Why DLC/Microtransactions Aren’t Going Anywhere, and it is our fault.

In gaming today you will basically certainly see the debate about DLC and in-game transactions. Is it good, is it bad? Should it count as gambling? Shouldn’t companies sell complete games? In my day we got the entire game and alternate costumes were awarded for doing stuff! These are all things we have heard before. Hell many of us have probably said them. But why do these things exist? We all know its money.

There are good aspects to it tho. For example games have been $60 for years and haven’t gone up in large part because of DLC and in-game transactions. It allows companies to continue to profit off a game after release and more importantly profit off used games as well. This allows them to deal with the very small, if any profit margin from selling games at $60 when they should probably cost $70 or $80.

Another good aspect is stories can continue, The Witcher 3 for example had DLC  that extended the life of the game for over 100 hours probably. It allows new weapons and enemies or even game modes to be introduced. Don’t worry, I understand there are bad things and I will get to them next.

The down side of things however is it also encourages companies to bombard you with offers for stuff or even to leave things out and sell them to you later. Not every company does this, but to say it doesn’t happen is insane and naive. Another issue, as we have seen in Assasin’s Creed Odyssey, is them selling you experience boost to level up faster and it is not the only game this has been seen in. I have heard from numerous people “Yea but it is a fun grind so its ok” but that is hardly the point. The point is they intentionally designed the game to sell you that experience booster. Just because some people are cool with that grind doesn’t mean it wasn’t designed that way or that others aren’t going to buy it.

They aren’t the only company that does stuff like this, they basically all do it. EA is pretty much always getting the brunt of these joke because of their over indulgence of doing things like this. You also see a ton of games selling skins and loot boxes to the point you can’t even turn many games on without them saying hey come buy one, in game advertising is becoming rampant.

The truth of the matter is this will never go away, and the reason for that is honestly ourselves. The fact is we spend billions on this stuff a year, and that is why it exist in the first place. Simple economics is, if there is a demand for something someone will supply it. If there is no demand, the supply will try up. Now obviously you will never convince millions of gamers to stop buying things they want, so you will never get rid of DLC or microtransactions.

Clearly some companies have gone to far, and I do miss the days when I bought a game and got everything in one neat little package, but this is the world we live in and it does help keep the cost of games down. Best wishes and may the gaming gods bring you glory.

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Author: Savior699

The one and only blog for savior gaming, join us for news, reviews and opinions on all things gaming as well as potentially other projects.

2 thoughts on “Why DLC/Microtransactions Aren’t Going Anywhere, and it is our fault.”

  1. I had no idea until this week that AC:Odyssey was throttling xp. That is quite frankly bs. I was planning to pick it up but not now unless I get it used and Ubi gets none of my money directly. Tired of this garbage.

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    1. Yea, i heard a million times ” but its not a bad grind” and I get that. I have played some grindy games that offered no way around it. Elite Dangerous for example. But to design a game around selling an experience boost is insane to me

      Like

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