Annihilated is a Roguelike RPG sent my way by Flashlight Games and Death Kumiai Games, and for that I am grateful. Annihilated is not your usual roguelike; it is very story-driven. So much so that I should warn you: some patches are very text-driven. This is not a big deal for most people, but for some of you it might be, and I thought I would give you a heads-up.

Another thing to warn you about: the game has various branching paths. You can make a decision that will end your game quite suddenly, and hilariously. Do not worry too much about that; the game does revert you back to before you made that choice so you can avoid it.
This brings me to my favorite part of the game: the combat has managed to make me not hate destructible weapons in an RPG. See, normally the only thing losing a weapon gets you is the fear of using a powerful weapon that you may waste, or if you are lucky, the game lets you get an item from it to build or enchant something else. In this one, basically anything that isn’t your basic setup will break after you use it enough. As you would expect, those are also the best items. The reason it isn’t bad that they break however, is that’s when they become the most useful. Your healing item might heal for far more; the damage-dealing beast you have may suddenly become something even bosses can’t deal with.

When you combine this with a cast of characters you won’t soon forget and an art style built for this sort of game, it becomes easy to recommend. When you find out it is a $17 title, however, it becomes a 9/10 must-buy. Best wishes, and may the gaming gods bring you glory.