Blightstone is a turn-based rogue-like that is far from easy. Recently released by Unfinished Pixel and Kepler Ghost, they were kind enough to send me a copy. The game forgoes the usual grid-based combat of these games, which is a nice change of pace and lets you move mostly wherever you want.

Another beautiful thing about this game is the tutorial, which explains everything you need to succeed in detail. This game is not easy, but it isn’t hard because of the guesswork involved. There is legitmate strategy involved in making a deep run. While progress and unlocking the right permanent upgrades matter and will help, what you do with them is far more important.

There are some downsides; unfortunately, progress feels slow at times. There are multiple in-game currencies, so to speak, to unlock as you play. One is to upgrade your crystal, and the other is to upgrade different aspects of gameplay. Both are unlocked as you win fights and defeat bosses; there is no real money involved. This isn’t a deal breaker by any means, and since battles are fun and quick, many people probably won’t even notice or care, but I did feel obligated to point this out.

Enemies in this game come in plenty of different flavors. One battle you might be fighting some villagers that are out of their minds, the next undead skeletons. One might be bugs from the depths, or even a demon summoned by an evil mage. All this before Act 2 even kicks off. I won’t spoil what comes next, but I can’t say enough about the variety of enemies. While a lot of games are happy to cycle through the same enemies, Blightstone decided to go above and beyond. This game won’t be for everyone, but for those who enjoy these games, it is a must-have. 9/10, best wishes, and may the gaming gods bring you glory.