Strictly Limited Games and ININ Games are very excited to present the logo and key visual for Clockwork Aquario. After being lost for almost 27 years, the colorful Clockwork Aquario will be released in the beginning of 2021.
The game will be published for Nintendo Switch and Playstation 4 as limited physical editions. Clockwork Aquario will also be available digitally in the Nintendo eShop and the PlayStation Store. Other platforms to be announced at a later date.
The development of Clockwork Aquario started in 1992 and is the last arcade game ever developed by the legendary company Westone. Originally designed by the chief publisher, and co-founder of Westone, Ryuichi Nishizawa, Clockwork Aquario can be described as the swan song of a company that was part of an era with historic milestones such as the Wonder Boy / Monster World series.
Large character sprites, beautiful animations, vibrant colors – the game had everything an arcade game fan could dream of. But in the early 1990s 3D games and fighting games were booming in the arcades, so 2D games like Aquario, that relied on beautifully drawn pixel art, were no longer regarded as commercially feasible for the arcade centers. So the game never got released. Something that Strictly Limited Games and ININ Games needed to change.
The side-scrolling action game can either be played alone or with a friend in co-op.
Players can choose from three different characters, each of them with her/his individual moveset: Huck Londo, the daring ghost hunter, Elle Moon, the brave adventuress and Gush, the warmhearted giant robot.
This is probably the freshest 27 year old game that gamers ever enjoyed – and as this treasure stems from the arcades, it won’t go easy on the player!
Larian Studio’s newest Baldur’s Gate 3 Community Update video, released September 10th, breaks down the game’s cinematic ambitions for early access, which begins on September 30. It also introduces more interactivity through Stadia Crowd Choice and Twitch integration. A huge leap from Divinity: Original Sin’s rock-paper-scissors multiplayer interactions, Baldur’s Gate 3 features 1.5 million words, with fully cinematic dialogues.
Using a mix of performance capture and bespoke adaptive cameras, the game is able to react to whoever you are and whatever you do, both in multiplayer and single-player. With the addition of streaming integration, even viewers who may not own the game now have a say in the player’s journey.
Larian’s Cinematic Director, Jason Latino, explains, “You’re telling your story, and we’re shooting it for you. We’re taking that camera down from being above the players and down into the drama, right into the action.
“I can’t think of another early access game that’s done cinematics on this level,” he added. “There’s a lot of games where the moment you add cinematics, they have to get smaller. We didn’t want to do that.”
Community Update #6 – Multiplayer & Cinematics goes into detail about how Larian is combining a cinematic, player-driven narrative through early access, with multiplayer interactions both within and outside of the game session. It shows how far the team has come since Divinity: Original Sin, back in 2014.
When enabled by a streamer, Crowd Choice brings the journey to YouTube viewers, where Stadia viewers can vote. The streamer is seamlessly presented with the results in percentages, and can then choose to follow the players, or go their own way.
Twitch integration works by numbering each dialogue option, which corresponds to viewer choices. This feedback is seamlessly integrated into the game, where both streamer and viewer will see each percentage vote next to each dialogue option. What’s more, players will be able to interact with the Twitch overlay to access the player’s inventory, character sheet, skills, and spells.
Both of these features are launching day one of early access, respectively, on PC and Stadia. This not only brings the community closer to the player, but also, due to the amount of permutations in dialogues, enables streamers to “DM” their own adventure for viewers, letting viewers partake in the story regardless of whether they own the game. Players will be able to become a part of their favorite streamer’s own private canon. Or, as a streamer or viewer, hide the feature entirely. It’s up to them. As always, the game reacts appropriately.
Early access is rapidly approaching, and Larian is happy to launch with nearly everything needed to give players a sense of the ambition behind Baldur’s Gate 3. Dialogues have more permutations than ever before, and so too does the game. Not only does the game retain the narration previous Larian titles are so well known for, you’ll often see that action on screen — whether it’s a vampiric bite in the night, or a slip of the tongue on a goblin’s foot. Of course, there are many more for players to discover on their own.
Whether in solo, with friends — or streaming with an audience — no matter how you choose to experience Baldur’s Gate 3, the tools and systems that allow the game to adapt to the story forged by players are ready for early access on September 30.
Red Art Games is pleased to announce that online pre-order for the physical boxed version of Kholat on Nintendo Switch are available now, with a limited edition of 3800 copies with a price of €29.99/£27/$35.
Billed as the most terrifying journey of your life, Nintendo gamers can experience this epic adventure game, which was created by Polish indie developer IMGN.PRO and narrated by famous British actor Sean Bean.
After three decades in dormancy, we welcome the return of a true legend. Developed by one of Europe’s greatest independent studios of all time, Factor 5’s Turrican series became one of the most acclaimed and well regarded video games of all time shortly after its release in 1990.
Now, teaming up with the original development team, Strictly Limited Games is excited to bring back this legendary IP.
So I’m a huge fan of Suicide Squad comics and when it was revealed the next Rocksteady DC game was going to be a Suicide Squad game, I was pumped…until I saw the trailer. While I like the character cast, something bothers me about the art style, though I admittedly love King Shark’s design. I think the idea of hitting the JLA during there first go is biting off way more than they could chew, like Enchantress from the movie. While we have plenty of time, since it ain’t dropping until 2022, I hope the gameplay kicks ass. May the gaming gods bring you glory.
As a humongous Batman, DC, and just general fan of epic video games, I adore the Batman: Arkham trilogy ( we don’t really talk about Origins.) Batman: Arkham Knight wrapped the series up in a nice bow as far as I’m concerned, so why continue? Seriously, I can’t understand why this game really exists except a cash grab. A Red Hood game seems like it would’ve made more sense and could have brought a extra layer of conflict having Todd stay evade Nightwing while cleaning up Gotham. My favorite part was the reveal with the Owls at the end did me hope but not much. May the gaming gods bring you glory.
With the release date quickly approaching for the console release od RPG Maker MV, September 8th for the NA and September 11th for EU on Nintendo Switch and PS4 there are a few things you should know right out the gate. First off, I can not make this clear enough, this is NOT a review and should not be taken as one. This is just some info for you guys about the game. All of it can be confirmed on their website over at https://nisamerica.com/games/rpgmaker-mv. You guys all know about my relationship with NIS America, I have reviewed quite a few of their games, but they do not pay me to say anything and I don’t get kickbacks aside from the occasional review copies they send me, and I have on occasion given them less than good reviews. Looking at you The Princess Guide (PS4 Review.
That being said, the Second thing you need to know is NIS America does NOT publish the PC version. You won’t be playing games made by PC users on your PS4 or Switch or publishing your games on Steam with the console version.
The third thing you need to know is at launch there will be something called RPG Maker MV Player. It is a free download even if you do not own RPG Maker itself and it will allow you to play people’s creations. So if you want to see what people are making but not create them yourself, its a good option.
Honestly, as long as you keep those two things in mind and realize this is pretty much for making a game specifically for the console you buy it on and that you will be learning fundamentals of making a game minus all the coding, meaning this isn’t going to be an exciting action-packed game but a slow methodical game you will need to sink time into to see results, you may want to look into it. Or you can wait for my inevitable review because we all know I’m going to be picking this one up, just like I did the PC version. Best wishes and may the gaming gods bring you glory.
So it’s been a trip for this game but the beta is finally out and over the weekend I got to sit down and try it. We get to play the opening we see during all the trailers, which gives us a nice round test and feel for our classic heroes abilities while getting an additional chapter where we get to experiment with Ms. Marvel’s gameplay. The beta consists also of 2 boss fights and some co-op gameplay.
First, I’m not spoiling the story but I can say it’s pretty decent from what I’ve seen and doesn’t feel too much like any of the movies. Not the greatest of stories, but enough to stand on it’s own. As many I’m sure have heard, Hulk steals the show and was by far the most fun character we got to play as; I’m going as far to say as it’s the best feeling Hulk I’ve played in a game. I was really disappointed in Iron Man’s gameplay which felt bland and limited amongst a roster of diverse heroes. Boss combat is solid and even epic at key points with some surprising villains to fight.
The voice actors are really good and visually the game looks damn good although there were a few glitches later on. Honestly, A-Day ran as fine as a Swiss Watch (pardon the old expression) but the jungle section I was hit with a few visual glitches and some really lag pitfalls that got me killed. There are loot crates that have gear to make you stronger but so far all that seems available for microtransaction is purely cosmetic, although the threat is certainly there.
In the end, the beta was fun and the game was fun but there was nothing outright spectacular to me. There’s plenty to hook a comic fan and the game offers plenty of fun fights but I can see the game feeling rather repetitive quickly and unless the story is of Marvel’s Spider-man (PS4) caliber, I can’t seeing it be more than solid or good at the best. I’m still glad I got to enjoy it and I recommend giving it a try. May the gaming gods bring you glory.
Manual Samuel developer Perfectly Paranormal’s upcoming limb defiling, body desecrating puzzle-platformer adventure – Helheim Hassle has got a free demo available to download today on PC via Steam and the Nintendo Switch on the eShop. If you’ve been itching to try out the latest title from the minds of Manual Samuel, then now is the time! The full game will be released on Xbox One, PC, and Nintendo Switch on August 18th. A PlayStation 4 version is also coming a little later in 2020.
Helheim Hassle is a comedic yet macabre narrative adventure game, from the same universe as their previous hit Manual Samuel, that is as much about friendship as it is about body parts. You play as Bjørn, a pacifist Viking who hates the idea of dying and going to Valhalla (who then ends up dying and getting taken to Valhalla) as he seeks to negotiate his way out while helping the mysterious Pesto on a quest to retrieve a certain magical item… In return, Pesto will try to grant Bjørn a permanent residence in Helheim – what a hassle!
This demo is a preview of the madness you might come to see in Helheim Hassle. Witness the mood of the world, meet some main characters, deal with a few goblins and dip your toes in some Puzzles. But don’t detach your toes yet, that comes in the full version; which features up to 70 quests across 14 levels, requiring the use of all manner of different body part combos to complete the game’s unique puzzle-platforming challenges.
About Perfectly Paranormal Perfectly Paranormal is a ragtag team of misfits based in Norway that just wants to make games and trouble! And we are all out of trouble! Our mission is to build an exciting universe filled with colourful characters, magic and divine problems only elaborate gameplay mechanics can solve.
Strictly Limited Games is proud to announce the next partner store release: A Limited and a Collector’s Edition on Nintendo Switch and Sony Playstation 4 of Ys Origin. First released in Japan 2006, this action role-playingvideo game, developed and published by Nihon Falcom, has successfully been released on other platforms including PS Vita, Microsoft Xbox and PC.
Due to the popular demand, DotEmu and Clear River Games will be offering a very exclusive version of the Ys Origin Collector’s Edition in the Strictly Limited Games Partner Store, costing a very affordable €44.99. These beautiful editions will be limited to 3000 units on Switch; respectively 1500 units on PlayStation 4.
The Collector’s Edition will include:
Game with exclusive reversible cover art
Origin 2CD Soundtrack
Acrylic Stand Diorama
Ys Enamel Pin
Bonus Acrylic Card
Besides the CE, there is also a Limited Edition of the stand-alone game with an exclusive reversible cover and individual numbering for €29.99.
“Supporting our partners in creating these special boxed editions is a great accolade for Strictly Limited Games, as Ys Origin is an iconic, timeless RPG which has lots of history and is now being played, enjoyed and in demand for all generations of gamers. We helped make the best possible version at a very reasonable price to both delight and captivate Switch players”, Dennis Mendel, co-founder of Strictly Limited Games.
Game Set Up
Ys Origin presents a game through an emotional and exciting story, which takes place 700 years before the two first games of the series – Ys I & Ys II.
A demon invasion threatens the land and the two goddesses of Ys vanished. The player sets off with a search party to follow the tracks of the goddesses. Fans of the series may expect to play as the well-known protagonist of the Ys Series, Adol Christin, but this time the player has the choice to start the journey as the apprentice knight Yunica Tovah or the sorcerer Hugo Fact. Ys Origin presents different playable characters with different skills. Yunica is the bright and optimistic girl focusing on physical strength, whilst Hugo is a calm, analytical young man with strong magic powers.
As the game progresses, the player gets the chance to unlock a third playable character and different areas and settings unfold throughout. The game features a great guitar soundtrack, that reminds of earlier Ys games. Both audio and visual presentation, along with superb control of your cast, makes for deep and exciting play.
* As always with these things, I like to be upfront with you guys. Savior Gaming does NOT receive anything for your purchase or pre-orders of these games, we just enjoy them and the company that produces them. We share this info so that if you choose to support them you have the option. As always thank you, and may the gaming gods bring you glory.*