Pathea Unveils New Action RPG ‘The God Slayer’ in WORLD FIRST Gameplay Video

Pathea Games, the studio behind the beloved life-sim series My Time, is delighted to unveil ‘The God Slayer’ – a new third-person, open-world steampunk fantasy, roleplaying game in development for PC, PlayStation 5 and Xbox platforms.

Enter an Eastern-inspired steampunk metropolis where gods known as Celestials reign with a divine fist! In this premium open-world RPG, you are an Elemancer who refuses to bow to his creators. Infused with elemental powers and a heart of vengeance, you will dethrone them all. You will rise to be The God Slayer.

For a more complete feature rundown please see below:

  • A Reactive Steampunk Metropolis 
    Lose yourself in a unique fantasy steampunk setting, enhanced with Eastern flair. Set foot in the capital city of the Zhou Kingdom, an urban metropolis that is experiencing a technological revolution, with an assortment of airships, steamboats, monorails, and steam vehicles. A fortunate few in the upper class savor the miracle of air-conditioned homes and mechanical washing drums, while in the poor neighborhoods the vast majority still toil in soot-blackened factories or bow beneath the weight of noble privilege. 
  • Customisable Elemental Combat
    Combine water, earth, metal and fire to create powerful attacks and weaponry. Use these abilities to bend the environment to your whim and in direct combat. Experiment with different strategic options and create your own fully customisable fighting style to dominate enemies big and small. Every encounter is a challenge, every battle a chance to unleash thrilling elemental combos that scratch your creative itch.
  • Confront Challenges Your Way
    Missions in The God Slayer will allow players to approach them in multiple ways. For instance, players are free to attack all enemies head-on, they can bribe guards to look the other way, they can activate elemental powers to create diversions / distract enemies, they can pathfind usually hidden side routes and utilize other means to achieve their objective.
  • A Story of Vengeance
    Embark on a thrilling story-driven campaign filled with interesting characters and intriguing twists and turns. Choose your allies, inspire people across the city, and overthrow scheming gods to bring justice to the world.

Vaesen: Castle of Gyllencreutz

As some of you may be aware, not long Free League Publishing sent me a PDF of their Starter set for Vaesen. If you want more details about what is in that, you can read about it here. A few weeks after that, I got home from work to a package on my doorstep, and it was the physical version of that same starter set and the core rule book. Now it is an excellent starter set, but I got to wondering, can someone with no experience playing this game, truly get a group together and play this game? So I gathered the women in my life together, a case of our prefered alchol, and got started.

Beautiful cover art for the core rule book. I didn’t use this for my experiment

The first thing I did was have everyone blindly choose one of the 5 playable characters that the set came with. My daughter decided to play as a rugged Soldier named Fronz who couldn’t read. I don’t know why she decided he couldn’t read, but I just went with it. The other ladies chose the 2 ladies in the group; they have names, but admittedly, that isn’t important. By not important, I mean I forgot their names.

The starter set we used

Now, the Castle of Gyllemcreutz story that comes with the set is a great starting point that introduces you to the basics of the game. I don’t want to get too in-depth with what is involved with this story because it is easy to give too much away. Much of the story involves investigating a large castle to find clues on how to solve the mystery involving ghostly lights and missing people.

Dice rolls are all based on rolling a D6; players need to roll a certain number of 6’s to succeed. How many completely depends on how difficult the task is. There is also very little combat in this module, but the person running it could easily change that if they chose to. Nothing is stopping them, and all the information needed to do it is included.

But how did my players do? Well, they never were confused on how to play; they made their way through the castle with very little coaching besides trying to get them to stop goofing off, and the big finale of the whole thing was figured out before we figured out how to finish off a case of alcohol in 2 hours between the 4 of us.

I would absolutely say this starter kit provides everything you need to get you started playing Vaesen with limited or no experience. Best wishes, and may the gaming gods bring you glory.

Duskpunk Steam Review

Duskpunk is inspired by tabletop games and is definitely a mature title, not because of its visuals, but because of the images that will spring to mind by the words on the screen. Sent to me by Clockwork Bird, this title is not for the faint of heart. It is both challenging and grotesque in how it plays how, and I mean this in the best way possible.

My first play-through saw me as a soldier, missing part of my memory nursing an injured leg that I would soon lose. Struggling to survive and even find food in a world at war that didn’t care. I won’t go too deep into specifics, but suffice it to say, even the clergy offered me drugs to help me get by and ease my suffering. Every choice is life or death at times, from gambling in hopes of gathering enough money to eat to choosing where to sleep.

There are some downsides, however, while the story is fantastic and every character I came across is interesting and well thought out, dice rolls can be brutal even on the easiest setting. The game seems to be built on making you fail since many even simple decisions require multiple dice rolls to succeed, but only one to fail. Even a small injury to a stat can be game-ending. I don’t say this to discourage anyone, but gathering resources while racing against the clock and fighting dice rolls won’t be for everyone. After multiple play-throughs, I am still enjoying the game, but I can understand why some people would not.

This is one of those games that fans of this genre need to check out. For example, if you enjoyed Citizen Sleeper, you will likely enjoy this as well. However, if you don’t like games like this, I don’t see this being the game that changes your mind on the genre. At a price point of $20, it is an 8/10 that fans of the genre should’t miss. Best wishes, and may the gaming gods bring you glory.

Dark Quest 4 Playstation 5 Review

Dark Quest 4 has just been released on PlayStation, and Brain Seal was nice enough to send me a copy to check out. I always appreciate this, and after spending some time with this one, I have some pretty mixed feelings about it.

Let’s get started with what the game is. It is a turn-based strategy game based on the Hero Quest board game. The game does a fantastic job of showing this from the very start. The story is told in such a way that you feel like a dungeon master is walking you through the entire thing. You build your party from pre-set adventurers, and can even have a friend join you in couch co-op.

Each party member feels differently; they all have their own ideals and reasons for fighting. The camp itself is even set up in such a way that it truly feels like one would expect a forward camp to feel as you make your way through Gulak’s evil horde.

As you make your way through a dungeon, your characters are moved as if on a board; if you ever played a game of Dungeons and Dragons, you know what I mean. Some characters are better at avoiding traps, for example, and the more speedy characters can quickly outpace slower ones. Slow-moving characters are usually able to tank more hits; however, your wizards can deal more damage but are quite easy to kill. All of this sounds fantastic, and it is really well put together.

The story playing out in a sort of storybook manner is also a great addition to the game. I loved listening to it play out as it was being written on the pages. I truly wish more games would take this approach. The game, however, has some areas where it just quickly became less fun to play.

For example, I found myself dreading exploration. My characters are taking turns while no enemies are around is fine on smaller maps, but on larger maps, this is time-consuming. To make matters worse, when every enemy is dead, I now have to slowly move every character to the stairs to move to the next level.

Having to re-equip potions after each time I delve into the dungeons also serves no real purpose. It adds nothing to the gameplay and doesn’t respect my time or effort.

The game is an ok 6/10, I didn’t hate my time with it, and it does a lot of things right. But I can think of better games to spend $20 on. Fans of the series won’t be disappointed, but I don’t see this one making new fans either. I won’t steer people away from buying it; it has very positive reviews on Steam and is sitting at just over 4 stars on PS5. Fans will be happy, as I said, but people getting into it will want to wait for a sale. Best wishes, and may the gaming gods bring you glory.

 Lost Eidolons: Veil of the Witch Playstation 5 Review

It isn’t often that I play a tactical RPG where losing a battle doesn’t just make me cringe knowing I have to do this all over again. But not long ago, Kakao Games sent me a copy of Lost Eidolons: Veil of the Witch on PS5, and that changed. This isn’t your typical Tactical RPG; it is, at its very core, a roguelite.

Every move can be a life-or-death choice

The game starts out standard enough. You wake up on a beach, with no memory, and you must fight some undead with the help of some people who seem to remember you from the ship you were on. It isn’t long before this proves to be a battle you can’t truly win. So what is a dead man to do? Make a deal with a witch, become her champion, and rid the island of whatever is causing this problem as you set out in search of people mentioned in a letter that you feel are important.

Each of your friends has their own strengths and weaknesses, and you will be able to pick up more along the way to build your party from. Do you want a quick dagger wielder that can disappear and strike from the shadows? Emile is the perfect character for that. Want a more Paladin-like character that can heal and attack? Evie has you covered with her healing skills, but solid sword work.

Each step of the way, you can choose where to go at a fork in the road. Some lead to much-needed healing at camp sites, or a raven you can get relics from. Others will have merchants or NPCs to interact with. All will force you to make a decision on where to go next, most of which will lead you to your next battle.

Most maps are small enough that battles are quick and painful for everyone involved, rarely letting you walk away untouched. Don’t worry, if you lose a character, they will be back for the next fight, minus most of their health.

Customization also plays a huge part in the game; rather than gaining new weapons, you can choose who to give orbs to, which upgrade weapons and armor. At each level, you are also given a choice of a new skill to learn or a possible skill to upgrade. These are random, but you can reroll for a few gold, and certain items increase your odds of getting better skills, just like promoting units allows better starting skills.

The only major flaws I found in the game are, quite honestly, the grind. In any game like this, you expect a grind, but unless you are constantly making deep runs, it will take you a very long time to even unlock all the characters, and even longer to make them viable to use. I never felt a need to switch from the starting characters because I felt like I was being punished by doing it. This is a shame because those later characters are some of the best written in the game and have amazing stories. You don’t truly miss anything by not using them, but it would be nice to do so without suffering.

That being said, fans of either the tactical RPG or Roguelite genre would do well to at least play the demo, because the game is fantastic. It truly is a hidden gem, 9/10. Best wishes, and may the gaming gods bring you glory.

Quartet Steam Review

Every so often, I come across a game and I think, damn, I need to play that game. Not because it looks amazing graphically. Just because it looks like one of those games I used to play when I was a kid. You remember the type, you would rush home after school, pop it into your Super Nintendo, and just lose yourself until your parents inevitably said, “Hey, time for dinner,” or “Get to bed.”

Quartet on Steam (consoles coming Q4) is that game, and the great people over at Something Classic Games were kind enough to send me a copy to check out.

The first thing to get out of the way is the combat; it is very fluid and easy to get into. Nothing fancy is going on here either. If you love old-school turn-based RPGs where your strategy matters, the combat for Quartet is something you are going to enjoy. It clicks all the boxes. Exploiting enemy weaknesses, defending to lower damage, restoring AP (ability points), buffing your characters, and debuffing enemies. Most battles, you can just power through but bosses and higher difficulties, these buffs and debuffs will make or break your battles.

Speaking of battles, this game won’t waste your time with random battles. You can see the enemies on screen, and if you feel like you need to level up, you can usually find more to fight, but mostly, you will always be at an appropriate level to get where you need to go. I rarely say this about a game in 2025, but Quartet really tries and succeeds at respecting your time. Maps aren’t small, but they also aren’t huge for no reason.

This brings me to one last point. The story, you guys know, I am not going to go into a ton of detail about the story because I don’t do spoilers. Just know the story deals with magic, a government conspiracy, and a poor cook named Ben who just wanted to go to work. The game starts by letting you choose between one of four characters to play as for their introductory story. While you play through all of them, I recommend starting as Ben. He doesn’t have the best story exactly, but what he does have is the best mixture of story and humor, and that is where this game shines.

Nobody bodyslams the train

There are a few things I would have liked to have seen, maybe some more interactions between certain characters, but truly, for a game that you can beat in about 20-25 hours, I understand what they were going for. Something they may have left out in favor of a shorter experience, and I can’t be mad about that. This was a 9/10 experience for me, and I will be playing through this again. Best wishes, and may the gaming gods bring you glory.

Lost in the Open – A Brutal Roguelike Tactical RPG To Release on PC & Steam Deck Later This Year!

Now I am working my way through the demo, but I didn’t want you guys to miss out on the chance of checking it out for yourself, which you can do here. Also, check out all the great info they sent me along with the trailer at the bottom.

Today WhisperGames has partnered with indie game studio Black Voyage Games to release Lost In The Open, a brutal, plot-driven roguelike tactical RPG, coming to PC and Steam Deck later this year.

Black Voyage Games’ debut title blends strategic combat, resource management, and survival mechanics into a moody, low-fantasy world. The international team consists of a former Toca Boca developer, a Mexico-based art director, the composer of Parkour Legends, and a 2D animator with experience working with Japanese game studios, all united by a passion for deep, punishing gameplay and unforgettable atmosphere.

Staying alive means choosing wisely

Lost in the Open takes place in a gritty medieval world, where players take control of King Nrvesk, the target of a failed assassination. Accompanied only by two of his loyal bodyguards, he must escape across a vast procedurally generated overworld as he is pursued relentlessly by enemy forces. Players will face tense battles, branching events, and meaningful choices. To survive, they will need to recruit wisely, fight desperately, and repent for Nrvesk’s bloody past.

This is not your run-of-the-mill survival hack-and-slash either. Every choice you make will affect the outcome of your campaign. Every playthrough will be different. You never know if that distant light in the forest will be a merry band of merchants keen to share their wares, a bloodthirsty band of opportunistic thieves, or something far more sinister…


  •  An Indispensable King:
     Command the battlefield with Nrvesk, but upon losing him, your game is over. There are no second chances.
  •  Tactical Grid Combat: Outsmart, outflank, and outmanoeuvre your enemies on an 8-directional battlefield where every position matters.
  •  Squad-Wide Progression: Forge your company’s identity with powerful upgrades that are redefined every run.
  •  Survival Through Attrition: Bleeding, broken, and hunted. Endure… and become a deadly weapon of your own.
  •  A Narrative on the Run: Stay moving and stay sharp! Escaping your pursuers means venturing deeper into unexplored lands, a new choice awaits your decision at every turn.

So please, give it a play, check out the outstanding trailer below, and may the gaming gods bring you glory.

Monster Hunter Wilds™ Title Update 1 Makes a Splash with New Challenges and More on April 4!

Scrubs in Bubbles
Last seen in Monster Hunter Rise™, Mizutsune slips into the Forbidden Lands on April 4. Starting at Hunter Rank 21, players can unlock the mission to hunt Mizutsune by speaking with Kanya in the Scarlet Forest, but hunters should prepare for the leviathan’s graceful attacks and immobilizing bubbles or risk ending up in the wash. At Hunter Rank 41 and above Tempered Mizutsune will also begin appearing in the environment overview. Arch-tempered Rey Dau will also debut in an Event Quest for players above Hunter Rank 50, offering an increased challenge beyond that of Tempered monster hunts, plus a new Rey Dau Gamma armor-set to forge as a reward. The Hunter Rank 50 mark will also unlock a mission to once again hunt Zoh Shia, after which the fearsome monster will appear during the Wyvern’s Wakening in the Ruins of Wyveria for additional hunts and the ability to gather Zoh Shia parts for high-rank hunter and Palico equipment.
 
Arena Quests, Challenge Quests, and Free Challenge Quests will also appear starting with Title Update 1. Challenge Quests and the newly introduced Free Challenge Quests will only appear as limited-time Event Quests. Arena Quests and Challenge Quests can be completed by up to two players using pre-determined equipment. Meanwhile, Free Challenge Quests have no equipment restrictions and can include hunting parties of up to four players. All of these quest types can be completed solo, cooperatively in cross-platform online multiplayer, or using Support Hunters. Replay for faster clear times and earn a spot on the Expedition Record Board for special pendants as rewards. New Event Quests will continue to appear on the Quest Board and will include opportunities earn special armor, quickly raise your Hunter Rank, collect cooking ingredients, and more.
 
Gathering Forces and New Hunting Choices
Title Update 1 introduces the Grand Hub to Monster Hunter Wilds – a massive gathering space for hunters to engage in new ways, such as competing in the new Barrell Bowling minigame to earn useful items and pendants. Hunters can also gather in the Grand Hub to observe the village of Suja’s traditions, including the Diva’s occasional vocal offerings sung at night. Talking to Tetsuzan in Suja after reaching Hunter Rank 16 unlocks the Grand Hub, at which point the Squad Information Counter will relocate from the Windward Plains so hunters can conveniently manage their Squads in the communal area. The entrance to the Grand Hub will also host the Expedition Record Board, where the newly added Arena Quests’ fastest global clear times will be displayed alongside Arena Quest limited bounties.
 
Each season, a unique celebration will be held in the Grand Hub. These will begin with the Festival of Accord: Blossomdance, which runs from April 23 to May 7. During festivals, the appearance and available meals in the Grand Hub will change, and hunters can obtain limited-time equipment, gestures, Pop-Up Camp decorations, and more. In addition to seasonal Event Quests, most previously held Event Quests will also make a return. Arch-tempered Rey Dau will appear as part of an Event Quest near the conclusion of the festival from April 30 to May 21.
 
Don’t be Blandgonga
Looking to style out more than just your hunter? A new free outfit for your trusty handler Alma will be introduced in Title Update 1, and following a certain side quest the ability to change her glasses will be available. Classic gestures are also making their return as free DLC in Monster Hunter Wilds, alongside Cosmetic DLC Pack 1 that is being offered as a stand-alone item and included for Premium Deluxe Edition and Cosmetic DLC Pass holders. In addition to all of the fun cosmetic options for your hunter and Palico, Cosmetic DLC Pack 1 will also include new Camp Gear options for your Pop-Up Camps throughout the Forbidden Lands. Additional Paid DLC not included in Cosmetic DLC Pack 1 will also be available.
 
There is another update planned at the end of May, including a collaboration with another Capcom title, a function that allows you to see the Endemic Life you’ve captured, and some other adjustments. Please also keep on the lookout for more information regarding the second free Title Update coming to Monster Hunter Wilds this Summer.