“SAND,” tinyBuild’s Diesel-punk Multiplayer Mech Game, Hits Steam Early Access April 3

Publisher tinyBuild and indie developers Hologryph and TowerHaus are thrilled to announce that SAND, the action-packed, mech-fueled, multiplayer action game, will launch onto Steam Early Access on April 3, 2025! Trek across vast open-world dunes in groups of up to six players, customize your mech fortress, and battle against other iron beasts and their crews to claim your fortune.

SAND is set in an alternate-history, diesel-punk world – the ruined planet Sophie – where an ecological disaster has evaporated the oceans. All that’s left are humans and their Trampler mechs, titanic mechanical moving structures that can traverse Sophie’s sprawling wasteland. Working alone or in teams, humanity now scours Sophie’s sprawling deserts, scavenging for hidden riches and fighting to keep them.

Players got a taste of SAND’s unforgiving terrain and intense gameplay with a demo that was ranked among the top 10 most played in Steam Next Fest last year, as well as a highly successful open playtest that attracted over 200K testers. Early access will introduce loads of improvements along with continued development to keep players coming back to Sophie.

Early Access Features

  • New cities, points of interest and way more loot
  • Undead NPCs that roam cities and engage in combat with players
  • New environmental hazards such as minefields
  • Revamped controls for Tramplers
  • New Trampler customization options, including new compartments and a new chassis option

New gameplay content and features will be added throughout early access in regular updates, and a development roadmap will be available at launch detailing what to expect from the future of SAND.

To learn more about SAND, visit the game’s website, and follow along with the latest updates on X and Discord.

Endzone 2 Releasing 2025, Massive Early Access Update

Assemble Entertainment has released one of the biggest updates on their early access title on Steam, Endzone 2. This Survival builder entered early access last year, with the newest update adding an entirely new education feature.

The latest mammoth update to this hotly anticipated survival epic includes updated gaming mechanics and a graphical overhaul. A fully-formed education system, where teachers and pupils work together against a desolate backdrop to learn a new way forward in a landscape they’re yet to understand.A blackboard will appear in your town center, directing players to in-game events. New crops and items to be used within your campaign . Settlers can gain new badges that affect the productivity of their zones.Improved antialiasing and new graphical options.
The scope of Endzone 2 continues to grow as we move towards its July 2025 launch, with the prospect of this genre-defining title, even surpassing its predecessor thanks to deeper complexity, realism, and engaging challenges. Players must carefully navigate intuitive gameplay while making critical decisions essential for progress, offering a glimpse into a future that feels all too real.

If you are a fan of games like Frost Punk and Banished this one is worth looking into. Check out the trailers below. Best wishes and may the gaming gods bring you glory.

Overview trailer below

Education trailer below

X-Out: Resurfaced (Xbox Review)

X-Out: Resurfaced was sent to me by ININ Games a company you all know I love for their ability to bring games from the past to the modern era. (seriously if you guys are listening, The Guardian Legend is begging you for an update) and once again they have nailed this one. If you enjoyed the original don’t think, just go pick this one up. It is worth the $20.

This Boss almost cost me a controller

The game itself is a typical side-scrolling shooter straight from the Amiga days of computer shooters. You get some money, build a submarine, start on the left-hand side of the screen, move to the right avoiding bullets and enemies, and use assorted powerups and bullets of your own to make your way to the boss.

The game is beautiful and easy to control. Also, no game has pissed me off this badly since, actually, I don’t know when. BloodBorne review maybe, and I have beat Dark Souls 2 and Elden Ring since then. The game is not easy, and it is hard in the best way possible. There are no cheap deaths here. It is all skill, or lack of skill that will kill you. If you can’t “git gud” as they say, look up the cheat codes. Yes, those exist, just like the good old days. When ININ brought this bad boy from the past they left those intact.

This game isn’t for everyone, it is hard and it is a niche genre of game from a niche time in gaming. But for the people who love that period, it is a must-have for your collection. 9/10, best wishes and may the gaming gods bring you glory.

New Pirate Adventure ‘Trident’s Tale’ Announced for Nintendo, Xbox, PlayStation and PC Platforms

Get ready to set sail for adventure! Independent studio 3DClouds is delighted to reveal the brand new third-person pirate action game Trident’s Tale launching worldwide for PC, Xbox Series X|S, PlayStation 5 and Nintendo Switch platforms May 2025.

Known for developing beloved licensed titles such as Transformers: Galactic Trials, Paw Patrol World and more, 3DClouds is self-publishing and self-funding this new swashbuckling experience which is being designed from the ground-up to be accessible for players both young and old.

Trident’s Tale is a single-player pirate adventure set in a vibrant and colourful magic-infused world. Embark on an epic journey across a vast sea teeming with unique islands, dank dungeons, enemies to vanquish and mysteries to unravel. Players will be immersed in a gripping tale filled with eccentric characters, cunning riddles, shadowy-dungeons and adrenaline-pumping battles against monsters, competing pirate gangs and more on both land and sea.

“Trident’s Tale has been a labour of love for our 60 person studio,” said Franceso Bruschi, CEO of 3DClouds.  “Any fans of pirates will have a blast in our game with a compelling 15+ hour story-driven campaign, a massive open world to explore, compelling sword and gun combat, lots of crafting and customisation opportunities and, my personal favourite, naval combat with challenging mythical monsters to vanquish and a fully dynamic weather system.”

Please see a breakdown of all of Trident Tale’s key features below:

  • Command Your Ship, Rule the Seas: Take the helm in dynamic naval battles, where every cannon shot and maneuver counts. Upgrade and customise your ship to suit your playstyle, and engage in epic cannon duels against rival pirates, sea monsters, and more!
  • Explore a Vast, Living World: Discover a sprawling ocean filled with diverse islands, each with its own secrets, treasures, and challenges. Uncover hidden dungeons, solve cunning riddles, and loot rare treasures to power up your crew.
  • Build Your Legendary Pirate Crew: Recruit a colorful cast of characters, each with unique abilities, and personalities. Level up your crew, unlock powerful skills, and create the ultimate pirate team.
  • Fight for survival: Use your blade, magic, and firearms in exhilarating land combat, complete with special abilities and thrilling boss encounters.

Trident’s Tale is available to wishlist now on PC, Xbox Series X|S, PlayStation 5 and Nintendo Switch. To learn more about the game, please visit the Steam page here: https://store.steampowered.com/app/2541780/Tridents_Tale/ 

reveal trailer for 12-player murder mystery It Was You

Snowfall Games has unveiled the first full trailer for their upcoming multiplayer murder mystery game, It Was You as part of IGN Fan Fest 2025. Catch the first glimpse of this murder mystery-themed Halloween party, where 5-12 players will be given a role—detective or killer—and tools to manipulate, uncover, or plant evidence. Deduce the murderer or sow discord amongst your fellow party attendees when It Was You launches on Steam later this year.

Detectives have a range of tools at their disposal to uncover the truth—whether it’s using a magnifying glass to trace footprints, a blacklight to reveal hidden blood splatters, or even a lie detector to expose a suspect’s role. Meanwhile, killers rely on deception, using items like a spray bottle to erase their fingerprints or tape to plant someone else’s. They can even drag a body into a closet, hoping it remains undiscovered. At any moment, players can call for a discussion and vote to exile whoever they believe is guilty.
Acoustic proximity voice chat introduces lifelike reverberation and occlusion, causing voices to echo in the long corridors of the Tylock Estate. When a player enters a room and shuts the door, conversations from outside are naturally muffled, adding an unprecedented degree of immersion. To execute the perfect murder, killers must ensure the door is closed and no one is around —or risk detectives overhearing the victim’s scream echoing through the halls.
Every party feels alive with the addition of non-player guests. Killers must eliminate these NPCs first, creating a buffer that allows real players to investigate and participate in the narrative of every game before they risk becoming victims.

Wizard Academy SteamFest Demo

Wizard Academy was sent to me from kipwak studios is another game I played as part of Steamfest. It is another game where the focus is building, this time it is a wizard school. I won’t lie, I truly wanted to love this one. It is a lot like Hotel Architect Steamfest Demo Review in that they have a very easy premise that has been done a lot in the past. This time it just sort of misses the mark for me.

The controls on how you build things just don’t really work for me, despite the simplistic placing down of rooms that are prebuilt, it is actually possible to fail the tutorial essentially. The first two times I attempted it I placed things down in such a way that my wizard couldn’t complete the rooms or enter them. But deleting them doesn’t give you back the resources required to build them. The building in question however is the only way to get the aforementioned resources to build that very room.

After sorting that out, however, the game does function pretty well if you don’t do this to yourself again or accidentally place a hall where you don’t need it. The game doesn’t do a good job of explaining what you need or don’t need in my opinion.

Enough of the negatives, I do like to stay positive here. The game looked great, and I loved watching my students run around and practice their spells. It is also undeniable that building your own wizard school for anyone who grew up watching Harry Potter is a dream come true.

There is definitely fun to be had with this game, and I don’t discourage anyone from trying this demo. Remember it is just that, a demo. Many of my issues can easily be sorted out before the full launch which is in April. Best wishes and may the gaming gods bring you glory.

Hotel Architect Steamfest Demo Review

Another hit from Steam Fest, Hotel Architect was sent to me by Pathos Interactive and Wired Productions. This game, as the name implies, tasks you with building a hotel. it is quite similar to games like Project Hospital in that your goal is to build a successful hotel, but this game lacks comedy and is more serious.

The most important aspect of any game like this is how it feels to build anything, and I have to say this game is second to none. The typical controls are here and are very intuitive. Simply pick the foundations button, pick a starting and ending point, and boom, you have a room. Switch over to your interior walls and add some walls and doors, and you are good to go. Want to add some floors and wallpapers? It is point-and-click and done. Want to add it to the entire room all you have to do is hold shift, point to a wall or floor, and done. This mechanic also applies to assigning a role to a room such as a bedroom or kitchen.

There are maps to play in right now, I won’t touch on them all but the first two are almost like tutorial maps. The first one has nothing special going on and will teach you the ropes on how to build rooms, set up your kitchen with a menu, and hire staff. The second one is based on Greece which gives you access to a beautiful beach and sweltering heat. You will need to use fans and air conditioning to keep rooms cool so your guests don’t complain.

The Greece-inspired map will also teach you about setting up a bar, and a new type of guest called Brats. These guests have very high standards. They want the nicest rooms, high-end meals and drinks, and a place to sunbathe. They are also willing to spend the most money.

This is where the game gets tricky and interesting, some guests like backpackers won’t spend much money but are happy with a bed and the bare essentials. Others want more stuff like access to a gym or a bar and specific meals. Finding a balance isn’t easy, and even harder is finding a way to make the low-end guest not even want to show up at all so the high-end guest book the rooms.

I won’t grade a demo, but I will say you should all definitely give it a shot. This one is on my list of games I want for the full release. (Pathos if you read this hook a Savior up) so get out there and build some hotels for Steam Fest, and may the gaming gods bring you glory.

TANUKI: Pon’s Summer” Reveals ID@Xbox Showcase Trailer, Launching Late 2025

TANUKI: Pon’s Summer, you’ll ride your way around a picturesque Japanese town as a part-time mailman and full-time, furry-pawed BMX-pert. Pull off sick tricks, deliver packages and help locals with quests, all in pursuit of fixing the Great Tanuki Shrine before the end-of-summer Matsuri festival!

It’s summer, so don’t forget to make time for awesome activities like baseball, sumo, taiko drums and more! Experience village life and create your own unique story as you befriend (or annoy) a cast of quirky townsfolk and manage your relationships with an intuitive, emoji-based dialogue system!

Key Features

  • Ride your bike freely while doing sick BMX tricks, grinds, flips and stunts
  • Deliver packages and complete odd jobs around the village as a part-time mailman
  • Enjoy summer activities like bug catching, karaoke, fishing, baseball and more
  • Make friends with – or even upset – the quirky townsfolk with a fun emoji-based dialogue system
  • Unlock different decorations to restore the Great Tanuki Shrine
  • Explore a lovingly crafted world inspired by the developers’ lived experiences in Kyoto, Aomori, Sapporo and Beppu. Hot summer days in Japan await!

TANUKI: Pon’s Summer is available to wishlist now on Steam. For more information, visit https://www.denkiworks.games, and follow Denkiworks on Twitter for the latest news and updates.

About CRITICAL REFLEX

CRITICAL REFLEX is an indie game publishing label on a mission: find kick-ass games, make sure they’re at their best upon release, and put them in front of as many gaming fans as possible. As a publisher, we are dedicated to finding and elevating genre-blending and rule-breaking games that push the boundaries of gaming as a medium. www.criticalreflex.com

About Denkiworks

Denkiworks is a studio based in Kyoto, Japan. The three co-founders, who had previously worked together on other game projects, including the hit indie “golf-like” Cursed to Golf, decided to form their own studio after recognizing their great team chemistry. They embarked on their first project after prototyping, experimenting, and world-building in a tanuki-filled kitchen, which led to the creation of their title TANUKI: Pon’s Summer.

Cattle Country (Steam Fest Demo)

Cattle Country is a cozy farming simulator tossed my way by Castle Pixel and the demo is fantastic. It has everything you would hope from a game that lets you live the farming life, cattle, crops, fishing, crafting, and over 20 people to get to know and love.

Don’t let that description fool you, you could easily see these amazing pixel graphics, see it is a farming sim, and think, is this trying to take on Stardew Valley for the crown as king of the mountain. We all know this is an impossible challenge, and Castle Pixel doesn’t even try. There are some obvious things in common that go all the way back to Harvest Moon on the Super Nintendo. For example two of your first quests are to meet all the people in town and harvest some crops.

The game itself tho more or less just sets you down to let you do what you want. On my first day, I went and met the guy who runs the blacksmithing place and we talked about his dreams that I interrupted. Then I decided to just break some rocks and knock down some trees. I don’t know why I chose this path, I simply felt like doing it. On day 2 I decided to plan more crops and cook some food while doing some fishing.

The fishing mini-game is actually very easy, simply cast out and hit a button and boom mini-game starts. As the bar moves hit it a couple times when it is in the green zone and you catch a fish.

For fans of the genre definitely go check out the demo. More importantly, for those reading this thinking PC players get all the great games, a PS5 and Switch version is coming out this year as well. Best wishes and may the gaming gods bring you glory.

Flocking Hell (Steam Review)

I first checked out this game a few months ago, and you can check out Flocking Hell (Demo) if you want. Sextant Studios recently sent me a message and asked me if I would be willing to check out the game before its March 25th release date and I was excited to do it. In fact, it felt like the perfect title to kick off Steam’s Next Fest.

The game’s premise is easy, you and your sheep are under attack from Hell. You will play a sort of mine sweeper meets auto battler. You start with one square open and click on a space next to you to reveal another style that will grant you sheep. If you see a number, it will tell you how many cities are in that area surrounding it. You can then connect these cities with roads so they can send reinforcements to each other when the turns you get to prepare are over and the demons from hell attack.

these mines can be used to kill demons before the battle starts

As I mentioned in my last review, the card system plays a huge role in how the game goes. I have lost entire runs because I wasn’t paying attention to my turn count and instead of using a card that could have given me a huge boost to the power of my cities I simply clicked a space and revealed a new square.

There can be victory in Defeat

There can be victory even in defeat, however. You have two hearts which means two chances to win. When you lose you get to pick a card that can show up when you play. These cards do things from making cities bigger to revealing cities or just revealing spaces. Revealed spaces give you more space and let you not waste turns revealing the map. More sheep means stronger mines or more roads to connect cities. This leads to stronger defenses. It also can just mean finding a city sooner which means it has longer to grow.

Now comes the part you all know is coming, do I recommend this game. Yea of course I do, look how cute those damn sheep are. The demo was fantastic, id have paid money for that if it were the right price if they tossed it into early access. The game has come a very long way since then. Small things to improve quality of life or to just make the game more user-friendly. As you will see this week I have played quite a few games for this event, but this one might hold a special place in my heart and I think you will feel the same way. check out the demo and maybe Wishlist it before the March 25th release, Best wishes and may the gaming gods bring you glory.