City State: Medieval is one of those games I am glad to have been sent by Indie Io. I would also like to say I spent dozens of hours mastering its systems, conquering the three different lords you can play as, and being a badass at City States Medieval.

If I were the type of person to lie to you, I would say these things. The truth is, I spent hours playing a game I enjoyed, and that rightfully sits at positive reviews on Steam. While graphically, it won’t be winning any awards, the music is nice, and the game loop is great.

I enjoyed the fact that you have different city sizes to deal with that were better at different things. For example, bigger cities are better for hosting military buildings, while Hamlets are much better for your resource buildings and such. The ability to enter them and actually guide how this is done is also a nice touch. The combat is another place where the game truly shines. You can’t simply build a ton of one unit or a few overpowered units and expect to win. Trust me, that is how I lost at first.

You will need to understand that backing up foot soldiers with archers is basically mandatory. This is all alongside the fact that trade is the name of the game here. Without that, your city-states are sunk. By making the game smaller in scope to a single city-state to run, they have made the game much better in many ways, and at around $15, the game is a great 8/10 experience. Best wishes, and may the gaming gods bring you glory.