Soulblaze is a new creature-catching roguelike with some interesting mechanics attached to it. This one was sent my way by Cosmic Mocca, which I always appreciate.

The gameplay, of course, follows the same general loop as most of these games. Pick a starting creature, pick a path, and on your way you go. While you go along this path, you can battle and capture new Animons, level up, learn new skills, collect new items, ,defeat bosses and when you die, use currency to buy permenent upgrades.

You start being able to access just the one Animon as a starter, but as you capture more, it will unlock different types. Not the ones you capture, really, just different animons you can choose if you capture enough of certain types. Some of the other things you can unlock include (but are not limited to) extra starting items, more health, and an assortment of things to make the early runs much easier. The loop isn’t bad and is fun in its own way.

The game, however, like many early access titles, has its share of issues. For example, despite being well above even the recommended specs, I suffered from frequent crashes, slow downs andd issues. The game is, however, made by one person and as an early access title that is fun too play I do give it some leeway. It is still kind of hard to recommend at $14. The game is a 5/10 title, one that needs a few more updates before it is ready for most people to buy. Best wishes, and may the gaming gods bring you glory.