Endzone 2 was recently released from early access to 1.0, and Assemble Entertainment was kind enough to send me a copy to check out. I always appreciate this and like to get it out of the way upfront, as most of you know by now.
The game has been met with mixed reviews on Steam for quite some time now, and with a city builder, this is always one of those things I see and take with a grain of salt. We, as fans, are usually quite picky. One thing is out of place, and we tend to be a bit mad about it. Let’s look at this piece by piece and see where maybe this comes from.
The Endzone 2 takes place right after the first Endzone. Humans are now resettling into the world after a nuclear apocalypse, and the world is a bit irradiated. No, it isn’t the story, as cliché as it is, cliché is for a reason; it works.

This brings us to the controls; they work. They work well. Even if you read the Steam reviews, nobody complains about the controls. The controls are what you would want: fluid, easy to use, and pretty intuitive. No, they aren’t perfect, but nothing is.
This brings us to graphics. Yes, this is pretty universally the issue. I have mentioned in reviews before my hatred for this idea that darker is the only way to get across a dark and gloomy atmosphere. This game breaks the rule of feeling that way. The vast majority of the time, while playing the game is so dark, especially seeing anything is a nightmare. Even messing with my monitor settings only did so much.

All in all, if you enjoyed the first game and can get passed how dark this game can be, there is no reason why you won’t love this one. For me, I will stick with the first game as this game dove far deep into saturating everything in darkness to be enjoyable. It was a 5/10 experience that I have no intention of repeating. Best wishes, and may the gaming gods bring you glory.