FORT TRIUMPH PS4 Review

Fort Triumph is a tactical RPG blended with a turn bases strategy almost board game like map that I would like to thank my friends from CookieByte games and Plan of Attack for hooking with a review code for.

Taking many plays from the XCOM play book, the game plays in the usual turn based way. The place this one changes is the world itself not only can be, but is encouraged. Many battles are won and lost on manipulating your enemy behind a tree you can knock over onto them or your mistake of where you stand.

The battle system itself is both fun an intuitive and while it can be harsh at times I never really felt it was unfair or that losing was anything other than me screwing up. You also have the option of turning permadeath on or off, which is great if you want that extra challenge. Even with it off however, if someone does you do essentially have to rehire them.

The story itself is a bit harder to get into as it broken into different campaigns, such as humans or goblins etc. The stories are entertaining and have a nice sense of humor.

The game itself is a lot of fun to play, and it is honestly one of the better games like this I have played on the PS4. There were no graphical issues that I came across, the story made me laugh and the gameplay was challenging but fair. The only issue I really had was there was little to no explanation on how to build up your base or why you should build each building an because of this it was possible to find yourself in weird situations where you would need upgrades that weren’t available to you. This also could be from the fact the world is procedurally generated though. The game is still a great 8/10. Best wishes and may the gaming gods smile upon you.

WitchSpring3 Nintendo Switch Review

Some of you may remember me talking about this RPG from ININ Games and STUDIOARTDINK a couple weeks ago, and once again thank you to them for hooking me up with a copy of this one to review. It was very much one of those games that caught my attention because it just seemed oddly fun, and truthfully it was hit and miss in a lot of areas, but fun was not one of them.

The story was very basic, you played as the name of the game implies, a witch. You are living alone in the forest not far from your grandmother and you are using a magical stone she gave you to attempt to being dolls to life. It isn’t really explained why all that well but it’s basically because as a witch living in the woods you have no friends.

In the true RPG trope, this doesn’t last long as our good witch Eirudy will as you expect meet a human boy that she becomes friends with and their life quickly gets tipped upside because his old man, a rich guy, wants to burn the witch. Ok well they never say burn but he definitely wants them all dead. You get where this is going.

The story is as you would expect and offers nothing new but does it all fairly well. The combat however,also is about what you would expect if I am completely honest with you. You enter battles and as the game progresses you can summon stronger dolls to fight at your side. These dolls can heal you, cast different buffs to up your defense and such or simply smash the enemy. Deciding what to summon and when is a key sort of the strategy and it’s a bit of a grind to level them up.

The fun part for me tho was the training of the witch. See as you complete different side missions and story missions you can go back to your home and train, maybe you want to get stronger and do push ups or cast more spells and study how to make new items all these things increase your stats and by doing this you get to customize the witch how you want her. You can realistically have a witch that is just busting skulls while your friend just flings endless fireballs.

The game is not without it’s issues. For example the characters felt a bit flat and the game itself seemed short, almost like a port of a mobile game and that’s because honestly, it almost is. The game was originally a mobile game but they have substantially upgraded the sound and graphics, and it is the 3rd game in the series but to my knowledge it’s the only one on a console. And true to that mobile beginning you can beat the game in around 15 hours.

Nothing about the game is overtly bad, I honestly found the game fun in its own way but there also isn’t anything I would say hey this is great. It’s worth picking up for some RPG fans,plenty of my friends already have and enjoyed it. They all however also enjoy older RPGs than most newer ones. This game is definitely a solid 7/10 tho, and I enjoyed my time with it. Best wishes and may the gaming gods bring you glory.

New ‘World War Z: Aftermath’ Gameplay Overview Trailer (PC, PS5,PS4, XSX, X1)

Powered by the next generation of Saber’s dynamic Swarm Engine™, World War Z: Aftermath lets you play with up to three friends or on your own with AI teammates against hordes of ravenous zombies in two huge and totally new story episodes set in the city of Rome and Russia’s Kamchatka peninsula.

Key Features:

  • New Battles from a World at War: Fend for your life and make a stand against the swarm in two thrilling new story episodes — take back Vatican City in an epic confrontation in Rome, and join forces with survivors in Russia’s snowbound Kamchatka region.
  • New Ways to Fight: Decimate the undead with a brutal new melee system featuring two-handed and dual-wield weapons like the sickle, cleaver, fire axe and sledgehammer, and experience the heart-pounding immersion of Aftermath’s optional first-person mode.
  • Deep Hero Progression: Level up eight unique classes, each with their own perks, including the new Vanguard class, armed with an electrified shield that can plow through the horde with devastating efficiency. Customize your weapons and conquer new daily missions with special modifiers for bonus rewards.
  • The Next Generation of Zombie Action: Play in glorious 4K|60 FPS on next-gen systems. Endure hundreds more zombies on screen than ever before possible in the new Horde Mode XL, coming exclusively to PC, PlayStation®5 and Xbox Series X|S in a free post-launch update.
  • The Complete World War Z Experience: Aftermath includes all content from World War Z: Game of the Year Edition, including full episodes in New York, Moscow, Marseille, Jerusalem and Tokyo – altogether 23 total PVE maps across 7 massive episodes, an amazing wealth of content.
  • Play With Friends Anywhere: Aftermath supports up to four-player co-op with full cross-play between consoles and PC, including Steam and the Epic Games Store. Or play solo with AI teammates so that you don’t have to rely on friends or strangers to continue the story.

World War Z: Aftermath will launch this fall on PlayStation®4, Xbox One, and PC via Epic Games Store and Steam, with backwards compatibility on PlayStation®5 and Xbox Series X|S at 4K|60 FPS. In 2022, World War Z: Aftermath will officially launch on PlayStation®5 and Xbox Series X|S with a free next-generation upgrade and additional enhancements, including the new Horde Mode XL.

Doomsday Vault Coming to PC and Nintendo Switch on August 5

About Doomsday Vault

Doomsday Vault. Rescue Earth’s precious plant life. In your robotic suit navigate a flooded city, break into an underground lair and explore ancient pyramids. Find and collect seeds and return them to the safety of the Vault. Nurture seeds to grow new sustainable crops. Unlock additional tools and items to customise your suit. You’re on a lone mission to rescue Earth’s precious plant life. Adventure around in your robotic suit using its tools and abilities to explore challenging environments. Locate and collect Earth’s precious remaining plant life. Rescue the seeds from these critical species and return them to the safety of the Vault. Find nutrients to nurture your seeds and grow a sustainable crop in your Vault. Progress through levels and grow crops to unlock additional tools and customise your robotic suit.

Gameplay Features

  • Adventure missions to find precious seeds for the Vault
  • Challenge mode with races, mazes, scores and leaderboards
  • Vault to nurture seeds into crops
  • Challenging puzzles and gameplay to suit all ages and experience
  • Engaging 3D environments
  • Play as the iconic DV Robot character
  • Robot suit customisation
  • Beautiful soundtrack and sound effects
  • Helpful plant information
  • Supports MFI, PlayStation and Xbox game controllers
  • Supports Siri Remote on Apple TV
  • Localisation support for 15 languages

WitchSpring3 Releases August 13th

Ok all my RPG lovers, this one is my friends over at ININ games and STUDIOARTDINK. August 13 you can pick up the psychical or digital version of WitchSpring3 Re:Fine – The Story of Eirudy.

In WitchSpring3 Re:Fine – The Story of Eirudy, dolls are of central importance to Eirudy, if not indispensable. By defeating monsters, Eirudy absorbs vitality into her soul stone to bring her dolls to life. With her companions to stand by her, the brave witch faces every enemy in her way. 

As the game progresses, Eirudy’s collection of puppet companions grows, each coming with individual abilities to aid her in battle. Using, understanding and summoning these dolls is one aspect of mastering this expansive RPG!

  • Customisable Magic System
  • Turn Based Battles 
  • Different Story Paths
  • Multi Language Support
  • Superb Crafting System
  • Unique Atmosphere 
  • A Lovable Protagonist
  • Individual Characters that develop and evolve
  • Fabulous Soundtrack

This is one of those games that I cant wait to get my hands on personally, not only because of who is making it but because the premise itself seems pretty interesting. Best wishes and may the gaming gods bring you glory.

Taito’s G-Darius HD (PS4/Switch) Digital/Physical Pre-Order

Some of you may remember me reviewing similar titles of Taito and ININ games in the past as they have sent me quite a few of their remasters and I can truly say they have always been top notch, And I do not expect this one to be any different. They may not always be my preferred genre, but they always bring that nostalgia feeling with a new age play style. I have set all the details you need below, in their words if course.

TAITO and ININ Games are happy to announce G-Darius HD – a remastered port of the original G-Darius from 1997! The classic shoot ‘em up will be released both physically and digitally on Nintendo Switch and Sony PlayStation 4 for Europe and North America later this year and can already be pre-ordered. 


Developed by the masters of remastering at M2, G-Darius HD is a beautiful port of the original game from the late 90s that was known for its epic, boss versus player beam-battles and its brilliant, catchy soundtrack. Back then, the game was praised as a prime example of how to bring a 2D game genre to 3D properly. Now true fans of the series and new players alike, can enjoy this iconic shoot ‘em up in HD glory! And those who enjoy authentic graphics, faithful to the original also get their money’s worth, as it  can be played in low resolution to get the classic arcade experience.


Branching stages and different paths within one stage

Iconic maritime-inspired boss design

Unique capture system of enemy spacecrafts for strategic depth

Playable with modern high-resolution, or original arcade graphics

Fantastic soundtrack and audio design

For more information about the game, visit https://darius.iningames.com/

Disgaea 6: Defiance of Destiny Nintendo Switch Review

As always I want to thank the people over at NIS America for tossing me a review code for this one. Always a pleasure to be tossed a game to review and it’s an even bigger honor when it is a series I love.

Disgaea 6 is one of those bitter sweet games I get to play and share with you. In some ways for me, it is the epitome of the series, in others it is a huge step back. Graphically for example while still looking pretty good, it does look worse than 4 or 5 in my opinion, and at times the camera angles can be atrocious. Neither is a deal breaker tho, they are just things to be aware of.

There are things I absolutely love however. For example you can set up the game to auto fight battles and to replay them automatically, this means what can normally be a deep and painful grind at times to level up characters has become a simple matter of setting it up while you watch a movie and you can level up all the characters you want easily into the hundreds of even thousands.

For me this let me and even encouraged me to play sound with characters I usually never bothered with because by the time I unlocked them I was already pretty well set up. The addition of the juice bar is also beautiful. That essentially collects experience, mana and even actual stat points and you level up and do missions that you can then pay HL to in order to give levels, mana or even pure stats to anyone you want.

They have truly embraced much of what makes the Disgaea series what it is in all of it’s craziness of weird characters and insane stat boosting and numbers. This brings is down to the all important story, which honestly is essentially a low level zombie on a quest to destroy the god of destruction as he dies over and over again,well as much as a zombie can actually die. It’s put together nicely and I enjoy the characters and their names that are mostly bad puns or play on names.

This is far from the best game in the series because the low points are pretty low such as the graphics and the camera angles being a bit difficult to deal with at times, but the quality of life improvements left me wondering more than once how I played without them. As I fan of the series I was more than happy with this solid 7/10. Best wishes and may the gaming gods bring you glory.

Saviors of Sapphire Wings / Stranger of Sword City Revisited

As always first and foremost, huge thank you to NIS America for tossing me a code to review this one. I am well aware it comes with two seperate games, both are fun in their own right but I will be reviewing Saviors of Sapphire Wings first. Stranger of Sword City (originally The Stranger in Alda) while worth playing is an older title that deserves it’s own review and playthrough and I felt it would be wrong to try to do them both at the same time.

Saviors of Sapphire Wings starts out weird compared to many games because you actually start out at the end of your previous adventure,and you will fail miserably. Not the kind where you get laughed off stage at the 6th grade talent show failed, the not quite as bad but still horrible die and the world falls into darkness failed.

That is essentially the story of this adventure. You will be reincarnated? Reawakened? Pick a word, because you are back to give the saving the world thing another try. As you recruit more people to help you and awaken a long sleeping flying castle that was apparently yours and you forgot how to use. Cook meals to get to know your new friends (they all have favorite dishes) and boost how close you are because if you don’t, they will be open to the big evils influence. Seems like that is where you messed up last time.

The combat is typical turn based stuff and is honestly so repetitive and slow. There is an option to basically fast forward all the moves, I recommend you use that. All the enemies will have weaknesses and strengths just like you and you can pick classes and sub classes for everyone each with different moves and strengths and weaknesses as well.

The first person dungeon crawling aspect of it is also well done and I do appreciate the map and how easy it is to get around. That being said, it is still a grid based first person dungeon crawler. I’d you aren’t a fan of these games, this won’t change that. The battles are repetitive and slow even by RPG standards (and remember I love RPGs, especially turn based) the story pretty much offers nothing we haven’t seen before,but thankfully the characters are very well done and are mostly likeable. One or two are pretty much impossible to like but they are made that way.

As for a score, gonna have to go 6/10. Any RPG needs a passable story, fun combat and interesting characters and truth be told the characters are the strong part here and the story is passable, but the combat really drags it down for me. Best wishes and may the gaming gods bring you glory.

Warhammer Age Of Sigmar: Storm Ground (PS4 Review)

Before we go further you guys know the routine. Huge thank you to my long time friends over at Focus home Interactive and Gasket Games for setting me up with this one. It is always appreciated.

   This is one of those games that going into it I had no clue what to expect and I mean that in the sense of I actually had known it by name and nothing else. Obviously I know of Warhammer and such, just this game I hadn’t seen much on. But going into it blind was actually fun.

  You play as a hero from one of the three factions, the Storm last, the Night haunt or the Maggotkin. As you play you can unlock hundreds of cards, heros weapons skills etc to power people up and do your bidding. Die in the campaign and it’s game over, sort of. You start your run over again, pick a couple of your troops and start all over again with some of your stuff.

The graphics in the game are nice,but not earth shattering. For a tactical turn based game tho they are exactly what they should be. The characters are beautiful, the attacks look great and there aren’t any real glitches or graphical tears that I noticed on my PS4 pro. The sound and music also did a wonderful job.

The story is pretty standard stuff, some quest for revenge type stuff, some don’t touch my things stuff going on. All th stuff you would expect and enjoy.

The combat is simple and easy to understand as well. You never have massive Armys to contend with controlling so you will never have that feeling of being overwhelmed with stuff to do, and each attack will do exactly what you expect. There is no randomly missing attacks when you had a 99% chance to hit either. If an attack says it will do to damage, it will do 2 damage provided the enemy doesn’t have armor. If the enemy does, take away the armor amount and that’s the damage it does. Or it will do 0-1 damage.

My biggest issue and one that took a huge toll on the fun factor for me tho was how oddly balanced the game felt at times and how much that made you grind for new items and gear. The first few battles may be VERY easy then suddenly you hit a brick wall of a battle you never had a chance to win. So you will grind out battles until you gain some levels and items then boom, cake walk, until you randomly hit another battle that you again never had a chance of winning.

I did enjoy my time with the game, and if you like that rouge like style of game give this one a shot. Nothing here reinvents the wheel, but they weren’t trying to. A solid 7/10 game that fans of the style will like but others may want to pass on. Best wishes and may the gaming gods bring you glory.

Ara Fell Enhanced Edition (PS4)

Myself and the guys at Stegosoft Games actually have an odd history that I am 100% positive they don’t know or care about. A lot time ago when this game was about to release back on PC, believe it or not I asked for a copy of this to review and they politely and professionally said no I wasn’t big enough for them to do that sort of thing.

I’m not bitter about that, it’s totally understandable, the funny thing was however, my social media at the time was bigger than theirs. I just thought it was a funny story I would share.

Now for Ara Fell, this clearly retro inspired turn based RPG. The story is of a world above the ground in the clouds. A world where vampires hide in the dark and people live in fear of them starting a war.

The world is full of people and life and places to explore and lore to be found. All this would mean nothing if the combat was awful. Happy to say that is not the case. Every character has a sort of class with moves to learn and be upgraded. They also have set equipment and rather than trying to find new equipment you will be finding the materials to upgrade those items.

There are of course downsides to this JRPG style. The combat can get repetitive and the story while interesting does have all the usual clichès you would expect. But of you are looking for an older style JRPG that feels new, this is worth looking at. It took a few extra years to play this one, and I don’t mind that I waited a bit longer to get the full experience. Worth the time and money. Best wishes and may the gaming gods bring you glory.