Order 13 PlayStation 5 Review

Order 13 on PlayStation 5 is a very special game sent my way by the people over at JanduSoft. Honestly, if you don’t own a cat or have never worked in a warehouse, you may not understand the horror aspect of this game very much.

The game is very straightforward. You are just a dude working in a warehouse, hanging out with your cat. The cat works as a health bar, which, as you fill orders, you can buy him toys to make him happier, so you can work longer each day. Feeding him also gives him a temporary boost. When this hits 0, it is game over. You do need to balance buying toys for your cat with buying upgrades for yourself.

The scanner is an important upgrade; without it, you will need to memorize both where the order goes and the code to unlock it. This is quick and cheap to get, thankfully. The backpack is also important because it will allow you to carry multiple items at once, which leads to making the multiple ticket option worth it and more money.

The horror comes from a very unique blend of creepy monsters terrorizing you in a very real way, as they can and will catch you and kill you, causing you to restart your day, and simply making noises and knocking over boxes as you attempt to do your job. To make matters worse, the day shift seems to be incompetent and left forlifts and boxes blocking aisles in weird ways. Seriously, who hired those people? I have worked in plenty of warehouses, and I don’t know what kind of morons would park or stack stuff this way. I have seen it done, and I still can’t explain why someone would do it.

This brings me to my only real complaint. While the game controls well and looks good for what it is, they really replicated working in a warehouse too well. The game made me want to pop in some headphones, toss back a few drinks, and ignore my coworkers while mindlessly filling orders until the weekend.

The game is a fun game to mess around with, and I definitely suggest horror fans pick up this 7/10 experience. It is a niche experience without a lot of replay value, but the fun is there. Best wishes, and may the gaming gods bring you glory.

Resident Evil Requiem PlayStation 5 Review

Resident Evil Requiem is the newest Resident Evil from Capcom, and while I try to keep my reviews spoiler-free and will do the same here, I kind of ignored this game’s trailers and such. So, while I only plan on talking about the general gameplay and graphics, and just want to know if I think the game is good, the next paragraph is specifically for you.

Grace, FBI Agent, is kind of a baby.

The story is fantastic, the gameplay is great, regardless of whether you are playing as Grace or Leon, which you do swap back and forth, there are not two separate stories. If you happen to still be on the fence, just go buy this game of the year worthy candidate. With that out of the way, for those who want a more in-depth look, keep reading.

FBI needs better training

I will start with the easy part, graphics. This is easily one of the best looking game I have ever played. From the fires coming from cars early in Leon’s sections to the horrors you see in Grace’s, everything is just really top-shelf graphically.

Now I don’t want to get too much into the story, but essentially, Grace starts out investigating a string of deaths that have the same strange marks on their bodies. Leon will eventually stumble across her while investigating his own issues. This comes together quite naturally, honestly, and I was really worried this would feel forced. In fact, even the twists and turns later feel quite natural, which is a nice change from most horror games.

Even zombies keep working day jobs in 2026

The gameplay is what truly matters here, and while playing as Grace or Leon, it’s fantastic. If you are playing as Grace, every shot and decision can matter. Do you sneak past the zombies? Waste some ammo? Try to kill that chunky boy and make life easier? This is all viable, but it uses precious resources.

Leon is the opposite. While resources are still limited, and he is far from overpowered, he gets to kill. In fact, that is how he earns money for upgrades. The bigger issue is how he does it; you don’t want to waste precious requiem ammo on a standard zombie, do you?

Resident Evil Requiem is the rare game I would truly describe as a master piece. No game is perfect, and every game has that one part I just hate. Without going into spoiler territory, toward the end of the game, there is a small part you have to play as a kid for a little bit, and that is the one part of the game that truly brings the game down. It makes sense for the story, but it honestly could have been an email. Best wishes, and may the gaming gods bring you glory.

theHunter: Call of the Wild – Game Feeders Pack 2 DLC

TheHunter Call of the Wild is back with DLC Feeder Pack 2, and once again, Avalanche Studios was nice enough to send me this one to check out. The price of this one is about $7, and it comes with 3 feeders. Honestly, how good these feeders are comes down to how much you enjoy hunting the animals they attract. So let’s take a look and see if this is worth the money for you.

First, we have a Mineral Lick, which helps bait herbivores you couldn’t bait before. Mostly, this is things like goats and bovines. I didn’t use this too much because, honestly, I never found these animals hard to shoot in the first place. It does work; however, shot a goat right in the head thanks to this thing. I was aiming for its neck. I am not good at this game, but I simply enjoy it.

Next, we have the Scent Tube Feeder. This one is nice and attracts things like foxes and wolves. This one I liked because hunting these is always annoying, and this makes it a bit easier, so if you always wanted to shoot a fox or a wolf but could never quite get them often enough, toss one of these down where they pass and give it some time, and you will be happy.

Last is my favorite, the carcass feeder. Just a huge chunk of meat hanging from a pole meant to attract huge meat eaters. If you like hunting gators for money, just toss this bad boy down and wait, and something that was already easy becomes easier. Want to get that large cat that’s long eluded you? This is your ticket to heaven, quite literally, if you aren’t careful.

This is honestly a 9/10 DLC for fans of the series, but it won’t be worth it for everyone. Like the other feeder pack DLC, whether it is worth it very much depends on whether you care to hunt the animals these feeders help attract. If you like to hunt ducks and birds, this is completely useless to you; there is already a DLC out there for you. For most of us, however, this is great. Best wishes, and may the gaming gods bring yoy glory.

Laysara: Summit Kingdom Playstation 5 Review

Laysara: Summit Kingdom on the PlayStation 5 is a city-building game focused on building small outpost cities as you climb to the summit of a mountain. Nejcraft was nice enough to send me a copy of Laysara: Summit Kingdom to check out, and I always appreciate it.

The game starts with a rather in-depth but simple tutorial taking place across multiple villages. Each one will teach you how to do different things with the next, reiterating it and building on what you just learned. I really liked this setup because in the campaign, you will be doing basically the same thing. As you move up the mountain and build new settlementss your old settlements will act as sort of trade hubs with the new ones.

Now, this concept may sound easy, but later it will get much harder. Growing each city gets harder because while your lower citizens are happy with things like simple food and a place to pray, artisans want things like higher-end food and metal workings. Monks needed to collect honey from bees want even more things to be happy.

This is before we add things like avalanches to the mix, which will add their own set of issues for you to deal with. This brings me to my own warning about the game; it isn’t an issue, but I can see it being an issue for some people. The game simulates very little in many respects. For example, you won’t find any typical storage buildings, and people won’t be moving in or out of your towns. If things are in range of your Market, they work; if they aren’t, they simply don’t. They have more or less simplified things so that if you are in range or have enough supplies, the buildings work, and if not, you simply fix the issue. You don’t have to worry about the act of it getting moved back and forth physically, and I like this. It lets me focus on things I care about.

Laysara: Summit Kingdom is a great city builder. Fans should definitely pick up this 8/10 experience. Best wishes, and may the gaming gods bring you glory.

Dark Quest Remastered Playstation 5 Remastered

Dark Quest: Remastered was sent to me by Brain Seal Entertainment, and as the name implies, it is the remastered version of the 2013 Mobile and 2015 Steam release. The game has been fully remastered visually, and the gameplay has been polished up nicely while still maintaining what people loved about the original.

The game itself is a simple turn-based game with characters and enemies moving along a grid. You will start with the classic barbarian, wizard, and dwarf in a tutorial dungeon, which you will probably want to run through a couple of times to earn some money for items and new skills.

Honestly, I wish I had a ton to say about this one, but I truly don’t. The game is $7 and is a throwback to a time when games were simple. There were no deep mechanics to learn, hidden mechanics to figure out. The story is a simple story of good versus evil. The battles are faster than the original release, which is great in my opinion. It can be a bit repetitive since you will have to do each dungeon a few times to truly progress, but that is also a normal thing in older games. It may have been a game from 2013, but it plays like a game from the 1990s, and I don’t mean that as an insult. The game is a 7/10 experience, and for its price point, that makes it a damn good game. Best wishes, and may the gaming gods bring you glory.

Star Trek Voyager Across the Unknown Playstation 5 Review

Some of you may have noticed I have covered Star Trek Voyager Across the Unknown quite extensively since it was announced. As a lifelong Star Wars fan, I’ve always wanted to play this game since I saw Voyager as a kid. Not only did Daedalic Entertainment make that happen, but they were nice enough to send me a copy to review. To say this made me happy would be an understatement, but was it worth the wait?

Well, for those not familiar with the game, you are in charge of guiding Voyager across its entire journey. From the moment you are dragged from the badlands into the Delta quadrant, you will play a what-if scenario in this survival strategy game. Want to take the array home instead of destroying it? Give it a shot. Want to let Tuvix live? That is an option. Never liked how Janeway treated the Kazon? You can do it differently. To be fair, all of these choices may have unintended consequences for you. That, however, is the point of the game.

The survival aspect is where the real challenge comes in, and even on easy, it can be challenging. Without enough cargo bays and without them set to hold the right things, problems can come up suddenly and quickly later on, even when you think you are doing ok. Not researching the right technologies or upgrading rooms quickly enough can also have long-lasting problems. The flip side to this is homesickness. The Voyager crew does not take well to you just hanging out, collecting resources. Staying in a sector for too long upsets them, and morale will drop fast.

The combat is quite simple to learn and is mostly done on its own as you give commands. You simply tell them how to fight. Do you want them to be defensive or attack the enemy’s weapons? You can do all this with the touch of a few buttons. You also tell your battle party when to use commands or use torpedoes. Phasers are fired automatically; however, how fast or strong they are depends on the level of your phaser room itself and certain technologies.

I could honestly go on about this game far more, but I already feel like I have taken up enough of your time. I won’t pretend the game is perfect; there were certainly some decisions on design I question. For example, I don’t know why there is an engineering room and a warp core room; this was always the same room in Star Trek, and I really don’t know why they are so far apart. And why can’t I rearrange my rooms more easily? Regardless, this is an 8/10 game that I have already spent plenty of hours in and will spend many more playing. Best wishes, and may the gaming gods bring you glory.

Death Howl Playstation 5 Review

Death Howl is a deckbuilding RPG that promotes itself as a soulslike, and 11 Bit Studio and Evolve PR were kind enough to send me a copy so I could find out just how accurate this was. Spoiler alert, it is a fair assessment.

Fill disclosure, this was one of the hardest games I ever had to review, not in the sense of the game’s difficulty, but in the sense that I work very hard not to spoil anything in my reviews, and I found everything I wanted to tell you fell into this category. The story is beautiful and heart-wrenching, but I can’t tell you why. The symbolism and such are also amazing, but I can’t explain that to you either. Suffice it to say, if you have ever lost someone you loved, and I feel like that is most of us, this story will hit home pretty hard in a lot of ways.

The battle system is where it matters, however. After all, if this is bad or just not fun, what is the point of such a touching and beautiful story? There are no random or surprising battles here, really. You can look at your map and see where they all are, and even teleport to spots you have unlocked to heal. Doing this will, of course, revive all enemies. This is a soulslike after all. Enemies won’t try to ambush you like in Dark souls however. This is turn-based combat; you will pick where you start from a select number of spaces. From what I can tell, each battle has specified opponents. Ran into two crows in a spot last time; that is what will be there next time. This allows you to grind out Death Howls and items for new cards easily.

This is where my only issue comes from. You can do a lot of work in each region, grinding out Death Howls from enemies, and getting all the cards in each region, and in the next region, you are essentially back to square one. Yes, you can bring those cards with you, but using one region’s cards in another makes them more expensive, bringing their usefulness way down. This forces you to restart in each region.

This gripe aside, the game is a lot of fun and quite challenging. It is an 8/10 experience that fans of card games and soulslikes should check out. Best wishes, and may the gaming gods bring you glory.

Dark Souls Revisited

Dark Souls is a game I have a long history with. I played it years ago when it was originally released back in 2011 on PS3, and while I enjoyed it for what it was, I was one of the few people who recognized its flaws, I felt. Not only did it have a ton of frame rate issues, but its hit boxes were also a mess, and platforming was a nightmare. Places like Blighttown were a trainwreck due to its horrible lighting, and the frame rate drops made it even worse. Most of the levels weren’t even that good for me. When I heard about the remaster, however, I was excited because I knew most of these issues were about to be fixed, and they honestly were.

The problem is that with all of these issues fixed, the game isn’t the masterpiece people have convinced themselves it is. Most of the time when people talk about the game, it’s how crappy Blighttown is or how awful Bed of Chaos is. They say things like or well once you open up fast travel, the game really opens up. This doesn’t happen until the last 4 or 5 mandatory bosses of 23 total bosses. 26 if you count the DLC, which, honestly, without a guide, you won’t find. The DLC is possibly the most assinine thing in existence to get to.

Most of the areas in the games challenge also rely on things like walking on an invisible path that you will see if the snow falls on it, or if someone left messages. Find this random candle so you can see, or be the right build so you can cast the right spell. These aren’t good designs in all honesty; this is pretty much RNG.

None of this is to say Dark Souls is a bad game; it’s not. I’ve finished it. It is, however, not worth being so highly regarded as people think it is. It has many flaws, many of which I didn’t list. Dark Souls is a solid game, but not only is it not the first of its kind, but it isn’t the best of its kind by any stretch. Best wishes, and may the gaming gods bring you glory.

Romeo is a Deadman Playstation 5 Review

Romeo is a deadman is an action-adventure horror game sent to me by the great folks over at Grasshopper Manufacture, and I have to say, rarely do I play a game that makes me wonder what the hell I just played. I mean that as a compliment, by the way. You play as Romeo Stargazer, and as you are about to die, your grandfather saves your life by turning you into Deadman. You are given powers to fight with blood and are recruited by the FBI Space Time Police.

Using a sword and gun, and his helmet, Deadgear, you will fight all sorts of zombies and crazy monsters to stop time criminals that are using this catastrophe to cause all sorts of problems. You will also use this time to find your girlfriend, aptly named Juliet, who has disappeared. It isn’t long before you discover her, and all of this is closely tied together.

The fighting is tight, with sword and gun fighting easy to switch between and serving its own unique purpose. Some enemies have weak points that are far easier to shoot than to strike with a sword, while your sword does far more damage. A special attack powered by blood is capable of healing you, but must be charged with your standard attacks. It charges quickly enough for you to use it often, however, so feel free.

Bosses are huge

Bosses feel special, each with their own way of doing battle and with a unique look. The first boss alone can be tough on higher difficulty levels and will introduce you to the need to dodge and hit weak points while being fair.

This brings me to the one part of the game I did not like. The upgrading system does leave something to be desired. While there are a few weapons to choose from in both melee and range, upgrading your character feels like a chore with its pacman like mini game. While you can back track without losing anything to find the optimal path, it just feels like busy work rather than feeling rewarding.

The Bastard’s assistants fall into this same category; while growing them is simple, their growth in real time felt needless. You either need to spend valuable resources to speed it along or wait 10 minutes or more just to merge them and start the process over again, and it is the same resource used to increase your stats. This means you need to go grinding ( which is easy to do) or wait around.

This didn’t take away from my overall enjoyment of the game; I still recommend this to anyone who finds it the least bit interesting. It is one of the better games I have played all year, and I have played a lot. It is a 9/10 experience. Best wishes, and may the gaming gods bring you glory.