Kitaria Fables PS4 Review

As always I want to thank the good people over at PQube for passing me a review copy of this one. It is always a pleasure to be chosen to review a game and this is no exception.

Kitaria Fables is almost like Stardew Valley and a hack and slash had a baby. The game starts off with you and your partner trying to find Paw Village. You will kill some slimes, save a kid and end up there just in time for the mayor to give you the usual gift. A dead relatives farm that will keep you in money.

This made very little sense to me since you work for the kingdom however you apparently don’t get paid. So after this you start doing the occasional mission for the townsfolk and the kingdom while running your farm, yes you are a busy kitty. The farming while not on the level of Stardew Valley has its benefits, for example you don’t have to place each individual seed down, you can just hoe a 3X3 grid and toss all 9 down at once. When they mature in a few days (usually 3-5 days) you can use your farming scythe to get all 9 down at once.

You will have to water them and prepare the fields the old fashioned way however until you upgrade your tools. Upgrading your tools is largely done by killing things as you explore. Monsters in certain places will drop certain things that you can save, and certain trees and rocks in town can be broken. They regrow most days but they are also the only ones that can be busted for materials.

This is where the game kind of falls flat for me. Collecting materials is a grind. It can take hours just to get enough materials to upgrade your weapons and armor level enough to compete with the next level of enemies, then the process starts over again. Luckily your skill in combat can make up for much of this.

The story itself is pretty basic and I won’t spoil it for you because it actually is worth playing for. Suffice it to say everything in the kingdom and with your family isn’t what it seems to be and it was nice to actually have a reason for the things going on in these games.

All in all, graphically the game isn’t AAA quality but it does look and sound great and I didn’t run into any major bugs, and I did love my time with the game and I will be pumping more into it. A solid 8/10 from me, best wishes and may the gaming gods bring you glory.

 Prinny Presents NIS Classics Vol. 1 Nintendo Switch Review

As always with these thing, my first order of business is to thank the great people at NIS America for once again hooking me up with a review copy of this one. 

  Second this review will be a bit different, The prinny collection is two separate games in one, so I will give a quick run down of each, what I thought of it and give you a score.

 First game on the block is Phantom Brave: the Hermuda Triangle Remastered 

Have a Bunch of New Phantom Brave: The Hermuda Triangle Screens

 Phantom Brave is about Marona and Ash solving issues around the Ivoire Islands. Marone has the ability to summon phantoms to battle enemies, though she has to stick them into trees and bushes or weapons that are laying around. The concept is nice and it makes for some interesting choices to make in combat. Certain allies are better inside of certain objects, for example do you put your healer or mage inside of the bush that will raise their magic abilities?

  Each summon will only last a set amount of turns and when they disappear so will the object they were in, so you can’t summon everything at once the start or else you and Marone are fighting alone, and in a tactical RPG that is pretty much a death sentence.

     There are no major issues within the game such as game breaking bugs but there are some issues. The game looks good, but the options to change the settings don’t always seem to do much which is a bit odd and after the release day update the crashes seem to be gone in my experience but some reviewers report they still exist, so I am very open to the idea that I was simply lucky. I love tactics games but Phantom Brave for me is a miss and with the current issues while absolutely playable, I cant give this more than a 6/10. The music is great but I don’t see the hype for this one.

Next up is Soul Nomad & The World Eaters

  Destructoid review: Soul Nomad and the World Eaters – Destructoid

This game is going to be a weird one for me, because to start I have to say, oof. This game spells the word leader,”leaber” right out the gate. That should tell you the level of we aren’t fixing a damn thing we are looking at here. Even the graphics are pretty much just upscaled and while Phantom Brave is running at or near 6FPS, don’t expect that here.

That being said, I am here for the whole 30 hour ride that it takes to see multiple endings. This game does nothing new at all, but Gig as a villain that lives in your head does not have a care in the world. He has waited 200 years for his chance at freedom and he is happy to insult you for however long it takes for you to let him take your body. And while they could have taken out the fact he calls you and your friend retarded, they didn’t.

This is however at its core, just another tactical RPG similar to Shining Force or Final Fantasy Tactics. Nothing about it reinvents the wheel or even makes it better, and outside of Gig even the characters aren’t special and as far as remasters go this one is lazy. It is a fun play through, but I can’t in good conscience give it more than a 7/10

This will sound weird though, while I did give the games a 6 and 7 I am going to score the actual title itself as an 8 and here is why. For $40 you are still getting two full games in one set, one of which that even if I don’t get it many people love, and it is the definitive edition with Phantom Brave and on PC its $20 anyway. Soul Nomad is also a game many people missed out on playing and in my opinion a 30 hour game that is solid also isn’t a bad deal. Best wishes and may the gaming gods bring you glory.

FORT TRIUMPH PS4 Review

Fort Triumph is a tactical RPG blended with a turn bases strategy almost board game like map that I would like to thank my friends from CookieByte games and Plan of Attack for hooking with a review code for.

Taking many plays from the XCOM play book, the game plays in the usual turn based way. The place this one changes is the world itself not only can be, but is encouraged. Many battles are won and lost on manipulating your enemy behind a tree you can knock over onto them or your mistake of where you stand.

The battle system itself is both fun an intuitive and while it can be harsh at times I never really felt it was unfair or that losing was anything other than me screwing up. You also have the option of turning permadeath on or off, which is great if you want that extra challenge. Even with it off however, if someone does you do essentially have to rehire them.

The story itself is a bit harder to get into as it broken into different campaigns, such as humans or goblins etc. The stories are entertaining and have a nice sense of humor.

The game itself is a lot of fun to play, and it is honestly one of the better games like this I have played on the PS4. There were no graphical issues that I came across, the story made me laugh and the gameplay was challenging but fair. The only issue I really had was there was little to no explanation on how to build up your base or why you should build each building an because of this it was possible to find yourself in weird situations where you would need upgrades that weren’t available to you. This also could be from the fact the world is procedurally generated though. The game is still a great 8/10. Best wishes and may the gaming gods smile upon you.

WitchSpring3 Nintendo Switch Review

Some of you may remember me talking about this RPG from ININ Games and STUDIOARTDINK a couple weeks ago, and once again thank you to them for hooking me up with a copy of this one to review. It was very much one of those games that caught my attention because it just seemed oddly fun, and truthfully it was hit and miss in a lot of areas, but fun was not one of them.

The story was very basic, you played as the name of the game implies, a witch. You are living alone in the forest not far from your grandmother and you are using a magical stone she gave you to attempt to being dolls to life. It isn’t really explained why all that well but it’s basically because as a witch living in the woods you have no friends.

In the true RPG trope, this doesn’t last long as our good witch Eirudy will as you expect meet a human boy that she becomes friends with and their life quickly gets tipped upside because his old man, a rich guy, wants to burn the witch. Ok well they never say burn but he definitely wants them all dead. You get where this is going.

The story is as you would expect and offers nothing new but does it all fairly well. The combat however,also is about what you would expect if I am completely honest with you. You enter battles and as the game progresses you can summon stronger dolls to fight at your side. These dolls can heal you, cast different buffs to up your defense and such or simply smash the enemy. Deciding what to summon and when is a key sort of the strategy and it’s a bit of a grind to level them up.

The fun part for me tho was the training of the witch. See as you complete different side missions and story missions you can go back to your home and train, maybe you want to get stronger and do push ups or cast more spells and study how to make new items all these things increase your stats and by doing this you get to customize the witch how you want her. You can realistically have a witch that is just busting skulls while your friend just flings endless fireballs.

The game is not without it’s issues. For example the characters felt a bit flat and the game itself seemed short, almost like a port of a mobile game and that’s because honestly, it almost is. The game was originally a mobile game but they have substantially upgraded the sound and graphics, and it is the 3rd game in the series but to my knowledge it’s the only one on a console. And true to that mobile beginning you can beat the game in around 15 hours.

Nothing about the game is overtly bad, I honestly found the game fun in its own way but there also isn’t anything I would say hey this is great. It’s worth picking up for some RPG fans,plenty of my friends already have and enjoyed it. They all however also enjoy older RPGs than most newer ones. This game is definitely a solid 7/10 tho, and I enjoyed my time with it. Best wishes and may the gaming gods bring you glory.

Mario Party: Superstars announcement trailer

Who doesn’t love some Mario Party, despite the arguments that break out after? Well it looks like we’re getting a greatest hits of the series from over the years which is a pretty cool idea and a interesting way for the last generation to share a classic with the kids today. May the gaming gods bring your glory.

Mass Effect Legendary Edition

Buy Mass Effect Legendary Edition from the Humble Store

So, me and Savior have waited ages for this special re-release and I’m thrilled to join Shepherd’s epic quest to defend the universe from the Reapers in this sprawling trilogy. In the past I covered Mass Effect , Mass Effect 2 , and Mass Effect 3 and I still stand by those reviews. For the Legendary Edition, I wanted to talk about my experience with the remasters.

Mass Effect feels the most different of the trilogy and honestly, that’s for the better. Combat is improved with the cover mechanics and combat feels closer to the other games. While still not as tight and overheating weapons get annoying, having a better cover and squad mechanics evens the feeling out. Another huge change is the Mako drives much better and feels a lot less like a chore than before. Overall, Mass Effect got an overall upgrade but its not perfect.

Mass Effect 2 is still the best in the series in my opinion and besides the graphical upgrade, there isn’t much different but some censored content. Mainly the horrific imagery of Maelon’s work and the nudity of the romance scenes are pulled back. Besides that, still a fantastic sequel and game.

Mass Effect 3 is where I get pissed off, but not for the reasons you might think. I played the base, vanilla version of the game last generation and thought it was fair and enjoyable but damn their could’ve been more. Well, there was more- behind paid DLC. By more, I mean an epic shit ton. Huge chunks of lore were broken off from the game and sold seperately as well as a new teammate who adds immensely to the lore of the whole trilogy; in gameplay it adds up to about 6-8 additional hours of huge lore heavy content that clearly should’ve been in the main game but…money. I loved the content and enjoyed the full version of Mass Effect 3 than I did originally.

In the end, the trilogy is absolutely worth getting. I pumped a good 6 weeks into the trilogy and was never bored and as before, I can’t recommend it enough. May the gaming gods bring you glory.

Disgaea 6: Defiance of Destiny Nintendo Switch Review

As always I want to thank the people over at NIS America for tossing me a review code for this one. Always a pleasure to be tossed a game to review and it’s an even bigger honor when it is a series I love.

Disgaea 6 is one of those bitter sweet games I get to play and share with you. In some ways for me, it is the epitome of the series, in others it is a huge step back. Graphically for example while still looking pretty good, it does look worse than 4 or 5 in my opinion, and at times the camera angles can be atrocious. Neither is a deal breaker tho, they are just things to be aware of.

There are things I absolutely love however. For example you can set up the game to auto fight battles and to replay them automatically, this means what can normally be a deep and painful grind at times to level up characters has become a simple matter of setting it up while you watch a movie and you can level up all the characters you want easily into the hundreds of even thousands.

For me this let me and even encouraged me to play sound with characters I usually never bothered with because by the time I unlocked them I was already pretty well set up. The addition of the juice bar is also beautiful. That essentially collects experience, mana and even actual stat points and you level up and do missions that you can then pay HL to in order to give levels, mana or even pure stats to anyone you want.

They have truly embraced much of what makes the Disgaea series what it is in all of it’s craziness of weird characters and insane stat boosting and numbers. This brings is down to the all important story, which honestly is essentially a low level zombie on a quest to destroy the god of destruction as he dies over and over again,well as much as a zombie can actually die. It’s put together nicely and I enjoy the characters and their names that are mostly bad puns or play on names.

This is far from the best game in the series because the low points are pretty low such as the graphics and the camera angles being a bit difficult to deal with at times, but the quality of life improvements left me wondering more than once how I played without them. As I fan of the series I was more than happy with this solid 7/10. Best wishes and may the gaming gods bring you glory.

Avatar: Frontiers of Pandora reveal trailer

So I find it super weird we got something about this game, something I didn’t know existed until E3 than that fabled Avatar 2 no one really gives a rat’s ass about anymore. Seriously, isn’t this series about a decade too late? Nothing about what I saw seemed great but the question is will the old fans still care after a decade of inactivity in the franchise? May the gaming gods bring you glory.

Metroid: Dread reveal trailer

First of all, I always had a high respect for the Metroid series, as a fan of the Prime games of yester-year. It’s extremely cool that not only is Samus returning but she’s returning with a classic 2-D adventure that seriously looks awesome. I’m glad to see this badass Nintendo icon returning, may the gaming god’s bring you glory.

Saviors of Sapphire Wings / Stranger of Sword City Revisited

As always first and foremost, huge thank you to NIS America for tossing me a code to review this one. I am well aware it comes with two seperate games, both are fun in their own right but I will be reviewing Saviors of Sapphire Wings first. Stranger of Sword City (originally The Stranger in Alda) while worth playing is an older title that deserves it’s own review and playthrough and I felt it would be wrong to try to do them both at the same time.

Saviors of Sapphire Wings starts out weird compared to many games because you actually start out at the end of your previous adventure,and you will fail miserably. Not the kind where you get laughed off stage at the 6th grade talent show failed, the not quite as bad but still horrible die and the world falls into darkness failed.

That is essentially the story of this adventure. You will be reincarnated? Reawakened? Pick a word, because you are back to give the saving the world thing another try. As you recruit more people to help you and awaken a long sleeping flying castle that was apparently yours and you forgot how to use. Cook meals to get to know your new friends (they all have favorite dishes) and boost how close you are because if you don’t, they will be open to the big evils influence. Seems like that is where you messed up last time.

The combat is typical turn based stuff and is honestly so repetitive and slow. There is an option to basically fast forward all the moves, I recommend you use that. All the enemies will have weaknesses and strengths just like you and you can pick classes and sub classes for everyone each with different moves and strengths and weaknesses as well.

The first person dungeon crawling aspect of it is also well done and I do appreciate the map and how easy it is to get around. That being said, it is still a grid based first person dungeon crawler. I’d you aren’t a fan of these games, this won’t change that. The battles are repetitive and slow even by RPG standards (and remember I love RPGs, especially turn based) the story pretty much offers nothing we haven’t seen before,but thankfully the characters are very well done and are mostly likeable. One or two are pretty much impossible to like but they are made that way.

As for a score, gonna have to go 6/10. Any RPG needs a passable story, fun combat and interesting characters and truth be told the characters are the strong part here and the story is passable, but the combat really drags it down for me. Best wishes and may the gaming gods bring you glory.