“Tempest Rising” Releases New Steam TactiCon Demo Featuring 3rd Faction’s Upcoming Campaign Expansion

 Tempest Rising, the acclaimed best-selling real-time strategy game from Saber Interactive’s 3D Realms publishing label, Knights Peak, and developer Slipgate Ironworks, has released a new demo today on Steam for TactiCon featuring the first two missions from the new full-fledged single-player campaign for the game’s upcoming third playable faction: the Veti. Experience the next chapter in Tempest Rising‘s ongoing story in command of a unique force designed around subjugating and sacrificing its fallen enemies to power its conquest.

With Tempest Rising‘s new TactiCon demo, players can experience the first two missions from the enigmatic Veti’s upcoming story campaign, as well as the first two missions from the previous Global Defense Force and Tempest Dynasty campaigns. Players can also get a taste of the Veti faction on the battlefield in skirmish mode and custom multiplayer games.

The complete Veti faction, including a dedicated 11-mission single-player campaign and full integration in multiplayer, skirmish mode and custom games, will arrive later this year in “The Veti’s Wrath” expansion. Players will be able to experience the final chapter of the Tempest Rising saga, as the ancient and brutal Veti battle to reunite their technologically superior forces, turn the tide against humanity, and reclaim their place in a world they once ruled.

Nominated for Best Sim/Strategy title at The Game Awards, Tempest Rising transports you to a battle-scarred 1997 in an alternate timeline where the Cuban Missile Crisis went nuclear. From epic single-player campaigns to ranked multiplayer and skirmish mode, you’ll experience fast, hard-hitting gameplay with classic RTS base building and unique asymmetrical factions. Take command of the battlefield, lead your armies in all-out warfare, and execute bold strategies to emerge victorious.

For more Tempest Rising, visit https://tempestrising.com, and follow the latest news and updates on X/Twitter and Discord.

Rally Car Mechanic Simulator PlayStation 5 Review

Rally Car Mechanic Simulator was sent my way by Ultimate Games, which is always appreciated. The game’s concept is very simple. You fix rally cars either for your team and your driver races them. After each stage, you fix things he breaks, feners, breaks, windows, whatever.

The game thankfully has multiple difficulty settings for how in-depth this goes; you can basically find the part, hold a button, and watch the magic happen as you take off each piece or go full-blown mechanic with no help and try to find each broken piece and screw yourself. I played on easy because I am not a car guy by any means.

All you really need to know about this game is: does this sound interesting to you? If not, nothing I am about to say will matter; skip it and save yourself $20. If you are still with me, you are probably wondering how it functions. Truth is, not bad. I have played a few of these games, and I have certainly played worse. I did have some issues with buying new items, but admittedly, that could be more of a user issue. If it is, however, it is because the game’s UI really could use some tweaks; certain things really aren’t very clear. The game is still a 7/10 experience, and while I didn’t much care for it, fans of the genre will. Best wishes, and may the gaming gods bring you glory.

Transport Fever 3 Showcased in Latest “First Look” Video

Transport Fever 3 challenges players to design, build, and manage transport empires spanning railways, roads, shipping lanes, and air routes across 4 distinctive environments, each with a unique set of challenges and gameplay possibilities. The game’s dynamic, fully simulated world evolves in response to player actions, with settlements and industries that grow and thrive as players improve the flow of people and goods using over 300 authentic trains, buses, trams, trucks, ships, planes, and, for the first time, helicopters. Players can delve into the details of the game’s extensive features through the first four “First Look” episodes, available here. A detailed breakdown of the features highlighted in Episode Five is available in the press kit here.

In addition to the new episode, press materials including high-quality screenshots, B-roll footage, and more can be found in the official press kit.

For more information, visit www.transportfever3.com and the game’s official YouTubeXFacebook, and Instagram pages.

 Verho – Curse of Faces, coming to consoles on July 30th

In Verho – Curse of Faces, players take on the role of nameless protagonists exploring the hostile world of Yariv, where masks serve as essential protection and bearers of identity. Each mask represents a specific class, ranging from powerful melee fighters to agile duelists and mighty mages. The system offers maximum freedom: Instead of being bound by rigid constraints, flexible character development allows players to specialize in any direction they choose. Players can freely develop their individual class concepts at any time, regardless of their initial choice. The gameplay is characterized by a synergy of exploratory elements and combat challenges.

The visual presentation is inspired by the 32-bit era. Through the deliberate use of low-poly models and rough textures, the game captures the nostalgic PlayStation 1 aesthetic. These intentional technical limitations reinforce the game’s oppressive atmosphere and give it a unique identity.

Key Features

  • Mysterious masks and an ominous curse – In a world where showing one’s face leads to certain death, the residents are forced to hide behind unique masks. The protagonist sets off for the land of Yariv to uncover the origins of the deadly curse.
  • A sinister world and its inhabitants – In addition to the story of the curse, Yariv is full of NPCs who carry their unique circumstances and traumas. Behind a large number of characters lie further quests, mysterious challenges, and unique personalities.
  • Build variety, melee fighters, and magical abilities – Verho – Curse of Faces offers a wide range of weapons, abilities, and spells that completely alter the gameplay. Players will experience combat in a brand new and unique way with every new playthrough.
  • Dark Fantasy RPG in the spirit of King’s Field – Verho – Curse of Faces celebrates the dark fantasy RPG genre established by icons such as King’s Field. With authentic PS1-era retro graphics, Verho – Curse of Faces offers players neo-retro charm that appeals not only to children of the 90s.

Regular updates for Verho – Curse of Faces can be found on the CTG Social Media channels InstagramTikTokYouTubeX and Facebook.

You can find Verho – Curse of Faces here on Steam for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch.

Greedy Greedy Gnomes: incremental RPG by CloverPit pub gets release date

Greedy Greedy Gnomes is a deceptively simple incremental idle RPG. Seeking a fortune, you’ve come to the quaint town of Eldor’Idle, where citizens sit around in their houses all day. The houses have pots. The pots have coins. Click on a pot and get one coin. You see where this is going. 

Coins can be used to unlock upgrades, new buildings, equipment and more. Hire gnomes to break the pots on your behalf, and train them up to increase speed, strength and efficiency.  Do whatever you have to do, because at the end of the day, only one thing matters – growing your fortune to the absolute limit!

To do:

  • Settle in an RPG town
  • Unlock new buildings in the village
  • Train up your gnome employees
  • Play the economy
  • Become a billionaire, one click at a time

Disk Golf Masters Steam Review

Disk Golf Masters is developed by Spinoff Games and published by Bonus Stage Publishing. However, the game was actually tossed my way by Bram of Gametaste, so thank everyone involved in getting me a copy of this one.

Full disclosure, one many of you will have noticed, I don’t cover a lot of sports games. It isn’t that I don’t like sports; I have played most major sports on a team at some level, except hockey. I was even a professional wrestler for a while. So when Bram offered me Disk Golf Masters I said sure, I will take the easiest sport ever of throwing a frisbee.

So I played the tutorial and discovered that it isn’t easy to throw a frisbee in a video game, grabbed my daughters and ran outside to prove this game was lying to me and discovered that despite that at the age of 41 still having the ability to throw an 70mph knuckball pretty accuratly, I in fact can not throw a frisbee to a small chil across the street.

I still managed to throw 2 under par in my first round. I unlocked a few things and went back for round two with newfound confidence. This was very misplaced, as my second round went much worse. While you can’t really bounce your disk off other people, you can hit it off trees, or toss it off a cliff. Don’t worry the game won’t make you throw it from the bottom of the cliff.

Round 3 got a bit better, as with anything practice does make perfect, and the game gives you plenty of reason to keep playing. There is plenty to unlock, and with multiplayer, it is a great game to relax with friends and just have fun. Much like golf, you can play it anyway you want. Sitting in discord having some beers on a rainy day cracking jokes would be my prefered way to enjoy this one, but I can definetly see this being the kind of game the competitive scene would love. One last thing to note: the game does tell you to play with a controller, and my xbox series controller worked flawlessly. If you like sports games, this one is hard to beat for $25. It is a 9/10 experience, and when it leaves early access is sure to be even better. Best wishes, and may the gaming gods bring you glory.

Soulblaze Steam Review

Soulblaze is a new creature-catching roguelike with some interesting mechanics attached to it. This one was sent my way by Cosmic Mocca, which I always appreciate.

The gameplay, of course, follows the same general loop as most of these games. Pick a starting creature, pick a path, and on your way you go. While you go along this path, you can battle and capture new Animons, level up, learn new skills, collect new items, ,defeat bosses and when you die, use currency to buy permenent upgrades.

You start being able to access just the one Animon as a starter, but as you capture more, it will unlock different types. Not the ones you capture, really, just different animons you can choose if you capture enough of certain types. Some of the other things you can unlock include (but are not limited to) extra starting items, more health, and an assortment of things to make the early runs much easier. The loop isn’t bad and is fun in its own way.

The game, however, like many early access titles, has its share of issues. For example, despite being well above even the recommended specs, I suffered from frequent crashes, slow downs andd issues. The game is, however, made by one person and as an early access title that is fun too play I do give it some leeway. It is still kind of hard to recommend at $14. The game is a 5/10 title, one that needs a few more updates before it is ready for most people to buy. Best wishes, and may the gaming gods bring you glory.

Shadows of Adam PlayStation 4 Review

Shadows of Adam came out in 2021 and was published by Something Classic Games, yes, the same folks who sent me Quartet last year. Now they never sent me Shadows of Adam; in fact, I didn’t even realize it was the same people until someone mentioned it while I was playing Quartet. I recently wanted to play an old school RPG and figured, since I will hopefully be playing Quartet again on PS5 when that hits, I would replay Shadows of Adam since it has been a few years.

This was always a fantasic turn based game. The village of Adam was tucked away from most of the world, deep in the misty woods, protected from all the bad that had happened. The perfect place to raise a family and just exist. 10 years have passed since the Wraith war, and Adam has pretty much been at peace. Orazio, however, had vanished, and that peace is suddenly gone. Orazio, the hero, is probably the only person who could save them. So his son and adopted daughter decide it is time for Orazio to explain a few things and make it their mission to trace his steps, solve his dark secret, and save him and the world.

What follows is a combination of humor and action on a 16-bit level we rarely get anymore. I don’t know how Something Classic does it, but they always manage to publish some amazing old-school RPGs. Their updates for their games always add things to keep you playing, from New Game+, which is more than just playing again, to new items and more. This was one of their first games I fell in love with, even before I knew who they were. Best wishes, and may the gaming gods bring you glory.

Deathbulge: Battle of the Bands Xbox Review

Deathbulge: Battle of the Bands was sent my way by the fine folks from, well, Deathbulge. It is always appreciated, and since I love a good turn-based RPG, this was a special treat.

The story is quite simple to start. You play as Faye, Ian, and Briff, a 3 piece band that Faye signs up for a battle of the bands to win the right to go on tour with the biggest band of them all. What she didn’t know was that this would curse them to fight to the literal death to win this battle of the bands. Now she and her bandmates must go on an adventure to break the curse.

Obviously, that is only the start of the story, and I won’t go into any more depth to avoid spoilers; I just like to wet your whistle a bit. Besides, the story means very little if it is presented poorly or the battle system is poorly executed. The battle system is a bit weird to me, as you get three characters but can only use one each turn. The two you aren’t using sort of sit to the side and replenish their action points. You can swap them around freely, however, with no repercussions. In fact, the game encourages this. Faye for example was my fastesst character, so I would often use her to bring my turn around faster and then swap her into with Ian to hit hard or Briff to heal.

Another neat thing is that status effects don’t affect people; they affect the turn bar. So burns hurt everyone, so a burn will hurt all of the enemies or all of your team. Boosting your speed or a slow debuff will speed up or defuff the entire group. This also brings me to my complaint. While you are forced to make the decision about who will fight, the enemy does not have this issue. If you are fighting 3 enemies, it basically becomes 3 turns to 1 of yours. The best you can hope for is 1 versus 1 when it comes to turns. Luckily, they did a great job balancing most encounters.

The writing is also great, Ian really stole the show for me in terms of humor. This is truly one of those games that I probably would not have picked up on my own, but I am very glad I got to play. It is an 8/10 title that RPG fans should pick up. Best wishes, and may the gaming gods bring you glory.

BigFire Games Releases New CINDER CITY Developer Preview

NC has just launched the official Steam page for CINDER CITY, its upcoming open-world, cinematic third-person shooter, set in a dystopian near-future Seoul, developed by BigFire Games.

NC has also released a new developer video preview featuring gameplay footage from the current development build.

Please find the full announcement below and the latest assets here. We would be so grateful for any coverage of the news and the new video.

CINDER CITY is coming to PC, PS5 and Xbox Series X|S.

NC (formerly NCSOFT) launched the official Steam page for CINDER CITY today, its upcoming open-world, cinematic third-person shooter developed by BigFire Games. Players can now visit the Steam page to learn more about the game, view newly released screenshots, and explore key features. 

Those who add CINDER CITY to their Wish List will receive the latest news and updates as development progresses. NC also refreshed the official CINDER CITY website and launched an official Discord channel, where it plans to share the latest news and updates on the game’s development. 

Alongside the Steam page launch, NC released a new Developer Video Preview featuring gameplay footage from the current development build. In the video, Lead Concept Artist Samuel King and Project Manager GH Shin introduce the game’s setting and development vision.