Valor of Man was sent to me by Numskull Games, which I always appreciate. Valor of Man is a turn-based RPG with a roguelite twist. The game starts simple enough: build a party from one of up to about 12 classes, the usual suspects. You know, warriors, wizards, and the like. Then move along on a journey of branching paths and choose to rest, fight, or maybe a mystery activity. This goes on until you beat a boss or die. Then it all starts over again.

The real question with so many games like this out there is whether this one is different enough or fun enough to be worth your money and time. The short answer is yes, I think so. Valor of Man reminds me of those old-fashioned tabletop games where part of the fun was finding weird ways to beat the system, and it is all because of the reaction system. A lot of games have this, don’t think I am trying to pass it off as new. But the way it is done is nice.

There is no real guess work involve, you know if you do X, then Y will happen. Your job is to decide if it is worth triggering it, when to do it, and if you can avoid it.

The game does have its faults; for example, the game is quite easy even at greater difficulties. Some of the abilities and mechanics are great, but also aren’t exactly intuitive if you haven’t played games like this before. None of this iss game changing bad, but it is something to be aware of if you are brand new or are looking for a challenge. The game is still a solid 7/10 experience that I suggest fans of the genre check out. I had a blast with it. Best wishes, and may the gaming gods bring you glory.