Maximum Football PS5 Review

Maximum Football on PS5 is a free-to-play football game from Maximum Entertainment, but as always with my full disclosures, they did toss me this a bit early and with a few freebies tossed in so I can dive in and really check out the customization. So if you are one of the people who played the Scranton Dragon Fire, you are welcome. I am horrible at this game, but my team looks damn good I think.

Honestly, the gameplay is solid, I would say don’t come in here expecting Madden, but I don’t know if that is a compliment or not. Running feels nice, and while I may be the world’s worst QB ( Dak Prescott during the playoffs excluded, Go Eagles!) the game does play well.

There are a lot of small things I love about this game. While they take a great pro football approach, there are some arcade aspects to it. For example, I haven’t played a game where someone hasn’t gotten hurt, and the game always tells me exactly what it was and how long they are out. Big hits also look vicious without looking cartoonish.

My only real issue is that, for a game with a ton of custom options and that is made to customize everything, basically everything is locked. I know they need to make money, and not everything requires real money to unlock, but damn even with a headstart I had to make a lot of choices.

All this being said, if you want to play football and don’t want to spend $60 on Madden, this is a 7/10 experience. There is no reason this should not be in your rotation if you enjoy sports. Best wishes, and may the gaming gods bring you glory.

Drug Dealer Simulator PS5 review

For those who have been waiting, it is finally over. Drug Dealer Simulator has finally hit PlayStation. Now, many of you have already read my review of Drug Dealer Simulator (Xbox Review), and if you have, you honestly do not need to read this one. The people who sent me the game over at Ultimate Games have done a great job making the experience pretty great across every console.

From the start, a typical day starts like this. Use your laptop to contact Eddie and tell him how much of each drug you want. Then go pick them up from the drop-off point and bring them home. Hopefully, you don’t get nailed by the cops and really screw yourself over. Don’t worry, early in the game, this is pretty easy to do. From here, you set up your deals again with the laptop. Use your table to split your drugs up into smaller quantities and make your deals.

With more experience between versions, I can say right from the start, I found it worth it, just not selling weed and only selling amphetamines. This was where you could spend some of your money to mix baking soda with your drugs. This could take your 100 grams and turn it into 130 grams.

This was just my preference, and you can obviously do whatever you choose. This is honestly one of my favorite aspects of the game. For the most part, if you don’t like dealing with something, you just don’t.

The price point for this game is also fantastic, $25 for a game with hours of time to play, a story to follow if you want, dealers to hire, and more property to rent than you can shake a baggy of dope at, and the ability to customize them into little hide outs and drug houses is amazing. I also find it relaxing to just rummage through garbage to find jewelry and stuff to sell to help launder money to pay for it all.

The game is an 8/10 experience. If you like simulators like this, this is probably the best one out there. Best wishes, and may the gaming gods bring you glory.

Ship of Fools PS5 Review

Ship of Fools is a rogue-lite from Team 17 Software, and they were kind enough to send me this after they sent me Nice Day For Fishing Steam Review, which I appreciate both. They make some great games, so please go check them out.

The game starts out simple enough: you are stranded on an island thanks to some calamity, given a boat and some cannons, and you must go fight evil creatures in an attempt to collect power-ups, save new crew members, and stop the forces of evil.

I think that’s the story anyway, I wasn’t paying attention, I was killing flies, trying to sink my ship, and smacking stuff with a boat oar. It takes effort to run around loading cannons, collecting wood to fix my ship by firing harpoons, and all that jazz that keeps the game exciting. Make no mistake, playing solo, the game is fast-paced and exciting. Do not be fooled, though, while there is a trophy for playing solo, most people don’t have it for good reason. This game is made for two players, either online or couch.

With fluid controls and cute graphics, and multiple crew members known as Fools to choose from, each with different abilities that make them better at certain things, the replay value is pretty high. Even the process of unlocking them will take more than a few runs.

Which Fool to use isn’t the only choice to make; which cannon to use is also a decision. Do you want two cannons that fire slower but will auto-target enemies when you aren’t using them? Do you want one that can be charged up to unload all of its ammo? Speaking of ammo, different ships have different ammo, and different ammo can be found during a run. Some freeze enemies occasionally, for example.

Ship of Fools is an amazing game if you like multiplayer games, but it does lose something when playing alone. It is still an 8/10 game, but it is absolutely made for 2. Best wishes, and may the gaming gods bring you glory.

Stalker Legends of the Zone Trilogy Enhanced Edition PS5 Review

This version of S.T.A.L.K.E.R. on PS5 was sent to me by the guys and gals over at GSC Game World, and I always appreciate that and like to get it out of the way first.

This review won’t focus on the story of the games too much, as there are 3 games in the trilogy with wildly different stories, for example, the first game in the series, Shadow of Chornobyl deals with the exclusion zone after the fall while the 2nd game in the series, Clear Sky has you playing as Scar and is a prequal to the first game and takes place before it all.

Instead, I want to focus on how the gameplay and functions compare to previous releases of the game. Well, outdated, honestly, in many regards. The movement feels kind of janky and jumpy compared to modern games and less fluid, something that easily could have been taken care of. Do not get me wrong, it works just fine, but if you are used to modern games, the sudden return can feel jarring. Following the map, most notably in the first game, can also feel awkward.

That being said, this is truly the best way to experience the game. It has never looked better in a release, and the controls have never been more fluid than they are now. The sound has also been greatly improved, as you imagine.

I know many of these seem to go against what I just said; that is because the game is quite old, almost 20 years at this point. The original was released in 2007, and a lot has changed since then. Games have come a long way, and they haven’t all aged the same. Playing the 2007 version of this game is a painful experience at this point, and this release gives everyone a chance to experience this in a way they can enjoy it again. It isn’t great, but it isn’t bad either. 7/10 experience. Best wishes, and may the gaming gods bring you glory.

Windward Horizon Steam Review

Windward Horizon, over on Steam, was sent to me by the people over at Tasharen Entertainment, which I am always grateful for.

The game itself is technically just a sailing game. Your captain dies, and you are somehow voted the new captain by the crew. You return him home, the crew gives you some recommendations on what to do as sort of a tutorial, and away you go. You start off by getting some new sails and are told that a new ship would be smart. How you get there is pretty much up to you.

If you want to spend some time fishing and sell it for profit, feel free to do so. You want to hunt down pirates or work on a quest, that’s up to you. With a small sloop at your disposal, trading isn’t easy at this stage, but it can be done.

This is kind of what I enjoyed about the game the most, sure it looks nice and it plays well, the controls function great. But it is rare that a game says play it how you want and then doesn’t force you into doing what it wants you to anyway. I was never forced into fighting pirates, really, outside of certain world events, and even those, if I didn’t want to do them, I just stayed away or left that part of the map, no harm, no foul.

My only real issue with the game I came across is that once, during a sea battle, my ship and an allied ship got stuck together. It worked out well because our cannons still worked, and he kept healing me as I kept killing people. We did eventually separate, and it was a one-time occurrence. It is something to be aware of during battles that it can happen.

The game cost $20, however, and it is well worth every penny of it. It is an 8/10 experience, and it will be something I play for a long time to come. Best wishes, and may the gaming gods bring you glory.

Stunt Flyer Xbox and PS5 Review

Stunt Flyer on Xbox Series S/X and on PS5 (PlayStation version available June 12th) were both sent to me by the people over at Ultimate Publishing. I always like working with these guys and appreciate when they send me games to check out.

Stunt Flyer is a very basic and user-friendly game when compared to its original Nintendo Wii release. The PS5 and Xbox versions have much better graphics and contain a split-screen co-op mode and vastly better controls. The switch version, I am told, also has all this, but I haven’t played that version.

The game does show its age in some ways, the game tosses you straight into a tutorial, then just lets you free fly around. You fly through rings to start missions such as shooting targets with water balloons or flying through rings in a time attack sort of race. There are also about 50 gifts to collect. As an adult, I quickly grew tired of this.

There is a flip side to this; my 8-year-old daughter loved the game. The controls were simple, and the graphics are cute. She crashed the plane just to see the character shake his fist at the screen a few times. Most of the missions are also not very difficult, and the only punishment for taking a long time is that you have an easier time improving on the score later if you want.

This game is honestly not bad, but it very much seems to be for younger kids. If you are a parent looking for something reasonably priced to play alongside your kids, $15 is a small price to pay to see them smile. I would never buy this game for myself, but with my daughter, it was a 9/10 experience. Best wishes, and may the gaming gods bring you glory.

Section 13 PS5 Review

Section 13 on PlayStation 5 was sent my way by the people at Ocean Drive Studios, who have a lot of great stuff coming up, and I always appreciate getting to see it. A special shout-out to Fabi from Extra Life as well, for always being a great help.

Section 13 is a roguelite twin-stick shooter, and currently only offers a single-player experience. The story is pretty nice in the fact that it has a real one, which is rare in this genre. You start out playing as Red, a spunky girl who always seems a bit too happy for the security guard at a top-secret organization. This becomes even more true when you find out she was raised by a single dad when her mom went missing years ago.

Red is quickly sucked into Section 13, a wild ride of workplace shenanigans, mysterious monsters and weapons that would be at home in any sci fi movie or zombie movie. Fancy a shotgun? It is an option, want to swing a sledgehammer around you can, weird arc gun that I don’t think is scientifically sound, but just works, it’s yours.

All this sounds fun, and for a $20 price tag, it is, but how does it function? It functions as you would expect. Move with the left stick, aim with the right stick, and fire with the trigger. Use the D-pad to switch weapons. Circle lets you dodge, and for a time, you are invincible. Each run unlocks an assortment of different currencies you can use to unlock weapons you can start your run with, permanently upgrade your characters (each upgrade applies to all of them), or unlock character-specific backstory.

Today is June 6th, 2025, and at the time of this writing, I will admit the game is a 7/10 experience. While the story is fun, and the game is fun to play, it is really meant to be played with more than one person. I mention today’s date because later this month, online multiplayer is set to be added, and come September, couch co-op is set to be added as well. Once Online is added, it will definitely bring my score up to an 8. Couch co-op is also a great addition that I feel games ignore far too much in this day and age, and at a $20 price point, this is a hard game to pass up. Best wishes, and may the gaming gods bring you glory.

Yasha: Legends of the Demon Blade PS5 Review

Yasha: Legends of the Demon Blade on PS5 is an action RPG/rogue-like that was sent my way by the people over at 7Quark, whom I always appreciate and, admittedly, had a blast playing.

There is more than one character, and the story starts out slightly differently depending on who you choose. This doesn’t matter too much as you play through, as all of them anyway. In fact, every town’s person appears in all 3 stories but plays different roles. This was kind of interesting to me, but it isn’t for everyone. The story isn’t why most people play these types of games anyway, as it is always about that one more run.

The game did make me hate crabs though

Each run lets you collect more of several in-game currencies so you can upgrade your weapons or your character for subsequent runs. This lets you hit harder, dodge more, take more hits, or whatever, depending on what you pick or on your character.

The graphics of what is essentially the Edo period are nice, and the controls are fluid. Each time I died, I could tell what I did wrong, and I never felt it was poor game design, just poor decisions on my part. This isn’t to say the game is without issue. I wish I could choose a new character whenever I wanted, instead of having to play through the story of a character before swapping, as an example. Some of the power-ups are also far too expensive and require you to basically run through the story multiple times to afford.

But is the game worth playing? I think so. I enjoyed my time with the game and see no issue with it. I have paid more for worse games. It is a solid 7/10 experience. Best wishes, and may the gaming gods bring you glory.

Trident’s Tale PS5 Review

Trident’s Tale on PS5 was sent to me by the fine folks at 3DClouds, and I always like to acknowledge that up front and share my appreciation. Trident’s Tale is an adventure game first and foremost; you play as a wannabe pirate named Ocean. I say wannabe, but it isn’t long before tragedy strikes her life, and she has her own small ship, a crew, and is on her own adventure to find the Storm Trident.

No Shortage of skeletons to shoot

With a stolen sword and a gifted gun, Ocean will do what pirates do: kill more skeletons than you will bother to count. Find more treasures than you will know what to do with, and craft bigger and better weapons for yourself and your ship. This will allow you to sail the ocean, kill more enemies, destroy more ships, and collect more treasures while following a story to match any other pirate game you’ve ever played.

This sounds like a weird joke, but honestly, what you see is what you get with Trident’s Tale. If you think the combat looks basic but fun, you would be right. It is mostly slashing your sword with one button, dodging with another, and a few skills. They do quite a bit with this combination, but it isn’t anything you have never seen before. The ship combat is again a matter of sailing and shooting. It functions well, and I have no complaints about it.

Visuals and sound are once again exactly what they seem like. Both sound nice, and for a $25 price point, are downright solid. They won’t wow you, but they aren’t disappointing.

This picture serves no purpose; I just like it.

You may have noticed, all I have said about this game is that the game is very much what you see is what you get. I don’t have any complaints about it. I also don’t have any high praise for it. I would never discourage anyone from buying this game, as I have others in the past, but I also can’t recommend it. For me, this game simply exists as a 7/10 game. If it catches your eye, feel free to try it. Best wishes, and may the gaming gods bring you glory.

Roadcraft PS5 Review

Roadcraft on PS5 falls into a weird place for me. A long time ago, Saber Interactive sent me a copy of SnowRunner (PS4 Review) and was kind enough to ask if I needed an extra copy to check out the multiplayer. I said sure and gave it to my brother, the one person I knew would play it with me. We spent probably 40 hours playing before the release. The day Roadcraft went up for preorder, we did so. Fast forward to release day, and Saber sends me a copy and makes the same offer. I always appreciate working with them. This time, I was playing alongside my brother at the same time as you guys, and experienced the changes from 1.0 and then the first update, which I believe is 1.5.

First, if you go into this expecting another Snowrunner, you will be disappointed. This isn’t about beating the terrain in the same way Snowrunner was, and I don’t know why so many people expected it to be. The game follows you on your journey to help a group of areas recover after a massive storm hits them. You will be fixing pipes, clearing and repaving roads, cutting down trees, you name it, you will need to deal with it.

Won’t lie, I hate the pavers

The game starts you off simple enough. Preparing for the storm. This is where you learn the basics. How to drive a scout vehicle, how to get from one place to another, to turn sand into a basic road using a dump truck and a bulldozer. Then it’s on to how to use different things, such as how to send convoys or the crane to move objects. Personally, I hate the crane, but that’s a personal preference. I am getting better with it, but it is still annoying.

Graphically, the game is beautiful. I love watching the water ripple as I hit it and seeing trees wave in the breeze, or as I hit them with any number of machines because I drive like I have the extra insurance on a stolen rental car. I also love the sounds of the game. The sound of metal on metal when things collide, the individual engines of different machines and vehicles. It reminds me of being on a real construction site.

I do have some issues, however. One of the major ones is the damn pavers. Even after the update the damn things are hard to use. They get stuck on just about anything, even if you can’t see it. Loading them on trailers is hit and miss because, again, sometimes they get stuck on pretty much anything. Another issue I have, while not major, the multiplayer pretty much requires you to reinvite people any time you switch maps instead of just bringing people with you. I am sure there is probably a behind-the-scenes reason for this, but it is still annoying. I do love that I have the option to keep my previous progress or keep the multiplayer progress I have made with the money and experience staying regardless.

So the big question is, is Roadcraft worth it? Absolutely. This is the best construction game I have ever played. Do not, however, go into this expecting Snowrunner; it was never promised to you as that, and you shouldn’t expect it. This is an 8/10 experience, best wishes and may the gaming gods bring you glory.