Sunday started the Distant Worlds 2 adventure, as I have mentioned before. It started with a few of us just chatting, giving some last minute advice and a sort of ceremonial first jump. The picture of the menu is that jump, HR 5413. Everyone in the squadron I am in made is safe and sound, and amazingly the US servers didn’t crash.
The first leg of the trip saw me travel to a place called Shapley 1.
The trip was quite simple and uneventful, a bunch of us met up and chatted. They gave warning of a place called “The View” and everyone said the same thing, it is a beautiful stunning site, but dangerous to partake in. I have a few pictures before I share the story of The View, which is stop number 2 of the trip.
The view from there was great, beautiful blue neutron star and all. The journey there is also quite easy to make as well. The landing? The landing is made on 3.3g gravity world, where the smallest mistake will greatly damage your ship. I was not expecting the difficulty, in fact, the landing I made on a normal world would be fine but here, it was suicide. I came in at far too deep of an angle and there was no way to recover and I slammed my ship into the ground instantly draining my shields and severely damaging my hull. I took a few pictures, but didn’t trust myself in the SRV for long.
I found the nearest space station, a massive trip that I desperately needed to make. It meant nothing, however. The damage was so severe my ship, MorningStar (pic below) could not make it off-world and my thrusters died before escaping the gravitational pull and my ship was ripped back down to the planet.
Having to start all over again from Pallaeni wasn’t a massive deal, more annoying. I quickly made up for lost time and made it to the 3rd checkpoint, Cycladia.
Cycladia is known for being much like Earth with some ring around it. I didn’t hang out here long as I continue for Labirinto. WIsh me luck, and may the gaming gods bring you glory.