Some of you may have noticed I have covered Star Trek Voyager Across the Unknown quite extensively since it was announced. As a lifelong Star Wars fan, I’ve always wanted to play this game since I saw Voyager as a kid. Not only did Daedalic Entertainment make that happen, but they were nice enough to send me a copy to review. To say this made me happy would be an understatement, but was it worth the wait?

Well, for those not familiar with the game, you are in charge of guiding Voyager across its entire journey. From the moment you are dragged from the badlands into the Delta quadrant, you will play a what-if scenario in this survival strategy game. Want to take the array home instead of destroying it? Give it a shot. Want to let Tuvix live? That is an option. Never liked how Janeway treated the Kazon? You can do it differently. To be fair, all of these choices may have unintended consequences for you. That, however, is the point of the game.

The survival aspect is where the real challenge comes in, and even on easy, it can be challenging. Without enough cargo bays and without them set to hold the right things, problems can come up suddenly and quickly later on, even when you think you are doing ok. Not researching the right technologies or upgrading rooms quickly enough can also have long-lasting problems. The flip side to this is homesickness. The Voyager crew does not take well to you just hanging out, collecting resources. Staying in a sector for too long upsets them, and morale will drop fast.

The combat is quite simple to learn and is mostly done on its own as you give commands. You simply tell them how to fight. Do you want them to be defensive or attack the enemy’s weapons? You can do all this with the touch of a few buttons. You also tell your battle party when to use commands or use torpedoes. Phasers are fired automatically; however, how fast or strong they are depends on the level of your phaser room itself and certain technologies.
I could honestly go on about this game far more, but I already feel like I have taken up enough of your time. I won’t pretend the game is perfect; there were certainly some decisions on design I question. For example, I don’t know why there is an engineering room and a warp core room; this was always the same room in Star Trek, and I really don’t know why they are so far apart. And why can’t I rearrange my rooms more easily? Regardless, this is an 8/10 game that I have already spent plenty of hours in and will spend many more playing. Best wishes, and may the gaming gods bring you glory.
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