Final Fantasy Tactics the Ivalice Chronicles PS5 Review

Honestly, what can I say about Final Fantasy Tactics: The Ivalice Chronicles that hasn’t been said in about 600 YouTube videos and even more written reviews? Is the story amazing? Absolutely, even by today’s standards, it has it all. Love, betrayal, well-written political commentary, and an unspoken bond between man and bird that is never explained. Seriously, I will kill every animal in this game, but Boko stays.

I will always love this scene

This review is going to be less of a review and more of an acknowledgment of what we already know: Final Fantasy Tactics is just an amazing game and possibly the best tactical RPG ever made. Nothing I say will convince you to buy this game if you haven’t already made the decision.

There are some things to note, for example, the PS5 has amazing load times, the fastest across all versions in a test done by RPG Site, so if this is one of your concerns about where to buy it, hopefully, this helps. The game also reportedly has some stuttering issues on both Switch consoles.

Some of the quality of life changes, however, are what really make this the definitive version, even if the dark (fell) knight class is missing. The ability to fast forward in battle is amazing, though having to hold down the button instead of toggling it is an odd design choice to me. The voice acting is also far better than I expected.

There isn’t much more to be said on this title. If you loved this game before, you will again, and if you have been waiting to play it now is the time. If you somehow never cared for it, however, this won’t change your mind. Best wishes, and may the gaming gods bring you glory.

 Lost Eidolons: Veil of the Witch Playstation 5 Review

It isn’t often that I play a tactical RPG where losing a battle doesn’t just make me cringe knowing I have to do this all over again. But not long ago, Kakao Games sent me a copy of Lost Eidolons: Veil of the Witch on PS5, and that changed. This isn’t your typical Tactical RPG; it is, at its very core, a roguelite.

Every move can be a life-or-death choice

The game starts out standard enough. You wake up on a beach, with no memory, and you must fight some undead with the help of some people who seem to remember you from the ship you were on. It isn’t long before this proves to be a battle you can’t truly win. So what is a dead man to do? Make a deal with a witch, become her champion, and rid the island of whatever is causing this problem as you set out in search of people mentioned in a letter that you feel are important.

Each of your friends has their own strengths and weaknesses, and you will be able to pick up more along the way to build your party from. Do you want a quick dagger wielder that can disappear and strike from the shadows? Emile is the perfect character for that. Want a more Paladin-like character that can heal and attack? Evie has you covered with her healing skills, but solid sword work.

Each step of the way, you can choose where to go at a fork in the road. Some lead to much-needed healing at camp sites, or a raven you can get relics from. Others will have merchants or NPCs to interact with. All will force you to make a decision on where to go next, most of which will lead you to your next battle.

Most maps are small enough that battles are quick and painful for everyone involved, rarely letting you walk away untouched. Don’t worry, if you lose a character, they will be back for the next fight, minus most of their health.

Customization also plays a huge part in the game; rather than gaining new weapons, you can choose who to give orbs to, which upgrade weapons and armor. At each level, you are also given a choice of a new skill to learn or a possible skill to upgrade. These are random, but you can reroll for a few gold, and certain items increase your odds of getting better skills, just like promoting units allows better starting skills.

The only major flaws I found in the game are, quite honestly, the grind. In any game like this, you expect a grind, but unless you are constantly making deep runs, it will take you a very long time to even unlock all the characters, and even longer to make them viable to use. I never felt a need to switch from the starting characters because I felt like I was being punished by doing it. This is a shame because those later characters are some of the best written in the game and have amazing stories. You don’t truly miss anything by not using them, but it would be nice to do so without suffering.

That being said, fans of either the tactical RPG or Roguelite genre would do well to at least play the demo, because the game is fantastic. It truly is a hidden gem, 9/10. Best wishes, and may the gaming gods bring you glory.

Lost Rift Steam Review

Lost Rift on Steam is the newest Early Access title from People Can Fly, and they were kind enough to toss me a copy to check out, which I am always thankful for.

I am going to be up front about a few things right away. The game is sitting at mixed reviews on Steam out of around 650 reviews. Many of these reviews have the same complaint, and I won’t sit here and try to convince you that they aren’t valid. The game, from the start, is pitched as PVPVE. Meaning you start on a player vs environment island. You can safely wander around it, gather supplies, and build a base in relative safety.

There is, however, an extraction shooter element to it. Meaning you HAVE to go to the PVP zone at some point to get better stuff to craft certain things. There will be tougher AI enemies and real people there, and they will attempt to kill you and take your stuff. None of this is hidden in the game description, and many of the complaints in the negative reviews are about how this exists in the first place. If this isn’t something you want, the game isn’t for you.

I did, however, say that it wasn’t without merit. Just because they warn you that this is what the game is doesn’t mean that it is all done well. The idea that you have to run into AI characters with guns while armed with a very underpowered bow is odd. Not many people are taking an arrow to the head and just walking away after all, yet somehow I have seen this happen quite a few times in Lost Rift.

The game is solid and looks pretty decent, but it won’t be turning any heads. The sounds are worth listening to, and the little things I found were important. People in the distance do make noise walking around. The game was, however, clearly meant to be played as a group, and as I didn’t have one, death came frequently. The NPC that warns you about this was not kidding at all.

Is Lost Rift worth the $25 it costs to pick up? Honestly, this one is weird for me. The game is still very early in early access and has a ton of potential. If you are /going to play with a group, yeah, it is a 7/10 experience. There is definitely fun to be had here. If you don’t have a group to play with, however, this is one game you probably will want to skip. Best wishes, and may the gaming gods bring you glory.

Deathless The Hero Quest Playstation 5 Review

Deathless: The Hero Quest is an upcoming card battler from the fine folks at Fulqrum Publishing and For Games. They were kind enough to send me a copy early to review. You can pick it up now over on Steam.

The game itself plays out like many roguelikes you have played before: pick a character, kill enemies, collect cards and relics, move along the path of your choosing, rinse and repeat. When you lose, and you will, you unlock new cards and try again. The thing is, games like this need to either do it better than anyone else or do something new to be worth playing. This is where Deathless: The Hero Quest comes in.

Dobrynya is my favorite, builds buffs and armor, then causes direct damage

You get to choose between four different characters, each with their own unique style and look. Dobrynya is a sort of Knight that specializes in building up armor and buffs, then dealing damage directly to the enemy.

Varvara is more manipulative

Varvara is more manipulative in her approach and is the opposite of Dobrynya. She controls the battlefield by moving enemies around, ignoring armor, and moving dead enemies into the path of living enemies to protect herself.

Each character comes with their own story to discover as you play. The nice thing here is that losing a run doesn’t restart the story on you. You simply pick up where you left off. This is nice because even on easy, the game isn’t easy. There will be some trial and error involved in finding a nice build, and as of yet, I haven’t discovered any sort of game-breaking magical build that simply results in you winning.

Admittedly, I hate this boss

While the sound and character designs are great, the game isn’t perfect. Many of the complaints you will see in Steam reviews are perfectly valid. For example, the final boss can seem insanely unfair if you haven’t lucked into some great drops. Relics can also be far more important than your cards, since cards are largely just side-upgrades to what you start with. For example, you gain slightly more shields or do slightly more damage. The game could really use a bit more variety in the card department. Maybe a few more cards that do damage and give shields, or that act as a vampire-type card that do damage and heal. Not to say these cards don’t exist, but a few more to come across would be nice.

The game is sitting at Very Positive Steam reviews for a reason, and when it launches on October 16th for PS5, Xbox, and Switch, it will be worth buying this 8/10 experience on console. It doesn’t redefine the card-battling experience, but it is definitely a worthy experience. Best wishes, and may the gaming gods bring you glory.

Cobweb (2023) Review

Cobweb (2023) is one of those movies where I love pretty much every person in the movie. Lizzy Caplan has been great in every movie I have ever seen her in, and Antony Starr speaks for himself. The young Woody Norman is their son, Peter, who does his best as their awkward homebody son, but none of this can save the film.

Let’s rewind a bit first. Lizzy playsCarol, a neurotic and overprotective mother of Peter, and who can blame her. It is almost Halloween, and they live in a town where, right down the street, a young girl went missing. never to be found. Antony plays Mark, a seemingly normal, loving man just doing what is best for his family.

Peter is their 8-year-old son who just wants to go trick-or-treating like every other kid in school, in hopes that maybe he will stop being a social outcast and maybe get the other kids to stop picking on him. This isn’t gonna happen though, since his parents aren’t fans of the holiday. They do oddly have a massive crop of pumpkins in the backyard.

Yes, there’s a body buried here somewhere.

If you think there is a body buried somewhere in the pumpkin patch, you are right. The movie tells you that for free with no guesswork involved. See, Peter quickly starts hearing a weird tapping in the wall that his parents quickly tell him isn’t real. Mark later tells him it must be rats, so they set out some rat poison. I am aware this makes no real sense; it’s just foreshadowing for the sake of a plot point later. Usually, this sort of thing serves a purpose and is hinted at, like there would be some sign of rats. Maybe they would have been eating the pumpkins, but no, they have their own issue. Rot, so they bury some.

This is the kind of writing that detracts from what should have been a great movie. Don’t get me wrong, the movie isn’t a dumpster fire; it’s enjoyable and fun for a quick watch. But what should be a movie we talk about as a movie that proves we can rehash concepts and still make quality, amazing movies, instead comes across as lazy. Best wishes, and may the gaming gods bring you glory.

Aegis Force: The Scorian War Steam Preview

Aegis Force: The Scorian War was sent to me as a bemo by the people over at Deseret Game Studios, and I always appreciate it. For those who haven’t heard of it, think of it as a tactical grid game, similar to the old Fire Emblem Games or Shining Force, if you skip the zoomed-in attack scenes.

The story begins quite simply: you play as a small group of soldiers and friends in a forest, attempting to solve a mystery. That mystery is why supplies continue to go missing. It doesn’t take long to discover it is due to a local cult kidnapping people and stealing the supplies. This results in a few battles that teach you how the game will work. If you have ever played one of these games, the controls are already really comfortable.

I definitely recommend playing this one with a controller; it just feels better. The mouse and keyboard are absolutely doable, don’t get me wrong, the controller just feels right. The demo has plenty of treasure to be found enemies to be fought, and all around does a great job showing you the potential this game has. Will it live up the the hype of the golden days of grid-based RPGs? I can’t say from a demo. What I can say is the demo paints a picture of a game that is being made by people who love and respect the genre, and that is enough to make me look forward to the full release. Best wishes, and may the gaming gods bring you glory.

Train Sim World 6 PS5 Review

Train Sim World 6 on PS5 was sent my way by Dovetail Games, which I always appreciate. Now I know a lot of people haven’t had the chance to play a Train Sim World game and just want to know, is this a good place to start, and don’t care about the rest of my review or what I have to say. So for them, yes, Train Sim World 6 is a great place to start. Feel free to stop reading now and go buy the game.

For the rest of you, let’s get this train moving. Yeah, the game is beautiful. No doubt about that, and I doubt anyone ever thought it wouldn’t be. I live in Scranton, Pennsylvania, home to the Steamtown National Historic Site. A place that has a literal train museum attached to it. I am not claiming to be a train expert, but I have been on a few and seen even more. Walking around some of these trains and listening to them isn’t much different than being at the museum itself. Listening to the trains glide across the tracks or the sound the tracks make as the rails move from one side to the other when tracks are switched is as close as any game has made it to real life as I have ever heard.

Now, all that means nothing if the controls aren’t as good as the visuals and the sounds. Well, truth be told, the controls are the same as they have always been. Your character, while moving around, feels a bit still, but not bad. Aside from that, pressing buttons on the train and starting and stopping it takes quite a bit of getting used to, but the game has a ton of tutorials to get you moving. Hours and hours worth in fact. Don’t worry, you don’t have to play them all; they just have them in case you want to learn more about each individual train. You are free to learn the basics and go from there, which is what most people do.

I wouldn’t be doing my due diligence if I didn’t mention issues other people have reported. Honestly, I didn’t come across these issues, but that doesn’t mean they don’t exist. There have been reports of some in-game crashes, some assets popping in and out while people are driving the trains on longer lines, and issues with passenger AI at times. I haven’t come across these, so they won’t factor into my score, but they are worth mentioning. I enjoyed the game and will definitely be playing it more. The game is a solid 8/10 for me. Best wishes, and may the gaming gods bring you glory.

CloverPit Steam Review

CloverPit was sent to me by the fine people over at Future Friends Games, and I am thankful for that. What I am not grateful for is them sending me what amounts to video game heroin. What I thought was going to be a fun game that allows me to play a little slot machine that cutely cries, “Let’s go gambling!” at the start of each round and requires me to collect virtual money, actually was a sick and demented experiment in dragging myself away from just one more pull of the handle.

See, I truly don’t have a gambling addiction. Every year, I spend around $20 on Eagles or Phillies games across various games throughout both seasons. That is combined, mind you, not each or per game. I have probably spent another $20 on slot machines in my 40 years of life. But this simple game has had me spending hours chasing enough money to prevent my character from falling down this whole, literally crossing my fingers, hoping these damn wheels will stop on diamonds.

When that doesn’t work, I will restart my run, and think the problem was me, I just had the wrong combination of relics to increase my luck or modifiers. Each stage requires you to get enough coins to put in the ATM to save your life; the amount increases each round. Do you pick more spins for more chances at money, or fewer spins for more tickets to buy relics for modifiers? The choice is yours, and if you pick wrong, it may end your run early.

Now, I do need to point out, to be perfectly clear, there is no real gambling involved in this. The game requires no real money outside of the $10 to buy the game. This is by no means anything other than a horror game similar to Blatro and Buckshot Roulette, as they say. Free advice by the way, the game takes place in one room, and it does include a toilet, use it.

The game functions great, looks amazing for what it is, and is a ton of fun. Don’t just take my word for it, over 1800 Steam reviews, and they are very positive. The negative reviews I came across mostly complain that once you find a working strategy, it mostly always works, and that’s honestly a weird complaint. That is how things are supposed to work. The game is a solid 7/10. Best wishes, and may the gaming gods bring you glory.

Aethermancer Steam Review

Aethermancer is a creature battling rogue-like from Offbrand Games that they were kind enough to send me. I wasn’t really sure how to feel about it at first, since, honestly, there are a million games out there that make you fight creatures nowadays.

Aethermancer has a nice twist, however, since now you do it in runs instead of as one overall quest. Each time, you can purchase upgrades to make future runs easier, as you would expect from this sort of game. Creatures you capture, of course, can be summoned through special means. You can even choose your favorites by talking to a woman in town to make sure they are always available to you.

Your starter is always your starter, and there are four to choose from with different abilities to choose from. Personally, I chose Nixie because she can heal and dish out poison damage. This isn’t a hard niche to fill, however, and if you don’t choose Nixie, you aren’t locked out of these aether options. My friend over at @mrjfeliciano chose Cherufe the fire/earth starter and found a healer pretty quickly. I found a fire/earth combo pretty fast myself, so there is no real disadvantage from who you choose in terms of elements available to you.

The story is solid but basic; you are simply investigating an area between life and death, but I won’t spoil more than that. The important part is how the game functions, and with more than a few hours into the game, I can say I never ran into any weird glitches or frame rate drops playing on my laptop. In a time where companies seem to want to optimize games as little as possible and focus on high-end machines, Aethermancer seems to have done the opposite.

Far be it from me to enjoy a game this much, then see very positive reviews on Steam from over 600 people, and disagree. It’s a niche genre to be sure, but for those who enjoy these types of games, and at a $22 price point, the game is as much of a must-buy as a game can be in 2025. 8/10, please enjoy, and may the gaming gods bring you glory.

Heroes of Magic & Cards Demo Review

The nice people over at First Day Entertainment sent me a copy of the demo for Heroes of Magic & Cards, and I have to say, it plays far better than I expected. I was a bit skeptical of a deck builder based on Poker hands. Despite the success of Balatro, what Heroes of Magic & Cards is attempting to do is a completely separate thing.

This time around, to attack, you use cards to power those attacks. For example, your basic attack is any 2 cards. This is quite simple, but more powerful attacks require more finesse. For example, you eventually can train at a camp to learn an attack to use the combined power of all the cards used to hit all enemies. This can be potent, but you need to have 3 cards in a straight. Having 2,3,4 would hit every enemy for 9 damage. This is nice, but it isn’t always easy to pull off.

Shields work in the same way; in fact, if you have played any card battler, you are familiar with how the game works. What is new is simply how you deal damage, and that alone is enough to make Heroes of Magic & Cards worth watching. I tried a couple of runs, and Elite enemies never disappointed. A spider would hit my cards with webs, disrupting my strategy of holding onto certain cards to use later, and others would hit hard and force me to use healing items I wanted to save for the boss at the end of the run. My first win was actually so close, I had one hit point left.

I obviously won’t be giving a demo a real score, but you will definitely want to keep an eye on this one. I, for one, can not wait to get my hands on the full release. Best wishes, and may the gaming gods bring you glory.