Death end re;Quest: Code Z Playstation 5 Review

Death end re;Quest: Code Z was, believe it or not, sent my way recently by the wonderful Idea Factory. For those keeping track ( I know you aren’t), this sets the record for longest since release I have been sent a released game, and I think that is awesome. But is that confidence warranted?

The artwork is beautiful

First off, the artwork is beautiful. That alone makes the game a solid playthrough if that is the sort of thing you like. I don’t mean that in a perverted way, though the game does earn its M rating for both gore and suggestive themes. It is simply very well done.

That does bring me to my next point: if you are the type of person who is turned away by a sexual innuendo or gore, this game is not for you. If you find those things funny or intriguing, however, we should go out for drinks. Also, this game will be fun for you.

The story and combat are what really matter, and I can’t say too much about the story because right from the start, you will be learning things that fall heavily into spoiler territory. Let’s just say the game takes place in a parallel universe, one of many. You basically control a girl in one of those universes that mirrors our own from the 2000’s. I won’t like it, that hurt a bit because I remember when doing that to the 80’s was considered the decade to do it with, but I digress.

The gameplay is a typical dungeon crawler. The world itself exists only to serve as a story and shop HUB, but the strained area acts as a dungeon where you will spend most of your time fighting and dying. And yes, you will die a lot. This is a non-optional activity during normal gameplay, and this brings me to my one and only, and very major complaint about Death end Re; Quest Code Z, besides the insane name. There are three main ways to increase your power level. Normal levels, your gear, and dying. To each enemy three times. Twice in battle and once in battle, while being essentially driven crazy by being in the dungeon too long. You also have to die to traps, bosses, and yourself. There are over 100 different ways you have to die. This is directly tied to leveling your character, as well as a trophy if you care about that. This just is not fun to do, and the artwork, much of which repeats, just isn’t worth it. If there were fewer deaths, maybe half of it wouldn’t be so bad. As it stands, the game is a nice 7/10. It is fun, but don’t try to collect all the deaths.

Best wishes, and may the gaming gods bring you glory.

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Author: Savior699

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