The console version of Stellaris was always going to be a bit odd to me. A true grand strategy game on the console is a dream come true for many, but the mouse is a natural fit for them, the question of controls were always going to be there. Certain things were a given tho with Paradox Interactive.
First, the game was going to be pretty, and of that, there is no doubt. So it is no surprise the game is exactly that. The game looks amazing whether you are zoomed out looking at the map or zoomed in watching ships blast each other into space dust. The sound is equally amazing. I won’t spoil it for you but I highly recommend eventually turning the tutorials off completely, because the voice of the robot was hilarious to me.
The game itself is quite simple in concept. You create a species that just started traveling the stars and expand what will hopefully become a massive space empire. As you explore you will find new species to interact with. Some will be other space-faring races and others will be less developed. Each decision will help grow your empire or lead it to a path of destruction. From allowing slavery to free travel and open borders with other species. You can create your very own federation with your allies to crush stronger enemies or try to avoid conflict altogether, the choice is up to you.
It truly does come down to how the controls function with Paradox has honestly nailed. The D-pad lets you bounce between most menus pretty easily with the usual X and O being to confirm or cancel as usual. Obviously, I would never say it is equal to having a mouse to use but damn it is pretty close. Having played it on both PC and PS4 I can honestly say my biggest issue is that it is based off a much older version of the game. However, if you are a console player that has been wanting to play a grand strategy game but lack the PC to do it, here is your chance. Stellaris is one of the most easily approachable and it functions very well. Best wishes and may the gaming gods bring you glory.