50 one-of-a-kind weapons, ten different kinds of armored vehicles and tanks, airplanes, machine guns, mortars, cannons, and more.

●        Map editor: In addition to twelve handcrafted battlefields, there is a user-friendly system that allows players to create their own custom maps and upload them to Steam Workshop.

●        Server Tools: Players can host and administrate their own servers, complete with custom maps, rules, and settings.

Blumhouse Games’ Crisol: Theater of Idols Now Available

Blumhouse Games has asked me to share that their first-person horror title Crison: Theater of Idols is now available on Xbox, PlayStation 5, and Steam for $17.99. (United States) Some of the key features are:

  • Explore the Cursed Island of Tormentosa: Uncover the chilling history and twisted folklore of Tormentosa, a beautiful but malevolent island. Traverse eerie landscapes, crumbling grand ruins, and labyrinthine streets to peel back the layers of cults and blood sacrifice.   
  • Blood as a Weapon and Curse: Blood is both player’s lifeline and ammunition. Wield this new-found power against terrifying enemies and solve intricate puzzles, but beware: every shot drains health. Choose wisely—survival hinges on the ability to balance life and death.   
  • Manage Powers and Weapons: Upgrading the powers that leverage the lethality of blood allows players to deal more damage, fight for longer and gain bonuses in combat. Navigate myriad weapon options for the right scenario and improve them through coins found while exploring Tormentosa. 
  • A Story Rooted in Horror and History: Hispania’s disturbing fusion of historical events, folklore, and religious undertones creates a uniquely horrifying world. Face off against staggering statues brought to life and unravel a dark narrative that blurs the line between reality and nightmare. 
    • Folklore and religion collide in Hispania, a nightmare version of Spain, where two warring religions tear the place apart.

    Star Trek: Voyager – Across the Unknown | New Gameplay Mechanics Deep Dive Trailer

    In this latest video, developer GameXcite breaks down the game’s building and management layer, focusing on the reconstruction of the U.S.S. Voyager. The trailer highlights how ship rebuilding, internal management, and customization options directly influence gameplay styles and narrative paths, with player decisions shaping the course of the story.

    Star Trek: Voyager – Across the Unknown is developed by gameXcite and published by Daedalic Entertainment. The full game will be released on PC, PlayStation 5, Xbox X|S and Nintendo Switch 2 on February 18.

    More information about the game is available at:

    ABOUT STAR TREK: VOYAGER – ACROSS THE UNKNOWN

    Set the U.S.S. Voyager and deep in the unexplored reaches of the Delta Quadrant aboard, Star Trek: Voyager – Across the Unknown invites players to relive—and redefine—the legendary starship’s journey back to earth. The game blends exploration, ship & resource management, roguelite elements, and meaningful choices. Experience crew dynamics and a fresh take on a beloved sci-fi universe – with what-if scenarios that open up new possibilities.

    Player decisions shape both the fate of the crew and the configuration of the U.S.S. Voyager itself. With each playthrough, the ship becomes a different version of itself—reengineered and reimagined based on the path taken through the quadrant and the command decisions made along the way.

    In Star Trek: Voyager – Across the Unknown, players take command of the U.S.S. Voyager as it traverses 12 vast sectors of the Delta Quadrant. Along the way, they’ll manage systems and crew, engage in diplomacy, navigate difficult moral decisions, and face the unknown. Familiar faces return, but their fates may differ—reshaped by the captain on the bridge.