Section 13 PS5 Review

Section 13 on PlayStation 5 was sent my way by the people at Ocean Drive Studios, who have a lot of great stuff coming up, and I always appreciate getting to see it. A special shout-out to Fabi from Extra Life as well, for always being a great help.

Section 13 is a roguelite twin-stick shooter, and currently only offers a single-player experience. The story is pretty nice in the fact that it has a real one, which is rare in this genre. You start out playing as Red, a spunky girl who always seems a bit too happy for the security guard at a top-secret organization. This becomes even more true when you find out she was raised by a single dad when her mom went missing years ago.

Red is quickly sucked into Section 13, a wild ride of workplace shenanigans, mysterious monsters and weapons that would be at home in any sci fi movie or zombie movie. Fancy a shotgun? It is an option, want to swing a sledgehammer around you can, weird arc gun that I don’t think is scientifically sound, but just works, it’s yours.

All this sounds fun, and for a $20 price tag, it is, but how does it function? It functions as you would expect. Move with the left stick, aim with the right stick, and fire with the trigger. Use the D-pad to switch weapons. Circle lets you dodge, and for a time, you are invincible. Each run unlocks an assortment of different currencies you can use to unlock weapons you can start your run with, permanently upgrade your characters (each upgrade applies to all of them), or unlock character-specific backstory.

Today is June 6th, 2025, and at the time of this writing, I will admit the game is a 7/10 experience. While the story is fun, and the game is fun to play, it is really meant to be played with more than one person. I mention today’s date because later this month, online multiplayer is set to be added, and come September, couch co-op is set to be added as well. Once Online is added, it will definitely bring my score up to an 8. Couch co-op is also a great addition that I feel games ignore far too much in this day and age, and at a $20 price point, this is a hard game to pass up. Best wishes, and may the gaming gods bring you glory.

Yasha: Legends of the Demon Blade PS5 Review

Yasha: Legends of the Demon Blade on PS5 is an action RPG/rogue-like that was sent my way by the people over at 7Quark, whom I always appreciate and, admittedly, had a blast playing.

There is more than one character, and the story starts out slightly differently depending on who you choose. This doesn’t matter too much as you play through, as all of them anyway. In fact, every town’s person appears in all 3 stories but plays different roles. This was kind of interesting to me, but it isn’t for everyone. The story isn’t why most people play these types of games anyway, as it is always about that one more run.

The game did make me hate crabs though

Each run lets you collect more of several in-game currencies so you can upgrade your weapons or your character for subsequent runs. This lets you hit harder, dodge more, take more hits, or whatever, depending on what you pick or on your character.

The graphics of what is essentially the Edo period are nice, and the controls are fluid. Each time I died, I could tell what I did wrong, and I never felt it was poor game design, just poor decisions on my part. This isn’t to say the game is without issue. I wish I could choose a new character whenever I wanted, instead of having to play through the story of a character before swapping, as an example. Some of the power-ups are also far too expensive and require you to basically run through the story multiple times to afford.

But is the game worth playing? I think so. I enjoyed my time with the game and see no issue with it. I have paid more for worse games. It is a solid 7/10 experience. Best wishes, and may the gaming gods bring you glory.

Trident’s Tale PS5 Review

Trident’s Tale on PS5 was sent to me by the fine folks at 3DClouds, and I always like to acknowledge that up front and share my appreciation. Trident’s Tale is an adventure game first and foremost; you play as a wannabe pirate named Ocean. I say wannabe, but it isn’t long before tragedy strikes her life, and she has her own small ship, a crew, and is on her own adventure to find the Storm Trident.

No Shortage of skeletons to shoot

With a stolen sword and a gifted gun, Ocean will do what pirates do: kill more skeletons than you will bother to count. Find more treasures than you will know what to do with, and craft bigger and better weapons for yourself and your ship. This will allow you to sail the ocean, kill more enemies, destroy more ships, and collect more treasures while following a story to match any other pirate game you’ve ever played.

This sounds like a weird joke, but honestly, what you see is what you get with Trident’s Tale. If you think the combat looks basic but fun, you would be right. It is mostly slashing your sword with one button, dodging with another, and a few skills. They do quite a bit with this combination, but it isn’t anything you have never seen before. The ship combat is again a matter of sailing and shooting. It functions well, and I have no complaints about it.

Visuals and sound are once again exactly what they seem like. Both sound nice, and for a $25 price point, are downright solid. They won’t wow you, but they aren’t disappointing.

This picture serves no purpose; I just like it.

You may have noticed, all I have said about this game is that the game is very much what you see is what you get. I don’t have any complaints about it. I also don’t have any high praise for it. I would never discourage anyone from buying this game, as I have others in the past, but I also can’t recommend it. For me, this game simply exists as a 7/10 game. If it catches your eye, feel free to try it. Best wishes, and may the gaming gods bring you glory.

Roadcraft PS5 Review

Roadcraft on PS5 falls into a weird place for me. A long time ago, Saber Interactive sent me a copy of SnowRunner (PS4 Review) and was kind enough to ask if I needed an extra copy to check out the multiplayer. I said sure and gave it to my brother, the one person I knew would play it with me. We spent probably 40 hours playing before the release. The day Roadcraft went up for preorder, we did so. Fast forward to release day, and Saber sends me a copy and makes the same offer. I always appreciate working with them. This time, I was playing alongside my brother at the same time as you guys, and experienced the changes from 1.0 and then the first update, which I believe is 1.5.

First, if you go into this expecting another Snowrunner, you will be disappointed. This isn’t about beating the terrain in the same way Snowrunner was, and I don’t know why so many people expected it to be. The game follows you on your journey to help a group of areas recover after a massive storm hits them. You will be fixing pipes, clearing and repaving roads, cutting down trees, you name it, you will need to deal with it.

Won’t lie, I hate the pavers

The game starts you off simple enough. Preparing for the storm. This is where you learn the basics. How to drive a scout vehicle, how to get from one place to another, to turn sand into a basic road using a dump truck and a bulldozer. Then it’s on to how to use different things, such as how to send convoys or the crane to move objects. Personally, I hate the crane, but that’s a personal preference. I am getting better with it, but it is still annoying.

Graphically, the game is beautiful. I love watching the water ripple as I hit it and seeing trees wave in the breeze, or as I hit them with any number of machines because I drive like I have the extra insurance on a stolen rental car. I also love the sounds of the game. The sound of metal on metal when things collide, the individual engines of different machines and vehicles. It reminds me of being on a real construction site.

I do have some issues, however. One of the major ones is the damn pavers. Even after the update the damn things are hard to use. They get stuck on just about anything, even if you can’t see it. Loading them on trailers is hit and miss because, again, sometimes they get stuck on pretty much anything. Another issue I have, while not major, the multiplayer pretty much requires you to reinvite people any time you switch maps instead of just bringing people with you. I am sure there is probably a behind-the-scenes reason for this, but it is still annoying. I do love that I have the option to keep my previous progress or keep the multiplayer progress I have made with the money and experience staying regardless.

So the big question is, is Roadcraft worth it? Absolutely. This is the best construction game I have ever played. Do not, however, go into this expecting Snowrunner; it was never promised to you as that, and you shouldn’t expect it. This is an 8/10 experience, best wishes and may the gaming gods bring you glory.

Pipistrello and the Cursed Yoyo

Pipistrello and The Cursed Yoyo on PS5 were sent to me by PM Studios, which is always great. You may know them for their more popular titles on PS5, Black Myth Wukong, and Honkai: Star Rail. So it’s always appreciated to work with them.

The cursed Yoyo has you playing as Pippit, a young yoyo star in training living off his family’s wealth in an attempt to live his dream of being the greatest yoyo star ever. He isn’t very good, comparatively speaking, but he tries hard. One day, he visits his aunt, probably to get more money, and his family home is under attack. Using his skills with a yo-yo, he fights his way to his aunt’s side just in time for her to be shot with a soul-stealing laser.

I won’t lie, the story is very basic. Your aunt gets trapped in your yo-yo and helps you get her soul back by destroying the batteries that trapped her. To do this, you defeat her corporate competition, which happens to be evil, more evil than she is, at least. The gameplay is a lot of fun, though. There are side quests, dozens and dozens of items, abilities, collectables, and such to collect.

The game also feels like a great throwback to the old days of action gaming, with four different sections of town to explore, and if you die, you just restart the room you were in. Stepping into water simply makes you lose your heart. The difficulty isn’t punishing, nor is it easy. Even better, at $20 it won’t break the bank. While the game does have some issues, many of the passive upgrades need to be bought, and you do this by collecting money in-game. However, the woman you buy them from is a germaphobe, so she won’t take money you already have. This means when you want an upgrade, you get a debuff, and she takes half the money you collect. When you pay her off, the debuff goes away, and the upgrade is yours permanently. Money lets you buy other stuff in the game, so it does serve other purposes.

Would I recommend the game? Sure, for $20, if you like games like this, it is a 7/10 experience. I don’t think this will be the game that brings you around to the genre, however. Best wishes, and may the gaming gods bring you glory.

Cattle Country PS5 Review

Cattle Country on PS5 was sent to me by Castle Pixel and is a game I followed for a while. You may remember my coverage of the Cattle Country (Steam Fest Demo) where I had a lot of great things to say about the Steam demo. So you may be wondering, did this translate to the final version, and more importantly, did it come over to the PS5 version all that well?

Just heading into town

To put it simply, yes, it did. The game starts out with the mayor giving you a quick tour of your farm, and by that he says Hey, this is your land, here is a tent and some stuff, put it wherever you want. He gives you everything you need to squeak out a quick living and leaves you to it.

From here, many things can happen; he gives you a list of tasks you should do. They will give you nice rewards, help you level up your skills, get to know the town, and earn some money. This will also get you some basic things like a gun, a fishing pole, and some mining gear.

If you have played any cozy farming game, you pretty much know the routine: plant crops, go fishing, dig in the mines, upgrade your equipment, raise animals. You can upgrade your tent into a house, into a mansion, eventually, if you want.

What really matters is what sets these games apart from other games like it, and that is what this game does well. The mining, for example, isn’t just walking into a mine and digging until you find a ladder. It really is just a massive mine with hundreds of levels that you dig in, you build a series of platforms, ladders, and even an elevator to get up and down or side to side. None of this is locked by anything; if you have the materials or the money, you can just make or buy this stuff and go to town.

The game world itself has enemies in it, and if you want, you can just shut them off in the options menu. The game doesn’t punish you for this choice either. So if you want to go mining and chop down trees and not be bothered by bandits or bees, feel free. The choice is yours.

You will also be helping the town go from being a mining town to a fully recognized city, if you want. You obviously have the option to ignore all this if you want, but there is a list of things to do to make this happen. For example, being connected to the outside world by a train, and having a citizen worth a million gold. Which is you, by the way, start tossing money in the bank and collect interest. Literally, the game has a bank you can store money in, and at the end of every season, 2% interest is added. Compounding interest is a real thing.

I have a lot of fun with this one, and while I would never call this a Stardew Valley killer, I will call it a good Stardew Valley alternative, and that is all it ever tried to be. 8/10, give this a shot. Best wishes, and may the gaming gods bring you glory.

Nice Day For Fishing Steam Review

Anyone who knows me knows I have been a fan of the guys at Viva La Dirt League for years. So when they announced Nice Day For Fishing, I was obviously going to buy it. But when Team17 offered me a review code to check it out on Steam, I couldn’t say no. I was also scared this game would be horrible.

The story is pretty simple and straightforward. You start off in our beloved town of Honeywood, where all adventurers start. The town where Greg the garlic farmer hands out the new adventurers’ quest, and Bodger the blacksmith makes them low-level weapons before they go out into the big, wide world of Azerim.

At least this is how it normally works. Because of some unforeseen circumstances that were totally unavoidable and had absolutely nothing to do with a high sorcerer and some muggers, every hero in the world is suddenly unable to play the game. Also, our favorite fisherman suddenly has the powers of a hero.

Nice Day for Fishin

Let’s get the gameplay out of the way, as you can tell by the name, it’s a fishing game. You will collect different baits and fishing rods so you can battle different fish. Each fish has a different pattern or spells that you will need to switch between offense and defense of your own, and many times know when is the best time to use your own spells and items. The battles can get very strategic, more so later in the game.

It isn’t just about the battles, however, you will need to fish up supplies to rebuild Honeywood. Luckily for you, Baelin is a master of his craft and knows how to use a magnet to haul out rocks, wood, and treasure chests from the depths to help everyone rebuild the town. This is worth it because, as the town grows, Greg and the others will sell better items, hats, and rods to increase all your stats.

Thanks Greg

The gameplay is fun, but it can get a little repetitive. But where this game really shines is for fans of their content. Little throwbacks to skits and NPC DnD really make this game special. Little things like Bodger losing his hammer and promising not to lose it again, and each time you return it, telling you it is rightfully his and not his brother’s. It is always in the same place, and you get the same lecture each time you return it, and a new reward. Fans of the DnD series will instantly recognize this running gag. Baelin never says anything except his usual “Nice day for fishin” and “hua ha” lines, yet someone, the story progresses, is also a nice throwback to both the show and the silent protagonist of RPGs.

The game is fantastic, even if you don’t like the show, and just enjoy old school games, it is a 9/10 experience. The fact that they managed to work so much stuff into it that makes it normally tedious, now fun, is a work of art. The controls also work fantastically regardless of whether you use the keyboard or a controller. Best wishes, and may the gaming gods bring you glory.

Doloc Town Steam Early Access Review

Doloc Town, over on Steam, is an amazing life sim from Redsaw Game Studios and Logoi Games. They were nice enough to send me a copy, which I always appreciate.

The game itself is sort of like a post-apocalyptic side-scrolling Stardew Valley or the soon-to-be-released Cattle Country, which makes it unique from both games. You will start out with next to nothing, just what amounts to a tent and some basic supplies to get you started, and from there you have an entire world to explore, crops to plant even go fishing.

You aren’t limited to these staples, however. Go meet the people in town and conquer a vast wilderness, and find your place in the world.

Now, normally at this point, I would feel obligated to point out that the game is still in early access or say the controls need some work. The problem is that I played it with both a mouse and a keyboard, as well as with my Xbox controller, and both play very well. The game also has plenty of content, and I don’t mean for early access. I have played full releases with less content.

The price point for Doloc Town is $14.99, which is more than a fair price. I won’t try to sell you on it as a Stardew Valley killer because it really isn’t the same kind of game. What I will tell you for a game at the same price point, it is equal in quality. Graphically, it looks good, and it is a lot of fun to play, and the controls gave me 0 issues. With over 600 reviews on Steam, it is sitting at very positive reviews, and I honestly hope someday this game makes it over to console. This is a 9/10 experience. Best wishes, and may the gaming gods bring you glory.

Ratshaker PS5 Review

Ratshaker on PS5 was sent to me by Sunscorched Studios, and I have to say, this is an extremely hard game for me to review. I don’t want to spoil it for anyone, but at the same time, without saying much, how do I explain it without doing so unless I say you shake and squeeze a rat? I do appreciate them sending me this hidden gem.

Don’t get me wrong, you do shake and squeeze a rat. The game starts off with you in a field doing exactly that. This, however, is just the tutorial. Hold R2 and shake your controller, and the rat gets shaken and he screams hilariously. Hold L2, and he gets squeezed. Squeeze him too much and he dies, causing you to lose some progress, no the idea is not to kill the rat.

This whole thing was the tutorial. Shaking the rat fills a meter, and squeezing him allows you to interact with objects like doors or televisions. This will allow you to walk through a series of puzzles and narrative rooms, which, depending on how good you are, can last about 1-2 hours, and end up in a place I was not expecting.

You will notice this review is short even by my standards, and that is because I don’t want to risk giving anything away. The game releases May 28th, 2025, and will cost less than $5 (it costs 2.99 on Steam), and honestly, you really have to check this game out to believe it. For this price point, it’s an 8/10 game. Just pick it up and give it a try.

Preserve PS5 Review

Preserve on PlayStation 5 was sent to me by Grindstone Games, the same company that made Jötunnslayer: Hordes of Hel (Steam Early Access), and I always enjoy working with them.

Preserve is a small title with a modest price of about $15, and it is a relaxing puzzle game. You use cards to decide what each hexagon will be, be it a forest, some grassland, a river, or one of many other types of biomes. You do this to create your own ecosystem to score points. Do this well, and you get animal cards that can be used to move animals into your ecosystem. Wild boar will live in your forest, bees in your fields of flowers, or goats in your maintains.

As you score more points, you can extend the amount of land you have to work with, which gives you more cards and more types of biomes to make a more diverse ecosystem, score more points, and unlock new levels and challenges.

You can tell this game was crafted with love by people who cared, and despite some awkward camera angles on rare occasions, the controls and gameplay are beautiful. The music is relaxing, and I never felt frustrated with the game itself. Undoing a tile is simple enough with minimal punishment, and restarting doesn’t feel like a chore anyway. For puzzle fans, or just someone who wants to build nature a bit, the price of admission here is more than fair for this 9/10 puzzle game. Best wishes, and may the gaming gods bring you glory.