Sublight Sets Course for Early Access, Launching September 15th

Codebrew Software is excited to announce that Sublight, a space bullet heaven roguelike where arcade survival meets space-sim depth, is heading into Early Access on September 15th. 

Captain a powerful warship, place your turrets, manage firing arcs, and carve through escalating waves of enemies as you build out an arsenal capable of dominating an entire sector. Since its last major update one month ago, players have racked up over 14.3 million kills in the demo alone.

Previewing the demo, GamingOnLinux called it ‘pretty glorious,’ highlighting the game’s space combat setting combined with bullet heaven mechanics.

A full roadmap for post-launch content will be revealed in the coming weeks, ahead of launch, so players know exactly what they’re signing up for from day one.

What’s Included at Early Access Launch
Sublight launches into Early Access with 6 levels, multiple bosses, 2 enemy factions, 9 playable ships, over 16 weapon types, and an established set of build upgrades to customize every run. Weekly rotating level modifiers will also be introduced ensuring each playthrough is unique.

About the Game

Survive a hostile galaxy
Command a stellar battleship and fight through multiple deadly sectors filled with relentless foes. Equip turrets, stack upgrades, and face everything from rogue rebel fleets to ravenous alien swarms.

Discover a powerful arsenal
Blast enemies to salvage materials and level up your ship. Choose from a vast pool of turrets, shredding autocannons, piercing railguns, and more. Combine them with dozens of passive upgrades to fine-tune every detail of your build.

Unlock new ways to dominate the stars
Unlock a variety of unique ships, each with multiple alternative loadouts. Every hull comes with integrated weapon systems and abilities that transform your playstyle.

New Trailer | Hunting Simulator 3 Gets a Fall 2026 Release Date

 NACON and NACON Studio Ghent are pleased to announce that Hunting Simulator 3 will launch on October 29, 2026, for PlayStation®5, Xbox Series X|S, and PC. Explore the breathtaking landscapes of Colorado and Texas, either solo or alongside your loyal hunting dog, as you track 35 different animal species using a wide range of gear from leading hunting brands.

Building on over 15 years of expertise, the team at NACON Studio Ghent is dedicated to delivering the most authentic hunting experience to date. Backed by a community of over one million players, the franchise introduces an all-new experience with Hunting Simulator 3 – preserving the core elements that made previous titles a success while introducing key new features and noticeable gameplay enhancements.

Developed on Unreal® Engine 5, Hunting Simulator 3 features a groundbreaking new system: “SimFauna”. 

Created by the studio, this tool makes wildlife more vibrant than ever by faithfully replicating real animal behavior. SimFauna operates as a dynamic ecosystem that constantly evolves based on wildlife behavior and player actions. Animals reproduce, grow, and age, making every playthrough unique. Every choice players make directly impacts the ecosystem, offering a more authentic gameplay experience.

THE ULTIMATE HUNTING SIMULATION

  • Expansive Hunting Grounds: Explore vast open-world maps spanning 100 km² each across Colorado and Texas, featuring enhanced visuals. Traverse these iconic American regions behind the wheel of 5 off-road vehicles from renowned licensed brands (Ford, Kawasaki, Polaris).
  • Immersive Simulation: Hunt over 35 animal species with your trusted hunting partner! Choose from several hunting dog breeds with distinct behaviors to customize your approach to every hunt.
  • Authentic Arsenal: Gear up with nearly 75 meticulously modeled weapons and pieces of equipment from world-famous brands (Remington®, Beretta®, Winchester®, Browning®).

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Hunting Simulator 3 will be available on October 29, 2026, for PlayStation®5, Xbox Series X|S, and PC.

Night Stocker Coming In September to Steam

Night Stocker is coming this September from Renovate Interactive, a small group of Ukrainian devs. It is a promising game described as a “cozy organization game” that will bring you straight back to the 90s. Your job is, in theory, simple. Take this chaotic mess and turn it into the store of your dreams. Arrange the store of tapes, games, and more into a neat and tidy store. In between, hang out and listen to music, and play with Monyo, the adorable cat. All while enjoying a fresh cup of coffee.

Obviously, I have not played the game, but the premise is strong for many reasons. Many of us have played similar games and wished the lighting was different, and now we can change it. We have also wished the damn customers would just stop messing up our store. This allows many people to live out that fantasy of just designing the perfect store. I admit this won’t be for everyone, but for many it will be worth checking out in September. Check out the trailer from the Ukrainian game festival below, and take special note of Monyo riding a rumba. Best wishes, and may the gaming gods bring you glory.

Watch the first trailer for cryptid-collecting deck-building auto battler Portentum

Snowfall Games has revealed the first trailer of their upcoming cryptid deck-building auto-battler Portentum. Coming to Steam later this year, Portentum combines original hand-drawn cryptid artwork with deep deck-building strategy, letting you hunt for broken combos using legendary creatures from around the world, like Bigfoot, the Jersey Devil, Mothman, the Chupacabra, and of course, Jimothy. If somebody’s uncle saw it in the woods in 1973, there’s a good chance it’s a card in Portentum!

Embark on each run by building a deck of 30 cryptids and mushrooms. Each cryptid is equipped with its own unique ability to deal damage, heal, summon a minion, manipulate the dice, and many other one-of-a-kind effects. Abilities can trigger upon a roll of the dice, another ally taking damage, or an enemy healing an ally. There are endless combinations and broken strategies to be discovered.

Once you’ve assembled your deck, head to the shop to deal a hand from your selected deck for that run. Spend gold to play cards from your hand, mobilize a five-slot warband, and then send your squad of monsters out to fight! Win ten rounds to achieve victory. Lose five, and you’re out.

Portentum’s meta is ever-evolving, as every warband you create joins the pool that other players face. As you keep playing and earning card packs, entirely new deck-building possibilities and obscenely killer combos will enter the fray, providing an endless array of strategic possibilities and challenges!

Portentum’s meta progression is built around long-term collection growth and competitive ladder play. Expand your card pool through booster packs, earned through gameplay or purchased via the game’s virtual currency system. These cards feed directly into both deck construction and strategic experimentation. This structure is supported by an asynchronous PvP system that removes queues and timers entirely, allowing you to engage in competitive matches at your own pace across multiple platforms and play sessions.

[Deck13] Release Window Reveal For Bullet Hell Meets Retro RPG ‘Crystals Of Irm’ (PC & Consoles) ***BER 2026

Gamers who crave juicy, good old RPGs with a unique battle system should definitely keep an eye on Crystals Of Irm. Our game will grace PC, PlayStation 4, 5, XBOX One, Series S|X and Nintendo Switch later this year. To build up some hype among our fellow gamers, the release window reveal is backed by a flawless trailer and a signature Deck13 Spotlight move – Mark your calendars for ***BER 2026!

Deck13 Spotlight and developer David Schütze are thrilled to invite all players to the beautiful world of Crystals Of Irm later this year! Your party of three brave heroes follows the archetypes known from beloved classic retro RPGs: fighter, mage, and ranger. They will test their might by exploring dangerous dungeons and traversing the vast lands of Irm with its cities, villages, and towns (in first-person 3D!) full of citizens awaiting your assistance. A complex combat system makes the gameplay challenging but never unfair.

In Crystals Of Irm, you will lead a party of heroes – proud representatives of three unique guilds, each embracing a different combat style, but sharing the same quest: to restore the long-lost Crystals that must be united once again. But it’s no easy task. Legends speak of three horrifying dungeons where the Crystals were mysteriously hidden. Many before our heroes have succumbed on this glorious mission. Will you join them, or will you bathe in glory? Do not forget that the world of Irm is huge and unforgiving. You have a long way to go before you even touch the entrance to those horrific places…

May the Crystals shine for you, travelers!

But brave heroes also need some time to rest. Set up camp and gather your party around a hot pot of delicious stew. Fish in the lovely ponds around Irm, and enjoy vibrant, one-of-a-kind cities featuring unique characters in every single one.

Crystals Of Irm will put a smile on the face of every single retro RPG fan with its massive overworld map and first-person dungeon-crawling elements. The combat system adds some much-needed freshness to the genre with one-of-a-kind, movement-based grid battles. Suddenly, from classic systems, you will be pulled straight into modern, fast-paced battles, where movement is key to casting spells or unleashing powerful attacks. On top of that, just like in a proper bullet hell, your agility will be tested because the key to survival is dodging enemy attack sequences.

Moonlighter 2: The Endless Vault Launches Sept. 2 on PC and Consoles; Original Moonlighter Free on Steam Until August 9th

Every successful business needs time to grow before it can truly thrive, and Will’s humble shop is no exception. After nearly eight months in Early Access, Moonlighter 2: The Endless Vault launches in full on September 2nd on PC and, for the first time, consoles. To mark the occasion, the original Moonlighter is free to claim on Steam from August 5th to 9th – the perfect chance to meet Will before his biggest adventure yet. A demo for the sequel is available now on all platforms.

A sequel to the beloved original, which introduced players to Will—a resourceful merchant and adventurer balancing dungeon crawling with running a village shop—Moonlighter 2: The Endless Vault entered Early Access in November 2025. On the road to its full release, the game received two major content updates. Greed and Glory introduced the HEX combat path, Blo-Blitz dual guns, and the wave-based Greed Colosseum. Blob-Life Balance followed with Bloblet shop companions, a stackable Poison Path, new weapons, and a Very Hard difficulty mode.

With the arrival of version 1.0, Moonlighter 2: The Endless Vault brings its main story to a satisfying conclusion while introducing new weapons, armor, and the Bomb Path; a combat ability that causes enemies to explode after taking enough hits, damaging those nearby. Will’s shop also reaches its final level, unlocking additional Bloblet slots, new cosmetic options, and even more room to make Tresna truly feel like home.

For players eager to continue the adventure, the Infinite Endless Vault offers a new postgame challenge: an ever-escalating gauntlet of gold-filled runs designed to test even the most seasoned merchants. And for the truly fearless, Hardcore mode raises the stakes to their highest level—fall in the dungeon, and it’s back to the very beginning.

Moonlighter 2: The Endless Vault is open for pre-orders on PlayStation 5 and Nintendo Switch 2, with the full release incoming on September 2nd on PC, Xbox Series X|S (also in Game Pass), Nintendo Switch 2 and PlayStation 5.

Moonlighters 2’s: The Endless Vault demo is available now on all the above platforms. The Steam giveaway of the first Moonlighter will be held from 5th to 9th of August.

NASCAR 26 Debuts First Gameplay Trailer & Begins Pre-Orders

As many of you know, I was lucky enough for iRacing to send me a copy of NASCAR25, and I thought it was fantastic. The newest trailer looks just as good; feel free to check out what they have to say about it below.

“Our fans told us they wanted iRacing Studios to build the next NASCAR console game, and they delivered,” said Nick Rend, Vice President of Interactive & Emerging Platforms at NASCAR. “The response to NASCAR 25 reflected the momentum we’re seeing around NASCAR video games, and NASCAR 26 takes another meaningful step forward with improvements across the entire experience, from how the cars drive and tracks evolve to cross-platform play that brings the community together. This is the most complete and authentic NASCAR console game we have delivered.”

NASCAR 26 will build upon the success of NASCAR 25, developed by iRacing, which launched on PC and consoles last fall. This year’s game, which features NASCAR star Kyle Larson as its cover driver, once again includes four NASCAR series – the NASCAR Cup Series, O’Reilly Auto Parts Series, Craftsman Truck Series, and ARCA Menards Series – with real drivers from each series, along with a groundbreaking new dynamic track feature that evolves over the course of every race weekend.

Built in collaboration with NASCAR and powered by iRacing Studios’ industry-leading simulation technology, NASCAR 26 continues the franchise’s commitment to delivering an authentic representation of the sport both on and off the track.

Additional features include:

  • New and improved game modes including an enhanced career mode with a new facilities feature and team upgrades, a standalone mode featuring The Chase, a new training mode, and cross-platform multiplayer
  • Visual upgrades including improved graphics, skies, and dynamic lighting, plus better replay cameras
  • More realistic racing with the new dynamic track technology, enhanced calibration tools for controls and force feedback, an improved driving model with overhauled tire and braking models, better driver AI, a particle system that enhances smoke, debris, and rubber buildup, and a 750 HP package
  • New additions such as burnout celebrations, an all-new Ram truck, a new spotter (Freddie Kraft), and a trophy room
  • New tracks including the Qualcomm Circuit at Naval Base Coronado, Chicagoland, and St. Petersburg
  • A host of other improvements with updated driver ratings, an improved paint kit, safety violations, DNFs and much, much more

NASCAR 26 isn’t just about adding new features, it is to continue our long-term approach to building the most authentic NASCAR console franchise ever created,” said Matt Lewis, Vice President and Senior Producer at iRacing Studios. “Dynamic track technology means conditions evolve throughout a race weekend, the improvements we’ve made to the driving model, the new modes we’ve added… it’s all rooted in one of the founding principles of iRacing; leading with an authentic experience for our fans. We’re excited for players to experience NASCAR 26 this September.”

Beginning today, fans can pre-order NASCAR 26 at www.NASCAR26.com and choose from a Standard Edition ($59.99) and Gold Edition ($79.99), with Gold Edition owners receiving three days of early access beginning on September 15, four monthly paint scheme DLC packs, 1,000 career mode rep points, a $10,000 career bonus, and more.

Launching on September 18, NASCAR 26 will be available for PlayStation 5, Xbox Series X|S and PC via Steam.

NASCAR 26 continues the sport’s expanding investment in interactive entertainment and fan engagement, bringing the latest innovations from the track to players around the world. For more information, to pre-order the game or watch the official gameplay trailer, visit www.NASCAR26.com.

Bread & Fred Scales New Heights with Exclusive Limited Editions from Atari and Strictly Limited

It is well established how much I love and respect both Atari and Strictly Limited Games, and at a time when physical games may be coming to an end in certain areas, I am happy to announce that Bread and Fred will have a limited-edition physical release on both PlayStation 5 and Nintendo Switch from Strictly Limited Games. This is not a code-in-a-box situation; these are true physical games. Feel free to click the links and place your pre-orders while supplies last.

In partnership with Atari and Strictly Limited, this fan-favorite co-op platformer is making its way to physical format, giving collectors and platforming fans the opportunity to add one of the most charming cooperative adventures of recent years to their shelves.

In this playful and challenging co-op platformer from Sand Castles Studio, players take control of two penguins tied together by a rope as they set out on the ultimate climb to the summit of a towering snowy mountain. Beneath its charming exterior lies a delightfully demanding challenge where every jump matters, every swing counts, and every hard-earned victory feels unforgettable. Whether playing side by side, online with a friend, or solo alongside a stone called Jeff, players will discover a unique platforming experience that rewards perseverance and skill.

This Limited Edition includes the complete Bread & Fred experience, featuring local and online co-op, the dedicated single-player mode with Jeff the Rock, Speedrun Mode for seasoned climbers, and the extensive Laboratory Update, adding new mechanics, fresh challenges, and hidden secrets to discover..

The physical release of Bread & Fred will be completed by the physical publishing experts at Strictly Limited as a Limited Edition for Nintendo Switch and PlayStation 5. It will be available through the Strictly Limited Store, the Atari Store, as well as select retail partners and online marketplaces worldwide.

Resident Evil 2026 trailer 2

Ok guys, I just don’t see it. I’ve seen this trailer a few times and I’ve read the comments about how this looks so much like the games and is paying homage to the games and there is Easter eggs to the games all over but I just don’t see it. The movie looks fine. Knowing Cregger’s previous works (oh boy I got a lot to say about them), I can say it’ll be competently done but I feel like this is basically just his take on a RE story. And that checks out from all the interviews and posts I’ve seen regarding the story and characters. I also know it’ll be weird and off putting but literally nothing I’ve seen or heard says “Resident Evil” to me. I’m cautious as hell given it’s the 4th major attempt at a live action adaptation. May the gaming gods bring you glory.

“NASCAR 26” Launches Sept. 18 on PC, PS5 & XSX – Watch the First Dev Diary Now!

It is getting to be that time of year again; we all know how I felt about last year’s NASCAR game, and if not, feel free to check it out here. This year will, of course, have some new features that, if you don’t want to watch the dev diary, you can read about below.

NASCAR 26 looks to build on the success of NASCAR 25, the first standalone NASCAR console title produced by iRacing, which launched on PC and consoles last fall. This year’s game, which features NASCAR star Kyle Larson as its cover driver, once again includes all four premier NASCAR series – the NASCAR Cup Series, Xfinity Series, Craftsman Truck Series, and ARCA Menards Series – with real drivers from each series, along with a groundbreaking new dynamic track feature that evolves over the course of every race weekend. Players will also find an improved Career Mode, online cross-platform multiplayer, and a host of other new features and enhancements including burnouts, an improved driving model, and more features to be announced via the gameplay trailer next week.

Two editions of NASCAR 26 will be available this September, with a Standard Edition and Gold Edition coming to all platforms. More information about pricing, pre-orders, and Gold Edition content (which includes 3 days of early access starting September 15) will be released alongside the first gameplay trailer on July 29!

NASCAR 26 launches on September 18 on PC, Xbox Series X|S, and PlayStation 5. For more information, visit https://nascar26.com, and follow along on FacebookX/Twitter, and Instagram.

*Gold Edition owners will receive 3 days of early access starting September 15.