As always, huge shout out to Playstack to hooking us up with a review code for this one. Always an honor to be chosen to review a game and this one is no exception.
I am going to preface this review by saying this, on a personal level I did not enjoy playing this game. Rhythm games are always hit and miss for me and this one was a huge swing and a miss for me. My personal enjoyment out of the way, everything after this will be based solely on the game itself because I do have quite a few positive things to say about the game.
First, the music in the game is catchy. It matches the atmosphere well and I was never sitting there wondering why it was chosen. I even found a few times I just left the game on while I was doing other stuff listening to the music because honestly I kind of suck at the game anyway and my daughter liked dancing to it.
Graphically the game is also very nice, I loved the art style and how the story played out in a sort of graphic novel comic book effect The gameplay itself is on the surface pretty simple at least to learn. The characters on your side of the screen are lined up in the same order of the buttons, for example on PS4 the circle square triangle and X buttons. (I’m not calling it a damn cross) As the white circles get where they need to be you hit the corresponding button. Sometimes you need to hold the button or use the left analog stick.
The game itself is pretty well made and as the difficulty ramps up it can become insane, challenging and frustrating in a good way. While the game was not fun for me, I understand the appeal and I would never discourage anyone from buying it. It wasn’t fun for me, but it will be for many others. The game is a solid 7 of 10. Best wishes and may the gaming gods bring you glory.
4 thoughts on “Super Dodgeball Beats (Review)”
That trailer is sick. It looks like a solid game
It absolutely is. My not enjoying it is simply a matter of personal preference with the genre. The game itself however is very solid.
It seems like a neat concept and I appreciate that there seems to be quite the variety in the character and level design but it really feels like it’s lacking any movement for a game that’s about dodgeball.
I’ll wait to see if it comes to Game Pass on Xbox and maybe give it a shot!
That’s a good plan. The lack of movement took some getting used too I have to admit.