Deathless: The Hero Quest is an upcoming card battler from the fine folks at Fulqrum Publishing and For Games. They were kind enough to send me a copy early to review. You can pick it up now over on Steam.
The game itself plays out like many roguelikes you have played before: pick a character, kill enemies, collect cards and relics, move along the path of your choosing, rinse and repeat. When you lose, and you will, you unlock new cards and try again. The thing is, games like this need to either do it better than anyone else or do something new to be worth playing. This is where Deathless: The Hero Quest comes in.

You get to choose between four different characters, each with their own unique style and look. Dobrynya is a sort of Knight that specializes in building up armor and buffs, then dealing damage directly to the enemy.

Varvara is more manipulative in her approach and is the opposite of Dobrynya. She controls the battlefield by moving enemies around, ignoring armor, and moving dead enemies into the path of living enemies to protect herself.
Each character comes with their own story to discover as you play. The nice thing here is that losing a run doesn’t restart the story on you. You simply pick up where you left off. This is nice because even on easy, the game isn’t easy. There will be some trial and error involved in finding a nice build, and as of yet, I haven’t discovered any sort of game-breaking magical build that simply results in you winning.

While the sound and character designs are great, the game isn’t perfect. Many of the complaints you will see in Steam reviews are perfectly valid. For example, the final boss can seem insanely unfair if you haven’t lucked into some great drops. Relics can also be far more important than your cards, since cards are largely just side-upgrades to what you start with. For example, you gain slightly more shields or do slightly more damage. The game could really use a bit more variety in the card department. Maybe a few more cards that do damage and give shields, or that act as a vampire-type card that do damage and heal. Not to say these cards don’t exist, but a few more to come across would be nice.
The game is sitting at Very Positive Steam reviews for a reason, and when it launches on October 16th for PS5, Xbox, and Switch, it will be worth buying this 8/10 experience on console. It doesn’t redefine the card-battling experience, but it is definitely a worthy experience. Best wishes, and may the gaming gods bring you glory.
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