Anima Gate of Memories: I & II Remastered Playstation 5 Review

Anima Gate of Memories: 1 and 2 remastered is one of those series that, when they were originally released back in 2016, I didn’t get to experience. Anime Project was nice enough to send me a copy to check out, which is always appreciated.

The games themselves are action RPGs, but I use the term very loosely. You have a health, stamina, and magic bar; you gain stats and levels occasionally, and weapons do increase your stats, for example. You won’t, however, be grinding out levels the old-fashioned way.

The game itself has gotten some nice visual upgrades, and the characters, along with the backgrounds, have all received extensive work. You can see that the attention paid really shows they cared about this project. The controls have been revamped as well; they are fluid and feel nice, mostly. There are a few platforming parts that just feel wrong. Worse, being attacked by enemies during them is beyond frustrating. Nothing feels worse than falling down a pit and losing a bunch of health due to poor game design.

The story in games like this is honestly what makes or breaks it. There is nothing new here, and that’s fine because it isn’t a new game. The story of 2 linked beings is always interesting when done right, and this time it was done right. I loved the start, having to chase the Red Lady, only to discover your friend may not have been your friend after all. Her ritual leads to even more questions that truly just keep the ball rolling into more questions than answers.

Now all these questions are eventually answered, but discovering those answers isn’t easy; however, they are worth it.

The real question is, would this game be worth it for everyone, and my answer is honestly no. If you like this sort of game, it is worth the $30. Most people, however, will want to wait for a sale, if at all. There are simply better games. It is a 6/10 experience for those who don’t get the nostalgia boost. Fans of the original.l however, will love it, admittedly. Best wishes, and may the gaming gods bring you glory.

Dark Quest 4 Playstation 5 Review

Dark Quest 4 has just been released on PlayStation, and Brain Seal was nice enough to send me a copy to check out. I always appreciate this, and after spending some time with this one, I have some pretty mixed feelings about it.

Let’s get started with what the game is. It is a turn-based strategy game based on the Hero Quest board game. The game does a fantastic job of showing this from the very start. The story is told in such a way that you feel like a dungeon master is walking you through the entire thing. You build your party from pre-set adventurers, and can even have a friend join you in couch co-op.

Each party member feels differently; they all have their own ideals and reasons for fighting. The camp itself is even set up in such a way that it truly feels like one would expect a forward camp to feel as you make your way through Gulak’s evil horde.

As you make your way through a dungeon, your characters are moved as if on a board; if you ever played a game of Dungeons and Dragons, you know what I mean. Some characters are better at avoiding traps, for example, and the more speedy characters can quickly outpace slower ones. Slow-moving characters are usually able to tank more hits; however, your wizards can deal more damage but are quite easy to kill. All of this sounds fantastic, and it is really well put together.

The story playing out in a sort of storybook manner is also a great addition to the game. I loved listening to it play out as it was being written on the pages. I truly wish more games would take this approach. The game, however, has some areas where it just quickly became less fun to play.

For example, I found myself dreading exploration. My characters are taking turns while no enemies are around is fine on smaller maps, but on larger maps, this is time-consuming. To make matters worse, when every enemy is dead, I now have to slowly move every character to the stairs to move to the next level.

Having to re-equip potions after each time I delve into the dungeons also serves no real purpose. It adds nothing to the gameplay and doesn’t respect my time or effort.

The game is an ok 6/10, I didn’t hate my time with it, and it does a lot of things right. But I can think of better games to spend $20 on. Fans of the series won’t be disappointed, but I don’t see this one making new fans either. I won’t steer people away from buying it; it has very positive reviews on Steam and is sitting at just over 4 stars on PS5. Fans will be happy, as I said, but people getting into it will want to wait for a sale. Best wishes, and may the gaming gods bring you glory.

Painkiller Playstation 5 Review

Painkiller on PlayStation 5 is a new shooter from Saber Interactive that I have thought very hard about how to describe without saying “Doom with multiplayer.” Then I sat down with @torstenvblog because Saber was kind enough to send me a couple of codes, since you can play with the game’s bots (and they are very good on the normal difficulty), it is a multiplayer experience. Between the two of us, we really could not think of a better description than Doom with multiplayer.

The movement is crisp and clean; it feels great to slide through a pile of demons, then leap into the air and blast a bunch with my weapon of choice for the raid. This changes because I haven’t found one yet that doesn’t feel viable. The shotgun just showers guts and gore everywhere, and one of its alternative firing modes essentially forces enemies away, and at higher levels, they many times simply explode.

Graphically, the game stands toe-to-toe with many of the AAA titles I have played this year. The game is beautiful on PS5. Each nephilim is especially full of detail and is a horror to behold. The thralls ( the name for the common demons on the levels) themselves are also full of small details that you simply don’t find in most games. There is one that just runs up to you and explodes, and for a brief second, you can see him pulsate and see his insides before he attempts to kill you.

The game isn’t perfect; however, I did run into the occasional slowdown and even got booted from a game when playing online. This wasn’t anything insane or even common enough for me to not play or trash the game, but it did happen enough for me to feel the need to mention it, and Torsten playing the tutorial did enter the menu and became stuck there and was forced to exit the game and force close the entire game. (This did allow him to skip that portion of the game, however, so pro tip)

If somehow you are asking if I recommend the game still, I do. I am still having a blast with it, and I still haven’t finished leveling up the weapons the way I would like. It is a 8/10 experience. It truly is the best parts of Doom, with friends. Best wishes, and may the gaming gods bring yoy glory.

theHunter: Call of the Wild – Game Feeders DLC Playstation 5 Review

This will honestly be a rather short review. Not because I don’t have much to say or because it is bad, I actually have more hours than I care to admit into The Hunter Call of the Wild. I picked it up back in 2017, when Avalanche Studios first released it. I have been grateful when they have sent me a few DLCs to check out, and I have bought others. This time, they have sent me a Feeder Pack, which gives you access to three feeders with distinct uses.

It gives you access to three feeders, a box, a post, and a barrel feeder. The barrel feeder basically distracts things like bears and hogs away from your Box and Post feeders. This can be useful to save those from damage, but also lets you hunt those animals.

The box feeder will let you hunt smaller deer, like your white tails, while your post feeder lets you hunt bigger animals like your moose. It is really quite simple to get used to, but this doesn’t mean it’s as simple as setting it and shooting animals.

Like most things in hunting, there is a strategy to things. You can put these things anywhere you want, but if you place them where animals don’t go, it doesn’t matter. It also won’t matter much if you simply stand next to it. The key is to place them in places animals travel and fill them with the right bait. Animals will remember and frequent these places. A good strategy I found is to place them near a tree stand, and you can wait and time your shot well.

I have a nice setup between a tower and the saltwater crocodile on the Australia map. This allows me to shoot a few animals in one spot, and then walk over to the other and get a few there. For the price, it isn’t bad, but it won’t be something everyone is interested in for sure. For people who want to make the game easier in a lateral direction, however, it is a great addition to the game. I would have liked something to feed the birds or the crocodiles, but aside from that, it’s solid. 7/10, best wishes, and may the gaming gods bring you glory.

Necesse Steam Review

Neccese is a sort of adventure game where you live in a procedurally generated world, and it has finally been released into 1.0 from early access. Fair Games was nice enough to send me a copy to check out, and I am glad they did.

The general idea is simple: build a settlement, explore the world, kill bosses and enemies. If you ever played games like Terraria, you know the routine, except this time it is top-down, and now you can make villagers do all the stuff you hate. You can also bring friends from online to help; in fact, I recommend this. The game is completely playable solo; in fact, I did at first. It wasn’t until much later that I joined in with some others, and the extra help was great. Having someone else do the mining I didn’t want to be doing while I went fishing was nice.

Bosses are pretty tough but are reasonable with proper prep work, some of which can be summoned right into your town if you want. I find it preferable not to do this; however, not for any reason, my town didn’t get destroyed or anything, it just felt weird fighting a giant monster next to my house.

This does bring me to my few complaints about the game. For one, it gives you very little direction. If you are into the survival element of games like this, within a few minutes, you are pretty much self-sufficient with food. Enemies will spawn next to your house constantly at night, but they are never really a threat, so they are more annoying than anything. Thankfully, your villagers will kill them for you. I built right next to the elder, and he was dead set on murder. He would wake up from a dead sleep to kill anything that came near us. It was pretty impressive.

Is the game worth playing, though? Absolutely. It costs $15 and is sitting at very positive reviews with over 17 thousand reviews, and with very good reason. The replay value is excellent, and if you have friends to play with, you can lose yourself for hours. It is an 8/10 experience that fans of the genre should not miss. Best wishes, and may the gaming gods bring you glory.

Slots and Daggers Steam Review

Slots and Daggers is the newest game from Future Friends Games, the same people who brought you CloverPit Steam Review. They were kind enough to send me a copy of Slots and Daggers to check out as well, and I have to say, for an $8 game, it is very impressive.

The graphics are very simple, so it feels like you are playing a real slot machine. You start by picking 3 items, which represent possible outcomes on the wheel; they can be attacks, defense or even magic powers, such as healing or buffs,or attacks. You spin a slot, and those outcomes represent your turn. Certain outcomes will require a skill check, however. These skill checks keep you engaged and act as a sort of timed button press. If this sounds simple, it truly is. I sat here playing with one hand for a few hours before I even noticed time had passed.

Now you won’t win your first time through, or probably even your 5th. There is a good 6 to 9 hours of gameplay here, depending on your luck and what order you buy modifiers in. These modifiers do an assortment of things, such as raising your defense against physical or magic attacks, and granting you more wheels. You buy them with chips you gain by scoring points on your runs. The modifiers are permanent unless you refund them to change out which ones you want to buy.

How you want to play the game is completely up to you, but I suggest bringing at least one attack, one shield, and then whatever you enjoy playing with to start. This gives you a way to deal damage and defend yourself at the bare minimum. Personally, I liked the hammer. It may not have done a ton of damage, but the 10% chance to stun saved my run more than a couple of times.

I won’t say the game is for everyone; a lot of people won’t like it. It is sitting at very positive reviews on Steam with over 1300 reviews, and the main complaint is the lack of content, which I understand. However, when I review, I like to review things based on how they compare to other games at their price point, and what kind of time you get from it. Getting around 6 hours from an $8 game isn’t bad, and I have played a lot of low-cost games that just function very badly. This is an 8/10 game on those grounds alone. Best wishes, and may the gaming gods bring you glory.

Instruments of Destruction Playstation 5 Review

Instruments of Destruction on PlayStation 5 is an interesting title sent my way by the fine folks over at Secret Mode. At its heart is essentially a sort of puzzle game, and the puzzle you are trying to solve is how to destroy things on the map with different vehicles made by your company.

Each map has a different vehicle and different rules; for example, one map might give you a bulldozer and tell you to destroy 90% of the buildings without destroying 15% of the ruins, and a bonus objective to do it in less than 3 minutes. The next may have similar objectives, but tell you to use a helicopter and use bombs.

There is simply a massive amount of machines to play with, and most of them work great and quite differently from each other. Aside from the main story missions, there are also challenge missions. These will challenge you to do things like use a certain machine on a map you already completed, but race around the map and destroy new buildings in as fast a time as possible.

This is honestly where my issue comes into the game. While there is a massive amount of machines to use and plenty of levels to complete, the controls on some of the machines, typically the flying machines, leave much to be desired. I found myself unable to complete certain missions in a reliable way because the button that at one point would allow me to fly up suddenly would send me left or right, or worse, down. If I were over land, this wasn’t so bad, but when it sent me slamming into water, it resulted in failing missions. I would eventually succeed in the mission but many times it felt more like luck than skill, and this is disappointing since most controls for driving and even other flying vehicles felt nice to drive.

The controls are honestly the one blemish on an otherwise fun game to play, but it is a rather large blemish that I think might kill the game for many people. I still enjoyed my time with this one, and for 20 dollars, there are far worse games out there. It is a 6/10 experience, and maybe waiting for a sale to try is a good idea if you are unsure. A small patch for the controls on flying would improve the score. Best wishes, and may the gaming gods bring you glory.

Lost in Fantaland Playstation 5 Review

Lost in Fantaland is the newest tactical RPG roguelike from Game Source Entertainment, and they were kind enough to send me a PlayStation 5 copy to check out.

The game starts out in a simple yet comical way, which honestly is pretty standard for the game. It takes a rather light-hearted tone throughout the entire game. You start out as a kid walking through the woods and get more or less kidnapped into a world you need to save. This leads you into the tutorial where your character is freaking out about how he can’t move. A hooded but friendly figure explains that you can’t move yet because it isn’t quite your turn.

He then explains what the cards do, how to avoid getting hit, and how to deal damage. This, as you would expect, leaves your character a bit unhappy, but they are convinced to play along. The battles take place on an 8×8 grid, which makes for pretty fast-paced battles that really push you to focus on strategy rather than trying to overpower the enemy. This is especially true if you are playing as one of the mage classes, which really prefer more of a hit-and-run strategy than to stand there and tank hits with shields like the warrior class.

The story admittedly is pretty much non-existent, but there is a reason the game is sitting at very positive reviews on Steam. The combat itself is just fun and easy to get into. Permanent unlocks can be useful, but for the most part, they are perks that make the game more fun and aren’t truly required to make deep runs like most games of the genre. With a price point of around 15 dollars, it’s easy to recommend this game. I would like a bit more variety in the cards you can get your hands on, but it is still a 7/10 experience. Best wishes, and may the gaming gods bring you glory.

NASCAR 25 Playstation Review

NASCAR 25 is the newest racing game from iRacing, and it really shows their dedication to making the game simply about racing. They sent me a copy to check out, which I always appreciate.

The first thing I noticed was how simple and streamlined everything is compared to previous years. If you want to jump into a race, even in career mode, everything is just a couple of quick button presses away with very few menus to flip through. This isn’t to say there is a lack of options; you can still do all the things you would want to do, from customizing your cars and team to tinkering with your car. It is all just easy to access.

Even online racing is quite simple to get into, with picking your race having options laid out simply to see what kind of race you are joining or starting, easy to see. You want a quick or long race with full flags and laps; it is easy to find.

All of this means nothing if the game plays badly or doesn’t look good. Truthfully, this is the best-looking NASCAR game we have seen on consoles. The controls are also very nice. I am far from being an expert at racing, but the controls for me are great. They aren’t super touchy like many other racing games, where if I do the smallest movement, I am flying off the track, but it doesn’t hold my hand either. More than once, I have managed to oversteer and toss myself into a wall or other cars. Sorry guys, online, I didn’t mean to cause that pile-up.

This brings me to the online community. I had about a dozen races, and only twice have I seen any real wrecks, once by me and once by someone else who seemed to have had a similar mistake. People on the mics had a good laugh and seemed to be understanding, and enjoyed a good, clean race. I don’t doubt there are trolls out there that want to ruin a good time, but they certainly aren’t the majority of people.

So is NASCAR 25 worth your money? Well, if you are a racing fan, absolutely. This is a 9/10 NASCAR game. Easily the best I have played in years. Best wishes, and may the gaming gods bring you glory.

SWORN Playstation 5 Review

Sworn is a new rogue game from Team 17 who I love working with, and they were nice enough to send me a copy of this on PS5 to check out.

I have to be honest here, and there is no way to avoid this comparison, and you will probably see it during every review. If you have played Hades, you have basically played this game. I don’t mean that as a bad thing. The play styles are just very similar. The tight rooms, the traps, the tight controls, and great combat. It is all there, except more in King Arthur’s time. The game is also clearly built for co-op, unlike Hades.

That is also where my biggest issue with the game is, unless you are playing with friends, the game just isn’t as fun as it could be. Sure, it still looks and plays great, but the balance is just off, and at times, you will struggle alone. It isn’t simply a Hades close, however. It is just impossible to avoid that comparison. The characters feel different, for example, it is a joy to blast enemies with Merlin.

The levels also have their own look and feel; the enemies, while a bit repetitive after a few hours, are each their own and fit the time period the creators were shooting for. The music is also very nice and adds to the overall aesthetic. The game as a co-op experience is an 8/10 experience, but playing it alone is more 6/10. Picking this up really comes down to how you plan on playing it. With friends, it is absolutely worth paying full price, but solo, maybe wait for a sale. Best wishes and may the gaming gods bring you glory.