Before I get too far into my review, I do have to give a huge shout-out to Grindstone for tossing me a PS5 copy of Jotunnslayer: Hordes of Hel to enjoy. The game has been out for a bit, but they still threw me one. There is a huge update coming out on December 4th to the PC and Console versions called The Fall of Alfheim. It will add all sorts of new things, such as a new realm, a new god, and even a new class. If all that wasn’t enough to give you a hint, the game is fantastic. But keep reading anyway, I worked hard on this.

The first thing to know is that the game has a story; you can absolutely ignore it. Just like in all these horde survival games, one exists but there are bare bones. This time around, I actually suggest paying attention to it. It takes place in a dark Viking underworld, and you battle your way through mountains of enemies with the help of Norse gods. Each god offers up special powers and perks, such as Thor lending you Mjolnir and lightning powers. Each run unlocks stones you can use to unlock new powers from the gods, or permanent upgrades from them that apply to all of your characters.
These same stones can also be used to apply upgrades or unlock new powers for specific characters. I personally would wait to do this until you discover your favorite, as the god powers are far more universal and helpful until you decide who you want to spend more time with. While there are an infinite number of upgrades you can unlock, this does take time.

Each level has multiple difficulties and its own set of modifiers you can unlock. This leads to a ton of replay value, and once you unlock insane difficulty and all the modifiers, you can practically customize your experience anyway you choose. Want enemies to return from the dead? Feel free. Want to act like a coward and make runs super easy? There is a modifier for that. (Seriously it calls you out for it)
Unlike many of these games, it isn’t as simple as surviving for 10 or 15 minutes. The goal isn’t to survive a set amount of time at all; the timer is actually a countdown. You have that amount of time to complete a set number of missions and summon the boss. (Don’t worry, once he is summoned, you can fight it as long as you need to.) This is a nice change of pace from the usual setup.

Truly, if I had any complaints about this game, it’s that unlocking the actual weapons for everyone is a huge hassle, and half of the outfits are locked behind DLC. This wouldn’t be so bad if there were more outfits, but there is such a limited number that I feel forced to buy them if I want anything other than a very basic look. This doesn’t take away from the overall enjoyment of the game; the outfits have no real purpose outside of cosmetics, but I am pretty sure I will never try the majority of the weapons because of how big of a hassle it is to unlock new ones.
Is the game worth buying? Absolutely. It is still a 9/10 experience, one of the few must-buy games of this genre I have played. Best wishes, and may the gaming gods bring you glory.