Dreadway is a co-op horror title sent to me by Reality Twist, and I always appreciate it. I honestly don’t know where to start with this one because it has some great stuff to it. For example, the requirement to use a mic is inspired in the reason why, for example, certain monsters and doors have passwords and such that you need to say out loud for them to function, which is a cool mechanic. The issue is, this doesn’t always work. The proximity chat adds a level of intensity to the game. Knowing if the party runs off to do its own thing is fantastic and really adds to the horror aspect. Again, occasionally it just doesn’t work. I’ve had people standing right next to me not be able to hear me, even on the train, where you start.

Speaking of the train, this is a cool idea. The fact that you can start it, stop it, and store things there as a base is nice. A little safe haven in an otherwise unsafe world is always appreciated. It is one of many things in this game I appreciated, which is a small thing that adds up. The bunkers are also interesting at first; many look the same, unfortunately, and much of the fun in this game is who you are playing with.

While I can’t say the game is truly bad, there is fun to be had here, and at a price point of only $10, I will say if you don’t have a dedicated team of people to play with, maybe avoid this one. It is at best a 5/10 experience that most people won’t enjoy. There are other games out there that offer a similar experience that do it better. Some patches will definitely make this a better game, but I can’t see most people sticking around to see them. Best wishes, and may the gaming gods bring you glory.