Get your paperwork in order, because Ledgerbound’s launching on Steam on 14th July! The turn-based tactical RPG, featuring comedic writing from Helldivers 2’s former Narrative Director, blends tactical party-based combat, bureaucratic worldbuilding, and very peculiar love interests to romance (all HR approved, of course.)
Processing paperwork and saving the world may seem like the most crucial tasks ahead, but even Employee-of-Every-Month Rayna knows that love is worth fighting for. Meet the eligible bachelors and bachelorettes in the new Release Dating Announcement trailer:
About the game:
Life as an insurance adjuster was fantastic: overtime, exceeding quotas, denying claims and increasing profits for the Shareholders’ benefits. But when world-shattering tragedy strikes, it’s your turn to step onto the battlefield as a company-sponsored Hero. With a quest to fulfill, goals to hit, and a peculiar party of characters to join you in battle and get to know in a (HR-approved) dating simulator, overtime is looking likely.
Features:
Pencil Pusher: Explore the bureaucratic realm of Eldarra, where corporate culture reigns supreme.
Compelling coworkers: Form a D&D style party of allies, and deepen relationships over time.
Workplace romance: Grow even closer to your party via the HR-approved dating simulator.
Turn-based combat: Conquer all who stand in your way with a Rock Paper Scissors battle mechanic.
Quarterly bonus: Trade in a company vouchers for stat-boosting corporate swag
Hellforged recently had a public playtest. In fact, I believe it is still going on, so go check it out. Grindstone Games was actually nice enough to let me into the test a bit early. You may know them for Jotunnslayer: Hordes of Hel, PlayStation 5 Review, which is fantastic in its own right. With this being a similar game, their experience comes in very helpful.
The basic gameplay is the same for every roguelike like this, except it isn’t quite a roguelike. While it has a similar game loop, kill things, level up, pick new moves and powers. The game is really an extraction game. You will collect new weapons, and if you finish the level or manage to make it to the extraction point, you keep them. You can equip them, level them up, etc.
Of course, if you fail at either one of those things, say goodbye to everything you just found. The look is actually very satisfying. Don’t worry about griefers either, since it is a single-player experience. I’m not going to give this a real score. With a release date later this year, there is plenty of time for them to mess with the balance, either good or bad. But as the game sits, it is definitely one to watch. I had a lot of fun and look forward to the full release. Best wishes, and may the gaming gods bring you glory.
Quick heads-up: Patch 1.7 for Star Trek: Voyager – Across the Unknown drops on Steam today, and it comes with a fan favorite: the Delta Flyer is now in the game, completely free for all players. Console players won’t have to wait long either. The patch is scheduled for consoles in early June.
Built in the Shuttlebay, the Delta Flyer brings a brand-new questline with Tom Paris in Sector 7, construction mechanics, and a combat ally role that won’t split your rewards. There are also new Delta Flyer-specific branches in several existing quests, including Old Friends, New Enemies, The Drone, and Uprising.
Beyond the Delta Flyer, 1.7 is a hefty quality-of-life and stability pass: overhauled bridge UI, PlayStation gamepad support, a wave of quest fixes across some of the game’s bigger storylines, and a bunch of crash and save game fixes.
Patch 1.7 Changelog
Patch 1-7 introduces the Delta Flyer, including a new questline with Tom Paris, construction mechanics, and combat support functionality. The update also adds new Delta Flyer event and quest branches.
Delta Flyer & Shuttle System
Added the Delta Flyer as a new game mechanic!
Added a new Delta Flyer introduction questline in sector 7 with Tom Paris.
The Delta Flyer can be constructed in the Shuttlebay.
The Delta Flyer is limited to one and requires a Shuttlebay level 3.
The Delta Flyer can be used as a combat ally without splitting combat rewards!
Added new Delta Flyer-related event options across several points of interest and sometimes adjusted balancing of normal shuttle options.
Added Delta Flyer-specific branches to selected quests, including Old Friends, New Enemies, The Drone, and Uprising.
Updated shuttle naming: “Standard Shuttle” is now “Class 2 Shuttle”.
Quest & Event Fixes
Fixed several blockers in existing quests, including Duranium Infestation, Friendship One, Equinox, Dark Frontier, Scorpion, Good Shepherd, Innocence, State of Flux, Think Tank, and Live Fast and Prosper.
Fixed cases where questlines could become stuck after loading older savegames.
Fixed incorrect or missing POI visibility in several missions.
Fixed several incorrect dialogue branches, missing conditions, and wrong outcome priorities.
Fixed morale questline issues related to dissatisfaction, final warnings, and mutiny.
Fixed cases where heroes could become unavailable incorrectly after events.
Fixed several missing or incorrect quest tracker texts.
Improved handling of questline resets for patched savegames.
Fixed some multiple choice event options not being usable at high difficulty settings
UI & UX Improvements
Reworked Bridge combat ally room management UI.
Added HUD indicators for recruited combat allies.
Improved Shuttlebay room management visuals.
Added warning when switching production options to prevent accidental progress loss.
Added cargo icons to Cargo Bay room overlays.
Improved room descriptions for Sickbay, Bio Lab, Borg Alcove, Waste Deassembler, and other rooms.
Improved custom difficulty UI text handling.
Updated tutorial images to match the current UI.
Improved gamepad tutorial images and controller input detection.
Reduced visible gamepad cursor flashes between events.
Fixed several text overflow issues in UI.
Fixed missing or incorrect hero impact descriptions.
Added support and icons for Playstation gamepads
Balance & Gameplay
Fixed shuttle build cost and build time tech bonuses.
Adjusted morale penalties and morale quest timing.
Weakened the second tutorial fight to better match shield balance.
Adjusted threat level changes in selected quest outcomes.
Fixed several room limit and resource modifier issues.
Improved Borg encounter behavior so certain enemies can no longer flee or surrender repeatedly.
Stability & Bug Fixes
Fixed crashes related to loading screens and game close.
Fixed room widgets not reacting correctly after room removal or cancelled construction.
Fixed room deactivation/destruction issues that could cause unintended resource loss.
Fixed cases where inactive rooms still allowed UI interaction.
Fixed resource modifiers not stacking or resetting correctly in some cases.
Fixed build limit display issues.
Fixed duplicate crew names.
Fixed several localization, typo, and text formatting issues.
Fixed missing explanation for Contamination Cloud phenomenon
Visual & Audio Updates
Updated endgame visuals.
Improved hull bar UI visuals and feedback for low hull.
Fixed visual issues in several rooms and cutscenes.
Sometimes I find some really cool stuff wandering down the Youtube rabbit holes. The trailer looks odd but the art style is really eye catching. The concept looks pretty interesting and I can see it being a fun kinda creepy. Admittedly the narrator made me think of Patrick Stewart which also helps. Anyway, this game looks like something interesting I’d like to check out someday if it lands on consoles. May the gaming gods bring you glory.
So I never played Remothered so I can’t say I was hyped for this game. However, this installment peaked my interest. The imagery alone is off putting and looks to be more suspense driven then your typical running sim or survival horror experience. I’m always looking to expand my interest when it comes to horror games so I would definitely like to see more. May the gaming gods bring you glory.
You all know how much I love ININ games, their games are always fun and they always have some solid PHYSICAL media you can preorder and get your hands on, and R-Type Dimensions III is no different. Check out the trailer above an the information below to find out more, and may the gaming gods bring you Glory.
The countdown has officially begun: only 7 days remain until the legendary shoot-’em-up series returns with R-Type Dimensions III, launching digitally on May 19th, 2026.
To celebrate the final approach to release, a brand-new second teaser trailer has just been deployed, offering another glimpse into the intense side-scrolling action, iconic biomechanical enemies, and modernized presentation awaiting pilots worldwide.
In addition, publisher ININ Games would like to remind fans that everyone who orders a physical edition of R-Type Dimensions III via ININGAMES.COM will receive a free digital key (€9,99 on Nintendo Platforms) ahead of launch, allowing players to start their mission as early as May 15th, four days before the official release date.
In addition, publisher ININ Games would like to remind fans that everyone who orders a physical edition of R-Type Dimensions III via ININGAMES.COM will receive a free digital key (€9,99 on Nintendo Platforms) ahead of launch, allowing players to start their mission as early as May 15th, four days before the official release date.
R-Type Dimensions III continues the legacy of one of gaming’s most iconic side-scrolling shooter franchises, combining classic arcade gameplay with enhanced visuals, modern features, and intense tactical combat that has defined the series for decades.
Aliens: Fireteam Elite was one of the video games of all time. No, that last sentence wasn’t a typo. It was a alright experience with some cool moments but even as a fanboy of the Alien series, I wasn’t really blown away by it like I was Alien: Isolation nor was it the hilarious trainwreck of Aliens: Colonial Marines .
As for the sequel, I’m getting much the same vibe. We see some new Xeno types that barely resemble the iconic monster. I’m sure me and Savior would get some level of enjoyment out of it but I highly doubt it’ll be full or even half price worth. I did laugh seeing the queen at the end- remembering the travesty of the finale of the previous game. In the end, I’m pretty meh but with friends I’m sure it’ll be fine but if you want a epic horde shooter, there’s always Left 4 Dead or the surprisingly awesome John Carpenter’s Toxic Commando. May the gaming gods bring you glory.
Square Glade Games and Silver Lining Interactive are excited to announce that the open-world survival craft adventure, Outbound, is arriving earlier than planned! To get the game into the hands of fans sooner, the release date for PC and Xbox Series X/S platforms has been moved forward to May 11th, 2026.
Updated Launch Details:
New Release Date for PC/Xbox Series XS: May 11th, 2026
Release Date for PS5/Nintendo Switch 1&2: May 14th,2026
UK-based publisher Kwalee and independent developer Galaxy Grove are thrilled to announce Steam to Electric, a railway management experience. From the creators of Station to Station and Town to City, the game lets players build and optimise their own railway network, transporting passengers and goods while unlocking some wild (but very real) historical train inventions. As their network grows, players will evolve from steam to electric, balancing simplicity with surprising depth. Easy to pick up but rewarding to master, Steam to Electric is all about building a complex railway empire.
“As a huge fan of trains and of management games myself, it’s a dream come true to make a game about some of the boldest railway innovations,” says game director Joost van Dongen. “From a train powered by literal jet engines to one that drives on a single rail and is kept upright through a complex gyro system, it’s hard to believe that some of these have really existed. But they did, and they worked! In Steam to Electric, we’re giving these amazing inventions a beautiful homage by letting you build them.”
Kwalee and Galaxy Grove have released an announcement trailer offering a first look at some of the game’s historical train models and deep management systems.
About Steam to Electric
Engineering The Impossible
Steam to Electric is a full-fledged transport tycoon where you design, build, and optimize a complex rail empire. Connect industries, cities, and people across a dynamic world that responds to your decisions.
Transport passengers. Deliver goods. Balance production chains. Master switches and signals. Maximize efficiency and profits as you expand from the era of steam into the modern future.
This isn’t just about laying tracks, it’s about building a system that thrives.
Crazy-but-real train history
Unlock bold, experimental train designs based on authentic historical inventions. These ambitious, unconventional locomotives were built and used in real life – and now they power your railway.
Discover vehicles, wagons, stations, and rail types that have never been featured in other games. Each unlock expands your strategic possibilities and reshapes your network.
Industrial Elegance
Step into a vibrant voxel world infused with Art Deco sophistication. Steam to Electric delivers a bold, refined vision of rail innovation – industrial optimism, precision engineering, and the promise of progress.
Watch towns evolve into bustling hubs as your network fuels growth. See rail lines stretch across valleys and stations transform into architectural landmarks.
Accessible To Start. Rewarding To Master
Clear systems and smooth onboarding make it easy to begin building immediately. Relax, experiment, and watch your world expand.
But beneath the calm surface lies true strategic depth. Achieving excellence requires careful planning, optimized routing, long-term investment decisions, and precise execution. For those who seek mastery, the skill ceiling is high.
Whether you enjoy relaxed railway creation or deep strategic decision-making, Steam to Electric delivers both.
Features
A deep yet accessible railway tycoon experience
Crazy-but-real historical train inventions
Elegant voxel art with Art Deco influence
25+ real historic trains
Sandbox mode
Short sessions with long-term mastery
Developed by the creators of Station to Station and Town to City
So Savior and I are a bit befuddled with Zach Cregger’s work. I admire the man’s style and creativity- you’re never getting a straight slasher, possession, or monster romp with him. I appreciate that. He’s also, for better or worse, a director that likes making WTF movies. That’s all well and good but I was skeptical finding out out he was doing a Resident Evil movie.
On it’s own, the movie looks solid. It has a nice atmosphere and intrigue I’d come to expect from Cregger’s work. However, looks nothing like Resident Evil. At all. It’s been widely known this movie is outside the game’s canon, and vaguely happens around the Raccoon City outbreak. I know a lot of the fanbase is pretty pissed how distant it is from the games- even I’m not too happy about it myself- but considering what Netflix gave us, Resident Evil: Welcome to Raccoon City , and the Milla Jojovich movies, least this looks competent. I’ curious to know more and I do want to see it, regardless. May the gaming gods bring you glory.