Dwarves: Glory, Death, and Loot was sent to me by Sidekick Publishing and is a mix of RPG, roguelike, and Autobattler, and honestly sounds like it wouldn’t work. Picking a few dwarves, loading them with weapons, then watching them fight just doesn’t sound like fun. Doing this over and over again to unlock new things until you lose and starting over again didn’t sound too appealing to me.

I will be 100% honest here: this game won’t be for everyone. What I described is basically the gameplay loop in a nutshell. The battles get harder, you recruit more dwarves, some are better than others, and there are multiple difficulty levels. There are also plenty of things to unlock and jobs to unlock as you go.

There is also a weapon forging system where you can combine weapons into new weapons, sometimes it is random, but if you know what weapons to combine, you will get certain things, and yes, there is a book of recipes for you to unlock. The game is far deeper than you realize at a glance. Now you can get away with ignoring this, but it does make the game far harder than it needs to be.

Picking which battles to get involved in is important as well. Do you want the extra money and experience? Do you want the safe win? This is entirely up to you, and some enemies are even easier to beat based on your equipment. Maybe that goblin with the magic just isn’t worth the risk with your dwarf loadout. Do you want extra healers at the cost of DPS? These are all valid strategies.
For me these is an 8/10 experience that I very much enjoyed and will be playing more of. Best wishes, and may the gaming gods bring you glory.