This is one of those games that I wasn’t sure about so I hit up my good friends over at Sometimes You and said hey guys, mind telling me more? And they said here just play it! Ok none of that is true, but they did toss me a review code and for that i am grateful.
Swordbreaker starts off with a quick little story that explains why your character about how our adventurer ends up hearing about the castle where our game takes place, and how he ends up going there.
The game has a very simple premise, one that I thought I would hate. It plays out like a sort of choose your own adventure graphic novel. You read short paragraph about your surroundings with some amazing artwork to go along with it. Each choice you make will change events of the story, some times for the better sometimes for the worse. Luckily when making the game they decided to be quite forgiving, you can die three times before they force you to restart entirely. For me this not only encouraged me to take more risk, it also made me test out some of the silly options to see what would happen. By the way, many of the silly options can be quite worth it.
The game has over 300 scenes to view and at least 3 “proper” ends that involve making it through the entire castle. There are numerous others, mostly involving you dying. The choices however aren’t just simply this or that and that is it. Most of the choices have future repercussions or even benefits. I once saved a character just to find out 20 minutes later it could save me a ton of time figuring out a puzzle.
All in all there isn’t a ton to say about this game. A single play through may take 2 minutes because you made a lot of bad choices, might take about 45 minutes or an hour. The story is pretty good and has some nice twist and turns. I can easily recommend this game to anyone that just wants to relax. 8/10, best wishes and may the gaming gods bring you glory.