FORT TRIUMPH PS4 Review

Fort Triumph is a tactical RPG blended with a turn bases strategy almost board game like map that I would like to thank my friends from CookieByte games and Plan of Attack for hooking with a review code for.

Taking many plays from the XCOM play book, the game plays in the usual turn based way. The place this one changes is the world itself not only can be, but is encouraged. Many battles are won and lost on manipulating your enemy behind a tree you can knock over onto them or your mistake of where you stand.

The battle system itself is both fun an intuitive and while it can be harsh at times I never really felt it was unfair or that losing was anything other than me screwing up. You also have the option of turning permadeath on or off, which is great if you want that extra challenge. Even with it off however, if someone does you do essentially have to rehire them.

The story itself is a bit harder to get into as it broken into different campaigns, such as humans or goblins etc. The stories are entertaining and have a nice sense of humor.

The game itself is a lot of fun to play, and it is honestly one of the better games like this I have played on the PS4. There were no graphical issues that I came across, the story made me laugh and the gameplay was challenging but fair. The only issue I really had was there was little to no explanation on how to build up your base or why you should build each building an because of this it was possible to find yourself in weird situations where you would need upgrades that weren’t available to you. This also could be from the fact the world is procedurally generated though. The game is still a great 8/10. Best wishes and may the gaming gods smile upon you.

WitchSpring3 Nintendo Switch Review

Some of you may remember me talking about this RPG from ININ Games and STUDIOARTDINK a couple weeks ago, and once again thank you to them for hooking me up with a copy of this one to review. It was very much one of those games that caught my attention because it just seemed oddly fun, and truthfully it was hit and miss in a lot of areas, but fun was not one of them.

The story was very basic, you played as the name of the game implies, a witch. You are living alone in the forest not far from your grandmother and you are using a magical stone she gave you to attempt to being dolls to life. It isn’t really explained why all that well but it’s basically because as a witch living in the woods you have no friends.

In the true RPG trope, this doesn’t last long as our good witch Eirudy will as you expect meet a human boy that she becomes friends with and their life quickly gets tipped upside because his old man, a rich guy, wants to burn the witch. Ok well they never say burn but he definitely wants them all dead. You get where this is going.

The story is as you would expect and offers nothing new but does it all fairly well. The combat however,also is about what you would expect if I am completely honest with you. You enter battles and as the game progresses you can summon stronger dolls to fight at your side. These dolls can heal you, cast different buffs to up your defense and such or simply smash the enemy. Deciding what to summon and when is a key sort of the strategy and it’s a bit of a grind to level them up.

The fun part for me tho was the training of the witch. See as you complete different side missions and story missions you can go back to your home and train, maybe you want to get stronger and do push ups or cast more spells and study how to make new items all these things increase your stats and by doing this you get to customize the witch how you want her. You can realistically have a witch that is just busting skulls while your friend just flings endless fireballs.

The game is not without it’s issues. For example the characters felt a bit flat and the game itself seemed short, almost like a port of a mobile game and that’s because honestly, it almost is. The game was originally a mobile game but they have substantially upgraded the sound and graphics, and it is the 3rd game in the series but to my knowledge it’s the only one on a console. And true to that mobile beginning you can beat the game in around 15 hours.

Nothing about the game is overtly bad, I honestly found the game fun in its own way but there also isn’t anything I would say hey this is great. It’s worth picking up for some RPG fans,plenty of my friends already have and enjoyed it. They all however also enjoy older RPGs than most newer ones. This game is definitely a solid 7/10 tho, and I enjoyed my time with it. Best wishes and may the gaming gods bring you glory.

Disgaea 6: Defiance of Destiny Nintendo Switch Review

As always I want to thank the people over at NIS America for tossing me a review code for this one. Always a pleasure to be tossed a game to review and it’s an even bigger honor when it is a series I love.

Disgaea 6 is one of those bitter sweet games I get to play and share with you. In some ways for me, it is the epitome of the series, in others it is a huge step back. Graphically for example while still looking pretty good, it does look worse than 4 or 5 in my opinion, and at times the camera angles can be atrocious. Neither is a deal breaker tho, they are just things to be aware of.

There are things I absolutely love however. For example you can set up the game to auto fight battles and to replay them automatically, this means what can normally be a deep and painful grind at times to level up characters has become a simple matter of setting it up while you watch a movie and you can level up all the characters you want easily into the hundreds of even thousands.

For me this let me and even encouraged me to play sound with characters I usually never bothered with because by the time I unlocked them I was already pretty well set up. The addition of the juice bar is also beautiful. That essentially collects experience, mana and even actual stat points and you level up and do missions that you can then pay HL to in order to give levels, mana or even pure stats to anyone you want.

They have truly embraced much of what makes the Disgaea series what it is in all of it’s craziness of weird characters and insane stat boosting and numbers. This brings is down to the all important story, which honestly is essentially a low level zombie on a quest to destroy the god of destruction as he dies over and over again,well as much as a zombie can actually die. It’s put together nicely and I enjoy the characters and their names that are mostly bad puns or play on names.

This is far from the best game in the series because the low points are pretty low such as the graphics and the camera angles being a bit difficult to deal with at times, but the quality of life improvements left me wondering more than once how I played without them. As I fan of the series I was more than happy with this solid 7/10. Best wishes and may the gaming gods bring you glory.

Saviors of Sapphire Wings / Stranger of Sword City Revisited

As always first and foremost, huge thank you to NIS America for tossing me a code to review this one. I am well aware it comes with two seperate games, both are fun in their own right but I will be reviewing Saviors of Sapphire Wings first. Stranger of Sword City (originally The Stranger in Alda) while worth playing is an older title that deserves it’s own review and playthrough and I felt it would be wrong to try to do them both at the same time.

Saviors of Sapphire Wings starts out weird compared to many games because you actually start out at the end of your previous adventure,and you will fail miserably. Not the kind where you get laughed off stage at the 6th grade talent show failed, the not quite as bad but still horrible die and the world falls into darkness failed.

That is essentially the story of this adventure. You will be reincarnated? Reawakened? Pick a word, because you are back to give the saving the world thing another try. As you recruit more people to help you and awaken a long sleeping flying castle that was apparently yours and you forgot how to use. Cook meals to get to know your new friends (they all have favorite dishes) and boost how close you are because if you don’t, they will be open to the big evils influence. Seems like that is where you messed up last time.

The combat is typical turn based stuff and is honestly so repetitive and slow. There is an option to basically fast forward all the moves, I recommend you use that. All the enemies will have weaknesses and strengths just like you and you can pick classes and sub classes for everyone each with different moves and strengths and weaknesses as well.

The first person dungeon crawling aspect of it is also well done and I do appreciate the map and how easy it is to get around. That being said, it is still a grid based first person dungeon crawler. I’d you aren’t a fan of these games, this won’t change that. The battles are repetitive and slow even by RPG standards (and remember I love RPGs, especially turn based) the story pretty much offers nothing we haven’t seen before,but thankfully the characters are very well done and are mostly likeable. One or two are pretty much impossible to like but they are made that way.

As for a score, gonna have to go 6/10. Any RPG needs a passable story, fun combat and interesting characters and truth be told the characters are the strong part here and the story is passable, but the combat really drags it down for me. Best wishes and may the gaming gods bring you glory.

Warhammer Age Of Sigmar: Storm Ground (PS4 Review)

Before we go further you guys know the routine. Huge thank you to my long time friends over at Focus home Interactive and Gasket Games for setting me up with this one. It is always appreciated.

   This is one of those games that going into it I had no clue what to expect and I mean that in the sense of I actually had known it by name and nothing else. Obviously I know of Warhammer and such, just this game I hadn’t seen much on. But going into it blind was actually fun.

  You play as a hero from one of the three factions, the Storm last, the Night haunt or the Maggotkin. As you play you can unlock hundreds of cards, heros weapons skills etc to power people up and do your bidding. Die in the campaign and it’s game over, sort of. You start your run over again, pick a couple of your troops and start all over again with some of your stuff.

The graphics in the game are nice,but not earth shattering. For a tactical turn based game tho they are exactly what they should be. The characters are beautiful, the attacks look great and there aren’t any real glitches or graphical tears that I noticed on my PS4 pro. The sound and music also did a wonderful job.

The story is pretty standard stuff, some quest for revenge type stuff, some don’t touch my things stuff going on. All th stuff you would expect and enjoy.

The combat is simple and easy to understand as well. You never have massive Armys to contend with controlling so you will never have that feeling of being overwhelmed with stuff to do, and each attack will do exactly what you expect. There is no randomly missing attacks when you had a 99% chance to hit either. If an attack says it will do to damage, it will do 2 damage provided the enemy doesn’t have armor. If the enemy does, take away the armor amount and that’s the damage it does. Or it will do 0-1 damage.

My biggest issue and one that took a huge toll on the fun factor for me tho was how oddly balanced the game felt at times and how much that made you grind for new items and gear. The first few battles may be VERY easy then suddenly you hit a brick wall of a battle you never had a chance to win. So you will grind out battles until you gain some levels and items then boom, cake walk, until you randomly hit another battle that you again never had a chance of winning.

I did enjoy my time with the game, and if you like that rouge like style of game give this one a shot. Nothing here reinvents the wheel, but they weren’t trying to. A solid 7/10 game that fans of the style will like but others may want to pass on. Best wishes and may the gaming gods bring you glory.

Wonder Boy Asha in Monster World & Monster World IV (PS4 Review)

As always my friends lets get a few things out of the way, first HUGE thank you to STUDIOARTDINK and ININ games for the review code both Wonder Boy Asha in Monster World and the exclusive to the retail version, Monster World IV. Second and most importantly, I can not stress this enough, Monster World IV ONLY comes with the retail version of the game and NOT be bought digitally.

Now, for the important part, the review itself. Monster World is quite the simple concept.

Screenshot 2 - Asha running in fiery level

Take a cute cartoon like character, a beautiful environment solid platforming and add a true and tried formula story about spirits and a new warrior and you get Wonder Boy: Asha in Monster World. Seriously, I wish I had something to say negative about this game in some way. The platforming is solid and responsive, the difficulty is fair yet challenging. The closest thing I have to a negative is this just isn’t actually my type of game, but I still enjoyed my time with it.

The combat is also great, its easy to learn and pick up, which is where this game shines. So much of this game is just made to be approachable. There are collectables to gather, some of which will have real effects on the game and make it easier but if you choose to ignore them, nothing bad really happens. I always love when collectables are helpful in a real way, but are pretty much optional to collect. I do however recommend grabbing them.

Truth be told, if this is your type of game, there is no reason not to run out and by this. This game is an 8/10 no questions asked. It is beautiful and it is fun. Best wishes and may the gaming gods bring you glory.

Road Fury Review (PS4)

Road Fury is one of those simple concept games with simple controls. There are only two options in fact, you can either use the movement controls of the controller itself or switch it in the options to work of the thumb stick/D-pad.

From there it is a simple matter of blowing up cars, collecting power ups, avoiding a few obstacles and killing bosses. You don’t even have to fire weapons, the game does this automatically for you. Just focus on the driving. Collect we much money as you can before you die and use that to upgrade your cars weapons, armor and power ups and do it again. You don’t even restart the game. If you make it 3 levels and die you will start on level 3. Go another 2 and die, restart on level 5.

This doesn’t make the game easy however. I found myself sometimes dying on the same board 6 or 7 times until I had enough money to upgrade my car enough so I could cause enough damage to beat a boss or simply hitting stuff because I wasn’t moving fast enough.

The game does have it’s limits of fun tho. With only 3 cars to choose from, 2 of which need to be unlocked and each far more powerful than the last I found the game far too repetitive around level 50, and I don’t believe there is an ending. The game is cheap tho so that helps. Best wishes and may the gaming gods bring you glory.

On The Road (PS4) Review

There is some good news and bad news that comes with this truck simulator. For example if you don’t have access to a PC or simply don’t like PC gaming but want an in depth truck simulator that allows you to drive all over a country delivering goods in a pretty realistic way and even manage a company, On The Road is the best you will find.

The bad news is, the bar is not very high at all. Graphically the game is unimpressive and the sound leaves a lot to be desired and the controls aren’t very good at all. I gave driven actual semi trucks with trailers,and backing up the real thing is a million times easier. And if you have double trailers forget it.

The news isn’t all bad, it is a relaxing experience and if you do want that truck driving experience without the PC this will do it. You will be planning routes and picking up loads from multiple places that you can drop off in one, or two in the same city and buying me trucks and hiring new drivers and planning their routes before you know it. The system for doing this is also pretty simple to get used to.

You just have to know going into this that American and Euro truck simulators on PC are still far superior games, but this will scratch that console itch, and I did enjoy my time with it. Best wishes and may the gaming gods bring you glory.

Chicken on The Road (PS4)

This review will be short and sweet, and honestly is more for the achievement hunters in the group.

The game doesn’t really look good, though it isn’t bad. It doesn’t stand out in the sound department either. It doesn’t even stand out in gameplay. You will simply run over chickens to score points and try not to get into an accident. The game cost 99cents (united states) and you can get the platinum in about 15 minutes, or less.

This game however isn’t fun or good. Unless you are chasing platinum trophies, skip this one. Best wishes and may the gaming gods bring you glory.

Justice League, Snyder’s Cut (Savior)

As many of you know, I had a few problems with the theatrical release of this one. I truthfully went into this thinking this would be four hours of more of the same.

Honestly  there were some things absolutely loved, for example Cyborg having a much bigger and more important role really made me smile. The same can be said for Flash. Steppinwolf also looked far better. That is pretty much where my praise will end for this new version.

The new story elements really served new purpose and had a lot of plot holes, for example how did he forget something was on a planet he had literally been too? Also, why why did he bother fighting an army in the past if he could have landed literally anywhere else on Earth to succeed in what he was doing?

A lot of my issues with the original movie not only still exist, they are now worse. The pacing of the movie that was already bad now stretches out for four hours. Worse, they changed scenes entirely and dragged them out to reach that length. If you want to make a four hour movies that shouldn’t be needed.

Don’t get me wrong the movie was fun, but so was the original. This really was more of the same and unnecessary. Best wishes and may the gaming gods bring you glory.