Star Trek: Voyager – Across the Unknown | Patch 1.7 is live – the Delta Flyer is here

Quick heads-up: Patch 1.7 for Star Trek: Voyager – Across the Unknown drops on Steam today, and it comes with a fan favorite: the Delta Flyer is now in the game, completely free for all players. Console players won’t have to wait long either. The patch is scheduled for consoles in early June.

Built in the Shuttlebay, the Delta Flyer brings a brand-new questline with Tom Paris in Sector 7, construction mechanics, and a combat ally role that won’t split your rewards. There are also new Delta Flyer-specific branches in several existing quests, including Old Friends, New Enemies, The Drone, and Uprising.

Beyond the Delta Flyer, 1.7 is a hefty quality-of-life and stability pass: overhauled bridge UI, PlayStation gamepad support, a wave of quest fixes across some of the game’s bigger storylines, and a bunch of crash and save game fixes.

Patch 1.7 Changelog

Patch 1-7 introduces the Delta Flyer, including a new questline with Tom Paris, construction mechanics, and combat support functionality. The update also adds new Delta Flyer event and quest branches. 

Delta Flyer & Shuttle System

  • Added the Delta Flyer as a new game mechanic!
  • Added a new Delta Flyer introduction questline in sector 7 with Tom Paris.
  • The Delta Flyer can be constructed in the Shuttlebay.
  • The Delta Flyer is limited to one and requires a Shuttlebay level 3.
  • The Delta Flyer can be used as a combat ally without splitting combat rewards!
  • Added new Delta Flyer-related event options across several points of interest and sometimes adjusted balancing of normal shuttle options.
  • Added Delta Flyer-specific branches to selected quests, including Old Friends, New Enemies, The Drone, and Uprising.
  • Updated shuttle naming: “Standard Shuttle” is now “Class 2 Shuttle”.

Quest & Event Fixes

  • Fixed several blockers in existing quests, including Duranium Infestation, Friendship One, Equinox, Dark Frontier, Scorpion, Good Shepherd, Innocence, State of Flux, Think Tank, and Live Fast and Prosper.
  • Fixed cases where questlines could become stuck after loading older savegames.
  • Fixed incorrect or missing POI visibility in several missions.
  • Fixed several incorrect dialogue branches, missing conditions, and wrong outcome priorities.
  • Fixed morale questline issues related to dissatisfaction, final warnings, and mutiny.
  • Fixed cases where heroes could become unavailable incorrectly after events.
  • Fixed several missing or incorrect quest tracker texts.
  • Improved handling of questline resets for patched savegames.
  • Fixed some multiple choice event options not being usable at high difficulty settings

UI & UX Improvements

  • Reworked Bridge combat ally room management UI.
  • Added HUD indicators for recruited combat allies.
  • Improved Shuttlebay room management visuals.
  • Added warning when switching production options to prevent accidental progress loss.
  • Added cargo icons to Cargo Bay room overlays.
  • Improved room descriptions for Sickbay, Bio Lab, Borg Alcove, Waste Deassembler, and other rooms.
  • Improved custom difficulty UI text handling.
  • Updated tutorial images to match the current UI.
  • Improved gamepad tutorial images and controller input detection.
  • Reduced visible gamepad cursor flashes between events.
  • Fixed several text overflow issues in UI.
  • Fixed missing or incorrect hero impact descriptions.
  • Added support and icons for Playstation gamepads

Balance & Gameplay

  • Fixed shuttle build cost and build time tech bonuses.
  • Adjusted morale penalties and morale quest timing.
  • Weakened the second tutorial fight to better match shield balance.
  • Adjusted threat level changes in selected quest outcomes.
  • Fixed several room limit and resource modifier issues.
  • Improved Borg encounter behavior so certain enemies can no longer flee or surrender repeatedly.

Stability & Bug Fixes

  • Fixed crashes related to loading screens and game close.
  • Fixed room widgets not reacting correctly after room removal or cancelled construction.
  • Fixed room deactivation/destruction issues that could cause unintended resource loss.
  • Fixed cases where inactive rooms still allowed UI interaction.
  • Fixed resource modifiers not stacking or resetting correctly in some cases.
  • Fixed build limit display issues.
  • Fixed duplicate crew names.
  • Fixed several localization, typo, and text formatting issues.
  • Fixed missing explanation for Contamination Cloud phenomenon

Visual & Audio Updates

  • Updated endgame visuals.
  • Improved hull bar UI visuals and feedback for low hull. 
  • Fixed visual issues in several rooms and cutscenes.

R-Type Dimensions III – 7 day countdown

You all know how much I love ININ games, their games are always fun and they always have some solid PHYSICAL media you can preorder and get your hands on, and R-Type Dimensions III is no different. Check out the trailer above an the information below to find out more, and may the gaming gods bring you Glory.

 The countdown has officially begun: only 7 days remain until the legendary shoot-’em-up series returns with R-Type Dimensions III, launching digitally on May 19th, 2026.

To celebrate the final approach to release, a brand-new second teaser trailer has just been deployed, offering another glimpse into the intense side-scrolling action, iconic biomechanical enemies, and modernized presentation awaiting pilots worldwide.

In addition, publisher ININ Games would like to remind fans that everyone who orders a physical edition of R-Type Dimensions III via ININGAMES.COM will receive a free digital key (€9,99 on Nintendo Platforms) ahead of launch, allowing players to start their mission as early as May 15th, four days before the official release date.

In addition, publisher ININ Games would like to remind fans that everyone who orders a physical edition of R-Type Dimensions III via ININGAMES.COM will receive a free digital key (€9,99 on Nintendo Platforms) ahead of launch, allowing players to start their mission as early as May 15th, four days before the official release date.

Further details about the promotion can be found in the official Pilot Briefing here:
​R-Type Dimensions III – Pilot Briefing

This special offer is still available and continues for all new physical pre-orders.

Further details about the promotion can be found in the official Pilot Briefing here:
​

​R-Type Dimensions III – Pilot Briefing

About R-Type Dimensions III

R-Type Dimensions III continues the legacy of one of gaming’s most iconic side-scrolling shooter franchises, combining classic arcade gameplay with enhanced visuals, modern features, and intense tactical combat that has defined the series for decades.

Cozy Hit Outbound Moves Up Launch Date to May 11th on PC and Xbox

Square Glade Games and Silver Lining Interactive are excited to announce that the open-world survival craft adventure, Outbound, is arriving earlier than planned! To get the game into the hands of fans sooner, the release date for PC and Xbox Series X/S platforms has been moved forward to May 11th, 2026.

Updated Launch Details:

  • New Release Date for PC/Xbox Series XS: May 11th, 2026
  • Release Date for PS5/Nintendo Switch 1&2: May 14th,2026

Steam to Electric announcement

UK-based publisher Kwalee and independent developer Galaxy Grove are thrilled to announce Steam to Electric, a railway management experience. From the creators of Station to Station and Town to City, the game lets players build and optimise their own railway network, transporting passengers and goods while unlocking some wild (but very real) historical train inventions. As their network grows, players will evolve from steam to electric, balancing simplicity with surprising depth. Easy to pick up but rewarding to master, Steam to Electric is all about building a complex railway empire. 

“As a huge fan of trains and of management games myself, it’s a dream come true to make a game about some of the boldest railway innovations,” says game director Joost van Dongen. “From a train powered by literal jet engines to one that drives on a single rail and is kept upright through a complex gyro system, it’s hard to believe that some of these have really existed. But they did, and they worked! In Steam to Electric, we’re giving these amazing inventions a beautiful homage by letting you build them.”

Kwalee and Galaxy Grove have released an announcement trailer offering a first look at some of the game’s historical train models and deep management systems.

About Steam to Electric

Engineering The Impossible

Steam to Electric is a full-fledged transport tycoon where you design, build, and optimize a complex rail empire. Connect industries, cities, and people across a dynamic world that responds to your decisions. 

Transport passengers. Deliver goods. Balance production chains. Master switches and signals. Maximize efficiency and profits as you expand from the era of steam into the modern future.

This isn’t just about laying tracks, it’s about building a system that thrives.

Crazy-but-real train history

Unlock bold, experimental train designs based on authentic historical inventions. These ambitious, unconventional locomotives were built and used in real life – and now they power your railway.

Discover vehicles, wagons, stations, and rail types that have never been featured in other games. Each unlock expands your strategic possibilities and reshapes your network.

Industrial Elegance

Step into a vibrant voxel world infused with Art Deco sophistication. Steam to Electric delivers a bold, refined vision of rail innovation – industrial optimism, precision engineering, and the promise of progress.

Watch towns evolve into bustling hubs as your network fuels growth. See rail lines stretch across valleys and stations transform into architectural landmarks.

Accessible To Start. Rewarding To Master

Clear systems and smooth onboarding make it easy to begin building immediately. Relax, experiment, and watch your world expand.

But beneath the calm surface lies true strategic depth. Achieving excellence requires careful planning, optimized routing, long-term investment decisions, and precise execution. For those who seek mastery, the skill ceiling is high.

Whether you enjoy relaxed railway creation or deep strategic decision-making, Steam to Electric delivers both.

Features

  • A deep yet accessible railway tycoon experience
  • Crazy-but-real historical train inventions
  • Elegant voxel art with Art Deco influence
  • 25+ real historic trains
  • Sandbox mode
  • Short sessions with long-term mastery
  • Developed by the creators of Station to Station and Town to City

Fear Tall Grass: New Dark Fantasy Strategy and Roguelite Monster Battler for PC and Consoles

Spanish independent publisher Entalto Publishing and North American independent developer Forgotten Bastions have revealed today their upcoming game Fear Tall Grass a dark fantasy roguelite monster battler that blends strategic planning and creature-based combat and progression, in development for PC and PS4, PS5, Xbox One, Xbox Series and Nintendo Switch. Fear Tall Grass is set in a world consumed by Vilekin, evil creatures that are destroying civilization. As Gray, the last steward of the Oathguard, you must brave the tall grass to learn to tame these creatures and protect what remains of humanity.

The game combines the strategic depth of autobattler turn-based combat with the relentless pace of a loop-based roguelike. Movement is determined by the roll of the dice, and after each victory you will be able to convert the land to obtain buffs. In the Sanctuary of Light you will be get permanent upgrades for future runs.

Create the perfect team to defeat your enemies and make them stronger to end every Boss battle. Manage your Command Points to change the course of the combat or strategize around type effectiveness to swap your fighters at the right time.

MAIN ELEMENTS
The Loop: Strategic movement using a 2-dice roll system where every step forward changes the board.Reclaim: Clear lethal tiles to construct permanent buildings that provide vital run-buffs.Command: Spend Command Points to trigger manual backline abilities and turn the tide of automated battle.Vilekin: 100+ unique creatures across 6 elemental paths: Hydro, Pyro, Nature, Physical, Volt, and Rock.Sanctuary: Return home to manage your Oathguard rank, craft magical items, and exalt your team.Legacy: An epic story of family and duty following Gray’s struggle with his father’s legacy.

Cryptic Studios Launches “Quick Start” Event Across 3 MMOs, Unveils New Roadmaps & Partnership

RYPTIC STUDIOS LAUNCHES “QUICK START” EVENT FOR ALL PLAYERS, UNVEILS CONTENT ROADMAPS & NEW PARTNERSHIP

“Quick Start” Event Accelerates Progress for New and Returning Players Across Cryptic Studios’ Long-Running MMOs

Roadmaps Released for Star Trek Online and Neverwinter, Revealing What’s Coming Up for These Epic MMOs

Cryptic Studios Partners with Beadle & Grimm’s on Star Trek Games Kickstarter Campaign

LOS GATOS, Calif. – April 21, 2026 – Following the return of Cryptic Studios veterans like CEO Jack Emmert, Arc Games and Cryptic Studios are excited to announce three major updates for the long-running MMO studio:

  • “Quick Start” Event: This limited-time event across the studio’s epic MMOs (Star Trek Online, Neverwinter and Champions Online) gives players permanent access to a high-level character for free, so they can experience the content in each MMO with ease.
  • Roadmap Releases: 2026 content roadmaps for two of its flagship games, Star Trek Online and Neverwinter, have been revealed.
  • Partnership with Beadle & Grimm’s: A champion of tabletop game experiences, Beadle & Grimm’s has recently launched a Kickstarter for two new Star Trek games and Star Trek Online is teaming up with them.

This limited-time event for each of Cryptic Studios’ games lets all players – from newcomers to returning players across PC, PlayStation and Xbox – jump straight into the heart of the action. Experience everything the games have to offer and go on epic adventures with a fully equipped, high-level character.

For the next 30 days, starting today until May 21, every player can log in and claim a high-level character designed to give players a streamlined tutorial and a refresher on the game. Experience each game’s content at ease; from content geared towards beginners all the way to the content aimed at high levels. This high-level character will be available to claim for a limited time during the Quick Start event, but once claimed, it’ll be a permanent character that a player can keep forever after the event ends.

Check out the Quick Start Sizzle Trailers for Star Trek Online, Neverwinter and Champions Online:

And check out the latest Star Trek Online, Neverwinter and Champions Online dev blogs for more details on the event per title.

With the Quick Start event starting today across Star Trek Online, Neverwinter and Champions Online, players have access to:

  • High‑level Character: Available to claim for all players who log in during the time of the Quick Start event! Once claimed, players can keep the character permanently, and players will find the character has the following:
    • Pre‑equipped endgame gear,allowing players to easily experience all the content in each game
    • Streamlined onboarding,including a focused tutorial tailored for advanced play
    • All content unlocked,meaning players can go on any adventures they’d like – including all content available in each game, even the most recent content
  • Notes for the character:
    • One‑time claim per account per game, with the character being kept permanently once claimed
    • Dedicated character slot included with the claim, additional character slot granted if the player is already at maximum capacity
    • Permanent retention of the bonus character slot, even if the Quick Start character is deleted
    • For Neverwinter, players must have an existing level 16 character to be able to have access to and claim the high-level character that’s part of the Quick Start event

“When I returned to Cryptic, the first initiative I wanted to kick off right away for our games was this Quick Start event,” said Jack Emmert, CEO of Cryptic Studios. “One of our key initiatives this year and beyond is to make our epic worlds even more accessible and welcoming to every type of player – whether you’re a new player who’s just starting your adventure or a long-time veteran player who’s played our games since launch. By offering a fully equipped, high‑level character that players can keep forever, we’re removing long‑standing barriers and giving returning veterans, curious newcomers, and time‑strapped fans a direct path to the heart of our games. At the end of the day, we want players to experience the pinnacle of what our MMOs offer — without feeling like they have to climb a mountain to get there.”

Future 2026 Roadmaps Revealed for Star Trek Online & Neverwinter

In addition to the exciting Quick Start event introduced across Cryptic Studios’ titles, the studio is thrilled to unveil content roadmaps for the next several months of this year for their Star Trek MMORPG, Star Trek Online, and Dungeons & Dragons MMORPG, Neverwinter.

For this year, the studio plans to continue to be committed to bringing popular properties to life with innovative content inspired by franchises that players love. Star Trek Online is celebrating Star Trek’s 60th Anniversary with a year-long, timeline-order set of releases themed around the history of the show, including starships, characters, locations and so much more – along with quality-of-life updates that will improve the overall experience for players. In Neverwinter, adventurers will encounter Dungeons & Dragons-inspired content, including adventure zones, dungeons, heroic encounters, and more – and also quality-of-life improvements to make adventuring even better. An exciting future awaits for both titles, and stay tuned for what’s to come for Cryptic Studios’ superhero MMO, Champions Online.

Partnership with Beadle & Grimm’s on Star Trek Games Kickstarter Campaign

Cryptic Studios is excited to partner with Beadle & Grimm’s on their Kickstarter campaign to help bring two new Star Trek murder mystery and escape room games to life: Deep Space Nine: Holosuite Homicide and Lower Decks: Chaos Protocol. As part of the Kickstarter campaign, Beadle & Grimm’s is collaborating with Star Trek Online to create exciting offers for fans of all types of Star Trek games. Kickstarter backers will gain access to a complimentary Hysperian Intel Battlecruiser Pack if they pledge at the Kickstarter’s higher tiers.

Check out the Kickstarter campaign here for more details: https://www.kickstarter.com/projects/beadleandgrimms/star-trek-murder-mystery-escape-room-games-ds9-lower-decks

Weapon-building Metroidvania Clockwork Ambrosia launches May 12th on Steam

Indie developer Realmsoft, in partnership with OI Games, today announced that weapon-building metroidvania Clockwork Ambrosia will officially launch May 12th on Steam. Blending fast-paced 2D action with deep weapon customization, Clockwork Ambrosia invites players to build their own arsenal through a wide range of modular upgrades, from screen-filling shot splitters to devastating missile barrages and precision sniper rounds.

“After 14 years of development, seeing Clockwork Ambrosia finally launch is incredibly meaningful for our team,” said Nathan Hiemenz, Founder and Developer at Realmsoft.“We set out to create a metroidvania where creativity is at the core of the experience, and May 12th marks the moment players can finally explore that vision for themselves.”

Players step into the boots of Iris, an airship engineer stranded on the mysterious island of Aspida following a near-fatal crash. What begins as a fight for survival quickly turns into a deeper mystery, as Iris uncovers a world where the island’s population has vanished, replaced by hostile machines and strange creatures.

Set across a richly detailed steampunk world, players will explore diverse biomes ranging from sky cities above the clouds to overgrown mushroom forests and the depths of sunken ruins. Along the way, Iris will encounter a cast of eccentric characters, from rogue AI allies to curious inhabitants, all while piecing together the truth behind Aspida’s downfall.

With its blend of classic metroidvania exploration and modern customization systems, Clockwork Ambrosia offers a fresh take on the genre, combining discovery, experimentation, and fast-paced combat.

Clockwork Ambrosia features:

  • Side-scrolling action platformer with an authored, interconnected world to explore
  • Six vastly different weapons, each offering unique mechanics
  • 150+ modifications for simple and intuitive weapon-customization, offering endless experimentation
  • Snappy crafting system lets players unlock new powers and abilities at their own pace
  • Beautiful hand-drawn art bringing the world and characters to life
  • Original score composed by Johnny Stixx
  • A story of mystery, friends, robots, and at least one mysterious robot friend!

First Tropico 7 Gameplay Teaser Revealed – The Island Awaits Its President

Features: 

  • Lead your nation to new heights: Tropico 7 tells El Presidente’s continuous success story across 5 campaign maps – starring himself, Penultimo and a new nemesis: Victoria Guerra. 
  • More is more: Archipelagos, with the biggest islands ever in the series, await your rule, expanded with 10 extra scenarios, more than 20 sandbox maps, and endless possibilities with a random map generator.  
  • Move mountains – literally: Erase them, create beaches, or even create entirely new islands! The new terraforming feature brings your megalomaniac dreams to life. Start that mammoth project – NOW! 
  • Bollocks uhm… Politics: Navigate the snares and pits of internal politics, when you summon the different factions to your council, a new way to meet them face to face while you pulverize their dreams – or use them for a BIG DEAL to your own advantage.  
  • Make the world your playground: Elections, election speeches and a vast portfolio of edicts depending on your political standing spice up your daily rule while you juggle foreign affairs and occasionally steal… uhm relocate a landmark to revel in its benefits.  
  • Built to prosper: Strategically place buildings to make use of synergy effects, keep citizen satisfaction high, and fill any unused plots of land with beautiful parks in a freely customized size.  
  • Generalissimo No. 1: Eliminate those pesky rebels and fend off foreign threats with a reworked military system enabling more direct control of your military units.  
  • Always judge a book by its cover: Customize the appearance of your palace and El Presidente with new and creative options.  

Sente Demo and Announcement Trailer OUT NOW

Experience the strategic depth of Sente, a simultaneous turn-based board game where every decision unleashes a cascade of electrifying reactions. Built for 1-6 players, this is the final battleground of humanity against AI supremacy. Check it out on Sente Steam now.

The Empty Desk is launching on consoles this April!

JanduSoft ispleased to announce that The Empty Desk, a psychological thriller developed by Cheesecake Games, will be released on Xbox Series X|S and PlayStation 5. In this narrative-driven adventure, players step into the shoes of Detective Thomas H. Bennett as he faces his final case before retirement, an investigation that quickly spirals into a disturbing journey where reality begins to fracture.

Set within the mysterious headquarters of Blackthorn & Co, The Empty Desk blends investigation, exploration, and psychological tension to deliver a gripping experience. As players uncover the secrets behind a high-profile death and a puzzling disappearance, they will navigate a haunting environment where every clue brings them closer to the truth… or further into the unknown.

The Empty Desk will launch on April 17 for €10.49 / $10.49, with a 20% launch discount for a limited time.

Immerse yourself in a psychological thriller with narrative adventure elements and unsettling details. Join Detective Bennett on his final case and uncover dark secrets in a world where reality bends and sanity wavers. The Empty Desk is the first chapter of the Detective Bennett: Solved Cases saga—a psychological thriller with narrative adventure elements and hints of horror. It immerses the player in a true crime story while exploring the effects of a mind trapped in a cycle of repetition and emotional burnout.

In this first installment, veteran homicide detective Thomas H. Bennett, just one week away from retirement, faces one final and unsettling case that could change him forever. As you delve deeper into the game, reality crumbles before your eyes.

Features:

  • A complete story you can finish: Between 2.5 and 3.5 hours of gameplay, designed to deliver the full experience from beginning to end.
  • Deep narrative: Follow Detective Bennett’s final mission as he confronts a homicide case that devolves into something far more unsettling and emotionally devastating.
  • Psychological exploration: The game tackles themes of mental health, emotional burnout, and workplace alienation through Bennett’s experiences and the dark mysteries of Blackthorn.
  • Tense atmosphere: Blackthorn offices are a changing, disorienting environment where reality distorts, and every step reveals new threats and secrets.