Bellwright was sent my way by Snail Games USA, and I greatly appreciate it. I have been looking forward to this game hitting consoles for a very long time now, it seems. The release itself has been somewhat mixed, if I am being honest. I will start with the bad because the bad is quite annoying, but there have been a few patches since I was sent the game the day it released, and having played it most days since then, I can say many of these issues have gotten much better.

First, there has been an issue with saves, which, while I have never lost data, is easily fixed; it is annoying. Basically, the game flags the autosave file as having an issue whenever you pick anything up or use an item, and your system gives you an error message to close out. If you save your game manually, shut the game down, and reopen it, the issue disappears at least for a while. While the first few days this happened a lot, an update seems to have fixed this, as I have not had the issue the last couple of days.

My next issue is graphical; while the game mostly looks great, I have seen some weird things happen. People sawing wood well above where the wood is, people walking around without complete bodies that then suddenly return, which is completely cosmetic. If you see a bandit like this, you can still stab him in the chest.
The pathfinding also is not great for NPCs; I have had my townspeople get stuck on trees they could easily just walk around, for example. They don’t need constant supervision by any means, but occasionally you may have to help them out.

Let’s move on to the good, because I don’t want people to think I hate this game. It is quite the opposite; I actually love this game. I have played a few games like this, and this is the best. You can build almost anywhere on the map as long as you aren’t too close to a town, and once you start, you aren’t limited to where you started. The game encourages you to recruit a lot of people and build in a lot of places. You can even build new roads and send people out with carts to move things back and forth, with one person acting as a sort of merchant and others acting as guards. If you want to build a main settlement and a few others that do nothing but chop wood, mine rocks and copper, or hunt, and then have people that simply deliver those goods to your settlement to be processed and sold, you can.
The difficulty is also fully customizable from the in-game menu, so if you find you hate dealing with bandits and just want to build an epic city, feel free to turn off raids and make bandits hang out where they live. Want to turn the world into a war zone? Crank those things up if you want.

The story itself is quite simple: you return to your home in the Lowlands to find out the meaning of a sigil found on the body of your murdered uncle. This takes place years after some sort of war or rebellion, which you will quickly find out more about, so I won’t ruin it for you. Truthfully, I don’t know a ton about the story anyway. I spent my first 20 hours building and researching things, and doing missions for local people to make a town trust me. Why, you may ask? I wanted a pet cat, a warhammer, and to build a town hall as fast as I could. I have a cat and a warhammer.
Before this gets longer, the issues do take away from some of the enjoyment, but the game is still great. My only other complaint is that the game didn’t launch on console with multiplayer, but much of the balance is still designed for it. Now this is easily circumvented with a few townspeople, and it is coming with a future update. The game is a 7/10 title, which, with a couple of updates, will improve even more. Best wishes, and may the gaming gods bring you glory.