Broken Roads is an upcoming narrative RPG set in a post apocalyptic Australia, which yes seems a little redundant considering everything there wants to kill us.
The game also has a moral compass system where each decision you make will affect the quest and dialogue options you get. Check out some game play and the release date announcement trailer below, personally November 14th can’t come soon enough for fans of Xbox and PC. Best wishes and may the gaming gods bring you glory.
We all know I love a good city builder or simulation game. Hell we all know here at Savior Gaming I even enjoy the bad ones. But today, I want to show you Highrise city.
Here are some of the main things to look for to enjoy, as well as the trailer. Best wishes and may the gaming gods bring you glory.
A game that changed
Looking back, the game which went into Early Access originally is a different one from what Highrise City is today – from visual overhauls to more complex resource systems. From reworked UIs to massive performance upgrades, allowing players to build multi million citizen cities. With countless huge updates the gameplay was shaped during the development process of Highrise City. Players can now look forward to a competent city builder which gives them the control over everything.
New features to explore
The release update comes loaded with new features. New players can experience a small story and take on research missions. Power lines now have to be built, including substations. Shopping Malls are required by the citizens and mega skyscrapers can be unlocked during the late game. And if players manage to build a multi staged space port they can even unlock New Game+ content with alternate building modes for experienced players.
The transport is public now operational
And yet there’s more. Public transport through buses is now available. Players can set up custom lines to reduce traffic in their massive cities. New resources are available, mayors also need to take care of hazardous waste and the overall balancing, performance and features got slightly finetuned and improved.
The time has come to finally start building mega cities like you’ve never seen them before. With millions of inhabitants, a complex economy system and well balanced systems for beginners and experts.
As always I like to start these off with a big thank you to NIS America for tossing me a copy of this one. It’s always great to be working with them. Now onto the show.
Mobius is a turn based RPG with an interesting battle mechanic to me. It’s turn based as normal, but there are multiple rings you can be on at any given time. These rings get smaller as you move towards the center and they determine turn order.
You can see the rings in the upper left
Everyone starts on the outermost and biggest ring, as you battle there are various things you and the enemy can do to move further in or push each other out of these rings and make your turn come faster.
This makes the battles a bit more tactical than normal because many times the difference between winning and losing is simply using your abilities in just the right way to get more turns than a stronger opponent.
The story itself isn’t bad either and involves a young man who lost is father discovering he may have a sister, or at least someone that claims to be. She shows up with a Raven bracelet asking for help to find their father that he knows to be dead long ago.
From here the usual set of adventures will come and go as you gather party members, go on quest and even get a mentor that loves drinking probably a little more than he should.
There are also busty anime women as you would expect
The games graphics are what you would expect, solid but far from outstanding,but anime fans will be happy. There aren’t any English voices unfortunately but there are busty anime women so that will make many anime fans happy. Most of the men can’t seem to keep clothes on at some point either.
The game itself was fun and turn based fans and NIS America fans will enjoy it,but I don’t think it will be changing the minds of other people either. It is a solid 7/10 tho. Best wishes and may the gaming gods bring you glory.
Rhapsody is one of those games I missed out on the first time around that I always regretted,but thanks to NIS America tossing out so many remasters and remakes in recent years I have gotten to experience them now,and they have been great about tossing me review codes so it has been extra special working with them.
I haven’t truly been able to compare this one to the original releases, but I’m told this is the best way to experience the second and third games in the series. I can’t confirm that personally however. This is simply my review of THIS version as a first time player.
I started out with part one as you would expect in the Prinny collection and then played 2 and 3 in this release. Two takes place as a sequel to the first game as you play as the daughter of Cornet, Kururu. The turned based battles are nice and as you would expect she also controls dolls just like her mother could. The graphics while not spectacular are nice and have a nice retro vibe to them. It truly was like playing a story book.
Rhapsody 3 was less to my liking,not bad but the story is really just a culmination of the others and takes place before,during and after the. Much of what made 2 fun is still here, and it definitely looks better. The game itself just feels bloated at times for the sake of including everyone for a grand finale and because of this it seemed much of the charm was lost.
Speaking of charm, that is something none of the games are missing. While the games are easy and nothing in the stories will surprise you, they are entertaining and the songs will make you smile. Even the bratty princess Kururu will grow on you quickly as she searches for her prince. These games are a solid 7/10 and fans of retro and JRPGs will want to pick them up. Best wishes and may the gaming gods bring you glory.
Marble it Up Ultra is a game tossed to me by the fine people at, well Marble it Up. The concept for this is really simple. Get the marble from the start of the level,to the end.
Like many games with a simple concept,mastering it is no easy task. Of the 6 worlds of levels the first is basically a tutorial. These will set you up with the basics of the game and how the physics of it all works and the different power ups work etc. They work very well I might add, for the most part of the probably billion times I went flying off the side it was usually my own stupidity that caused it,the rest were me genuinely screwing around.
After the first set of levels the game really starts to ramp up and introduces new and interesting ways of playing with the game. From collecting gems and having to roll around 3D environments that gravity seems to have forgotten about to simply moving as fast as possible from one side to the other without hitting a bump that sends you flying off the map.
The game has a plethora of unlockables,all in the game. You earn special points by completing challenges which or levels faster and getting gold,silver and bronze finishes for the first time. This is also how you unlock new marbles or funny hats. (they are purely cosmetic)
The game is a lot of fun with plenty of replay value, but it isn’t for everyone. While I enjoyed it my daughter found it endlessly frustrating and had no interest in continuing after about an hour. She wasn’t bad at the game,but if you don’t enjoy puzzles this probably won’t change that perspective at all. Outside of the 6 worlds there are bonus worlds with their own sets of levels that are even more challenging.
I thought the game had plenty to offer and looked nice, but it definitely is a niche game. For me it was a 7/10. I definitely wouldn’t play it daily,but if I have 15 or 20 minutes to kill and you like puzzle games, this one is absolutely worth picking up. Best wishes and may the gaming gods bring you glory.
Sea Horizon is the latest game from developer Eastasiasoft Limited and published by SOFTSTAR the first from Hong Kong and the second from Taiwan, and they were nice enough to toss me a copy to review. So as always, big thanks for that one.
You unlock new characters mostly by playing story mode
The game has three ways to play, the story mode is where to start. You start as the Adventurer (they do have real names), work your way down, and unlock new characters. This is also the best way to learn how the game mechanics and characters work.
The game itself is turn-based, mostly one side goes than the other but there are skills that mess with this as you would expect. Much like other games in the roguelike area of things you can see what the enemy is about to do and you can react accordingly. Sometimes it is better to just build up a wall of block that thankfully will stay until the enemy gets rid of it. Whatever your decisions are, a dice roll to see what resources you have this turn can make or break you. These resources are determined by your equipment, however, so if you don’t need nature resources simply do not equip any. This will prevent them from being a possibility.
This turn won’t end well
The game itself has you walking around a map, or sailing on a ship on the water to travel. This for me is where the game became a bit rough around the edges. For example, you do have a food meter to watch, but in a couple of games I started out next to a camp to get food when my food meter was still full, and never came across one again. This had me run out of food prior to the last boss, and the penalty for this is to take a small amount of damage each time you move from one hex to another. In a game that rewards exploration, and combat is a huge focal point that is a brutal, and harsh way to have things end.
kill everything, collect the treasure. wait for the whole thing to blow over
Now I could bore you with the technical aspects, but suffice it to say the game runs smooth, looks good and sounds great. I probably sank a good 30 hours into this one already and will probably sink 30 or 40 more into it with ease. Each run feels different, leveling characters to unlock new moves, abilities, and skins (all within the game just by playing, a novel and appreciated approach) No game is perfect, and the randomness of when things simply aren’t given is annoying at times, but for $15 US dollars this one is a must by for fans of the genre. 9/10 Best wishes and may the gaming gods bring you glory.
As I always like to do with these things, a huge thank you to NIS America for tossing me a review copy of Trails of Reverie. It is always a pleasure to play these games before anyone else and share my experience with you guys.
Before I go any further, if you haven’t played The Cold Steel series for example, or the other Trail of Heroes this game is not the place to start. It contains well over 50 characters from past games to play as you continue to discover events from Crossbell and beyond with the new Trails to Walk system. You can more or less freely jump back and forth between different parties to see the game unfold from different standpoints and perspectives. It is very well done and a pleasure for fans to see, but if you are new to the series you will be lost.
The combat as you would is turn-based, and again if you are familiar with the series you know what to expect. It is beautiful and usually well balanced. There is plenty of new gear, costumes ect to find and use, but you will never be shocked or disappointed by the things you loved from the past games suddenly being changed beyond belief.
The sound is also, as the kids say, on point. I’m kidding I don’t know if they still say that, but the voice acting and music always sets the tone the way it needs to be. Lets move on to the bad however.
Remember back a bit when I said the combat was “usually well balanced”? There are a few bosses that seem to just suddenly ramp up the bullshit meter. This isn’t a matter of being bad at the game or anything like that, you will be trouncing away at everything in your path and suddenly a boss will be so much faster than you they will get what seems like 7 and 8 attacks in a row for you to contend with. A fellow reviewer claims to have been hit 17 times in a row, but I belive that may have been hyperbole because he was pissed off but I wanted to mention it just in case.
The game however even prerelase functioned pretty much perfectly and in today’s world I feel like that is worth mentioning. In a time when game breaking bugs and glitches are the new norm, being able to play a game without any day one patches and complete it without issue is a nice treat. If you are a fan of Trails series, this game is a must buy. Dont even wait for a sale, just pick this game up. It is a rare 9/10 from me. That does come with a small exception. If you haven’t played this series, do not start here. Best wishes and may the gaming gods bring you glory.
Have you ever wondered what it would be like to play a management simulator and help your uncle that also happened to be your grandfather run a business making illegal booze? Thanks to Klabater and Moonshine Inc I can say I do, and I am grateful to them for sending me a copy of this one.
The game starts out with your character setting off for the big city and getting a job at a local failing business that he can’t figure out how it even stays open. He soon discovers and starts learning how to make booze. After it gets raided he heads home to the mountains to help his sister and grumple make some hooch all his own.
You will start out learning to make some good old rotgut, which is basically just booze made in a bucket. It won’t taste good, but it will get people hammered. This will teach you the basics of the mixing ingredients and fermenting process.
After you bottle your illicit it is time to ship it to various places on the map, which is as simple as simple packing it into a truck and driving there. Oh and hoping the cops don’t catch you. There are many different things that can happen on the drive such as police, finding abandoned booze from other runners, and plenty of other things. The odds of this change based on your employee’s driving ability the distance you are going and of course how often you go there.
Speaking of employees, each one is going to cost you money every week so you need to make enough products at a high enough quality to pay them, yourself and keep supplies in stock. All this while keeping a low profile and improving your equipment.
The game is a ton of fun but does have its issues, but nothing a patch won’t fix I think. A few times on the map the game locked up on me so I couldn’t return to my base, but a save and a load solved that no problem. The controls at times were also a bit rough because of how stiff they could be, but nothing that took away from the fun I was having, it is just worth mentioning.
The good far outweighs the bad however, the game itself is unlike anything else on consoles in terms of personality. Unlocking new recipes was simple but perfecting them took plenty of trial and error but not so much that it was a hassle or unenjoyable.
The game is a solid choice for any fans of management sims, and at $20 ($25 for the supporters pack that comes with the soundtrack and artbook) the game is absolutely a steal. The price point and the amount of game you get makes this an 8/10 without a doubt. Best wishes and may the gaming gods bring you glory.
Tamarak Trail, the upcoming turn-based deck-building roguelike from Yarrow Games and Versus Evil, has received a new blog post going behind the scenes on the creation of its varied bestiary ahead of the game’s launch later this summer on PC, Switch, PlayStation, and Xbox Series consoles.
This post offers a sneak peek at some of the scary monsters you’ll encounter on your travels. These range from rank and file mosquitos and ghost dogs to the more muscular Sluggards and Beetle Weasels. There’s even a first look at the game’s first boss, the dreaded Racoon Moose. Tamarak Trail’s Canadian folklore-inspired forests are brimming with dangers, so even the most minuscule threat could quickly become a force to be reckoned with, as your foes will work together, using their unique skills to heal each other, summon backup, and buff their companions.
These are just some of the monsters you’ll encounter on the trail; No two runs will be the same, so you may encounter more of one monster type versus the other. Remember, knowledge is only half the battle here. Strategy and dice customization will also go a long way!
More about Tamarak Trail As a member of a secret society named the Sturgeon Lodge it’s up to you to piece together the mystery of a decaying earth, hunt down the source of this corruption and put a stop to it at all costs. Embarking on this adventure, you can choose one of three characters; The Magician, the Tracker or the Detective, each with their own unique abilities and traits. Depending on your preferred playstyle, the character’s different skills and attributes allow you to craft a unique strategy for your character as they navigate the ominous trail. Procedurally-generated paths create a myriad of possibilities where you can encounter events, monsters, campsites, treasure and more. Every new discovery reveals new bonuses and strategies to explore.
To combat the monsters and nefarious foes you’ll encounter, you’ll have to be tactical in your dice-building, as each face could mean the difference between victory or defeat. Different dice sides can be used to attack directly, apply buffs and debuffs, inflict damage over time, defend yourself, to “flip” them to another side for combo awesomeness and much more. You can even apply “dice cores” to secure passive abilities. You’re given direct control of your dice rolls, and getting them to smack together allows you to create killer combo attacks. In true deck-builder fashion, dice faces can be customized with more abilities after each victory, adding new attacks, defenses and combinations to take forward into future battles.