Folly of the Wizards is the newest roguelike from Numbskull Games. They tossed me a copy of this one, which is always appreciated. The story is quite simple: you are one of four wizard apprentices attempting to defeat evil, but you aren’t exactly a good wizard. You are simply the apprentice and the wizard who happens to be around. That’s right, this is a comedy.

The game takes place in procedurally created dungeons, so no two runs are ever the same. In fact, besides starting in the same room with a guy who has no issue feeling sorry for you, you don’t really know what you are walking into.

My only real issue with this game is the button layout. While the game looks beautiful, and the sound and music are great, the button layout is atrocious. The jump and dodge buttons being on the trigger just feel awful to me, and with no way to change it, it took a lot of getting used to. In the first few runs, I died before the first boss.
It didn’t take long to get used to it, however, and after that, I was making deep runs consistently and taking out the first few bosses without issue. I mention the controls not because they are somehow impossible to get used to, but because, as of now, they can’t be changed on console. I don’t know if this will ever be an option, but I do know that for some people, this might be a deal breaker.
It shouldn’t be, however, letting this get in the way will make you miss out on what is a great all around game. Unlike most roguelikes, there isn’t a huge time sink per run; you can make it through a dungeon in probably 5 minutes or so, meaning each run can be quick and entertaining when you just want something to fill some time. It is a solid 8/10 experience. Best wishes, and may the gaming gods bring you glory.