JOIN US Announces PlayStation 5 Day One Launch, As the Cult Descends on Gamescom

Join Us from Wolf Haus Games is a game I have been watching for a while now and have been dying to get my hands on. It was previously announced for PC and Xbox, and will now release on PlayStation 5.

Now, for those not familiar with the title, you are a cult leader, and you obviously have to start and run a cult. The map is a staggering 6 sq km of handcrafted dark comedy, because nothing says comedy like you and your friends running a cult. Don’t worry, the game is playable alone, but come on, who starts a cult and doesn’t bring their friends?

The game is set to release in March 2027, so we have a bit of a wait, but it will be worth it to worship the Gaming Gods in the virtual world the way they deserve. Best wishes, and may the gaming gods bring you glory.

AREA 35 BRINGS TINY METAL 2 TO GAMESCOM, OPENS GLOBAL ONLINE MULTIPLAYER PLAYTEST 

Developer AREA 35, Inc. is bringing full theater battles to Gamescom, where attendees will have the opportunity to go hands-on with the anticipated tactical strategy warfare game TINY METAL 2 at Hall 10, Booth #C-70-D-071. For fans who cannot make it to Cologne, yet still want a chance to play the biggest TINY METAL game ever made, the fight is coming to them. 

AREA 35 today announced that players around the world can now join the next TINY METAL 2 playtest, a limited-time online multiplayer-focused test built around both competitive and cooperative play, available now through September 13, 2026 EDT. Participants who complete one online match will also earn an exclusive Player Icon and Player Icon Background reward to carry into the full release of TINY METAL 2 on Steam.

Built around online multiplayer, the playtest lets commanders face off in Free for All or team up in Co-op across 10 multiplayer maps designed for battles of varying sizes, including large-scale scenarios that support up to 8 commanders.

“Gamescom gives us an incredible opportunity to put TINY METAL 2 directly into players’ hands, but we want the battlefield to extend far beyond Cologne,” said Hiroaki Yura, CEO of AREA 35 Inc. “This playtest is an important step for us because online competition and cooperation are major parts of what we are building. We are excited to have players around the world jump in, challenge each other, fight together and help us make the experience even stronger.” 

The playtest will feature flexible, lobby-based online multiplayer, giving players the freedom to battle alongside or against friends, other participants and CPU-controlled commanders. 

Participants will also experience the latest round of refinements to TINY METAL 2, with improvements across battlefield readability, pacing, audio and visual feedback, balance, and Commander abilities, all designed to make battles clearer, smoother and more satisfying.
TINY METAL 2 TAKES THE WAR TO LAND, SEA AND AIR 
The latest entry in AREA 35’s tactical warfare series is the most ambitious yet. TINY METAL 2 expands the grid-based strategy formula with battles spanning land, sea and air on the same battlefield, including naval warfare for the first time in series history. 

Commanders will lead combined forces that include familiar land and air units, as well as battleships, submarines, transport vessels and other naval units. TINY METAL 2 also expands the series with a roster of more than 15 playable commanders, a large collection of Campaign and Skirmish maps, and new tactical systems designed around playing both together and against other commanders. 

The game’s presentation is also taking a major step forward, featuring music by award-winning composer Go Shiina and performances by the Sydney-based Eminence Symphony Orchestra.
ALSO PLAYABLE AT GAMESCOM: PROJECT BLITZ 
Alongside TINY METAL 2, attendees visiting AREA 35’s booth can also experience PROJECT BLITZ, a fast-paced arcade party game set in the TINY METAL universe. 

Designed for quick, social play, PROJECT BLITZ features short, objective-driven battles where changing objectives, environmental hazards and power-ups can quickly shift the momentum of a match. Easy to jump into but built around tactical decision-making, the game is designed to create lively, unpredictable battles with friends. 

AREA 35 is using Gamescom as an opportunity to put the project in front of players, see how they respond and gather feedback that will help inform its future role in the TINY METAL universe.
About TINY METAL 2 
TINY METAL 2 is in development by AREA 35, Inc. and will be published by AREA 34, Inc. when it releases in spring 2027 on PC via Steam and other platforms. The title is currently available to Wishlist on Steam. 

[Deck13] Release Window Reveal For Bullet Hell Meets Retro RPG ‘Crystals Of Irm’ (PC & Consoles) ***BER 2026

Gamers who crave juicy, good old RPGs with a unique battle system should definitely keep an eye on Crystals Of Irm. Our game will grace PC, PlayStation 4, 5, XBOX One, Series S|X and Nintendo Switch later this year. To build up some hype among our fellow gamers, the release window reveal is backed by a flawless trailer and a signature Deck13 Spotlight move – Mark your calendars for ***BER 2026!

Deck13 Spotlight and developer David Schütze are thrilled to invite all players to the beautiful world of Crystals Of Irm later this year! Your party of three brave heroes follows the archetypes known from beloved classic retro RPGs: fighter, mage, and ranger. They will test their might by exploring dangerous dungeons and traversing the vast lands of Irm with its cities, villages, and towns (in first-person 3D!) full of citizens awaiting your assistance. A complex combat system makes the gameplay challenging but never unfair.

In Crystals Of Irm, you will lead a party of heroes – proud representatives of three unique guilds, each embracing a different combat style, but sharing the same quest: to restore the long-lost Crystals that must be united once again. But it’s no easy task. Legends speak of three horrifying dungeons where the Crystals were mysteriously hidden. Many before our heroes have succumbed on this glorious mission. Will you join them, or will you bathe in glory? Do not forget that the world of Irm is huge and unforgiving. You have a long way to go before you even touch the entrance to those horrific places…

May the Crystals shine for you, travelers!

But brave heroes also need some time to rest. Set up camp and gather your party around a hot pot of delicious stew. Fish in the lovely ponds around Irm, and enjoy vibrant, one-of-a-kind cities featuring unique characters in every single one.

Crystals Of Irm will put a smile on the face of every single retro RPG fan with its massive overworld map and first-person dungeon-crawling elements. The combat system adds some much-needed freshness to the genre with one-of-a-kind, movement-based grid battles. Suddenly, from classic systems, you will be pulled straight into modern, fast-paced battles, where movement is key to casting spells or unleashing powerful attacks. On top of that, just like in a proper bullet hell, your agility will be tested because the key to survival is dodging enemy attack sequences.

Moonlighter 2: The Endless Vault Launches Sept. 2 on PC and Consoles; Original Moonlighter Free on Steam Until August 9th

Every successful business needs time to grow before it can truly thrive, and Will’s humble shop is no exception. After nearly eight months in Early Access, Moonlighter 2: The Endless Vault launches in full on September 2nd on PC and, for the first time, consoles. To mark the occasion, the original Moonlighter is free to claim on Steam from August 5th to 9th – the perfect chance to meet Will before his biggest adventure yet. A demo for the sequel is available now on all platforms.

A sequel to the beloved original, which introduced players to Will—a resourceful merchant and adventurer balancing dungeon crawling with running a village shop—Moonlighter 2: The Endless Vault entered Early Access in November 2025. On the road to its full release, the game received two major content updates. Greed and Glory introduced the HEX combat path, Blo-Blitz dual guns, and the wave-based Greed Colosseum. Blob-Life Balance followed with Bloblet shop companions, a stackable Poison Path, new weapons, and a Very Hard difficulty mode.

With the arrival of version 1.0, Moonlighter 2: The Endless Vault brings its main story to a satisfying conclusion while introducing new weapons, armor, and the Bomb Path; a combat ability that causes enemies to explode after taking enough hits, damaging those nearby. Will’s shop also reaches its final level, unlocking additional Bloblet slots, new cosmetic options, and even more room to make Tresna truly feel like home.

For players eager to continue the adventure, the Infinite Endless Vault offers a new postgame challenge: an ever-escalating gauntlet of gold-filled runs designed to test even the most seasoned merchants. And for the truly fearless, Hardcore mode raises the stakes to their highest level—fall in the dungeon, and it’s back to the very beginning.

Moonlighter 2: The Endless Vault is open for pre-orders on PlayStation 5 and Nintendo Switch 2, with the full release incoming on September 2nd on PC, Xbox Series X|S (also in Game Pass), Nintendo Switch 2 and PlayStation 5.

Moonlighters 2’s: The Endless Vault demo is available now on all the above platforms. The Steam giveaway of the first Moonlighter will be held from 5th to 9th of August.

Bread & Fred Scales New Heights with Exclusive Limited Editions from Atari and Strictly Limited

It is well established how much I love and respect both Atari and Strictly Limited Games, and at a time when physical games may be coming to an end in certain areas, I am happy to announce that Bread and Fred will have a limited-edition physical release on both PlayStation 5 and Nintendo Switch from Strictly Limited Games. This is not a code-in-a-box situation; these are true physical games. Feel free to click the links and place your pre-orders while supplies last.

In partnership with Atari and Strictly Limited, this fan-favorite co-op platformer is making its way to physical format, giving collectors and platforming fans the opportunity to add one of the most charming cooperative adventures of recent years to their shelves.

In this playful and challenging co-op platformer from Sand Castles Studio, players take control of two penguins tied together by a rope as they set out on the ultimate climb to the summit of a towering snowy mountain. Beneath its charming exterior lies a delightfully demanding challenge where every jump matters, every swing counts, and every hard-earned victory feels unforgettable. Whether playing side by side, online with a friend, or solo alongside a stone called Jeff, players will discover a unique platforming experience that rewards perseverance and skill.

This Limited Edition includes the complete Bread & Fred experience, featuring local and online co-op, the dedicated single-player mode with Jeff the Rock, Speedrun Mode for seasoned climbers, and the extensive Laboratory Update, adding new mechanics, fresh challenges, and hidden secrets to discover..

The physical release of Bread & Fred will be completed by the physical publishing experts at Strictly Limited as a Limited Edition for Nintendo Switch and PlayStation 5. It will be available through the Strictly Limited Store, the Atari Store, as well as select retail partners and online marketplaces worldwide.

Resident Evil 2026 trailer 2

Ok guys, I just don’t see it. I’ve seen this trailer a few times and I’ve read the comments about how this looks so much like the games and is paying homage to the games and there is Easter eggs to the games all over but I just don’t see it. The movie looks fine. Knowing Cregger’s previous works (oh boy I got a lot to say about them), I can say it’ll be competently done but I feel like this is basically just his take on a RE story. And that checks out from all the interviews and posts I’ve seen regarding the story and characters. I also know it’ll be weird and off putting but literally nothing I’ve seen or heard says “Resident Evil” to me. I’m cautious as hell given it’s the 4th major attempt at a live action adaptation. May the gaming gods bring you glory.

Mega-viral horror co-op extraction builder ‘Grain Rot’ launching August 7 on PC

Team up with up to four friends as you control extremely flammable wooden vessels, breaking into underground ruins to salvage loot for your Outpost base. Be wary of monsters, your friends griefing you, and going too deep and discovering the Rot as you try to make it back in one piece and survive the next run.

Each time your vessel catches fire or gets smashed to pieces, your Living Spark will need to find and possess a new one, allowing you to keep riding the cursed elevator deeper in the search for loot. Furniture can be smashed to splinters as you use the debris for resources or feed it to the Grinder for gold. 

Create your own chaos by sending your pal’s Spark out of their vessel or simply leave them to fend for themselves against a horde of monsters. Who needs enemies when you have friends like these? Troll wisely, though: if everyone breaks then your loot is lost forever.

Grain Rot will be released on PC via Steam on August 7, 2026.

 “Tempest Rising” Releases New Steam TactiCon Demo Featuring 3rd Faction’s Upcoming Campaign Expansion

 Tempest Rising, the acclaimed best-selling real-time strategy game from Saber Interactive’s 3D Realms publishing label, Knights Peak, and developer Slipgate Ironworks, has released a new demo today on Steam for TactiCon featuring the first two missions from the new full-fledged single-player campaign for the game’s upcoming third playable faction: the Veti. Experience the next chapter in Tempest Rising‘s ongoing story in command of a unique force designed around subjugating and sacrificing its fallen enemies to power its conquest.

With Tempest Rising‘s new TactiCon demo, players can experience the first two missions from the enigmatic Veti’s upcoming story campaign, as well as the first two missions from the previous Global Defense Force and Tempest Dynasty campaigns. Players can also get a taste of the Veti faction on the battlefield in skirmish mode and custom multiplayer games.

The complete Veti faction, including a dedicated 11-mission single-player campaign and full integration in multiplayer, skirmish mode and custom games, will arrive later this year in “The Veti’s Wrath” expansion. Players will be able to experience the final chapter of the Tempest Rising saga, as the ancient and brutal Veti battle to reunite their technologically superior forces, turn the tide against humanity, and reclaim their place in a world they once ruled.

Nominated for Best Sim/Strategy title at The Game Awards, Tempest Rising transports you to a battle-scarred 1997 in an alternate timeline where the Cuban Missile Crisis went nuclear. From epic single-player campaigns to ranked multiplayer and skirmish mode, you’ll experience fast, hard-hitting gameplay with classic RTS base building and unique asymmetrical factions. Take command of the battlefield, lead your armies in all-out warfare, and execute bold strategies to emerge victorious.

For more Tempest Rising, visit https://tempestrising.com, and follow the latest news and updates on X/Twitter and Discord.

BigFire Games Releases New CINDER CITY Developer Preview

NC has just launched the official Steam page for CINDER CITY, its upcoming open-world, cinematic third-person shooter, set in a dystopian near-future Seoul, developed by BigFire Games.

NC has also released a new developer video preview featuring gameplay footage from the current development build.

Please find the full announcement below and the latest assets here. We would be so grateful for any coverage of the news and the new video.

CINDER CITY is coming to PC, PS5 and Xbox Series X|S.

NC (formerly NCSOFT) launched the official Steam page for CINDER CITY today, its upcoming open-world, cinematic third-person shooter developed by BigFire Games. Players can now visit the Steam page to learn more about the game, view newly released screenshots, and explore key features. 

Those who add CINDER CITY to their Wish List will receive the latest news and updates as development progresses. NC also refreshed the official CINDER CITY website and launched an official Discord channel, where it plans to share the latest news and updates on the game’s development. 

Alongside the Steam page launch, NC released a new Developer Video Preview featuring gameplay footage from the current development build. In the video, Lead Concept Artist Samuel King and Project Manager GH Shin introduce the game’s setting and development vision.

First-of-its-kind Souls-like FPS Guns of Eschaton Announced, Set in Viktor Antonov’s Apocalyptic Dying West

Publisher 4Divinity and developer Eschatology Entertainment have today announced Guns of Eschaton, a mystical Western first-person shooter fused with a Souls-like challenge and the final original universe envisioned by the late Viktor Antonov, the art director behind some of the most memorable worlds in videogames including Half Life 2 and Dishonored. 

Set in nineteenth-century America, Guns of Eschaton draws upon iconic historical figures and mythic archetypes of the Old West, reimagined within a fantastical apocalyptic world, where every enemy encounter means risking death. 

Guns of Eschaton sends players on a journey from the West to the East Coast through a dying America. In this apocalyptic world, every enemy encounter becomes a test of preparation, resource management, and survival. 

Players will learn to tackle enemy encounters through the use of specialised ammunition, well-timed parries, precise dashes, and the Codex, which reveals enemy weaknesses through its Sequence Points system. Together, these core mechanics form the foundation of the game’s strategic combat. Just remember: Every. Shot. Counts. 

“We are incredibly honoured to be revealing Guns of Eschaton, the final project shaped by the extraordinary vision of Viktor Antonov,” shares Fuad Kuliev, Studio Head at Eschatology Entertainment. “From the earliest stages of development, I had the privilege of shaping this world together with Viktor: where ideas, themes, and concepts evolved through his talent into the world players will see today. Viktor’s imagination and creative legacy have been a constant source of inspiration throughout development, and this game is the result of an incredible collaborative effort from our entire team to bring that vision to life. We are proud to share it with players around the world in partnership with our publisher, 4Divinity.” 

Key Features

  • Every bullet counts: Face off in deliberate, high-stakes gunfights where preparation matters as much as aim. Study enemies through the Codex to uncover weaknesses, execute calculated parries, and wield mystic abilities granted to you by the occult. 
  • Build your legendary gunslinger: Customize your playstyle with deep character progression and flexible buildcrafting. Experiment with a vast arsenal of firearms, ammunition types, occult powers, talismans, armor, and consumables. Combine active and passive abilities, find powerful synergies, and learn deadly tricks from legendary gunslingers.
  • Explore an occult apocalyptic west: Roam the Apocalyptic West like never before. Created by the legendary Viktor Antonov, the world blends 19th-century frontier Americana with occult horror. 
  • Ride alone or together: Experience this unforgiving world alone or alongside allies, with full solo and co-op progression allowing players to tackle every challenge however they wish.