Backbone (Preview)

Raw Fury has announced a new publishing partnership to launch indie developer EggNut’s highly anticipated noir adventure game Backbone on consoles and PC platforms in early 2021. Howard Lotor is a private detective working a routine missing person case in a dystopian, alternate history Vancouver. But what Howard stumbles upon thrusts him into a disturbing hunt for the truth.

Howard is a raccoon in a trench coat.

A blending of cinematic adventure and immersive branching dialogue inspired by classic CRPGs, Backbone explores mature themes in a city of anthropomorphic animals where species dictates social class. Sniff out clues and evidence, interrogate a diverse cast of characters, solve stealth puzzles, and choose which leads to follow. Backbone delivers a unique universe based on the real Vancouver, brought to life with a stunning modern pixel art aesthetic and original dark jazz soundtrack.

Neko Ghost Jump Preview

Solo developer Burgos Games has unveiled the first full-length Neko Ghost, Jump! gameplay trailer, showcasing the unique perspective switching mechanic that distinguishes this feline-based puzzle-platformer from the litter. Slated to arrive later this year on PlayStation 4, Xbox One, and PC (Windows/Linux), PAX East and DreamHack Anaheim attendees will be able to play an extensive demo sampling several stages from the beta build.

Neko Ghost, Jump! is a pawsome puzzle-platformer that tasks you with switching between 2D and 3D planes as they guide Nekoman on an epic quest to rescue his kidnapped friends and family from the dastardly Space Pirate Dog Boss and his minions. This odyssey will take Nekoman across several biomes ranging from grassy plains, to snowy tundras, to sweltering deserts and beyond. Along the way you’ll have to not only switch between 2D and 3D planes, but also to your spirit form to take out any baddies along the way as you pounce across a series of entertaining yet challenging cathletic obstacles!

Neko Ghost, Jump! will run the gamut from an accessible family-friendly affair to a furmidable challenge for more masochistic players. Each stage will rank you on speed, while collecting coins will claw some time off your counter. Blast through each level to ascend the leaderboards and prove your worth as the fastest feline on the prowl! Shedding seconds off the clock isn’t all coins are good for, as you can also use them to customize your Nekoman’s appearance. Give him sweet specs, a dapper hat, or some shiny bling. It’s up to you hepcats!

“I wanted to make something with a unique enough hook that would appeal to many people,” said Burgos Games founder Victor Burgos. “Plus cats are cute. Can’t go wrong with that, right?”

Hardspace: Shipbreaker

Focus Home Interactive and Blackbird Interactive, the studio behind Homeworld: Deserts of Kharak and the upcoming Homeworld 3, have revealed Hardspace: Shipbreaker, a new sandbox space sim coming to Steam Early Access this summer. As a salvager armed with cutting-edge tech, you’ll carve up massive spaceships piece by piece in zero G for cold hard loot. Get your first look at the game’s creative demolition and true-to-life physics:

Early access will launch with a variety of exciting features to discover, including the first act of the story campaign, two classes of spaceship to salvage, and multiple upgradeable tools and perks. Throughout early access, the team plans on releasing new spaceship classes, missions, challenges, leaderboards, modding support and much more based on feedback from the community.

Faeria Free on Epic Store Starting Today

Independent video games developer Abrakam in partnership with indie publisher Versus Evil are pleased to announce that digital collectible card and turn-based strategy game Faeria is FREE for a week on The Epic Store starting from today through to February 27th. During the free week, The Epic Store will be offering two DLC bundles.

The Epic Launch DLC Bundle for $24.99 (represents a 40% discount) Full Price – $41.65 and includes The Chronicles of GaganaFall of Everlife and Resurgence DLC’s.

The All DLC Bundle priced $59.99  (represents a 40% discount) Full Price – $99.99 and includes the entire catalogue of DLC’s available for Faeria including Elements, Avatars, Orbs, Cardbacks and more.

Pillars of Eternity 2: Deadfire Ultimate Edition (PS4) Review

Before we get this one started, as always, I want to take a minute to thank that guys and gals over at Plan of Attack, Obsidian Entertainment, and Red Cerberus a huge thank you for the review code so we could play what I can only describe as a masterpiece of its genre. It is truly an honor to be chosen to play a game to review, and while I fully plan to bash this one a bit, it deserves plenty of praise as well.

First the story. I will start by saying you do not HAVE to play POE1 to enjoy POE2, it is however very helpful. Depending on what choices you make there are returning characters and they will make comments and mention of the last game as you return to the role of the Watcher and Eothas awakens from under your home at Caed Nua.

Eothas is a god, and a god that decides people need to die, and your soul, at least in part, belongs to him. Now why this occurs I won’t be talking about, you will have to chase him down across the world of to find that out yourself, which leads to what I believe is the best addition to the series, your boat.

The boat works as your main form of transportation around the Deadfire Islands, and you can not have a game with islands and boats without pirates. What do pirates do? They attack ships.

download

Ship fights require you to have a crew, cannons and so much more. The better the crew, the better your ship will operate. Have a big ship and a skeleton crew? Things won’t go so well. Have a well-trained crew with plenty of cannons and food but forgot to buy cannonballs? You are still in trouble. You will always need to make sure there is food and shot for everyone to avoid a mutiny, and if things go bad, prepare to be boarded. This all works both ways tho, and you should feel free to do the same to anyone silly enough to annoy you.

The battle system is also a strong point in this game if you like Isometric style RPG’s. From the start, you have two options, real-time with pause where the action is always going and you can pause it when you need a second to make some choices. The other choice (and the way I played it most of the time) Turn-based. This was added in the 5.0 PC version and will be familiar to those that play Xcom 2. Regardless of how you choose to play it, you will never be at a loss for strategy and things to kill. On the lower difficulties, you can make a mistake here or there and be fine but at the higher ones, the small mistakes mean certain death.

Speaking difficulty there is truly something for everyone. If you don’t have a lot of time but love the story, there is a difficulty for that. Do you want to go all out and see if you can survive the hardest challenges possible undefeated? They got you covered.

Now earlier I did say I would bash the game a little, and here are the bad points. Nothing was a deal-breaker for me, but there were a few things that got to be pretty bad at times. For example a few times I got stuck on what seemed like absolutely nothing and couldn’t move my character. This was easy enough to solve by switching characters and letting the stuck character come over to me on his own. I will also note there was a patch while I was playing that may have patched that out since it hasn’t happened since, but be aware it did occur.

Another thing that got to me was the occasional frame rate drops and slowdowns. At no point did they affect gameplay, they just exist and bother some people more than others. For me, I don’t care if they don’t last more than a second or two and these didn’t. My last complaint is my biggest tho. Even on a PS4 Pro, this game has some significant load times. They are far from the worst I have run into, but when you have to sit through a few in a row it gets to a guy.

Bottom line tho when push comes to shove, this is early 2020 PS4 game of the year candidate for me. The game is beautiful, the story and world are well crafted and the sound and voice acting is top-notch. 9/10 must-play for RPG fans.

Dog Duty (Preview)

Rotterdam, the Netherlands – February 12, 2020 – The Real Time Tactics game Dog Duty is coming to Nintendo Switch™, PlayStation®4, Xbox One, and Steam® in the spring of 2020. The fast-paced game is currently in Early Access on Steam and is being developed by indie developer Zanardi & Liza. Co-developer SOEDESCO Studios is also involved in the development of Dog Duty and is mainly focusing on the console version of the game. The action-packed title offers players epic gunfights and a healthy dose of humor as they try to defeat the evil octopus army.

 

With Dog Duty in its final development stages in Early Access on Steam, Leonardo Zimbres, founder of development studio Zanardi & Liza, is excited to see the game come to Nintendo Switch, PS4™ and Xbox One. “It’s great to work together with SOEDESCO Studios on the development of Dog Duty and to see them bring the game to other platforms. I’m confident in their skills, as they’ve made great progress so far. The console version looks and plays well and I can’t wait for the release.”

During its Early Access period on Steam, Dog Duty has already received several huge updates. With feedback from the community, Zanardi & Liza worked hard on further improving the game. They have added new playable characters and enemies. Players can now assemble a squad of 3 out of 8 playable characters. Zanardi & Liza have also completely revamped the UI, adding more dialogues and encounters with both friendly and enemy NPCs. Via a whole new radio deploy system, players can engage with conquered and enemy outposts. For example, players now receive taunting messages from outposts that have not been conquered yet. The Nintendo Switch, PS4 and Xbox One version will also be released with these updates.

About Dog Duty

Control a squad of misfits as they go up against some evil bigwig Octopus Commander and his army who are threatening world-peace. In this fun, fast-paced Real Time Tactics game, you go into combat and use guerrilla warfare to eliminate all octo-scum. Fight on top of your moving vehicle as you go from island to island to liberate outposts and defeat wicked bosses in their crazy octo-machines. Wreck those squids up, but beware, they’re well-armed.

 

Liberated, 9 Minutes of Gameplay

Liberated, one of the most exciting Polish video games of the first half of the year, is a groundbreaking, award winning, new vision of the future of digital comics. Panel by panel, you’ll switch between action, stealth, puzzles, and an engaging comic book story with compelling player-led choices. Liberated is coming first to Nintendo Switch in 2020, shortly followed by PC on GOG and Steam.

Liberated is set in a near-future, tech-noir society slipping into the throes of authoritarianism. Powered by corporations and enabled by new technology, join the fight against state-driven misinformation. As government surveillance and weaponised personal data have painted the world in shades of grey, knowing where to draw the line between revolution and terrorism has never been more paramount.

Publisher Walkabout Games have released nine minutes of brand new direct feed gameplay of the game. In this footage, you’ll see the main character Barry Edwards being taken to the headquarters of the mysterious insurgent group “Liberated” after being intercepted by one of its members. The video shows off the seamless transitions between storytelling and gameplay, as told through Barry’s first infiltration mission, including some precision shooting and an exciting driving segment.

The game itself seems pretty exciting, and I must admit it looks quite unique as well. Check out the gameplay below and may the gaming gods bring you glory.

Mosaic Out Now on PS4

 

Mosaic (Console release date) is an odd game, one I have talked about before. The entire purpose of the game seems to be to just make you bored out of your damn mind with the mundane task of your life so that you simply refuse to do them and go off and do whatever you want to avoid doing them and by doing so, bring some color and fun into the world itself. This is one of those games I am curious about because it seems like a silly idea, but just silly enough to work. Best wishes and may the gaming gods bring you glory.

 

 

Resident Evil Resistance New Masterminds and Maps Announced

Today Capcom announced two additional Masterminds joining the roster for Resident Evil Resistance, the upcoming 4 versus 1 asymmetrical survival horror experience included with Resident Evil 3. Infamous Resident Evil villains, Alex Wesker and Ozwell Spencer, each bring a unique brand of terror to the game and a set of special abilities to thwart the Survivors trying to escape Umbrella Corporation’s devious experiments. This duo rounds out Umbrella’s team of Masterminds in Resident Evil Resistance, alongside the previously announced newcomer Daniel Fabron and the notorious Annette Birkin.

Fans who recognize Alex Wesker from Resident Evil Revelations 2 might remember she employs a more indirect means to achieve her goals. As a villain who enjoys putting her subjects through psychological horrors and experiments, she makes the perfect Mastermind. Alex’s play style puts an emphasis on using traps, while also manipulating the map to slow Survivors down with roadblocks and enhanced zombies. As if these were not intimidating enough, when Alex gets really serious, she can call upon a vicious carnivorous plant called Yateveo. This stationary bioweapon might not move, but in the right place it’s a powerful obstruction that keeps Survivors from their objective of escaping.

Ozwell E. Spencer has been a shadowy antagonist in the Resident Evil series, letting others do his dirty work. As the fourth Mastermind of Resident Evil Resistance, Ozwell is now taking a more hands-on approach. Enjoying his position as one of Umbrella Corporation’s founders, Ozwell uses the company’s cutting edge technology to torment Survivors. Unlike other Masterminds who summon controllable bioweapons (like Alex Wesker’s Yateveo, Annette Birkin’s G-Birkin and Daniel Fabron’s Tyrant), Ozwell instead generates a Disintegration Field that severely damages any Survivor who haplessly passes through it.

In addition to revealing new Masterminds, Capcom also shared new artwork showcasing two new maps where Masterminds and Survivors will try to outwit each other:

  • Casino: An entertainment facility for thrill seekers… and insidious Masterminds. Its still-operating slot machines and chips strewn across the floor tell the eerie tale of how hastily it was deserted during the collapse of Raccoon City.
  • Abandoned Park: A horror-themed park located on the outskirts of Raccoon City. It too was left abandoned when zombies and bioweapons overran Raccoon City. Now, monsters both real and imagined now patiently await visitors.

In Resident Evil Resistanceone Mastermind plots a deadly course by wielding a strategic deck of cards to create dangerous obstacles to prevent a group of Survivors from escaping – such as summoning vicious creatures, setting traps, manipulating the environment, and weaponizing security cameras. In turn, Survivors must work together using their own special abilities and items they come across to thwart the Mastermind, and escape the experiment before time runs out.
Resident Evil Resistance will be included with Resident Evil 3 on April 3, 2020 for PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X, and Steam. Visit https://www.residentevil.com/3 for more information.

This, of course, is copied directly from their press release to me as I didn’t want to mistake any of the info, and I will put some of my favorite pics at the bottom. Best wishes and may the gaming gods bring you glory.